Author Topic: Billy's DSL Showcase Build and Try  (Read 10715 times)

Offline Billy5545

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Billy's DSL Showcase Build and Try
« on: May 12, 2018, 08:00:51 AM »
Welcome to my showcase. As you know, I'm still a newbie (I have just owned stock since 1 May and downloaded DSL and Ironforge this week, on Wednesday.) At this point, I have built few robots on all three versions together (not sure with stock and DSL, but still few, while one for Ironforge).

Anyway, back to my DSL showcase, this will show what I build on DSL. First up, a vertical spinner that I talked about yesterday on Discord, Vert Shredder. You can find pictures of it externally and internally on the attachments below. It is a heavyweight, with a Perm powering the vertical disc.

The second is a flipper named Flipper Time. It is another heavyweight, this time powered by a beta motor for it's flipper, and using flipping segments and a snow plow to form the flipper. It also has two wheel drive. You can also find the pictures of Flipper Time's external and internals below, on the attachments

That's what I can show for now. Any suggestions to improve both will be appreciated, and I'm aware of it's flaws, like the exposed motor of Vert Shredder, so please tell me how to fix that
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« Last Edit: August 11, 2018, 11:06:33 PM by Billy5545 »

Offline moziet

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Re: Billy's DLS Showcase Build and Try
« Reply #1 on: May 12, 2018, 08:15:51 AM »
Hey hey hey, welcome to the forums!

Vert has the potential to be a nice bot. I'd suggest giving it some wedgelets as chassis wedges are not great. Also, try replacing the drive for Slimbodies. You dont have to, but try shrinking the chassis. Ant Batteries aren't that great, so I'd suggest replacing those with the long black ones or the car battery. Also, you really need to protect the motor. That can easily get sniped by hammers. What's the armor on it?

As for Flipper Time, the only things I could really suggest is shrinking the chassis. Too much free space. You could also replace the flipper arm with regular flipper segments. But if you really want to use a snowplow, use one with more HP. Maybe even thicken the arm to make it look more realistic. Same question with Vert, what's the armor?
jump jump jump jump

Showcase: https://gametechmods.com/forums/dsl-tc-showcases/moz-fails-at-dsl/
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Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #2 on: May 12, 2018, 08:17:47 AM »
Hey hey hey, welcome to the forums!

Vert has the potential to be a nice bot. I'd suggest giving it some wedgelets as chassis wedges are not great. Also, try replacing the drive for Slimbodies. You dont have to, but try shrinking the chassis. Ant Batteries aren't that great, so I'd suggest replacing those with the long black ones or the car battery. Also, you really need to protect the motor. That can easily get sniped by hammers. What's the armor on it?

As for Flipper Time, the only things I could really suggest is shrinking the chassis. Too much free space. You could also replace the flipper arm with regular flipper segments. But if you really want to use a snowplow, use one with more HP. Maybe even thicken the arm to make it look more realistic. Same question with Vert, what's the armor?
Not on laptop, so cannot fix now. But thanks, I will put that suggestions tomorrow on my robots. And I think the Armour of both robots are 3mm titanium

Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #3 on: June 01, 2018, 09:28:38 PM »
I'm back again. Now, I have a fix of Flipper Time. For Flipper Time, I rebuilt the chassis entirely, and replaced the flipping motor with a piston. I also used four wheel drive. It has a 3mm titanium armor

I also constructed a new robot, named Komodo. It is equipped with a jaw that can independently move of each other. The jaw itself is made of many 20 cm titanium extenders, and not seen in the picture because it's too large, the top jaw is equipped with two cutting teeth, while the lower jaw is equipped with four titanium wedge. It is armored in 3mm of titanium.
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Offline Dreamcast

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Re: Billy's DLS Showcase Build and Try
« Reply #4 on: June 01, 2018, 09:32:30 PM »
First one needs a color. Grey is not a color anymore.
Komodo looks ok, perhaps you can add a flamethrower and call it Komodo Drago?

Offline Badger

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Re: Billy's DLS Showcase Build and Try
« Reply #5 on: June 01, 2018, 09:34:30 PM »
https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/

Also, basically all your bots are block chassis with big thin extrusions made of extenders, which doesn't look very IRL or aesthetic. Look into making everything look like one solid unit instead of bits stuck onto the main chassis. I think that's your biggest weakness here. Like the front 'jaws' of komodo don't fit in with the chassis at all, they just awkwardly poke out of the front. Same goes for the wheelguards.
also lol at most toxic guy around calling others out on this sh**
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Offline Enigm@

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Re: Billy's DLS Showcase Build and Try
« Reply #6 on: June 02, 2018, 12:44:31 AM »
if you want your screenshots to not appear as thumbnails, use imgur or another image host and put he link in  for it to appear at its full size
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Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #7 on: June 15, 2018, 09:47:39 AM »
So, I now have a bot finished for Middleweight Mixup, named Dis-continue (Note: I haven't finished all of those bots I showcased earlier for their fix, and the bots I'm making now, including Winged Pyramid for Orc's Wars Extreme and the fix to Breaking Hammers CV1 for Deathmatch). It is a modular middleweight, with the primary configuration being a disc, while the other is a bar
 
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And sorry for no external picture. But the wheels stick out of the chassis, and the Perm's chain and axle sticks out too.
« Last Edit: June 16, 2018, 05:51:39 AM by Billy5545 »

Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #8 on: June 16, 2018, 05:39:08 AM »
Since no one replied and I still have finished, but unposted robot, I will post two of my competition entries. Also, just to note, Dis-continue is upgraded to have an angled disc/bar now, with the bar shortened so it won't clip with the self righting arm, as I discovered

So first, it is Ring of Destruction. Ever since I first submitted it to Destruction Evolution 2, I made two upgrades. In this current upgrade, Ring of Destruction has four NPC fasts, two on the bottom and two on the top. It also has a ring with two large and two small Typhoons. In addition, it has a modular configuraton, using a disc with shorter diameter and four large typhoons. Armor is 5mm titanium
 
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Next is Breaking Hammers CV1. It is a planned Deathmatch 2 entry, and it underwent a change from being a chassis on the top with a drive box at the bottom to what it is now, as seen on the pictures. It has two magmotor drives, as well as a custom tribar made of aluminium, with three 30kg's of hammer mounted on it. Armor is 5mm titanium
 
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Offline Gulden

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Re: Billy's DLS Showcase Build and Try
« Reply #9 on: June 16, 2018, 06:52:44 AM »
A note about ring spinners is people allow you to put the drive and batteries inside of the disc, so you can make ring of destruction much shorter.
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Offline pokebro14

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Re: Billy's DLS Showcase Build and Try
« Reply #10 on: June 16, 2018, 06:55:05 AM »
Yeah make that ring spinner shorter.
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Offline moziet

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Re: Billy's DLS Showcase Build and Try
« Reply #11 on: June 16, 2018, 08:21:31 AM »
Yeah make that ring spinner shorter.

This. Bots like Girl Power and [REDACTED] took advantage of this and have a smaller chassis.

Breaking Hammers. Tribar. Hammers. Good boy..

But in all seriousness, I see you put a 6Mag into it! I'd say put replace the drive w/ NPC/NPC Fasts and put them on the corners.
jump jump jump jump

Showcase: https://gametechmods.com/forums/dsl-tc-showcases/moz-fails-at-dsl/
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Offline Naryar

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Re: Billy's DLS Showcase Build and Try
« Reply #12 on: June 27, 2018, 09:19:47 AM »
alright. you did some improvement since the beginning. that's good.

The skins seem a bit boring to me. make them look better.

no idea about your extender work on discontinue. Is it just for aesthetics ?

Sadly, servo motors do not work for clamps. You'll have to do something with burst motors on Komodo. Also I suggest to use spike strips on it, not only to simulate teeth but also to make it do damage.

The latest iteration of Flipper Time... well, always show internals. Also flippermakers are actually terrible for flipper use, a flipper made of flippermakers is only as strong as it's weakest component (and they're not very tough) those are made to be extenders or for aesthetics. Also your bot is boxy and large (on a flipper, you want it to be wide for maximum stability but also low to the ground and angled so it deflects hits easier.) and you should at least angle your flipper front to not be hit by HS's and rammers and such that hard.

Breaking Hammers needs a longer extender on the top if you want it to mauler dance back on it's wheels better.

Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #13 on: June 27, 2018, 09:36:53 AM »
alright. you did some improvement since the beginning. that's good.

The skins seem a bit boring to me. make them look better.

no idea about your extender work on discontinue. Is it just for aesthetics ?

Sadly, servo motors do not work for clamps. You'll have to do something with burst motors on Komodo. Also I suggest to use spike strips on it, not only to simulate teeth but also to make it do damage.

The latest iteration of Flipper Time... well, always show internals. Also flippermakers are actually terrible for flipper use, a flipper made of flippermakers is only as strong as it's weakest component (and they're not very tough) those are made to be extenders or for aesthetics. Also your bot is boxy and large (on a flipper, you want it to be wide for maximum stability but also low to the ground and angled so it deflects hits easier.) and you should at least angle your flipper front to not be hit by HS's and rammers and such that hard.

Breaking Hammers needs a longer extender on the top if you want it to mauler dance back on it's wheels better.
So yo answer your questions, for Dis-continue, the extender works are for aesthetics. Originally, it's intended to be like Hypno-disc but I don't have the weight, as it's built for a DSL IRL MW tournament.

I will be honest here. I lost Vert Shredder, Flipper Time, and Komodo when I installed the DSL Reborn AI pack. However, to tell you, I tried rebuilding Komodo, with a bit less bland chassis shape, though I still use servos. I only realized that clamps use bursts once I watched the clamps on Orc's Wars

I haven't build a flipper or lifter yet since Flipper Time, and as I said earlier, lost flipper Time. Though I will take your advices for building future flippers. Also, for an information that people don't know about the bot, the first version was originally intended to be a hammer bot, but then the hammer got interrupted by a component placed in front of the Beta burst. I learned since that I shouldn't place a component on front, but it's too late.

Breaking Hammers is already entered to Deathmatch 2, which has already ended it's Signup. Though I will try to include your suggestion on the second version

Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #14 on: June 28, 2018, 12:41:39 AM »
I have created two new bots. The first is HexaVortex. It is a hexagonal shell spinner, equipped with three large typhoons and three large beaters. It has aluminium armor (forget what thickness though, maybe it's 3 or 5mm). Drive is two NPC fasts with rubber wheels. Weapon motor is 6 Mag. The extenders for the shell, meanwhile, is made of aluminium ones. It is also modular, with a second shell that mounts the weapon on the middle part of the panels instead of bottom. The weight of the bot is around 783
 
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The second robot is Terminating Cutter II. It is one of my first attempts at an extenderbot. The body is constructed out of titanium extenders, with the weapon support made of aluminium. Drive is two NPC fasts with N-12 wheels. The weapon motor is a Perm 132 EEEL. The bar, meanwhile, is constructed with a 50x100 middle section, two 50 to 37.5 sections, and large beaters.
 
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Offline Olister92

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Re: Billy's DLS Showcase Build and Try
« Reply #15 on: June 28, 2018, 06:30:00 AM »
I love the frame on the HS, the only thing I could suggest is trying to make it shorter if possible

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Re: Billy's DLS Showcase Build and Try
« Reply #16 on: June 28, 2018, 10:00:04 AM »
You can make this shell spinner a bit smaller and more compact. It has a bit of empty space. May want to use smaller wheels to do this.

Also for a hexagonal shell design like that, beaters set flat against the shell are pretty terrible. Mostly because when those teeth are gone, you'll be hitting your opponent with the edges of the hexagon, not the beaters.

If you want a hexagonal design like that I'd just place those teeth as close to the edges of the hexagon as possible. Because the corners are going to hit the opponents, not the middle of the hexagon's sides.

Finally, that REALLY doesn't have a lot of weapon weight, even for IRL.

Offline Billy5545

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Re: Billy's DLS Showcase Build and Try
« Reply #17 on: July 06, 2018, 12:10:55 AM »
So, for Orc's Wars Extreme, I made several bots for the weightclass war, as well as the New Blood event and Wildcard Warriors. However, I am going to post a bot for the MW event here. It is named Di-trouble and it is armed with two counter rotating vertical discs. The armor is 5mm alu. Drive motors are regular NPC's, while weapon motors are two flatmotors.

 
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Offline Olister92

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Re: Billy's DLS Showcase Build and Try
« Reply #18 on: July 06, 2018, 06:20:03 AM »
Looks neat and it's a pretty cool idea, I think the disc rotating downward is just gunna pull you on top of the other bots and get it's guts ripped but we shall see

Offline superbot13

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Re: Billy's DLS Showcase Build and Try
« Reply #19 on: July 06, 2018, 05:22:59 PM »
I think the disks should spin the same way
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