Author Topic: Badnik's DSL Badniks  (Read 85326 times)

Offline Reier

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Re: Badnik's DSL Badniks
« Reply #640 on: November 10, 2017, 04:50:03 PM »
good color scheme
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Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #641 on: November 26, 2017, 03:15:48 PM »


heavyweight vertical spinner inspired by the beetleweight Scary Thing

it's pretty nasty, i love how it came out. NPCF drive, each drum is powered by a separate Perm 132 so it has some serious power.

Offline pokebro14

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Re: Badnik's DSL Badniks
« Reply #642 on: November 26, 2017, 03:33:20 PM »
(Image removed from quote.)

heavyweight vertical spinner inspired by the beetleweight Scary Thing

it's pretty nasty, i love how it came out. NPCF drive, each drum is powered by a separate Perm 132 so it has some serious power.

That thing looks edgy af. But in all seriousness, cool robot I like the decal on it
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Offline SagarisRA2

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Re: Badnik's DSL Badniks
« Reply #643 on: November 26, 2017, 05:59:16 PM »
Wow! Was the decal BFE or a custom component?

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #644 on: November 26, 2017, 06:03:41 PM »
Wow! Was the decal BFE or a custom component?

Just a skin.

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #645 on: November 27, 2017, 11:49:35 PM »
on a hw building kick right now



5mm ti, 4wd npc normals, perm 132 weapon. isn't the best at doing damage because the perm doesn't spin fast enough for the disc to "grind" very well, but it looks cool and that's what matters

Offline Reier

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Re: Badnik's DSL Badniks
« Reply #646 on: November 27, 2017, 11:50:14 PM »
it would look more irl if it had 2 teeth
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Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #647 on: November 27, 2017, 11:55:29 PM »
it would look more irl if it had 2 teeth

while I agree i wanted to do something like this just to see how it worked. the disc's basically a mini shell spinner.

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #648 on: January 18, 2018, 05:12:07 PM »


Evil Art Project Mk3

my entry for Deathmatch. I basically took the old EAP and squished it. Took a row of extenders off the ring and flattened the chassis, and that gave me enough weight for titanium 3 and a 6-mag (the last EAP had plastic 3 and a 4-mag). This thing is really nasty, looking forward to seeing how it does.

Offline FaceBagman

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Re: Badnik's DSL Badniks
« Reply #649 on: January 18, 2018, 08:12:20 PM »
Dis >>>>>>>>> my ring spinner, by far   :heart_smiley:

LIFELONG B R O N C O B O Y

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #650 on: January 26, 2018, 10:46:59 AM »


Orc Wars 2 fleet. Starting from the top and going clockwise, here they are:
*Punterator 2: Heavily re-designed from the previous version. The discs are smaller and more realistic, but also pack a hell of a punch still. A lot more stable now, too.
*Blood Red Sky: Apex-inspired overhead bar spinner. Hits hard but doesnt fight all too well overall. Still, a fun design to watch.
*Wraith: You know this guy. Came second in the New Blood comp and I'm expecting similar results from it in the actual series.
*Schadenfreude: Trimmed down from a SHW with a smaller chassis and weaker weapon motor. Works pretty well, but it's fairly inconsistent.
*Lights Out: Token shell spinner of the group. The teeth made out of beater bars give it impressive bite and damage output, but it's pretty unstable at times.
*Dark Crusader: Fast and annoying drum spinner, it doesn't do a lot of damage but it packs an impressive drivetrain.
*Unnamed & Untamed: You may recall this one appearing in my showcase a few months back with a flat blue paintjob. That's been rectified. I never did find a decent name for it so I just used the "placeholder name" I had for it and painted it to look like the monster truck with the same name.
*Super Swarf: The highly-feared dustpan saw makes the leap from LW to HW. It's fast and incredibly deadly with that saw, but the ant saws don't last long on a HW.

Offline MassimoV

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Re: Badnik's DSL Badniks
« Reply #651 on: January 28, 2018, 08:54:45 PM »
I like the Hypnodisc bot

Offline Reier

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Re: Badnik's DSL Badniks
« Reply #652 on: January 29, 2018, 12:56:25 AM »
i actually think unnamed is the best looking out of the bunch
simple but it works. good proportions and color
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Offline Mouldy

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Re: Badnik's DSL Badniks
« Reply #653 on: January 29, 2018, 05:54:07 AM »
Gotta love Schadenfreude.

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #654 on: January 30, 2018, 02:14:49 PM »
new robit



really happy with this one, everything came out just the way i wanted it to in the end. 797, npcf/taz drive, perm 132s driving the weapons. titanium 3 armor. its an outright beast in combat but it doesn't take on HS too well which irks me

Offline pokebro14

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Re: Badnik's DSL Badniks
« Reply #655 on: January 30, 2018, 02:18:54 PM »
That thing looks sick!
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Offline Olister92

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Re: Badnik's DSL Badniks
« Reply #656 on: January 30, 2018, 02:54:48 PM »
an outright beast indeed, remind me to stay clear of this thing

Offline Badnik96

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Re: Badnik's DSL Badniks
« Reply #657 on: February 05, 2018, 01:28:21 AM »



New middleweight. NPCF drive, titanium 3 armor, storm burst flipper. incredibly nippy and has enough grunt with the flipper to get bots over the wall in the RG arena, so i'm very happy with it.

Offline NeonCalypso

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Re: Badnik's DSL Badniks
« Reply #658 on: February 05, 2018, 03:59:39 AM »
Dayum that looks cool
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Offline FOTEPX

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Re: Badnik's DSL Badniks
« Reply #659 on: February 05, 2018, 08:41:51 AM »
Now that is one badass mofo. Nice one.


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