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Hey there, welcome to my DSL showcase!
Click here (https://gametechmods.com/forums/dsl-tc-showcases/badger's-bots-(dsl-showcase)/msg715872/#msg715872) to jump to the start of my IRL builds.
Click here (https://gametechmods.com/forums/dsl-tc-showcases/badger's-bots-(dsl-showcase)/msg730860/#msg730860) to jump to the start of my good IRL builds :dumb).
Hello, I am an inexperienced bot builder, and I would like some feedback on some of my bots. This is my 1st showcase so please don't go too hard on me. ;)
For now, all i am showing is SB2, my HW popup. It has decent wedges, if a little too far apart.
(http://i56.tinypic.com/2uj4lz9.png)
(http://i54.tinypic.com/2hexeev.png)
(http://i56.tinypic.com/2isuvqv.png)
(http://i55.tinypic.com/nej3ts.png)
8 ants and fast NPC's, just to let you know. The bot cannot self-right but is invertible. I don't think it can get stuck on it's side.
Any helpful advice? I usually only get 300 point hits from my razors (4 on each BSG), how can I improve that?
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Not bad for a starter, though it is generally not well seen to mix stock and DSL.
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yeah, don't mix stock and DSL. Not bad for a newbie, though.
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Mix stock and DSL? If you are referring to Emergency, That is Critical Emergency. If not, could you tell me what you mean?
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Stock components...
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Stock components...
I don't remember techno wheels or bsgs in stock?
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Or ant batteries.
Any advice on the bot?
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I think they mean the red extenders and the square extenders.
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You shouldn't use the red extenders or the square ones as they are from Stock only.
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To add something constructive I thought the rule for bsg's was 2 ants per 1 bsg? If so that bot could use a few more ants.
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2.5 really.
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I was close
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Sorry. I only used square because it is easier to get the orientation right for the razors. Any I didn't think the reds mattered as they weren't exposed, and were the nearest ones in the extender tab. I'll go change the reds now, but the squares are needed for me, as I cannot get the attachment points to point in the right direction with the round extenders. Does it really make that much of a difference? The squares have 1 more KG and the same HP.
And I'll add more ants.
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No neither is legal for a DSL bot, you didn't overwrite the game properly.
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With round extenders its a pain to line up right admittedly, but it is possible. Keep trying.
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I don't think he patched his game right if he still has the red extenders
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Use this tip: every little rotation you make of the extender is a 10 degree turn. So, find out where the attachment point is, then rotate 9 turns either direction. The cool thing about DSL extenders is that both sides of it have attachment points, so if it's not orientated that correct way in the beginning you can just rotate them 90 degrees and it will work.
so, you have NO EXCUSE for using square extenders, ESPECIALLY in DSL.
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If I'm totally honest, I don't see the fuss over the extenders.
I appreciate you guy's help and all, but to me it just doesn't seem neccesary. I'll change it anyway, though.
I added more ants, and downgraded the armour to titanium 5, to accomodate the batts.
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If I'm totally honest, I don't see the fuss over the extenders.
All showcases are considered competitive unless stated wotherwise, even if you do say so we'll treat it that way anyway.
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I'll change the extenders then.
I'm downlaoding Sage's DSL, so I'll transfer this bot over, after I replace the extenders on my bot, and I can start from there.
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Redone half of the extenders to DSL extenders. I'm done for tonight and I have to go to a wedding tomorrow and I have lots of homework on Sunday.
I will report if the extra ant batteries improve the power of the BSGs, I have 14 or 15 ATM.
Anything else I can improve?
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Question: Are those wedges meant to flip anything or are they just meant to be wedges? Because if they are just there to be wedges, you could probably get down to about 8/10 ants.
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Don't use the cheat control board, and you might want to try using metal hinge wedges, which can be just as good as snapper wedges but a lot lighter.
Watch out for AGOD though XD
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Question: Are those wedges meant to flip anything or are they just meant to be wedges? Because if they are just there to be wedges, you could probably get down to about 8/10 ants.
Just to be wedgey.
Don't use the cheat control board, and you might want to try using metal hinge wedges, which can be just as good as snapper wedges but a lot lighter.
Watch out for AGOD though XD
Sorry, never knew that board was a cheat.
AGOD? I probably sound a total newb but what does that mean?
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Axle Glitch Of Death.
Does what it says on the tin, really.
Anyway, have fun at that wedding, i'll be interested to see how this one comes out. :D
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Axle Glitch Of Death.
Does what it says on the tin, really.
Anyway, have fun at that wedding, i'll be interested to see how this one comes out. :D
Sounds like a big Havok to me. :P
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Not a Havok, but caused by the Havok physics engine. RA2 was made with a engine that was cheap and in it's infancy at the time, so it has A LOT of bugs.
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Yeah, I meant does it act like a Havok Explosion?
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Yeah, I meant does it act like a Havok Explosion?
No, stuff just falls out of place.
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What happens is when you put the metal hinge wedges on the bot, the wheels turn slowly and burst motors flop.
Then the hinges starts flapping and then flies off into the unknown...
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I'll stick with my trusty burst motor wedges. Flying into the void is dangerous, I mean there are no sandwiches out there...
:confused:
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Ok, I updated the bot with more ants and I re-did the extenders. It's exactly the same as before exept those 2 things, so please tell me what else to improve. I will start on a new bot soon.
(http://i55.tinypic.com/11kb7n9.png)
(http://i53.tinypic.com/2gy379i.png)
I'm also trying NAR AI v1.1. Wish me luck!
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Does it feel more powerful with the extra ants? Can you feel the raw power surging through your veins?
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Hmm...I wouldn't have used poly extenders to hold the wedges on, try something like flipper segments or DSL Bars. Looks not too bad, apart from that.
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Does it feel more powerful with the extra ants? Can you feel the raw power surging through your veins?
Nope, the extra ants don't make much of a difference. Maybe an extra 50 points per hit, nothing special.
It is quite evenly matched in NAR AI. I am making a true popup ATM. So far it has a single Metal hinge wedge, which works well, and can do around 100 points of all the razors connect. It uses 8 razors on 2 small JXes. I'll post pics soon. So far it has beaten Shebeast in NAR, I haven't tested it against anything else yet.
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Metal hinge with DSL bar and small wedge is better wedge then snapper wedge.
also, unless only something on the outside was changed, show us the inside of the bot please. further, you're doing very well for someone new.
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In a situation where a polycarb extender would be exposed, use flipper segments because they are only 1 kg more and have the HP of a steel extender.
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Update on SB2, anything else to improve?
(http://i52.tinypic.com/sxjf3m.png)
(http://i55.tinypic.com/wv1ow6.png)
A NEW! robot! This is a true popup called RazorWind. It can do 1000+ hits (If all razors connect) and has 8 razors on a small JX.
It has a single metal hinge wedge. I have about 35kgs of spare weight left, what can I do with it?
(http://i54.tinypic.com/2evcmmh.png)
(http://i56.tinypic.com/9gel2e.png)
(http://i51.tinypic.com/2lveecw.png)
(http://i54.tinypic.com/dcr5o5.png)
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I have about 35kgs of spare weight left, what can I do with it?
Add a second wedge, and I'm pretty sure that's not a DSL control board on SB2.
On both, you don't need the T-connectors; you can just use two extenders to attach the weapons, like so:
(https://gametechmods.com/uploads/images/67305screenshot_137.png)
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I have about 35kgs of spare weight left, what can I do with it?
Add a second wedge, and I'm pretty sure that's not a DSL control board on SB2.
On both, you don't need the T-connectors; you can just use two extenders to attach the weapons, like so:
(https://gametechmods.com/uploads/images/67305screenshot_137.png)
Ah yes, I'll change the CB now. And I cannot find any room for 2 wedges, the JXes are in the way.
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Use angle skirts, so you get a wider front.
Being wide is crucial if you want to have any chance against things like Sheck Spinners or SnS.
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Is it invertible/can it self-right?
oh and sorry if i'm missing something but why 2 cb?
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Use angle skirts, so you get a wider front.
Being wide is crucial if you want to have any chance against things like Sheck Spinners or SnS.
Will do.
Is it invertible/can it self-right?
oh and sorry if i'm missing something but why 2 cb?
It can sorta move when upside down, but it is not truly invertible, and it cannot self-right. it can move just enough not to be counted out.
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Metal hinge with DSL bar and small wedge.
that is the way to go for a good wedge.
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6 ants are not enough, burst motors need more than just one ant to work properly like spin motors, IIRC it's atleast 2 ants for a BSG, 5 for a small JX, 7 for a large JX and 21 for the Beta burst.
None the less, JX's aren't that efficient, you're better off using a few BSG's instead
You've also got a fair bit of empty space there, get rid of it by resizing your chassis down and you'll have more space to play with.
Oh, and yeah, don't use 2 CB's, it does nothing except waste weight.
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Waiiiit, I used 2 CBs? D'OH, I didn't notice. -_-
I've abandoned WindRazor for now, I'm testing another true popup, with 2 large JXes and 4 NPC fasts. It tales unusually long to load, though. :confused:
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My replacement for WindRazor, Pop-u-Up.
PuP has 2 large JXes with 6 razors each, 12-15 ants (I'm not too sure, I forgot. I want 15.) And 4 NPCFs with Hypno's. Feel free to constructively critisize!
(http://i54.tinypic.com/161n7zr.png)
(http://i55.tinypic.com/2a69ich.png)
(http://i53.tinypic.com/1j9tl2.png)
(http://i53.tinypic.com/23utyyx.png)
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It is as unnecessarily tall as Cranky Spanky 2 lol
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It is as unnecessarily tall as Cranky Spanky 2 lol
I needed to fit the large JXes in. ;)
It doesn't make a ton of difference, though?
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You only need small JX's, I think. I never use the large ones.
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I used 2 small JXes on RazorWind, and that could only do a max of 1000 point hits. This can do 2000+.
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It should be able to do 4000+, but isn't because your bot is underpowered.
You have 12 ants, right ? Well this bot needs 16 at least, technically 18.
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Just get 4 BSGs. Less bulky and more destructive (as in OTKs). Uses the same number of ants if I remember correctly (2.5 for a BSG, 5 for a JX)
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Another thing, all properly build popups should be able to self right. If it cannot self right, you will need to fix that.
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Should I continue with this popup, or try to build a completely new on with your advice? I'll make a start now, but am I abandoning it too soon?
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The overall design isn't very good (yay for total lack of tact) so I would build a new one.
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New Popup (Variety FTW) called Carpet of Doom (Non idea why I called it that, better names, anyone?)
(http://i51.tinypic.com/fyfxqg.png)
(http://i56.tinypic.com/n54to1.png)
(http://i54.tinypic.com/28iaqo8.png)
(http://i55.tinypic.com/kb64cj.png)
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unrealistic
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unrealistic
Remember Nar, we can use multiple words to create a sentence!
What he means to say is fix it so that the razorz don't intersect the drive motors and the CB.
Other than that though, not too bad.
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unrealistic
Although I respect your help and opinion, I never really saw the big deal over being 'unrealistic'. RA2 is hardly a lifelike simulator, is it? Also, the chassis in this game do not have openings for weapons in them, so hardly any bot is totally realistic if you think about it.
Today's rant over, I may change it in the future. Any ideas how to make it more combat efficient?
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Also, which robot are the best HWs in NAR AI 1.1? And which bot has the best wedges? I have beaten all the BBEANS champions team with this bot, and arn't they supposed yo be the best team? Should I get NAR 2.0? Am I getting ahead of myself?
So may questions, so little time.
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123AI will be released sometime this week, hopefully within the next 1 or 2 days. If you are looking for bots that aren't pushovers, you will find them there.
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123AI will be released sometime this week, hopefully within the next 1 or 2 days. If you are looking for bots that aren't pushovers, you will find them there.
IDK, your bots seem a little tough for me, STW.
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Update to the newest version. There are some bad bots in it...
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So, what is the best bot and the best wedge in NAR AI 1.1? Maybe Naryar can tell?
New bot; BoSaS, my first bot capable of an OHKO. I have OHKO'd Shebeast and Shockwave so far.
(http://i53.tinypic.com/nbulu8.png)
(http://i52.tinypic.com/2co083q.png)
(http://i54.tinypic.com/2uhbqtc.png)
(http://i51.tinypic.com/14n35va.png)
(http://i53.tinypic.com/23tlaa9.png)
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Swap the hypnos for technos.
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Swap the hypnos for technos.
These are NPC fast Right and lefts. Techno wheels leave too much of a large ground clearance.
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That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
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Hmmm.
(https://gametechmods.com/uploads/images/10795screenshot_140.png)
You want four wheels and the setup I have, albeit with a Heavy Plow instead of Titanium Sheet I've got on the hinge there. Also you don't need so many weapons, 4 per BSG is a good choice. Looks underpowered too. O wait last pic.
Still, it is more weight efficient to have 4 battlepacks rather than those ants you've got for the BSGs.
That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
Just lower the weapon count, it'll actually do more damage! JX's are too large and waste chassis weight unless you mount the outside your chassis and even then 4 BSG's have more damage potential.
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That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
They seem to cope fine, though.
Hmmm.
(https://gametechmods.com/uploads/images/10795screenshot_140.png)
You want four wheels and the setup I have, albeit with a Heavy Plow instead of Titanium Sheet I've got on the hinge there. Also you don't need so many weapons, 4 per BSG is a good choice. Looks underpowered too. O wait last pic.
Still, it is more weight efficient to have 4 battlepacks rather than those ants you've got for the BSGs.
Thanks, but I'd rather make my own bot than copy yours, although it does look better. And less weapons = No OHKOs. I have nothing else to spend the weight on.
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Raise the NPCs up to put technos on. It'll be worth it.
That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
Betas don't have a high enough initial speed (or something) which makes them ineffective on popups. Or so I've read.
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Madman, telling him to basically klone your bot isn't going to help him as much in the long run.
Now, I would none the less switch to technos anyway, it shouldn't effect the wedges too badly, and it'll be the best and easiest way for you to pull off YOUR setup there (i.e, 2 wheel drive).
Yes, you should probably only have about max 5 razorz on a single BSG, but don't switch to JX's, they suck really in comparison to BSG's, you could fit another BSG on there aswell actually with a bit of tweaking. The thing is, you have to get the balance between the amount of weapons, and the speed the weapons will hit at (obviously, putting more weight on a snpper slows it down somewhat and causes it to deal less damage).
If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.
Also, the power seems fine to me.
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Madman, telling him to basically klone your bot isn't going to help him as much in the long run.
Now, I would none the less switch to technos anyway, it shouldn't effect the wedges too badly, and it'll be the best and easiest way for you to pull off YOUR setup there (i.e, 2 wheel drive).
Yes, you should probably only have about max 5 razorz on a single BSG, but don't switch to JX's, they suck really in comparison to BSG's, you could fit another BSG on there aswell actually with a bit of tweaking. The thing is, you have to get the balance between the amount of weapons, and the speed the weapons will hit at (obviously, putting more weight on a snpper slows it down somewhat and causes it to deal less damage).
If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.
Also, the power seems fine to me.
Soz, only meant for the basic weapon setup. With technos he could have better armor while retaining the weapons.
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Put technos on.
Also added Small wedges on 20x80 DSL bars for wedges. kept the weapons and bursts.
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Get some more exterior armor then. Wedges should be good. Also a pic please.
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If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.
Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
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I use half-sheets + small wedges, so the wedges still work once the end component falls off.
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If you want to try and improve the wedges more, try attaching the wedge component on to the end of another kind of extender such as a dsl bar.
Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
That's why you use exterior armour to protect the wedges better :P
Besides, assuming he doesn't **** around with the weight distribution too much, wedges like that should be more effective.
Besides, he could always just make un-wedged bots 'ey ;)
He? I have a username you know. ;)
I use half-sheets + small wedges, so the wedges still work once the end component falls off.
Yeah, I thought that, I may change it.
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Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
This has more truth than many would like to admit. One thing is for certain though, angle skirts are much better at flanking than small wedge.
I am beginning to phase out small wedge in favor of angle skirts myself.
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Sorry for the drought. Should I continue to upload bots? Should I try a different bot type? And what is the best wedge/bot in NAR 1.1?
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Which weightclass?
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Which weightclass?
HW. And I don't mind for the wedge, I just need to know the best wedge.
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Which weightclass?
HW. And I don't mind for the wedge, I just need to know the best wedge.
Anyone know?
DP. :(
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Which weightclass?
HW. And I don't mind for the wedge, I just need to know the best wedge.
Anyone know?
DP. :(
Nope, there's too many variables with wedges anyway, you should test your bots against a wide range of bots anyway, that way you can best find it's flaws, even within individual bot types.
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I know HNM4 is the wedge to test to see if it meets the average standard. I don't know if that's in 1.1 though.
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HNM4? What team, and what is the full name?
Attemping various juggler/FS/angled HS Bots, with no decent outcome.
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Hope No More 4, on Team Despair.
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Not in NAR AI 1.1
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It's HnM 3.2 in 1.1 right?
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It's HnM 3.2 in 1.1 right?
Yep, I beat him easily with my new bot, outwedged.
I tried downloading NAR 2.4, but it just crashes every time I start it up.
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You need 2.3c before 2.4.
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You need 2.3c before 2.4.
He's right.
Yep, I beat him easily with my new bot, outwedged.
Could you show us? It doesn't help to brag and then have nothing to show us. :P
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Small question: How much weight can you put on a BETA in NAR 1.1 for it to still flip a heavyweight? A single beta. And I don't need across-the-arnea OOTAs, just sorta like Behemoth IRL.
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I wouldn't put any more than 100kg on a beta, ever.
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I've made flipper arms as heavy as 150kg without a problem.
As for hammers.... Take a look at my UHW called Squish (it's entered in COTT and it's on the splash) If you want to do the math and figure out how much weight is on the hammer arm feel free to do so.
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You could try using a really light arm to make the flipper rupt.
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First bot for ages!
Acid Pain: My Second Juggler, 1st half-decent one.
(https://gametechmods.com/uploads/images/63555AcidPain Insides4.png)
(https://gametechmods.com/uploads/images/73556AcidPain Insides1.png)
(https://gametechmods.com/uploads/images/53347AcidPain Insides2.png)
(https://gametechmods.com/uploads/images/21361AcidPain Insides3.png)
(https://gametechmods.com/uploads/images/80842AcidPain gameplay1.png)
(https://gametechmods.com/uploads/images/65634AcidPain gameplay2.png)
(https://gametechmods.com/uploads/images/22911AcidPain gameplay3.png)
(https://gametechmods.com/uploads/images/44750AcidPain WIN.png)
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Looks good but might want different weapons.
just move the weapons back a bit
EDIT: FIXXXED NOW
Oh and i think you can shrink the chassis a bit
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Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again :p
Just move the weapons back
Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use. ;)
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See if you can make it lower it height, or you may tip over.
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Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again :p
Just move the weapons back
Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use. ;)
Lolz no idea.
I shall go fixxx now
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Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again :p
Just move the weapons back
Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use. ;)
Lolz no idea.
I shall go fixxx now
Only scorp is allowed to use cheap Metallica references.
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See if you can make it lower it height, or you may tip over.
I would, but when I rebuild things, one or more of 3 things happen:
1. It turns out as a Popup, or if it's already a popup, it turns out as a flipper.
2. I muck it up and lose it.
3. I get bored half way through and abandon it, never touching it again.
Anyway, the half-sheet and skirt arrangement help it keep stable and improve the wedge. Thanks for the advice, though, I'll keep it in mind for my next bot(s)
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Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly :rolleyes:
Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?
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Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly :rolleyes:
Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?
What weapons? Hypnos have the highest DP that I can use, exept I think the DS teeth, should I use those? Which 1s?
6 Ants.
I only need 4 but I want full power on all motors for as long as possible, I like to fight on no time limit.
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Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly :rolleyes:
Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?
What weapons? Hypnos have the highest DP that I can use, exept I think the DS teeth, should I use those? Which 1s?
Razors, I think. Razors are one of the best weapons in DSL.
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Use rasors on spin motors. And lots of 'em.
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But wouldn't it be hard for robots to get atop the razors?
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(edit): Noticed that. Whoops!
Razors facing upwards. You can put something on the sides if you want, but you need razors.
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You could try razors facing upwards and beaters on the sides facing upwards
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Judging from their stats, Hypno teeth are fine.
Not bad, though you can be more efficient overall.
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Stats are good, problem is they have a tiny collision mesh. It is very hard to hit anything with them. I would switch them IMO
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Update to Acid Pain, now Acid Pain 1.5:
(https://gametechmods.com/uploads/images/53814Acid Pain 1.5 Profile.png)
(https://gametechmods.com/uploads/images/2770Acid pain 1.5 insides.png)
Just tested the new design, and with a little tweak to the rear skirts I beat SheBeast in 45 seconds via KO, with me taking no chassis damage. Better than I expected for my 1st juggler. :bigsmile:
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Looking good
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Judging from their stats, Hypno teeth are fine.
Not bad, though you can be more efficient overall.
Efficiency makes good bots.
Non-efficiency makes fun bots, that I prefer.
If I was entering a tournament (Which I'm not, In case you were wondering, which you obviously weren't wondering as why would you bother thinking of another newbie's tournament entries? Anyway, I'm not up to tourney standard, IMO.)
I would make an efficient bot.
Anyway, I COULD make it more efficient, yes, but apart from extra chassis space to be found I'm not sure how. And the extra chassis HP is useful, no?
And has anyone got footage of HazCon or InfCon doing well in battle? I would like to see how they work so I can improve my own juggler.
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Not up to tourney standards, my ass. Anyone can join a tourney as long as the entries follow the restrictions. :P
HazCon did well because of its relatively phenomenal wedges (I used 'phenomenal' because its wedges are practically outdated nowadays). InfCon, not so much.
Nary did update both, though:
(https://gametechmods.com/uploads/images/3461cof.PNG)
(https://gametechmods.com/uploads/images/17342infcon71.PNG)
Just have enough high-DP weapons and good wedges and you'll be fine. :D
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Problem with those is that the bots fly right over the top...
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Problem with those is that the bots fly right over the top...
Does it really matter? There will come a time when the opponent will get pinned anyway (which will most likely be the time just after it flew up from the secondary wedge). :P
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A lot of RA2 has taught me that you should always make the most of the first chance you get when you get under a robot, because you may not get another, why fight the wedge war 5, 6, maybe even more times in a match where the other bot could get lucky (ItI anyone?) and get under you. Fight the wedge war once, and there's a better chance that you will win it if you have the better wedges, because there won't be enough chances for the other bot to have flukes. And the other bot might not be built to let you get away as easily.
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Not up to tourney standards, my ass. Anyone can join a tourney as long as the entries follow the restrictions. :P
HazCon did well because of its relatively phenomenal wedges (I used 'phenomenal' because its wedges are practically outdated nowadays). InfCon, not so much.
Nary did have updated versions of both, though:
(https://gametechmods.com/uploads/images/3461cof.PNG)
(https://gametechmods.com/uploads/images/17342infcon71.PNG)
Just have enough high-DP weapons and good wedges and you'll be fine. :D
I'm not entering any tourney until I can get past the 1st round. IMO, there's no point in entering if you get trashed immediately. Also, this BBEANS is stock and I suck at AIing.
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I'm not entering any tourney until I can get past the 1st round. IMO, there's no point in entering if you get trashed immediately.
If there's a tourney where all the bots are godlike, there should still be losing bots no matter what. So did those builders who lost their matches waste their time because their bots lost? Of course not! There are losers' brackets for a reason, and most losses came from unlucky matchups anyway. :P
*stuff*
If you looked closely enough at some of HazCon's matches, the bots didn't remain at its grasp because of the plow. It's because of the height of the weapon setup (and occasionally the plow hindered it from scoring as well). So Nary's HazCon rebuild is actually better than InfCon's rebuild (if you base them on weapon setup alone). Also, that would've meant that true popups should've had trapping mechanisms as well. But that never caught on, probably because they're not worth it. IMO an upgraded drive is better than a trapping mechanism for gut-rippers.
But some jugglers won't look as cool without plows. D:
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But some jugglers won't look as cool without plows. D:
(https://gametechmods.com/forums/../uploads/images/23478CD3.png)
Took Nary's advice and removed the plow, making it horrifically underweight. Was testing some weight wasting methods when I got an idea as multiple NAR AI bots flied over the back of the robots weapons.
Skirt is much lighter, and LOOKS SO DAMN COOL. Titanium 1. A few extra weapons. And the back side wings got bigger for trapping purposes.
Not always plows, and extensive testing with that bot series led me to the conclusion that it is far better with the skirt than without. Although the skirt gives more room for bots to be on the weapons than HazCon, but its the same principle.
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Subject is now more fitting. ;)
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Any comments on how to improve my juggler? I know it can improve, it's just how.
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Would it do better if all teh razors were teh same height?
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A little, but it works fine hitting the low then jumping up to the high ones.
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If you had the weight you might be able to swap the top razors for some ds teeth.
But i think it's fine atm ;)
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If you had the weight you might be able to swap the top razors for some ds teeth.
But i think it's fine atm ;)
Sounds good, I'll try to make weight for it.
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Razors in the middle that are the same height as the outer ones cannot do damage unless the robot is flat on top (not likely) or the outer ones are broken. Its better to have the razor higher if you are going to put it in the middle.
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Ok then, I'lll keep it the same.
And does ANYONE have a vid of infcon or hazcon in battle?
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HazCon in BBEANS 4
http://beetlebros.gametechmods.com/bbeans/matches/4/index.htm (http://beetlebros.gametechmods.com/bbeans/matches/4/index.htm)
InfCon in RAW 1
http://raw.gametechmods.com/bracket.html (http://raw.gametechmods.com/bracket.html)
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You can still improve your weapon setup. You could ditch those MEs on the inner razors and just replace the outer razors with Lightning teeth. Or you could replace the ME+razor setup with large beaters or irons.
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Uh somebody... i removed the plow for invertibility/self righting process.
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Plow is so overrated as a trapping mechanism. 2x Long multiextenders are the way to go.
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Not sure where to go now, after Acid Pain. :( It's defo my best bot so far, and I can't really follow it up. I could make an equally good popup, but I've made too many of them. I just tried a rammer, and it can only beat a few of the NAR AI bots. I can't build competitive VSes or flippers, I can't build HSes at all, and I don't fell like a sawbot ATM. Any ideas?
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Improve your flipper making skills :D
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Improve your flipper making skills :D
I make flippers for fun, to use with other replicas. I can't make ones that compete with popups, HSes, VSes ect.
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Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
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Improve your flipper making skills :D
I make flippers for fun, to use with other replicas. I can't make ones that compete with popups, HSes, VSes ect.
Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
So if flippers are so boring why are you making a team of them for me? :P
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Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
VSes and nice and fun, but I think tha tit is too easy to kill them with decent front armour. Just drive right under them. Although, I could make them better in that respect...
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Make something without wedges.. :P
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Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!
So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
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SS!!!ONE!!!!!
Umm... i mean try improving you're SS skills :gawe:
Or FS?
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Make something without wedges.. :P
Only bot types that work w/o wedges:
SnS: Hate this. Cheap, IMO (Mainly beacuse I find it hard to beat them. =P)
Thwacker: I think this is like Stinger from RW? Anway,Dislike these
VS: Just tried one, not even worth attempting to improve. :(
HS: Even worse @ these than VSes
Rammer: See VS
Drum: See VS
SS!!!ONE!!!!!
Umm... i mean try improving you're SS skills :gawe:
Or FS?
I made a FS a couple days ago. It's not too good but is a nice bot nonetheless, I like it, but not because it's good in battle. I'll post it soon.
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Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!
So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
By Sunday, remember ;)
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Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!
So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
By Sunday, remember ;)
lol, yes, i know, don't worry.
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The FS I was talking 'bout:
(https://gametechmods.com/uploads/images/98973Cowbot profile.png)
(https://gametechmods.com/uploads/images/10542Cowbot insides.png)
No battle shots, as it is bad in battle. It can beat some popups and Second Sentinel.
Irons on BSGs for looks, trapping (Not very well, but they can), and quick self-righting.
3 ants and a battlepack.
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Don't use multi extenders for the disc. Ramplates aren't terribly good in DSL. Also seems like there's alot of empty space. Nice concept though :redface:.
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Have been testing AP 1.5 in BBEANS AI. It's tougher than NAR, but I'm doing OK. I've won about half my matches, by I've gone up against the old bots, mainly.
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Just get 123 AI, it's probably the toughest AI around, so you may aswell take the plunge.
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That reminds me...I need to extract it into a fresh DSL..
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Just get 123 AI, it's probably the toughest AI around, so you may aswell take the plunge.
...
Actually, I don't think I'd gain anything from being KO'd within 30 seconds. :confused:
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You learn the hard way boy, that's how i did it in stock atleast, straight to starcore 3!
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I did that aswell.
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Yeah i know it's nothing really special, but it amuses me how it's so often done that way in stock, but in DSL people aparently seem to go through loads of weaker AI packs first.
If you ask me, you're more likely to get embarassingly quick k.o's in stock than in DSL
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I'm part of the straight to starcore 3 bunch, yay :D
For some people, being beaten easily makes them strive to be beaten less easily, and eventually win. For others, it puts them off. Do whatever sinks your sub.
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You guys are making 123AI sound harder than it is.
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About Stock, I thought it was OK, but needed a more powerful Spin Motor. Then I saw Absolute Chaos, and bots like that, and I just got DSL. Stock = 36 Mace/Iron HS territory. Any other bot really struggles, IMO. You need a v. good bot to beat a mediocre 36 HS
How are you guys getting on in 123AI? If you're finding it hard, I'll more than struggle. I have one bot I would classify as 'Good - OK', the rest are.. meh. When I was lurking I saw 123's showcase. I know for a fact that his robots will wipe the floor with me. :frown:
badgering
Anyway, I'm still beavering away at BBEANS AI.
_____________________________________________________________________________________________________
I know what it is. Most of the NAR AI and BBEANS AI have wedges. I get quite lucky with my wedges, so I'm not doing to badly there. However, if I remember rightly, 123's showcase has more wedgeless bots than most showcases, Therefore they don't need to be under my bot to do damage = Bad for me.
[Edit] Just use the 'Modify' button instead of posting consecutively unless they're in totally different contexts (replies to comments + showcasing a new bot), okay? :D - Pwn Ok, sorry.
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Really 123AI is for testing bots against bot types, not individual bots. It is much better for testing Sns, VS and the like; you should build some of those.
For VS, see Craaigs showcase, for Sns, see 123s.
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SOMEONE NAMECHECKED ME! :D
Anyway, here for link convenience (see sig :P)
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Doing well on BBEANS AI. Just beat TuniT, Inertial Deathlock, Red, Red, Red and Fight or Flight. Quite please, tbh. :smile:
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Heavyweights in BBEANS AI are waaaay outdated
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Heavyweights in BBEANS AI are waaaay outdated
:(
Just as I was pleased with myself. Just had a brief look at the latest pages of 123STW's Showcase. SNS, a FSS and a FS. Nothing my bots could even touch. Even his 1-wheeled LW would give my HW a hard time, I bet.
Downloading 123AI, to see how much I need to improve.
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I still prefer NAR AI, to be honest
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NAR AI is best for variety but 123AI is best for difficulty
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NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
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NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
There are more 'higher level' bots in 123 but NAR AI has way more teams so you would guess there would be a load more variety in bots.I would just get both TBH
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NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
There are more 'higher level' bots in 123 but NAR AI has way more teams so you would guess there would be a load more variety in bots.I would just get both TBH
I have both. =P
NEW(ish) BOT!
(https://gametechmods.com/uploads/images/57281AP 2.0 Profile.png)
(https://gametechmods.com/uploads/images/93670AP 2.0 Insides.png)
(https://gametechmods.com/uploads/images/90535AP 2.0 Battleshot 1.png)
Before you comment on the need to shrink the chassis, I'm not, mainly because I really cba. Chassis shrinking will get me less than 10 KGs, which is useless. And more chassis HP from the large chassis.
Also, I personally prefer AP 1.5, what about you guys?
Apart from that, criticize away!
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It's nice but wont bots run over the top?
And that chassis will save a lot if most is mounted outside which could be armour, more weapons or something so stop them going over the top
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It's nice but wont bots run over the top?
And that chassis will save a lot if most is mounted outside which could be armour, more weapons or something so stop them going over the top
The skirts on AP 1.5 just hinder the robot, Using drive to keep robots on top makes it very damaging.
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If those are titanium halfsheets on the bottom, then why are they angled so?
Perms may also be a bit much here, normally TWMR3's get the job done well enough for a good chunk less weight.
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If those are titanium halfsheets on the bottom, then why are they angled so?
Perms may also be a bit much here, normally TWMR3's get the job done well enough for a good chunk less weight.
For stability
Ok, thanks. I may try that, when I get the time. Would piglets also work?
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piglets are fine.
Which would let you get a smaller chassis, and better armour.
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You'll want TMR3s for definate if you want four spinners. If you want two use dual mags.
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You can lower the chassis, by a lot. The point of lowering chassis is not to save weight, but so you get a less steep second wedge.
And 4x TWM should be good enough for this.
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The back spinners are worthless unless a bot is flat on top. Which it cannot be because you have nothing to hold it there.
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The back spinners are worthless unless a bot is flat on top. Which it cannot be because you have nothing to hold it there.
To hold a bot flat I would need The front of my front spinners to the place where my 'holding' device to be longer than the whole of the other bot, including wedges. Without a holding device the robots wedges ect hang over, so I can gut-rip the chassis.
A couple things with this robot:
- It has horrid weight distribution, thanks to the weighty back disks.
- If I try to put technos on it, the front rises when I accelerate because of the WD. Therefore, it is too slow.
TBH, I think AP 2 was a fail. I'll keep improving 1.5, making new bots, and mabey AP 3???
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That's too slow, and what 123 and Somebody said.
And you can definitely win more than 10kg by shrinking that chassis, even if you use Plastic 1 (that I doubt you do)
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That's too slow, and what 123 and Somebody said.
And you can definitely win more than 10kg by shrinking that chassis, even if you use Plastic 1 (that I doubt you do)
I've given up on AP2.
Does anyone know how to get rid of DS armour? Every time I try to put some armour on now it is Double Strength. (i.e useless)
Going from Plas. 1 to Steel 1o is about 100 KGs, with DS. -_-
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You probably just click that box under the armor selection, which makes your armor "look" like DSA, but isn't.
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Not sure where to take this showcase; Improve on the stuff I'm not horrific at (Jugglers and Mostly Popups) or mix it up, try to get better at bots I suck with.
Also, would I get flamed for posting an anti-pony-fad bot?
On second thoughs, only bad can come of that.
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Build a VS. It's fairly hard, but buy looking at Craaig's showcase and some bots like Immortal Corrupter or some LW ones like Craaig's Blood Orange.
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Not sure where to take this showcase; Improve on the stuff I'm not horrific at (Jugglers and Mostly Popups) or mix it up, try to get better at bots I suck with.
Also, would I get flamed for posting an anti-pony-fad bot?
On second thoughs, only bad can come of that.
I'd do the latter, but it depends, if you want to be a builder who specialises in certain types, or kinds of bots, then focus on that, or if you want to broaden your horizons, do that aswell, your choice really.
and why not make an anti pony bot, it could be funny if done well (just look at most of j's bots XD).
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I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.
For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.
Tl;dr - Do both. :P
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I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.
For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.
And Rip-off Copy other peoples bots :p
But i would try building a MW HS/VS/FS
I would just have a really small chassis for 3/5 ants and mount everything externally.
Look at my showcase if you have to
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I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.
For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.
And Rip-off Copy other peoples bots :p
But i would try building a MW HS/VS/FS
I would just have a really small chassis for 3/5 ants and mount everything externally.
Look at my showcase if you have to
Shameless plug.
Check the exchange too, you can find how designs are constructed occasionally.
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And Rip-off Copy other peoples bots :p
Now thats a low blow D:
Your bot just gave me an idea for the setup I needed for a bot I'd had in my mind for ages. :P
I would just have a really small chassis for 3/5 ants and mount everything externally.
Disregard that advice if you want bursts on your bot :P
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Just to let you guys know, I just build a HW Flail SnSnS, IMO the cheapest design. Can beat quite a few NAR AI bot.
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Atomic Implosion 1.0
Here it is! Cheapbot, a Fail SnSnS
(https://gametechmods.com/uploads/images/75586AI 1.0 Profile.png)
(https://gametechmods.com/uploads/images/34079AI 1.0 Gameplay 1.png)
(https://gametechmods.com/uploads/images/87217AI 1.0 Gameplay 2.png)
(https://gametechmods.com/uploads/images/23410AI 1.0 Gameplay 3.png)
(https://gametechmods.com/uploads/images/70850AI 1.0 Gameplay 4.png)
2 Dual-Mags from the discs, 6 ants (Nothing else I could spend the weight on)
DMs are mounted on DSL bars, which are mounted on a Halfplate, Which is attached to the bottom of the chassis.
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Why is on E-Tec Long axled?
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SnS should really aim to be invertible. And the LX's don't appear to be significant, I'd change them to normal E-Teks, and mount them parallel to the arms, so 90 degrees from where they are now.
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SnS should really aim to be invertible. And the LX's don't appear to be significant, I'd change them to normal E-Teks, and mount them parallel to the arms, so 90 degrees from where they are now.
The only way to make this invertible is to change the rotation 90 degrees upward, then I'd need the big bike wheels to make them touch the ground. =/
And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
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And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
Why is there only one then?
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And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
Why is there only one then?
I cocked up.
(https://gametechmods.com/uploads/images/9775AI 1.1 Profile.png)
Better?
Seems to spin faster, but loses wheels easily and loses it's weapon motors quickly.
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It would be better with Overkills or WBC's.
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Also, Dual mags have FAIL HP
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If you want to make it invertible, just make the chassis smaller. You only need 4 ants here, or 2 if you replaced the comparatively fail Dual Mags with 360 Axle Mounts.
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I'd mount the motors to the chassis with a multi extender and switch the weapon motors to perm 132's for their HP and then add more razors.
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Does having the disks spin actively with motors do any extra damage over putting them on axle mounts and letting them spin freely? Also, aren't the NPCFasts with techno wheels faster than the Etek drives?
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Are the extra bike wheels really necessary.
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Well, I've decided to re-download DSL and give it a shot. Not got around to getting NAR AI again, though.
My first LW rammer, Carpet (I am really bad with names.)
(https://gametechmods.com/uploads/images/96162Profile.png)
Aluminium 1
(https://gametechmods.com/uploads/images/16631Insides.png)
2 ants, and a small CB. Making the chassis larger to fit the blue one in would actually make it heavier.
I just ran a few matches against randomly chosen bots. I don't know which bots are any good in the LW category in DSL.
(https://gametechmods.com/uploads/images/58790Gameplay1.png)
(https://gametechmods.com/uploads/images/91848Gameplay2.png)
(https://gametechmods.com/uploads/images/52855Gameplay3.png)
:thumbup
- Absorbs damage with the hammers
- Invertible
- Reasonable speed, good pushing-power
- Very small chassis
:thumbdown
- Weak and semi-exposed chassis
- Those drive motors are very exposed, and very weak
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ohai guitars. :gawe:
If you want stronger motors, try the more S-shaped Magmotors, and mount them on the outside AP of the Flipper Segment. This gives you a wider stance and improved stability, but I'd try and get Poly or - if you can - CF extenders holding the motors on instead of another flipper segment. That'd allow you to improve the armour.
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ohai guitars. :gawe:
If you want stronger motors, try the more S-shaped Magmotors, and mount them on the outside AP of the Flipper Segment. This gives you a wider stance and improved stability, but I'd try and get Poly or - if you can - CF extenders holding the motors on instead of another flipper segment. That'd allow you to improve the armour.
OK, I'll try that and post back the results, but those mags aren't drive motors, are they?
And why am I suddenly called guitars? :confused:
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It's a reference to it looking similar to Guitars' entry in CCIV, which isn't necessarily a bad thing. And the S-shaped Magmotors have far superior HP (4,000, IIRC), and they are often used as drive motors. Such as on R0B0's CCIV entry.
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OK then. =D
I'm not really liking the new setup, but it seems slightly more effective, despite the hammers not covering the entire bot.
(https://gametechmods.com/uploads/images/56951Update 1.png)
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OK, so now my sis has klones (well kinda) of her bot as well?
*sighs*
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OK, so now my sis has klones (well kinda) of her bot as well?
*sighs*
Building must run in your family. You should be pleased for her. =) Any more of this, and I may have to rep you down, which I don't particularly want to do.
I reckon you could use 20cm CF extenders to hold the motors on, which would allow you to improve the armour further.
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I am using 20cm CF extenders to hold the motors on. ;)
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Been building on holiday, so I have a few bots stockpiled up. And I have downloaded Nar AI (Again)
A new Popup (Nothing new there, then) with no name.
(https://gametechmods.com/uploads/images/7913Profile.png)
I used the spinner shell segments for less weight, and the lower HS hasn't been a problem in testing. I am also planning to reduce the chassis size greatly.
(https://gametechmods.com/uploads/images/12139Game1.png)
Largest hit so far - 3000
(https://gametechmods.com/uploads/images/14717Game2.png)
It can self right, but it sometimes takes a while.
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Love it. I'll let others scrutinise it, but, IMO I can't really see anything wrong with it.
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Needs MOAR trov glitch for rear motor attachment.
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Been building on holiday, so I have a few bots stockpiled up. And I have downloaded Nar AI (Again)
A new Popup (Nothing new there, then) with no name.
(https://gametechmods.com/uploads/images/7913Profile.png)
I used the spinner shell segments for less weight, and the lower HS hasn't been a problem in testing. I am also planning to reduce the chassis size greatly.
(https://gametechmods.com/uploads/images/12139Game1.png)
Largest hit so far - 3000
(https://gametechmods.com/uploads/images/14717Game2.png)
It can self right, but it sometimes takes a while.
For easy viewing
Needs MOAR trov glitch for rear motor attachment.
I haven't quite got the hang of the Trov. glitch yet. :/
Any more advice?
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I would use flipper segments to attach the Small Wedges, that should save you a good chunk of weight, which you could use to replace the Side Panels with stronger Angled Sheets of Aluminium, or preferably Titanium. After the chassis is shrunk, maybe you could get Steel sheets if you're lucky.
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eeeeh..
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Could get away with less chassis armour. You want to upgrade the front armour and lower the chassis down to maybe Plastic 5. I'm not sure how but could you get a titanium sheet as front armour? Latly using 9kg to attach 3 razors is really inefficient. Try Poly extenders.
I would use flipper segments to attach the Small Wedges, that should save you a good chunk of weight
2 flipper segments = 6kg.
40cm DSL bar = 6.6kg
Not much at all.
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He could just use a single Flipper Segment. The wedges'd still be pretty good, I imagine.
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(https://gametechmods.com/uploads/images/91686Update1.png)
Still Titanium 3
I had to change to the DSL 1 wheels as the Sheet prevented self righting, so I needed invertability. Only 0.1 less grip and 3 or 400 more HP, not a bad deal.
Still 398.Somthing
I haven't tested it yet, will test soon.
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You could make a chassis wedge at the front, which would move the Tite Sheet back, and hopefully help with self-righting issues. I'd switch back to Hypno Wheels if you do that, though, how have the wedges turned out?
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You could make a chassis wedge at the front, which would move the Tite Sheet back, and hopefully help with self-righting issues. I'd switch back to Hypno Wheels if you do that, though, how have the wedges turned out?
Still not tested.
And sloping the chassis would case too much weight which would cause me not to be able to use the sheet because of weight issues, surely?
Testing now.
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I don't think so, if you shrink it as much as you can. It looks as though you could still get the BSG's closer towards the front.
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I don't think so, if you shrink it as much as you can. It looks as though you could still get the BSG's closer towards the front.
I'm not sure, but I'll have a go.
And the updated bot seems to do more damage. The wedges are about the same all Ill Omen's (The gut ripping MW poker in Nar AI, I think in team despair)
I tried the wedges on HNM 4, never again.
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How many ants?
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How many ants?
7
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*ahem* how do know what wheels have which grip levels?
-
NAR AI tells you, but they may not be completely accurate (Nar likes to balance the components, unlike regular DSL). However, you can find them in the .txt file for each wheel.
-
Anything on the bot?
And what bots should I test against in NAR AI? What are the best MWs?
-
Back from the dead!
HW Juggler, will poster battleshots when I download NAR AI (Again) and will probably add a nicer paint job at some point.
(https://gametechmods.com/uploads/images/40133Profile.png)
(https://gametechmods.com/uploads/images/35376Insides 1.png)
(https://gametechmods.com/uploads/images/2587Insides 2.png)
Any feedback?
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Way too narrow. Give it wide skirts I'd also attach the mags with individual multi extenders rather than that awkward setup you have currently.
Also, that's way too much drive. Make it 2wd and give it more armour and weapons.
-
Too less weapons for HW.
-
It's not that his problem lies in the lack of weaponry, it's that his drive ate up too much weight for him to spend more weight on weapons. :P
-
Far too fast for a juggler. Also it's messy.
-
So quick check list:
• Less drive
• Wider?
• More weaponry
• Adjust extender work
So, what weapons do you suggest on the discs?
-
beater bars with lds teeth or razors.
and maybe change the mags for perm 80's, iirc they have better stats.
-
MOAR RAZORS, of course. Though beater bars are also a solid choice.
-
If you keep the technos make it 2 wheeled if you switch to hypnos you might be able to do 4wd.
-
yeah, HW DSL juggler = 4WD NPCF/hypnos OR 2WD NPCF/technos. Although 2WD NPC/2WD NPCF/hypnos is doable.
Of course other wheels are usable, if you want an invertible juggler you may need larger wheels.
-
Can anyone give the a full NAR AI install? I goofed up somewhere and mine isn't starting.
I know, I fail. Whatever.
-
There's no such thing as full NAR AI for now. Because a ready-to-start NAR AI folder would be just huge. You want the AI and components folder ? Go download them, remove your old components folder, AI folder AND components.cfz in a clean RA2 copy, and put the NAR AI components and AI folder.
You remind me of something though. I'm gonna go upload the NAR AI arenas folder, which I did not do.
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Ah, OK. Will re-try now, hopefully I won't cock it up this time.
-
Yay for useless IRL bot:
(https://gametechmods.com/uploads/images/20741RedStar1.png)
(https://gametechmods.com/uploads/images/77600RedStar2.png)
Plastic 3
-
more like subpar regular dsl to me
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Yay for useless IRL bot:
(https://gametechmods.com/uploads/images/20741RedStar1.png)
(https://gametechmods.com/uploads/images/77600RedStar2.png)
Plastic 3
I like the rake.
-
more like subpar regular dsl to me
pretty much
-
less weapons and hax underside protection, more wheelguards.
-
I'd swap the four razors for a single 30kg hammer, personally. That would look more IRL than four razors. Also get rid of the cheaty invincible halfsheets. They are in no way IRL.
-
What should I use to stabilise it, the half sheets are to stop it flipping backwards whenever it does anything.
I'll make the changes sometime late tomorrow.
-
Replace them with something like a Flipper segment with a Cutting tooth on the end of it. Some kind of aesthetic "tail", like Taur 2 had when I put the Judge Burst on it.
-
Ok, I'll try that.
And why am I up at 1 am, I have school tomorrow. Damn you, iPod!
-
it's not IRL at all
-
OK, update
(https://gametechmods.com/uploads/images/98508RedStar2.5.png)
(https://gametechmods.com/uploads/images/4465RedStar%203.png)
(https://gametechmods.com/uploads/images/57630RedStar4.png)
I fail at building. And making custom paint jobs.
-
insides so we can see if the hammer still intersects the cb
I fail at building.
this is real
-
Added wheelguards, now this bot is more about looks. And it still looks terrible.
Titanium 1
CB doesn't intersect hammer
(https://gametechmods.com/uploads/images/92776RedStar5.png)
-
Added wheelguards, now this bot is more about looks. And it still looks terrible.
Titanium 1
CB doesn't intersect hammer
(https://gametechmods.com/uploads/images/92776RedStar5.png)
Much better for IRL.
-
Very much so. Reminds me of Smash Gold SE a little bit. I don't like the gap between chassis and plow, but oh well.
-
I could fix that if I could move the JX back a little...
-
That would work. If you swapped the Battlepacks for ants, you could attach one above the other, saving you baseplate space.
-
Why are there now MW/LW Stock tourneys on ATM? :(
Anyways, crappy juggler with surprisingly good wedges. Beats HNM4 60% of the time.
(https://gametechmods.com/uploads/images/28613Juggler.png)
(https://gametechmods.com/uploads/images/67490Jugglerinside.png)
Alu 10 to take up weight. Too much, I know, but what else can I spend it on?
-
alu just blows, get ti or plastic
-
Now steel 5, added a middle wedge. Has made no difference to wedginess.
-
What are the halfsheets for?
-
On the side?
They're 80cm Alu sheets, for wheel protection and stabilisation.
-
it's... big
-
Anything else? :(
-
What I mean : too much empty space.
Side weapons are probably useless as well.
-
I was challenged by the randomiser thing NFX made to made a BW DSL 2wd flail. This is the result.
(https://gametechmods.com/uploads/images/17947whyprof.png)
(https://gametechmods.com/uploads/images/50361whyinside.png)
(https://gametechmods.com/uploads/images/47844whybattle1.png)
-
Looks pretty cool. Could you possibly use a hex plate and large ant wheels to get a third flail?
-
I was challenged by the randomiser thing NFX made to made a BW DSL 2wd flail. This is the result.
(https://gametechmods.com/uploads/images/17947whyprof.png)
(https://gametechmods.com/uploads/images/50361whyinside.png)
(https://gametechmods.com/uploads/images/47844whybattle1.png)
wait a minute..... didn't you made the randomizer?
-
and he used it to make that. duh.
-
Actually, I put it into a program. Let me just find the quotes...
Same here. My ideas jar is pretty empty as well, so I've come up with my own RA2 Bot Design Generator. Roll a dice and flip a coin to decide what bot you will build. All I need to do is find a dice.
----Mod----
Heads - Stock
Tails - DSL
----Weight Class----
1 - AW
2 - BW
3 - LW
4 - MW
5 - HW
6 - SHW
----No. Of Wheels----
Heads - Odd
Tails - Even
----Weapon Style----
1 - Static
2 - Burst Motor
3 - Horizontal Spin Motor
4 - Vertical Spin Motor
5 - CO2 Powered (Flamethrower, Poker, etc.)
6 - Flail (Inertia)
----Damage Type----
Heads - Piercing
Tails - Concussion
----Wedges----
1, 4 - Single
2, 5 - Double
3, 6 - None
I made the randomsier into a program, for your convenience. Is it worth a thread in the RA2 general discussion subforum?
(https://gametechmods.com/uploads/images/73183RA2%20Preview.png)
Download (24kb) (https://dl.dropbox.com/s/77dxapa3ajivady/RA2%20Randomiser.exe?dl=1)
In a .RAR (4kb) (https://dl.dropbox.com/s/o9zp9g50p898hxu/RA2%20Randomiser.rar?dl=1)
I'll try that hex plate. Anything else?
-
(https://gametechmods.com/uploads/images/26365Staar.png)
Better?
-
Yeah, looks a lot better. Is that small beater in the center of the hex plate doing anything?
-
Nothing at all, really. Just eating up weight, and maybe a last resort if the flails fail.
-
You could probably try to add grippier wheels in exchange for it, possibly mini wheels?
-
Chassis seems a tiny bit big.
-
I guess, but I cba to make it smaller/airtight unless I can get something nice with the weight.
-
honestly you could just use a tiny shoebox chassis for this
-
Yay, I found my showcase! And, to celebrate, a terrible MW juggler.
(https://gametechmods.com/uploads/images/53756MWjuggler1.png)
(https://gametechmods.com/uploads/images/98196MWjuggler2.png)
-
I've seen worse. Get rid of the iron, and taper the little bits jutting out for the wheels so it's kinda triangular, since that would make your chassis smaller. Then try and get a second wedge, maybe 2 plain 80cm tit skirts.
-
I did have 2 wedges, but the 2nd one kept AGOD-ing. I'll re-build.
-
No AGOD! =D
(https://gametechmods.com/uploads/images/74118MWjuggler3.png)
Anything else to improve this?
-
You really don't need technos on a mw, it'll make you unstable. Go back to Hypnos and upgrade your wedge skirts.
-
That chassis is too tall..
And I honestly hope that isn't DSA I see :P
-
it's so damn tall i can't see it being anything but completely useless and you don't need techno's on it. i seriously thought that was like a really underweight heavyweight
-
(https://gametechmods.com/uploads/images/78870MWjuggler5.png)
What else can I do?
-
Looks ok, maybe a bit tall for a juggler.
and lol i only got that you shopped that pic after staring at the sheet's form in disbelief for 30sec.
-
The chassis is as low as it can go (click at the bottom glitch height ect.), so how can I make it any shorter? Is there anything else that I can do?
-
(https://gametechmods.com/uploads/images/78870MWjuggler5.png)
What else can I do?
what's up with that asymetrical armor setup?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
-
The left half of the image is the insides, the right half is the outside, if that's what you mean. The armor is symmetrical.
-
Anything else to improve upon?
-
Anything else to improve upon?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
-
Yes, anything else apart from that? Besides, a second opinion can't hurt.
-
Yes, anything else apart from that? Besides, a second opinion can't hurt.
well, just that i think, but you can upgrade to angled skirts to increase it's wedgeiness(if you know how to remove AGOD, i have a secret technique that removes AGOD or at least make it symetrical).
-
Anything else to improve upon?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
Beater bar + LDS sounds better IMO.
-
OK, I'll try that.
-
Yeah use beater bars.
-
(https://gametechmods.com/uploads/images/90392Jugglerweps.png)
Anything else?
-
(https://gametechmods.com/uploads/images/90392Jugglerweps.png)
Anything else?
Put the beater bars on the side APs of the disc.
-
Possible entry for Nary's tourney.
(https://gametechmods.com/uploads/images/82143TBT.png)
-
This version works a lot better:
(https://gametechmods.com/uploads/images/33323TBT2.png)
Anything I can do to make it better?
-
Better wheels and motors. You have quite a lot of weight on extender work as well.
-
Removing the straight side panels would allow you to get TWM3Rs on there, and Vlads would probably be a decent choice to go with them. That might save you a little weight to upgrade the armour if possible.
-
TRB, are you obsessed to WRC Font or something? :P
-
needs flails :P
but use wheels like vlads or shinies if you want weight
-
TRB, are you obsessed to WRC Font or something? :P
Yes.
Removing the straight side panels would allow you to get TWM3Rs on there, and Vlads would probably be a decent choice to go with them. That might save you a little weight to upgrade the armour if possible.
Will do.
needs flails :P
(http://i0.kym-cdn.com/entries/icons/original/000/007/423/untitle.JPG)
-
(https://gametechmods.com/uploads/images/12016Starrynight.png)
- Moar Razors!
- Better drive
- Lighter and stonger extender work
- Less WRC dirty font
- Better armour (Plastic 3 from Alu 1)
Better?
-
GTM, y u no give me advice? :(
-
GTM, y u no give me advice? :(
NEEDS FLAILS
-
GTM, y u no give me advice? :(
NEEDS FLAILS
:(
-
Why not, it's only going to help you.
-
Angle the outer hex plates so they have their weapons wider (see if you can get it horizontal)
-
Use 20 cm aluminium skirts off the MEs instead of extenders
-
(https://gametechmods.com/uploads/images/41775starryflail.png)
Better?
Which will do better, this or the non-ghey version?
-
Were the cf extenders absolutely necessary? They're very easy to take off. Try moving the MEs further back.
Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.
-
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
-
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Isn't that what I said but mine is more longwinded and less fun?
-
NPCS + mini would probably be better, 20x motor hp for a little less wheel hp, but smaller wheel targets.
-
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Means that I need more extender work for the weapons to stop the extenders instsecting the CB.
NPCS + mini would probably be better, 20x motor hp for a little less wheel hp, but smaller wheel targets.
I couldn't get it to work w/ invertability. =/
-
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Means that I need more extender work for the weapons to stop the extenders instsecting the CB.
I don't understand how that would be the case.
-
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.
-
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.
Try moving the MEs further back.
Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.
Did you attempt any of this?
-
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.
Try moving the MEs further back.
Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.
Did you attempt any of this?
He can't move them because this is for Naryar's tourney which uses a set chassis.
-
I can only modify 2 components, and I took out an ME and an ant.
-
I can only modify 2 components, and I took out an ME and an ant.
Nope. To quote the rules:
"What you CAN but are not obliged to do to the original chassis :
-Change chassis armor as you wish, in the limits of what the botlab can provide.
-If you are not happy with the component loadout, remove a maximum of 2 components out of the chassis. If there is only ONE instance of a certain component in the original chassis, however, you may not remove it.
-Move components as needed
-Skin it."
So it is perfectly within the rules to move the MEs to where you require.
-
That'll teach me to read.
-
(https://gametechmods.com/uploads/images/87470Anotherboringsplash.png)
-
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
-
does it havok at all with that tiny as heck chassis and those flails ?
-
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
-
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
Nah the extra width is useful with the horizontal flails.
-
I wanted vertical flails as well, but IDK who's right on this one. :confused
does it havok at all with that tiny as heck chassis and those flails ?
Not at all. ;)
-
Just test both then and use the most effective
-
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
Nah the extra width is useful with the horizontal flails.
Horizontal hexplates and vertical flails? Best of both worlds.
-
It actually has titanium 1, for some reason I got it wrong, so i don't have enough weight for 4 vertical flails anyways. I've put a crap skin on it and I'll be sending it soon.
-
(http://i46.tinypic.com/27ymvkz.png)
-
The chassis seems exposed and NPCs for drive would be better.
-
I tried to get NPCs in but where would I get the weight from? I don't particularly want to put weaker armor on. I'll see if I could do something about the chassis.
-
I tried to get NPCs in but where would I get the weight from?
you can make the chassis smaller in the back with NPCS
Also, use one small multi extender instead of 2 extra small ones since multi extenders have low HP. The small one would be attached to the baseplate and would be indestructible.
-
I tried to get NPCs in but where would I get the weight from?
you can make the chassis smaller in the back with NPCS
Also, use one small multi extender instead of 2 extra small ones since multi extenders have low HP. The small one would be attached to the baseplate and would be indestructible.
IIRC those 2 extra ones your talking about are actually a part of the Taz wedge.
-
Update:
(http://i49.tinypic.com/8xk86p.png)
Unhappy. I haven't tested, but I doubt that things will ride ontop of the drum, due to the lack of a wedge. It looks Horrible and one of the wedges has a horrible AGOD.
Anything else I could improve?
-
So yeah, I made a thing in DSL 3 at 1 in the morning on a crappy laptop while still a little drugged up after an emergency surgery. I don't know what I expected to make, but it looks cool to me I guess.
(http://i.imgur.com/8HHYWx0.jpg)
(http://i.imgur.com/qnbtAaI.jpg)
(http://i.imgur.com/pzNrDK2.jpg)
(http://i.imgur.com/VTY6TVq.jpg)
What is the meta in DSL 3 with regards to batteries? Is spamming ants still the way to go, or is it best to have a few small ones?
-
Ants suck now. Big batteries are best in DSL3
-
(http://i.imgur.com/uEwaoGv.jpg)
Does this even count as IRL?
-
DSL-S
-
I was kinda going for IRL, I'll try again.
-
It's mostly the wedges.
Also the fact that ingame gutrippers are vastly superior to IRL gutrippers.
-
What's the best way to make an IRL wedge that isn't useless?
-
Make it so it's wholly inside the bot ? like a metal hinge/skirt hinge which is inside the bot and a wedge (preferably a large one like an emergency wedge or a small wedge) which is partly outside the bot.
-
(http://i.imgur.com/JwYeboL.png)
(http://i.imgur.com/pZT5MkS.png)
(http://i.imgur.com/JU3SPEJ.png)
Knocked this thing together in 10 minutes to try to give the new guy an example of a MW flipper. Titanium 1. Anything I can improve? I haven't played 2.1 in years so I might've missed something obvious
12 ants btw
-
(http://i.imgur.com/JwYeboL.png)
(http://i.imgur.com/pZT5MkS.png)
(http://i.imgur.com/JU3SPEJ.png)
Knocked this thing together in 10 minutes to try to give the new guy an example of a MW flipper. Titanium 1. Anything I can improve? I haven't played 2.1 in years so I might've missed something obvious
12 ants btw
Needs more armor.
-
If those are NPCFs then that bot's going to be crazy fast.
I personally like stronger flipper skirts on my bots.
-
If those are NPCFs then that bot's going to be crazy fast.
I personally like stronger flipper skirts on my bots.
Standards, should probably switch to fast L/R and use hypnos
I would rebuild with a smaller chassis (with no slope) and other minor improvements but SM gave the guy a better bot than I could to work off of so to be honest I can't really be arsed haha
-
Most likely too fast and would do better with some armor, but ultrafast flippers are kinda nice as well because they OOTA stuff more easily.
-
So DSL 2.2 is a thing. Here's some old stuff I never put on here
TTF116 (cookie to whoever can figure out the skin and the name)
(http://i.imgur.com/VCgBT1O.png)
(http://i.imgur.com/BGpDhgl.png)
(http://i.imgur.com/1y5rDhP.png)
Drive system is of course far from the most efficient, but it's cool, nimble and super stable which helps a TON with head-on collisions. I should try this in IF where battery power is less of a premium, bursts are more powerful and stability is more important. Alu1, 4 of the long black batteries and an ant, 798.?kg. I don't think it'll last 3 minutes but it's a powerful popup, it wins or loses in the first minute anyway. Wedges are decent, need to test vs NAR AI bots tho.
Probs gonna cook up some more stuff, got a challenge w/ Boby and all I've made so far is popups which is kinda lame. I'll put my ToT bot on here when I can get teh DL link off RedAce, since I lost it when I wiped my laptop
-
Looking pretty good, but how the drive is done scares me. And I think it's based off an F1 car or something.
And I know this is a bit off topic, but ya might wanna put the thread up for your challenge (unless it's waiting for approval at this point).
-
Looking pretty good, but how the drive is done scares me. And I think it's based off an F1 car or something.
And I know this is a bit off topic, but ya might wanna put the thread up for your challenge (unless it's waiting for approval at this point).
Waiting for approval bro. It's got a pretty good turning speed, and it has 6 wheels, so them being exposed isn't a huge experience (in that testing I've done).
-
Go Play Ironforge (what I entered to ToT)
(http://i.imgur.com/TuNiMwj.png)
Named so because at the time of building I really was fed up with DSL, there just seemed to be a ton of filler compared to IF, I didn't like the battery system and everything was slower than IF. I think I kinda prefer DSL's battery system now tho. I built this so long ago I can't remember the armour, probably alu1 or pl3. Built from a modified 115 chassis IIRC, which isn't so great because the wedges aren't wide enough to beat U-shaped bots.
-
(http://i.imgur.com/YG58YMU.png)
(http://i.imgur.com/MNifhRt.png)
(http://i.imgur.com/J58as5h.png)
-
what is it with people and 3wd these days lol
Looks pretty cool. Weird choice of frontal armor, though.
-
Looks pretty damaging. Can it self-right?
-
Looks pretty damaging. Can it self-right?
No, it relies on its good wedges and 3wd stability. Works pretty well.
-
(http://i.imgur.com/16FeCHC.png)
Dual perm VS/Juggler hybrid using all frenzy hammers (and 6 razors)
-
(https://puu.sh/qshbb.png)
(http://i.imgur.com/PWDBrwo.png)
(http://i.imgur.com/Ny9LYMK.png)
-
Is it even somewhat efficient?
-
Not really. It would be pretty decent as a HW I think but as a MW I really don't have enough weight to work with. It needs more powerful bursts, more drive and more space. It's not totally terrible but it's not exactly something I would be happy with submitting for a challenge, for example.
-
(https://gametechmods.com/uploads/images/11098frum.png)
Did I IRL right? Its a flipper, AND ALSO A DRUM. 790-something kg, pixel-sized chassis
-
I like it. Certainly not something you see every day.
-
I also like it, it's pretty interesting. does it have a name?
-
I also like it, it's pretty interesting. does it have a name?
Not atm. I called the bot file frum but thats a sh**e name. Aby suggestions?
-
Badger doing IRL? oh god the world is ending
That robot is awesome. Reminds me a little bit of Ripper with that drum installed into the flipper.
-
Hey man that's not bad!
-
That is a good IRL bot!
-
Dude I really like the design of the scoop. Very solid.
-
the dsl-s bots are kinda ugly.
the irl bot is however very nice.
-
(https://gametechmods.com/uploads/images/81854Bargain Bin Shovel.png)
I'm not one to waste a good chassis. 596kg or something. Replacing my ugly as **** tryhard entry to DoT's tournament. 2 storm bursts worked better in testing than 2 ling VDMAs, and I think they look better.
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
That's the burst motor.
-
I see what you're saying but I don't think we've gotten that OCD with IRL yet.
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
The straight VDMAs had less flipping power for their weight in my testing, and I couldn't find room for a single beta.
-
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
The straight VDMAs had less flipping power for their weight in my testing, and I couldn't find room for a single beta.
Fair enough.
-
(https://gametechmods.com/uploads/images/94266irliscancer.png)
MW.
-
hnnnnnnnggggg camber
-
BFE the disc over so it lines up
-
(https://gametechmods.com/uploads/images/45039screenshot_36.png)
Front-hinged flipper extenderbot. 2x storm bursts
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(https://gametechmods.com/uploads/images/72106scout.png)
I like it, but idk if it's too far from the original. Not tested in battle but should be effective, slightly weak drive but powerful flipper for a LW.
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Both look great. Really love what you're doing.
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Both look great. Really love what you're doing.
Aw, ty Craig. Good to hear praise from an experienced IRL builder.
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>exposed, low length aluminum extenders
>"should be effective"
(https://i.sli.mg/iWT1yU.jpg)
Regardless of if it's effective or not, it still looks pretty cool. Only thing I'd change are the wheels so that they either fit inside or stick out a bit further.
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what is white extenders from dscs pack? (not that tite or steel add that much hp)
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what is white extenders from dscs pack? (not that tite or steel add that much hp)
wanted to keep the colourscheme of the original, and alu extenders fit the best.
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I love it Badger you should make a CW version ;)
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what is white extenders from dscs pack? (not that tite or steel add that much hp)
wanted to keep the colourscheme of the original, and alu extenders fit the best.
wtf madman
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(https://gametechmods.com/uploads/images/64740alarm.png)
Sentinel's gonna be a bitch
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cute
scout is really tight
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(https://gametechmods.com/uploads/images/71351sentinel.png)
can i get some attention daddy
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glad you used car steering
flippers look a bit off though without support on the outsides and it seems very open on the back with the poly, might want to put a few metal sheets thrown in there?
other than that looks pretty good
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glad you used car steering
flippers look a bit off though without support on the outsides and it seems very open on the back with the poly, might want to put a few metal sheets thrown in there?
other than that looks pretty good
Problem is that its already 799.0 after weight-saving measures. There's a ton of empty space at the back that I'd hide with alu sheets if I could, but no weight.
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Love Scout and ALARM. Sentinel looks a litttle off tho.
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Is this based on the stock AI team or the old DSL rebuilds? It only needs one flipper if it's based off the original sentinel.
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(https://gametechmods.com/uploads/images/8033RolyPoly.png)
(https://gametechmods.com/uploads/images/6367SaberTooth.png)
Roly Poly and SaberTooth. idk if SaberTooth's design is too far from the original, it's supposed to get under the other bot, then burn its drive motors, allowing for an easy win by pinning or ramming into arena obstacles (or off the arena).
I think the AW rumble arena should be sued more for LWs, the open sides really make more bot designs viable. I'm making the LWs with that arena in mind.
Edit:
SaberTooth update:
(https://gametechmods.com/uploads/images/27593SaberTooth2.png)
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man this game is getting weird...
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(https://gametechmods.com/uploads/images/70505Gamma.png)
Something I quickly threw together in 20 mins for BittyBots.
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Looks very nice visually. Hella underweight though if that 149 KG isn't a typo. Can't you beef up the armour or something?
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(https://gametechmods.com/uploads/images/70505Gamma.png)
Something I quickly threw together in 20 mins for BittyBots.
Only 149?
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That looks too small for those wheels, I think. Could probably get smaller wheels and just beef up the armor.
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I was wondering when someone would catch that. 249 is correct.
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(https://gametechmods.com/uploads/images/48263screenshot_74.png)
(https://gametechmods.com/uploads/images/61291screenshot_75.png)
(https://gametechmods.com/uploads/images/28932screenshot_76.png)
4x single TWMRs for drive, 3 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
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(http://www.papercraftsquare.com/wp-content/uploads/2013/04/Planet-of-Death-POD-Gold-Car-Scorp-Paper-Model.jpg)
like the idea just wish the plates were a bit cleaner
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(https://gametechmods.com/uploads/images/48263screenshot_74.png)
(https://gametechmods.com/uploads/images/61291screenshot_75.png)
(https://gametechmods.com/uploads/images/28932screenshot_76.png)
4x single TWMRs for drive, 4 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
That thing looks BEASTLY.
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(https://gametechmods.com/uploads/images/48263screenshot_74.png)
(https://gametechmods.com/uploads/images/61291screenshot_75.png)
(https://gametechmods.com/uploads/images/28932screenshot_76.png)
4x single TWMRs for drive, 4 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
That thing looks BEASTLY.
Check the light vs dark sbv
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Hello, I am an inexperienced bot builder, and I would like some feedback on some of my bots. This is my 1st showcase so please don't go too hard on me. ;)
For now, all i am showing is SB2, my HW popup. It has decent wedges, if a little too far apart.
(http://i56.tinypic.com/2uj4lz9.png)
(http://i54.tinypic.com/2hexeev.png)
(http://i56.tinypic.com/2isuvqv.png)
(http://i55.tinypic.com/nej3ts.png)
8 ants and fast NPC's, just to let you know. The bot cannot self-right but is invertible. I don't think it can get stuck on it's side.
Any helpful advice? I usually only get 300 point hits from my razors (4 on each BSG), how can I improve that?
nice robot badger
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Do I see squares on a popup?
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(https://gametechmods.com/uploads/images/21374paladin evo.png)
(https://gametechmods.com/uploads/images/95590paladontdothis.png)
Coming to a Demon of Tomorrow tournament near you.
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The original Paladin looked way less like an "IRL" bot Naryar would build. Although I assume you're entering these just to piss LRA2 off, right?
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(https://gametechmods.com/uploads/images/3178bad dreams.png)
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Pretty sure no-one's going to accept that as IRL.
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Paladin Evo: It's just about IRL, though i still dislike it, and it's definitely tryhard.
Paladon't: The ant is fine. It looks odd and i can't work out what it does other than distracts, so yeah, guess I'm going to also do this just to out cancer you, because bitch I can easily do that. I built Raus, I can out cancer anybody.
Paladon'tdothis: I have a slight predisposition against it, but this, just from a glance, looks like it is IRL.
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i like all this Paladin series. it's aesthetically somewhere in between DSL-S and IRL and the result is pleasing.
i'm not going to argue if it is IRL or not because that sort of argument ends up in circlejerking and flamewars, but I like those :thumbup
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i like all this Paladin series. it's aesthetically somewhere in between DSL-S and IRL and the result is pleasing.
i'm not going to argue if it is IRL or not because that sort of argument ends up in circlejerking and flamewars, but I like those :thumbup
Thanks, that's what I was kinda going for.
Pretty sure no-one's going to accept that as IRL.
ye, gimme a sec
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(https://gametechmods.com/uploads/images/3178bad dreams.png)
(http://i.imgur.com/QPnxKD8.png)
Pretty sure I'm not the only one who couldn't see it, so I boosted the brightness and contrast.
Agree with SM though, looks like it'd just fall apart under its own weight.
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Updates:
Bad Dreams
HW, Moe Motor
(https://gametechmods.com/uploads/images/60148bd1-1.png)
(https://gametechmods.com/uploads/images/59441bd1-2.png)
Bad Dreams 2
HW, Dual Perm
(https://gametechmods.com/uploads/images/10008bd2-1.png)
(https://gametechmods.com/uploads/images/64136bd2-2.png)
Bad Dreams 2.5
SHW (with distractionbot), Dual Perm
(https://gametechmods.com/uploads/images/13476bd2.5-1.png)
(https://gametechmods.com/uploads/images/11485bd3-2.png)
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bad dreams 2.5 isn't IRL imo. you wouldn't get a tooth design like that IRL because of how little bite it would get, and it definitely feels like it is just tryharding.
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Flame inciting posts removed, no more arguing thanks guys.
I'd consider it as a demi-sawbot, and definitely the sort of thing you would've seen people trying in years past (just like drums with spikes all over them like El Diablo). Nice aesthetics too.
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bad dreams looks siiiicccckkkk
definitely not something you see everyday
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(https://gametechmods.com/uploads/images/20885jg.png)
idk if I should enter this to DOOT's tourney. Would do better vs mecha HS but getting jewed by a flipper would be annoying.
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(https://gametechmods.com/uploads/images/36879jf.png)
Not sure if 1 small VDMA is good enough for a LW, but it looks nice.
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good sh**
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Not feeling it to be honest, looks pretty ugly.
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paladin :heart_smiley:
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Digging Jungle Flip the most
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an IRL bot that is less ghey
(https://gametechmods.com/uploads/images/93600reptilium.png)
Still have work to do on it, need to adjust the smartzone placement and cover up the piglets somehow. All of the weight is in chassis armour so it shouldn't be too hard.
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:thumbup
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The extra extenders on the hammer shaft are a nice touch.
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Purty robot.
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Cool. The hammer construction looks really nice.
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it's cheap af but it looks nice so you get a pass
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Update. had to move the piglets back a little and I had to use BFE to get the wings in place without having an ugly anchor sticking out, but at least it looks nice now. Armour downgraded to Steel 5 and weight is 791 now I think.
(https://gametechmods.com/uploads/images/57377rp2.png)
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Man this is sick
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Ethereum, MW.
(https://gametechmods.com/uploads/images/59493eth1.png)
(https://gametechmods.com/uploads/images/16343eth2.png)
(https://gametechmods.com/uploads/images/11146eth3.png)
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Very cool, however I think the polycarbinate on the weapon support shouldn't be there.
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Ethereum, MW.
(https://gametechmods.com/uploads/images/59493eth1.png)
(https://gametechmods.com/uploads/images/16343eth2.png)
(https://gametechmods.com/uploads/images/11146eth3.png)
^ repost so it's not the last bot on the page
Very cool, however I think the polycarbinate on the weapon support shouldn't be there.
yeah I think it would look cooler if the weapon support was all alu-silver too. I might redo that bit. Probably not.
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It looks like it's cracking.
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(https://gametechmods.com/uploads/images/93894Desert Storm.png)
TWM3s for front wheels, TWM3x2s for rear wheels, 2 long batts, one battlepack, 2 long VDMA bursts.
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(https://gametechmods.com/uploads/images/16920Untitled.png)
A couple more things I threw together for GTM Live. idk if Brackadillo is legal, and it's pretty underpowered and sh** anyway.
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Quite enjoy all of these
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(https://gametechmods.com/uploads/images/5032lightstalker.png)
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I dig on all of your bots :dance:
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Looks amazing, but I think it'd look super-cool if you did an X-Terminator and replaced the axe with a disc. Like, A massive, unbalancingly huge disc.
...Yeah. :cool:
okay maybe not that big but the biggest size possible without changing the chassis too much.
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Ooh, that's a pretty cool looking design.
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Wheel placement triggeres me
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(https://gametechmods.com/uploads/images/12823unnamed.png)
Working on the IW signups tomorrow
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Looks nice, do you have enough weight to replace the weird extender+panel setup with a white/purple DSL disc?
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good name
for real looks sick
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The following bot brought to you by a god-tier eurobeat mix
(https://gametechmods.com/uploads/images/60821speed up the night2.png)
Probably not combat effective at all. Had a cooler version with all black alu panels instead of polycarb, but weight limits sh** all over that version.
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Really digging the color scheme mixed with the polycarb
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disco robot
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I would make a Disco Inferno reference, but I cannot because of Jason Bardis, would be best if I were stayin' alive due to his cringeyness, if you get my jam.
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(https://gametechmods.com/uploads/images/21416angry lobster.png)
(https://gametechmods.com/uploads/images/15568angry lobster2.png)
(https://gametechmods.com/uploads/images/49190angry lobster3.png)
Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu
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It's a beast of a machine that looks like it'd be let down by the ant discs, but I am only guessing they're used for the piercing damage and not another reason
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It's a beast of a machine that looks like it'd be let down by the ant discs, but I am only guessing they're used for the piercing damage and not another reason
Probably should've done with wedgelets tbh, it would look nicer. The reason I chose ant discs is that they're very damaging for their weight, and durability isn't an issue. I'll probably go change them to wedgelets now actually since the bot is 95% for aesthetics and is useless combat-wise
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Update:
(https://gametechmods.com/uploads/images/63630angry lobster4.png)
Hits more of the pissed off crustacean vibe I was going for
Original version from previous page for easy viewing:
(https://gametechmods.com/uploads/images/21416angry lobster.png)
(https://gametechmods.com/uploads/images/15568angry lobster2.png)
(https://gametechmods.com/uploads/images/49190angry lobster3.png)
Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu
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It's cool.
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I like flamethrowers
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This bot has been though so many iterations. It started with Ember: [ This attachment cannot be displayed inline in 'Print Page' view ]
I then improved the bot, including a sloped rear to the chassis to improve stability (Ember TE) then adding a slow mag snapper on top as a srimech. Lots of internal changes later and like 3 hours of refining AI, as well as creating a custom(ish) .py for the bot, and the work paid off. It's also my first bot that uses a custom skinned component that I skinned myself.
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dude please bfe the anchor so the spike strip is centered :pissd:
That said, I'm impressed by the weight you're able to squeeze out of the old bot to turn it into this.
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looks tight
nice skinning
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I like flamethrowers
[ This attachment cannot be displayed inline in 'Print Page' view ]
This bot has been though so many iterations. It started with Ember: [ This attachment cannot be displayed inline in 'Print Page' view ]
I then improved the bot, including a sloped rear to the chassis to improve stability (Ember TE) then adding a slow mag snapper on top as a srimech. Lots of internal changes later and like 3 hours of refining AI, as well as creating a custom(ish) .py for the bot, and the work paid off. It's also my first bot that uses a custom skinned component that I skinned myself.
I also like the skinning. Nice work on making small wedges actually not look horrific. Custom skinned components always scream 'I actually put effort into this bot' to me, so nice work there.
still a lil' jewy with the eternalflame though ;)
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yeah dude i dig that a lot
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no comment really
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needs BIG MEATY CLAWS
sweet "chassis" tho
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Anorexic Thermidor 2.
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I was thinking of warhead and sumpthing when making it actually
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Anorexic Thermidor 2.
I blame global warming
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change the color and name it Thermidor Blue
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siiiiiick
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Decided to fire up RA2 again
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Just a boring simple IRL VS to get back into it.
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And a small edit to reptilium to make it a CW and a pure drumbot.
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Reptillion's drum <3
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Reptilium is the secks.
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Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
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Something slightly less low-effort.
[ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
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Something slightly less low-effort.
[ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
That paper thin flipper... :confused:
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Something slightly less low-effort.
[ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
That paper thin flipper... :confused:
yeah, a proper armour plate flipper would be too heavy and unable to get under anything. And I don't think there would be a way to not make it look weird and sh**ty on the chassis either :/
Edit: better?
[ This attachment cannot be displayed inline in 'Print Page' view ]
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Reptilium's drum imo would look better if more teeth were on different sides of the drum unless you have 32 teeth.
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Reptilium's drum imo would look better if fewer teeth were on different sides of the drum unless you have 32 teeth.
Oh, so they're not all in a row? I might change it and see how it looks. The issue with that is though is that other bot will just sit on top of the teeth instead of being hit by the front of the tip, so it won't do any damage. I already have a similar issue with the current setup.
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Reptilium's drum imo would look better if fewer teeth were on different sides of the drum unless you have 32 teeth.
Oh, so they're not all in a row?
Yes, I've just noticed the typo I made. :V
I might change it and see how it looks. The issue with that is though is that other bot will just sit on top of the teeth instead of being hit by the front of the tip, so it won't do any damage. I already have a similar issue with the current setup.
But the looks, man.
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guess what these are for
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The weapon motors are exposed on both, but my thinking is that for the AW it would be protected by the rotating bar, and for the BW IRL I could just chain drive it but none of the chain drive motors in DSL are light enough (and the flatmotor is OP :dumb)). The drive motors are actually inside polycarb extenders on the AW but it doesn't show well on the screenshot. Steel 1 and a 120x40 polycarb panel for the BW's armour.
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very nice
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CW, nearly got it down to MW but was about 50kg overweight, so I ended up stacking the small typhoon teeth. Slow AF because there's no room internally for larger drive motors.
And a MW version with a Perm-80 and microvore disc (ew):
[ This attachment cannot be displayed inline in 'Print Page' view ]
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[ This attachment cannot be displayed inline in 'Print Page' view ]
CW, nearly got it down to MW but was about 50kg overweight, so I ended up stacking the small typhoon teeth. Slow AF because there's no room internally for larger drive motors.
And a MW version with a Perm-80 and microvore disc (ew):
[ This attachment cannot be displayed inline in 'Print Page' view ]
CW version looks pretty neat although the wheels look kinda out of place. I think I'd personally drop a few of the front wedgelets in order to fill those gaps in the front and top too
MW version looks a bit too tall IMO. Looks kinda disproportionate.
Stacked teeth are also a lot more ew than a microvore disc :dance:
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I agree with Roboteer to extents but they both look good man
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its a lw
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And it's beautiful
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that is really nice, this is one of my favourite showcases
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its a lw
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Wait, so it that a 180 burst motor?
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its a lw
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Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
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its a lw
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Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
Oh yeah, I remember hearing about that.
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And it's beautiful
that is really nice, this is one of my favourite showcases
Thank you. You should check out Arcane's showcase, Craaig's cephalopod's showcase or Thyrus's showcase. They're all much better than me at pretty IRL bots
\its a lw
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Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
^ this, this particular burst is at 3 radians but it is pretty stable outside of the botlab test arena in my testing.
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The highlighted text is the entry for the burst component in the .bot file. The last line is the starting position (first number) and ending position (second number) of the burst in radians, with 0 being unmoving from the start position and 2.4 being the furthest away setting in the botlab. You can edit it to whatever you want in the .bot file though, and 3 is about 170 degrees.
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It's not a replica, but you could say I was inspired by a certain bot. Triple extender axe shaft looks too thicc to me, but a single looks too thin and a double is off-center and weird. Oh well.
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That looks awesome, I don't think the triple extenders look too thick either
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Finally got my RoboGames entries sorted
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Top Row, L>R
AW - Chariot of Fire, BW - Jerusalem, LW - Rule Britannia
Middle Row, L>R
MW - I Vow to Thee, my Country, CW - God Save the (Lizard) Queen
Bottom Row, L>R
HW - Land of Hope and Glory, SHW - God Save the (Lizard) Queen and Green and Pleasant Land
Chariot of Fire is probably the most tryhard bot. I used two slightly reskinned Reptilium variants because I'm lazy and have nothing better to enter, double lazy points for entering a HW+MW cluster as a SHW. I'm expecting Land of Hope and Glory to fail the hardest and look brilliant while doing it. Hopefully doot shows off the other side of Jerusalem's skin in the splash so I don't have to take another screenshot.
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add some swiss cheese along the axe and see if it looks better
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They all look beautiful man, despite what you say this is one of the best IRL showcases around IMO. Best of luck in RG2
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Because flatmotors are OP and drumbots are easy
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If I cared enough about this bot I would reskin those mini wheels, and maybe the drums too.
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Looks cool aside from the red line down the middle. If there were more splashes of red on there then it would look better, I think.
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I do like it the way it is
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Everything you've done here recently is hella sick fam
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(https://thumbs.gfycat.com/AltruisticSneakyBeardedcollie-max-14mb.gif)
3x NPC fast. Way too slow for a HW SnS but w/e looks cool I guess
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Really one of my favorite builds in recent memory
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Really one of my favorite builds in recent memory
Wow, thanks Kill. I appreciate the very high praise. I was kinda disappointed at the lack of replies to this one then you hit me w/ that.
On that note, a less godawful replacement to my godawful RG2 entry. I spent an ungodly amount of time redoing the skin for no good reason.
[ This attachment cannot be displayed inline in 'Print Page' view ]
(https://thumbs.gfycat.com/ColdAdorableEasternglasslizard-max-14mb.gif)
I AI'd it with TopPush because axebots relistically do nothing in IRL, they're too unstable. So this bot is more of a pushbot in theory, designed to win by aggression or making a bar spinner mauler dance out of the arena. The issue is that while it has good drive (NPC regs.), it also only has PL5 chassis armour so it's really not tanky enough to Storm 2 the spinners, which is kinda what I was going for.
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Looks good, better than the first one :thumbup
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These sexy 3D spins are making me 'gasm.
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everything about this is super neat
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that SnS is pretty great tbh
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Loving the little hammer rest
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LW, I guess. Wish I could find the weight for some more motor support but whatever.
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LW, I guess. Wish I could find the weight for some more motor support but whatever.
The weapon setup just doesn't look right at all to me. Bot itself is pretty nice though.
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LeViathaN, MW dual bar VS
(https://thumbs.gfycat.com/ReasonableFamiliarBluetonguelizard-max-14mb.gif)
Gfycat (smoother, better quality, can change speed): https://gfycat.com/ReasonableFamiliarBluetonguelizard
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niceee
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RETURN OF THE INCREDIBLY SEXUAL ANIMATED SPLASHES
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One of the better uses of polycarbonate.
How do you make the robots spin like that? That seems too smooth to be multiple screenshots.
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the regularsplash doesn't do it justice. it's such a well made bot. love it
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Defiantly one of the best bots ive seen made in this game
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Thanks for the kind words, everyone
One of the better uses of polycarbonate.
How do you make the robots spin like that? That seems too smooth to be multiple screenshots.
Took me ages to BFE that sheet into place, since by that time the bot was taking 60 seconds to load into the botlab. The image is just a video of the bot on a green backdrop in the botlab, taken into a video editor and chroma key'd. The video file is then exported to gfycat, who convert it to a gif that I can embed. I use a combination of movepixel, autohotkey and a simple custom python file to make the bot rotate smoothly and consistently.I never got round to making a tutorial on it I don't think but it's pretty simple. Figuring out how to do the rotation in the botlab was the hardest bit.
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CW version of LeViathaN. 598ish kg.
(https://thumbs.gfycat.com/BrokenSlimCrustacean-max-14mb.gif)
Gfycat link: https://gfycat.com/BrokenSlimCrustacean
I changed the colourscheme to differentiate it from the MW version, added a full floor to the bot, changed all the front panels from alu to steel and modded a white version of the DSL bar and replaced the black ones, and replaced the ugly blue control board with a nice red version.
A couple fun facts about the first version; I only bothered to open RA2 because I wanted to make something for FOTEPX's new BOTM. So thanks for doing that my dude. It's also the first IRL bot I've done where I make the core of the bot (drive and weapon system) first, then fit the extender chassis around that, rather than the other way around. I think this is a much better approach.
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looks really solid. Hope to see it in action at some point. the only thing I wish it could be was a 4wd but there's no weight left for that
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If Fortpex does that BOTM thing again Im voting for this bot. Its just perfect :thumbup. As for this CW version I think it is just as good and while I think the colour scheme is not as cool as the original its still really nice.
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If Fortpex does that BOTM thing again Im voting for this bot. Its just perfect :thumbup.
Indeed I am, and I think this has a very good shot at taking it.
A couple fun facts about the first version; I only bothered to open RA2 because I wanted to make something for FOTEPX's new BOTM. So thanks for doing that my dude.
:heart_smiley:
No but really, that bot is the real star of the show here! My god, that's sexy.
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Damn, that just looks so clean. Really like that you re-skinned the bars to match the aesthetic of the bot.
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I think I'm in love
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those are some lovely lovely builds man, I MW is more impressive to me to get it all in the weight limit and look awesome. The CW looks sexier though
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(https://thumbs.gfycat.com/ThornyHeartfeltIndigowingedparrot-max-14mb.gif)
Gfycat link (https://gfycat.com/ThornyHeartfeltIndigowingedparrot)
NPC Fasts. For Pokebro's tournament maybe
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Wow. That is truly amazing stuff. Have you ever considered building a house robot? One that could keep other bots in line?
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Wow. That is truly amazing stuff. Have you ever considered building a house robot? One that could keep other bots in line?
Nah, not my kinda thing. Thanks for the kind words though
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This page has some of the best sh** I’ve seen in a long time.
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This page has some of the best sh** I’ve seen in a long time.
Thanks my guy :)
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EPIC OWNAGE OF LEFTARDS BELOW!!!11
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https://www.youtube.com/watch?v=rcjH1L1l5pI
If anyone cares, it's 398kg with an overkill motor and 2x NPCF
This a parody of the ridiculous youtube videos with Shapiro, Peterson etc with clickbait titles like the image above. Hopefully that came across, if not then this is just super cringey. Maybe I went too hard on the Israel theme.
I regret spending an hour modding components and messing with AI for a low quality sh**post bot. I have a couple more serious bots I've made this week but idk if I want to showcase them or not.
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Alex Jones is proud
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Alex Jones is proud
https://www.youtube.com/watch?v=X2gdkQIv3kY
checkmate athiest :cool:
Top Dog confirmed to be a GLOBALIST SHILL! SAD!!!
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oh yeah and steel 1
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EPIC OWNAGE OF LEFTARDS BELOW!!!11
https://www.youtube.com/watch?v=rcjH1L1l5pI (https://www.youtube.com/watch?v=rcjH1L1l5pI)
If anyone cares, it's 398kg with an overkill motor and 2x NPCF
This a parody of the ridiculous youtube videos with Shapiro, Peterson etc with clickbait titles like the image above. Hopefully that came across, if not then this is just super cringey. Maybe I went too hard on the Israel theme.
I regret spending an hour modding components and messing with AI for a low quality sh**post bot. I have a couple more serious bots I've made this week but idk if I want to showcase them or not.
ik this is late but imagine if this was fought against mecha hitler
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Reaper's Hug looks groovy, how well do the Behemoth scoops direct opponents into the weapon?
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Reaper's Hug looks groovy, how well do the Behemoth scoops direct opponents into the weapon?
It works pretty well actually. The main issue with the bot is the low-ish reach, but it's not a huge issue. The DPS is insane.
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Tough nutter right there. What is the mag holding up, the top panel?
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Tough nutter right there. What is the mag holding up, the top panel?
yeah, the firestorm flipper. It works really well as a srimech. I'd usually prefer to make my bots invertible or auto-self-righting, since a srimech is wasted weight that could be spent on something else. It's really difficult to get either of those 2 options when you're working with the behemoth scoop side panels though since they're so tall.
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Based on a lynel from Zelda: Breath of the Wild (specifically the one with the shock arrows). Was going for an archer on horseback vibe, which is where the piston on 4WD base came from. Looked at spike strips and thought they could represent lightning arrows from BotW quite well, adn the armour panels on the front are a bit like the lynel's armour plates. And the two sheets that point up are like a couple of horns.
My bot for VG Showdown 2. Above is the justification I gave freeziez for it being video game related. Based on (or moreso inspired by) the dude below
(https://cdn.gamer-network.net/2017/usgamer/blue-lynel.jpg)
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(https://thumbs.gfycat.com/LeanUntimelyAegeancat-max-14mb.gif)
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Click me for the HQ video splash (https://giant.gfycat.com/LeanUntimelyAegeancat.webm)
The hammer prevents bots from just flying over the top. Also does a bit extra damage, helps with bots with halfsheet armour and acts as a srimech. Great wedges too.
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Redid the splash for revoker in a video editor that isnt trash
(https://thumbs.gfycat.com/SecondThickCob-size_restricted.gif)
High Quality: Gfycat (https://gfycat.com/gifs/detail/SecondThickCob) Streamable (https://streamable.com/ih2sh)
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Link to HQ video (https://gfycat.com/arcticbackbluefintuna)
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I'm not happy with how I did the rear motors, but oh well. Inspired by the McLaren MCL-34 F1 car. (https://cdn-2.motorsport.com/static/img/amp/3200000/3220000/3223000/3223700/3223769/s6_8685717/IMG_20190214_170203.jpg)
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Awesome. The race car aesthetics look very good. I particularly like how you did the skin, the front of the bot, and the hammer
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The rear sucked so I changed it a bit
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New motorguards, detached the 'rear wing' endplates from the hammer arm
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I made something for Micro Machines. It's smaller than the screenshots make it look. 793ish kg.
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Video link (https://gfycat.com/ignorantmediumcopperbutterfly)
I also made and submitted a fugly tryhard version with typhoons but idk if I want to replace it with this one.
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I love how smooth your animated previews are.
Bot looks both destructive and solid as all hell, looking forward to seeing this one in the arena!
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Im gonna steal this and make it worse
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I made a CW for Deathmatch 5
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Video link (https://gfycat.com/bowedseriousgardensnake)
4x NPCF for drive, overkill motor for the weapon. Steel front panel, basically everything else is Alu.
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That is dope man. The only thing I'd say kinda irks me is the hammer is kinda clipping the shock absorber thing in the back tail. Everything else looks pretty neat.
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That is dope man. The only thing I'd say kinda irks me is the hammer is kinda clipping the shock absorber thing in the back tail. Everything else looks pretty neat.
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Better?
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HQ video attached below
Based on the Alfa Romeo Racing C38 (https://www.google.com/search?q=Alfa+Romeo+Racing+C38&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhobzC95jlAhWjoFwKHcKeCHkQ_AUIEigB&biw=3072&bih=1590). Alu 10, 798ish kg. Feedback welcome as I'm not totally happy with it but not sure where to go from here.
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I low key want to rep this in RR2
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HQ video attached below
Based on the Alfa Romeo Racing C38 (https://www.google.com/search?q=Alfa+Romeo+Racing+C38&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhobzC95jlAhWjoFwKHcKeCHkQ_AUIEigB&biw=3072&bih=1590). Alu 10, 798ish kg. Feedback welcome as I'm not totally happy with it but not sure where to go from here.
My only real issue is that gap between the wheelguards and the chassis where the drive motors poke out. I think it would look a lot cleaner if you filled that with an extender so the wheelguards flowed seamlessly into the chassis
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maybe put the wedgelets on hinges so it can actually get under something? it would cost like 20kgs tho so you would have to downgrade the armour quite a bit so idk. also would be kinda cool to put the vs on a servo piston instead for a dead metal vibe
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Thanks for the feedback everyone!
Update, it is now C38 Evo:
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GFYCat Video link (https://gfycat.com/slimaggressiveinexpectatumpleco)
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Plastic 10, 3 small air tanks, medium VDMA piston, slow mag snapper, flatmotor, 6 small typhoons, 4x NPCF
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Just because based Apanx added video embedding, here's a preview with literally nothing changed except the skinned wheels. Not sorry for the spam ☺
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The old wheelguards were way cleaner IMO.
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The old wheelguards were way cleaner IMO.
I agree, but they were also complete crashbombs, being half small angle pieces. The new ones are *much* nicer on hosts, better at protecting the wheels and a decent chunk lighter. I thought it was a trade-off worth making. Panels would probably be a nicer solution but I'm sh** with the and I'm not particularly hyped to learn.
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I like skis, and anyone one who can make them function gets a cookie.
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I made a huge dual perm spinner and called it Dorothy.
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(Right click on video > Loop)
Plastic 10, 2x NPCF (Rear wheel is on an unpowered axle, it's there to make turning less janky and it works pretty well), 2 battlepacks. The rest you can see :)
edit: Skin tweaks and changed the front 'wedges'
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Oh my god I think I'm in love! That is a beauty of a bot Badger, amazing work as ever
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what the heck is that 6 HWORF BLADES :realmad(
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what the heck is that 6 HWORF BLADES :realmad(
he could probably scrounge the weight to stick on like 3 more
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center the wheel pls
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799.something, Ti10, 7 ant blades. Looking for feedback, cba to skin it right now (chassis or forks).
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(right click -> loop)
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thats a dope skin
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oh sh** it's a bot that doesn't cheat in any way!
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and it sucks!
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A trike triple-hybrid. Forgot to mention on the splash that it has 3x flamers and 2x large air tanks.
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Skinned technos, piglets, saws
Edit: BFE'd the chassis height to cover the mag and NPCs
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very nice. great looking. clean design
part of me does wish there was a little variation in color though, it is riding the line of being a bit too uniform. the shape though I think is great. really nice job on the making the weapon look good
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You're not the first person to bring up the monotone colour scheme, I'll look into alternatives. Thanks for the feedback!
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799.1, Steel 5 (I think), 72V 4mag. Skin sux but I cba to tweak it anymore.
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epic, can't wait to see it in boomer brawl 2
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Pretty good, although I'm not sold on the skin being on the weapon tooth.
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Everyone's favourite extremely balanced bot is back
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Download: https://gametechmods.com/forums/gallery/?sa=view;pic=7112