gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: Badger on January 21, 2011, 03:29:39 PM

Title: Badger's Bots (DSL Showcase)
Post by: Badger on January 21, 2011, 03:29:39 PM
Hey there, welcome to my DSL showcase!

Click here (https://gametechmods.com/forums/dsl-tc-showcases/badger's-bots-(dsl-showcase)/msg715872/#msg715872) to jump to the start of my IRL builds.
Click here (https://gametechmods.com/forums/dsl-tc-showcases/badger's-bots-(dsl-showcase)/msg730860/#msg730860) to jump to the start of my good IRL builds :dumb).

Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on January 21, 2011, 03:30:55 PM
Not bad for a starter, though it is generally not well seen to mix stock and DSL.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badnik96 on January 21, 2011, 03:31:49 PM
yeah, don't mix stock and DSL. Not bad for a newbie, though.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:32:10 PM
Mix stock and DSL? If you are referring to Emergency, That is Critical Emergency. If not, could you tell me what you mean?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on January 21, 2011, 03:32:45 PM
Stock components...
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:34:18 PM
Stock components...
I don't remember techno wheels or bsgs in stock?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:34:54 PM
Or ant batteries.

Any advice on the bot?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 03:35:14 PM
I think they mean the red extenders and the square extenders.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on January 21, 2011, 03:36:34 PM
You shouldn't use the red extenders or the square ones as they are from Stock only.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 03:38:42 PM
To add something constructive I thought the rule for bsg's was 2 ants per 1 bsg? If so that bot could use a few more ants.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on January 21, 2011, 03:39:06 PM
2.5 really.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 03:41:01 PM
I was close
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:41:14 PM
Sorry. I only used square because it is easier to get the orientation right for the razors. Any I didn't think the reds mattered as they weren't exposed, and were the nearest ones in the extender tab. I'll go change the reds now, but the squares are needed for me, as I cannot get the attachment points to point in the right direction with the round extenders. Does it really make that much of a difference? The squares have 1 more KG and the same HP.

And I'll add more ants.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on January 21, 2011, 03:42:08 PM
No neither is legal for a DSL bot, you didn't overwrite the game properly.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 03:43:19 PM
With round extenders its a pain to line up right admittedly, but it is possible. Keep trying.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Reier on January 21, 2011, 03:47:52 PM
I don't think he patched his game right if he still has the red extenders
Title: Re: A learner's showcase; A TRB bot collection
Post by: Sage on January 21, 2011, 03:48:21 PM
Use this tip: every little rotation you make of the extender is a 10 degree turn. So, find out where the attachment point is, then rotate 9 turns either direction. The cool thing about DSL extenders is that both sides of it have attachment points, so if it's not orientated that correct way in the beginning you can just rotate them 90 degrees and it will work.

so, you have NO EXCUSE for using square extenders, ESPECIALLY in DSL.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:48:28 PM
If I'm totally honest, I don't see the fuss over the extenders.

I appreciate you guy's help and all, but to me it just doesn't seem neccesary. I'll change it anyway, though.

I added more ants, and downgraded the armour to titanium 5, to accomodate the batts.
Title: Re: A learner's showcase; A TRB bot collection
Post by: System32 on January 21, 2011, 03:51:39 PM
If I'm totally honest, I don't see the fuss over the extenders.

All showcases are considered competitive unless stated wotherwise, even if you do say so we'll treat it that way anyway.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 03:51:43 PM
I'll change the extenders then.

I'm downlaoding Sage's DSL, so I'll transfer this bot over, after I replace the extenders on my bot, and I can start from there.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 04:19:14 PM
Redone half of the extenders to DSL extenders. I'm done for tonight and I have to go to a wedding tomorrow and I have lots of homework on Sunday.

I will report if the extra ant batteries improve the power of the BSGs, I have 14 or 15 ATM.

Anything else I can improve?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 04:21:09 PM
Question: Are those wedges meant to flip anything or are they just meant to be wedges? Because if they are just there to be wedges, you could probably get down to about 8/10 ants.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on January 21, 2011, 04:21:40 PM
Don't use the cheat control board, and you might want to try using metal hinge wedges, which can be just as good as snapper wedges but a lot lighter.

Watch out for AGOD though XD
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 04:25:59 PM
Question: Are those wedges meant to flip anything or are they just meant to be wedges? Because if they are just there to be wedges, you could probably get down to about 8/10 ants.
Just to be wedgey.
Don't use the cheat control board, and you might want to try using metal hinge wedges, which can be just as good as snapper wedges but a lot lighter.

Watch out for AGOD though XD
Sorry, never knew that board was a cheat.

AGOD? I probably sound a total newb but what does that mean?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 21, 2011, 04:26:46 PM
Axle Glitch Of Death.
Does what it says on the tin, really.
Anyway, have fun at that wedding, i'll be interested to see how this one comes out. :D
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 04:29:03 PM
Axle Glitch Of Death.
Does what it says on the tin, really.
Anyway, have fun at that wedding, i'll be interested to see how this one comes out. :D
Sounds like a big Havok to me. :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Sparkey98 on January 21, 2011, 04:38:28 PM
Not a Havok, but caused by the Havok physics engine. RA2 was made with a engine that was cheap and in it's infancy at the time, so it has A LOT of bugs.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 04:41:53 PM
Yeah, I meant does it act like a Havok Explosion?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Sparkey98 on January 21, 2011, 04:46:19 PM
Yeah, I meant does it act like a Havok Explosion?
No, stuff just falls out of place.
Title: Re: A learner's showcase; A TRB bot collection
Post by: SteveM4 on January 21, 2011, 04:46:36 PM
What happens is when you put the metal hinge wedges on the bot, the wheels turn slowly and burst motors flop.

Then the hinges starts flapping and then flies off into the unknown...
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 21, 2011, 04:49:45 PM
I'll stick with my trusty burst motor wedges. Flying into the void is dangerous, I mean there are no sandwiches out there...
 :confused:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 05:41:08 AM
Ok, I updated the bot with more ants and I re-did the extenders. It's exactly the same as before exept those 2 things, so please tell me what else to improve. I will start on a new bot soon.

(http://i55.tinypic.com/11kb7n9.png)
(http://i53.tinypic.com/2gy379i.png)

I'm also trying NAR AI v1.1. Wish me luck!
Title: Re: A learner's showcase; A TRB bot collection
Post by: Conraaa on January 22, 2011, 06:03:33 AM
Does it feel more powerful with the extra ants? Can you feel the raw power surging through your veins?
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on January 22, 2011, 06:22:56 AM
Hmm...I wouldn't have used poly extenders to hold the wedges on, try something like flipper segments or DSL Bars. Looks not too bad, apart from that.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 06:35:24 AM
Does it feel more powerful with the extra ants? Can you feel the raw power surging through your veins?
Nope, the extra ants don't make much of a difference. Maybe an extra 50 points per hit, nothing special.

It is quite evenly matched in NAR AI. I am making a true popup ATM. So far it has a single Metal hinge wedge, which works well, and can do around 100 points of all the razors connect. It uses 8 razors on 2 small JXes. I'll post pics soon. So far it has beaten Shebeast in NAR, I haven't tested it against anything else yet.
Title: Re: A learner's showcase; A TRB bot collection
Post by: powerrave on January 22, 2011, 07:45:12 AM
Metal hinge with DSL bar and small wedge is better wedge then snapper wedge.

also, unless only something on the outside was changed, show us the inside of the bot please. further, you're doing very well for someone new.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on January 22, 2011, 07:46:24 AM
In a situation where a polycarb extender would be exposed, use flipper segments because they are only 1 kg more and have the HP of a steel extender.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 01:59:23 PM
Update on SB2, anything else to improve?
(http://i52.tinypic.com/sxjf3m.png)
(http://i55.tinypic.com/wv1ow6.png)

A NEW! robot! This is a true popup called RazorWind. It can do 1000+ hits (If all razors connect) and has 8 razors on a small JX.

It has a single metal hinge wedge. I have about 35kgs of spare weight left, what can I do with it?
(http://i54.tinypic.com/2evcmmh.png)
(http://i56.tinypic.com/9gel2e.png)
(http://i51.tinypic.com/2lveecw.png)
(http://i54.tinypic.com/dcr5o5.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: The Ounce on January 22, 2011, 02:06:14 PM
I have about 35kgs of spare weight left, what can I do with it?
Add a second wedge, and I'm pretty sure that's not a DSL control board on SB2.

On both, you don't need the T-connectors; you can just use two extenders to attach the weapons, like so:

(https://gametechmods.com/uploads/images/67305screenshot_137.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 02:12:18 PM
I have about 35kgs of spare weight left, what can I do with it?
Add a second wedge, and I'm pretty sure that's not a DSL control board on SB2.

On both, you don't need the T-connectors; you can just use two extenders to attach the weapons, like so:

(https://gametechmods.com/uploads/images/67305screenshot_137.png)


Ah yes, I'll change the CB now. And I cannot find any room for 2 wedges, the JXes are in the way.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on January 22, 2011, 02:54:44 PM
Use angle skirts, so you get a wider front.

Being wide is crucial if you want to have any chance against things like Sheck Spinners or SnS.
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on January 22, 2011, 02:59:09 PM
Is it invertible/can it self-right?

oh and sorry if i'm missing something but why 2 cb?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 03:01:52 PM
Use angle skirts, so you get a wider front.

Being wide is crucial if you want to have any chance against things like Sheck Spinners or SnS.
Will do.
Is it invertible/can it self-right?

oh and sorry if i'm missing something but why 2 cb?
It can sorta move when upside down, but it is not truly invertible, and it cannot self-right. it can move just enough not to be counted out.
Title: Re: A learner's showcase; A TRB bot collection
Post by: powerrave on January 22, 2011, 03:03:05 PM
Metal hinge with DSL bar and small wedge.
that is the way to go for a good wedge.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on January 22, 2011, 03:08:44 PM
6 ants are not enough, burst motors need more than just one ant to work properly like spin motors, IIRC it's atleast 2 ants for a BSG, 5 for a small JX, 7 for a large JX and 21 for the Beta burst.
None the less, JX's aren't that efficient, you're better off using a few BSG's instead
You've also got a fair bit of empty space there, get rid of it by resizing your chassis down and you'll have more space to play with.

Oh, and yeah, don't use 2 CB's, it does nothing except waste weight.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 03:26:17 PM
Waiiiit, I used 2 CBs? D'OH, I didn't notice. -_-

I've abandoned WindRazor for now, I'm testing another true popup, with 2 large JXes and 4 NPC fasts. It tales unusually long to load, though.  :confused:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 03:59:17 PM
My replacement for WindRazor, Pop-u-Up.

PuP has 2 large JXes with 6 razors each, 12-15 ants (I'm not too sure, I forgot. I want 15.) And 4 NPCFs with Hypno's. Feel free to constructively critisize!

(http://i54.tinypic.com/161n7zr.png)
(http://i55.tinypic.com/2a69ich.png)
(http://i53.tinypic.com/1j9tl2.png)
(http://i53.tinypic.com/23utyyx.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on January 22, 2011, 04:01:23 PM
It is as unnecessarily tall as Cranky Spanky 2 lol
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 04:09:26 PM
It is as unnecessarily tall as Cranky Spanky 2 lol
I needed to fit the large JXes in. ;)

It doesn't make a ton of difference, though?
Title: Re: A learner's showcase; A TRB bot collection
Post by: freeziez on January 22, 2011, 04:36:24 PM
You only need small JX's, I think. I never use the large ones.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 22, 2011, 04:42:38 PM
I used 2 small JXes on RazorWind, and that could only do a max of 1000 point hits. This can do 2000+.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on January 22, 2011, 05:03:30 PM
It should be able to do 4000+, but isn't because your bot is underpowered.

You have 12 ants, right ? Well this bot needs 16 at least, technically 18.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 22, 2011, 05:13:43 PM
Just get 4 BSGs. Less bulky and more destructive (as in OTKs). Uses the same number of ants if I remember correctly (2.5 for a BSG, 5 for a JX)
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on January 22, 2011, 05:18:42 PM
Another thing, all properly build popups should be able to self right.  If it cannot self right, you will need to fix that.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 23, 2011, 07:30:20 AM
Should I continue with this popup, or try to build a completely new on with your advice? I'll make a start now, but am I abandoning it too soon?
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 23, 2011, 09:59:26 AM
The overall design isn't very good (yay for total lack of tact) so I would build a new one.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 23, 2011, 10:33:47 AM
New Popup (Variety FTW) called Carpet of Doom (Non idea why I called it that, better names, anyone?)
(http://i51.tinypic.com/fyfxqg.png)
(http://i56.tinypic.com/n54to1.png)
(http://i54.tinypic.com/28iaqo8.png)
(http://i55.tinypic.com/kb64cj.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on January 23, 2011, 10:36:23 AM
unrealistic
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on January 23, 2011, 10:39:25 AM
unrealistic
Remember Nar, we can use multiple words to create a sentence!

What he means to say is fix it so that the razorz don't intersect the drive motors and the CB.
Other than that though, not too bad.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 23, 2011, 10:40:03 AM
unrealistic
Although I respect your help and opinion, I never really saw the big deal over being 'unrealistic'. RA2 is hardly a lifelike simulator, is it? Also, the chassis in this game do not have openings for weapons in them, so hardly any bot is totally realistic if you think about it.

Today's rant over, I may change it in the future. Any ideas how to make it more combat efficient?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 23, 2011, 10:42:15 AM
Also, which robot are the best HWs in NAR AI 1.1? And which bot has the best wedges? I have beaten all the BBEANS champions team with this bot, and arn't they supposed yo be the best team? Should I get NAR 2.0? Am I getting ahead of myself?

So may questions, so little time.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on January 23, 2011, 11:11:01 AM
123AI will be released sometime this week, hopefully within the next 1 or 2 days.  If you are looking for bots that aren't pushovers, you will find them there.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 23, 2011, 11:18:53 AM
123AI will be released sometime this week, hopefully within the next 1 or 2 days.  If you are looking for bots that aren't pushovers, you will find them there.
IDK, your bots seem a little tough for me, STW.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 23, 2011, 12:56:50 PM
Update to the newest version. There are some bad bots in it...
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 24, 2011, 01:23:40 PM
So, what is the best bot and the best wedge in NAR AI 1.1? Maybe Naryar can tell?

New bot; BoSaS, my first bot capable of an OHKO. I have OHKO'd Shebeast and Shockwave so far.

(http://i53.tinypic.com/nbulu8.png)
(http://i52.tinypic.com/2co083q.png)
(http://i54.tinypic.com/2uhbqtc.png)
(http://i51.tinypic.com/14n35va.png)
(http://i53.tinypic.com/23tlaa9.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on January 24, 2011, 01:26:45 PM
Swap the hypnos for technos.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 24, 2011, 01:28:07 PM
Swap the hypnos for technos.
These are NPC fast Right and lefts. Techno wheels leave too much of a large ground clearance.
Title: Re: A learner's showcase; A TRB bot collection
Post by: FOTEPX on January 24, 2011, 01:29:05 PM
That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 24, 2011, 01:29:21 PM
Hmmm.
(https://gametechmods.com/uploads/images/10795screenshot_140.png)
You want four wheels and the setup I have, albeit with a Heavy Plow instead of Titanium Sheet I've got on the hinge there. Also you don't need so many weapons, 4 per BSG is a good choice. Looks underpowered too. O wait  last pic.
Still, it is more weight efficient to have 4 battlepacks rather than those ants you've got for the BSGs.
That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
Just lower the weapon count, it'll actually do more damage! JX's are too large and waste chassis weight unless you mount the outside your chassis and even then 4 BSG's have more damage potential.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 24, 2011, 01:33:46 PM
That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?
They seem to cope fine, though.

Hmmm.
(https://gametechmods.com/uploads/images/10795screenshot_140.png)
You want four wheels and the setup I have, albeit with a Heavy Plow instead of Titanium Sheet I've got on the hinge there. Also you don't need so many weapons, 4 per BSG is a good choice. Looks underpowered too. O wait  last pic.
Still, it is more weight efficient to have 4 battlepacks rather than those ants you've got for the BSGs.

Thanks, but I'd rather make my own bot than copy yours, although it does look better. And less weapons = No OHKOs. I have nothing else to spend the weight on.
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on January 24, 2011, 01:36:32 PM
Raise the NPCs up to put technos on. It'll be worth it.

That many Razors is way too much for those BSG's to handle. Get more BSG's, or swap to Jx's or (Dare I say it) break boundaries and use betas?

Betas don't have a high enough initial speed (or something) which makes them ineffective on popups. Or so I've read.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on January 24, 2011, 01:41:18 PM
Madman, telling him to basically klone your bot isn't going to help him as much in the long run.
Now, I would none the less switch to technos anyway, it shouldn't effect the wedges too badly, and it'll be the best and easiest way for you to pull off YOUR setup there (i.e, 2 wheel drive).
Yes, you should probably only have about max 5 razorz on a single BSG, but don't switch to JX's, they suck really in comparison to BSG's, you could fit another BSG on there aswell actually with a bit of tweaking. The thing is, you have to get the balance between the amount of weapons, and the speed the weapons will hit at (obviously, putting more weight on a snpper slows it down somewhat and causes it to deal less damage).
If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.
Also, the power seems fine to me.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 24, 2011, 02:05:22 PM
Madman, telling him to basically klone your bot isn't going to help him as much in the long run.
Now, I would none the less switch to technos anyway, it shouldn't effect the wedges too badly, and it'll be the best and easiest way for you to pull off YOUR setup there (i.e, 2 wheel drive).
Yes, you should probably only have about max 5 razorz on a single BSG, but don't switch to JX's, they suck really in comparison to BSG's, you could fit another BSG on there aswell actually with a bit of tweaking. The thing is, you have to get the balance between the amount of weapons, and the speed the weapons will hit at (obviously, putting more weight on a snpper slows it down somewhat and causes it to deal less damage).
If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.
Also, the power seems fine to me.
Soz, only meant for the basic weapon setup. With technos he could have better armor while retaining the weapons.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 24, 2011, 02:07:02 PM
Put technos on.
Also added Small wedges on 20x80 DSL bars for wedges. kept the weapons and bursts.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on January 24, 2011, 02:16:11 PM
Get some more exterior armor then. Wedges should be good. Also a pic please.
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on January 24, 2011, 02:17:45 PM
If you want to try and improve the wedges more, try attatching the wedge component on to the end of another kind of extender such as a dsl bar.

Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on January 24, 2011, 02:22:29 PM
I use half-sheets + small wedges, so the wedges still work once the end component falls off.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 24, 2011, 02:25:43 PM
If you want to try and improve the wedges more, try attaching the wedge component on to the end of another kind of extender such as a dsl bar.

Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
That's why you use exterior armour to protect the wedges better :P
Besides, assuming he doesn't **** around with the weight distribution too much, wedges like that should be more effective.

Besides, he could always just make un-wedged bots 'ey  ;)

He? I have a username you know.  ;)

I use half-sheets + small wedges, so the wedges still work once the end component falls off.

Yeah, I thought that, I may change it.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on January 25, 2011, 11:36:23 AM
Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
This has more truth than many would like to admit.  One thing is for certain though, angle skirts are much better at flanking than small wedge.

I am beginning to phase out small wedge in favor of angle skirts myself.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on January 31, 2011, 02:54:11 PM
Sorry for the drought. Should I continue to upload bots? Should I try a different bot type? And what is the best wedge/bot in NAR 1.1?
Title: Re: A learner's showcase; A TRB bot collection
Post by: G.K. on January 31, 2011, 02:55:02 PM
Which weightclass?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 02, 2011, 02:37:46 PM
Which weightclass?

HW. And I don't mind for the wedge, I just need to know the best wedge.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 03, 2011, 12:37:28 PM
Which weightclass?

HW. And I don't mind for the wedge, I just need to know the best wedge.

Anyone know?

DP.   :(
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 03, 2011, 01:06:25 PM
Which weightclass?

HW. And I don't mind for the wedge, I just need to know the best wedge.

Anyone know?

DP.   :(
Nope, there's too many variables with wedges anyway, you should test your bots against a wide range of bots anyway, that way you can best find it's flaws, even within individual bot types.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on February 03, 2011, 03:12:11 PM
I know HNM4 is the wedge to test to see if it meets the average standard.  I don't know if that's in 1.1 though.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 05, 2011, 08:59:32 AM
HNM4? What team, and what is the full name?

Attemping various juggler/FS/angled HS Bots, with no decent outcome.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badnik96 on February 05, 2011, 09:01:37 AM
Hope No More 4, on Team Despair.
Title: Re: A learner's showcase; A TRB bot collection
Post by: G.K. on February 05, 2011, 09:06:43 AM
Not in NAR AI 1.1
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badnik96 on February 05, 2011, 09:07:15 AM
It's HnM 3.2 in 1.1 right?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 05, 2011, 09:51:25 AM
It's HnM 3.2 in 1.1 right?
Yep, I beat him easily with my new bot, outwedged.

I tried downloading NAR 2.4, but it just crashes every time I start it up.
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 05, 2011, 09:54:25 AM
You need 2.3c before 2.4.
Title: Re: A learner's showcase; A TRB bot collection
Post by: freeziez on February 05, 2011, 11:31:31 AM
You need 2.3c before 2.4.

He's right.

Yep, I beat him easily with my new bot, outwedged.

Could you show us? It doesn't help to brag and then have nothing to show us. :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 07, 2011, 12:33:42 PM
Small question: How much weight can you put on a BETA in NAR 1.1 for it to still flip a heavyweight? A single beta. And I don't need across-the-arnea OOTAs, just sorta like Behemoth IRL.
Title: Re: A learner's showcase; A TRB bot collection
Post by: FOTEPX on February 07, 2011, 12:34:52 PM
I wouldn't put any more than 100kg on a beta, ever.
Title: Re: A learner's showcase; A TRB bot collection
Post by: SKBT on February 07, 2011, 01:04:29 PM
I've made flipper arms as heavy as 150kg without a problem.

As for hammers.... Take a look at my UHW called Squish (it's entered in COTT and it's on the splash) If you want to do the math and figure out how much weight is on the hammer arm feel free to do so.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on February 07, 2011, 01:06:01 PM
You could try using a really light arm to make the flipper rupt.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 16, 2011, 01:57:56 PM
First bot for ages!

Acid Pain: My Second Juggler, 1st half-decent one.

(https://gametechmods.com/uploads/images/63555AcidPain Insides4.png)
(https://gametechmods.com/uploads/images/73556AcidPain Insides1.png)
(https://gametechmods.com/uploads/images/53347AcidPain Insides2.png)
(https://gametechmods.com/uploads/images/21361AcidPain Insides3.png)
(https://gametechmods.com/uploads/images/80842AcidPain gameplay1.png)
(https://gametechmods.com/uploads/images/65634AcidPain gameplay2.png)
(https://gametechmods.com/uploads/images/22911AcidPain gameplay3.png)
(https://gametechmods.com/uploads/images/44750AcidPain WIN.png)
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 16, 2011, 02:30:04 PM
Looks good but might want different weapons.
just move the weapons back a bit
EDIT: FIXXXED NOW
Oh and i think you can shrink the chassis a bit
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 16, 2011, 02:33:42 PM
Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again  :p
Just move the weapons back

Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use.  ;)
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 16, 2011, 02:35:08 PM
See if you can make it lower it height, or you may tip over.
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 16, 2011, 02:35:30 PM
Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again  :p
Just move the weapons back

Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use.  ;)
Lolz no idea.
I shall go fixxx now
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 16, 2011, 02:36:58 PM
Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again  :p
Just move the weapons back

Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use.  ;)
Lolz no idea.
I shall go fixxx now
Only scorp is allowed to use cheap Metallica references.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 16, 2011, 02:42:31 PM
See if you can make it lower it height, or you may tip over.
I would, but when I rebuild things, one or more of 3 things happen:

1. It turns out as a Popup, or if it's already a popup, it turns out as a flipper.
2. I muck it up and lose it.
3. I  get bored half way through and abandon it, never touching it again.

Anyway, the half-sheet and skirt arrangement help it keep stable and improve the wedge. Thanks for the advice, though, I'll keep it in mind for my next bot(s)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 16, 2011, 02:51:25 PM
Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly  :rolleyes:

Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 16, 2011, 02:54:37 PM
Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly  :rolleyes:

Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?

What weapons? Hypnos have the highest DP that I can use, exept I think the DS teeth, should I use those? Which 1s?

6 Ants.
I only need 4 but I want full power on all motors for as long as possible, I like to fight on no time limit.
Title: Re: A learner's showcase; A TRB bot collection
Post by: freeziez on February 16, 2011, 04:31:52 PM
Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly  :rolleyes:

Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?

What weapons? Hypnos have the highest DP that I can use, exept I think the DS teeth, should I use those? Which 1s?

Razors, I think. Razors are one of the best weapons in DSL.
Title: Re: A learner's showcase; A TRB bot collection
Post by: G.K. on February 16, 2011, 04:34:07 PM
Use rasors on spin motors. And lots of 'em.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 17, 2011, 11:48:16 AM
But wouldn't it be hard for robots to get atop the razors?
Title: Re: A learner's showcase; A TRB bot collection
Post by: freeziez on February 17, 2011, 05:04:08 PM
(edit): Noticed that. Whoops!

Razors facing upwards. You can put something on the sides if you want, but you need razors.
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 18, 2011, 01:37:32 AM
You could try razors facing upwards and beaters on the sides facing upwards
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on February 18, 2011, 12:30:20 PM
Judging from their stats, Hypno teeth are fine.

Not bad, though you can be more efficient overall.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 09:09:50 AM
Stats are good, problem is they have a tiny collision mesh. It is very hard to hit anything with them. I would switch them IMO
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 10:38:16 AM
Update to Acid Pain, now Acid Pain 1.5:
(https://gametechmods.com/uploads/images/53814Acid Pain 1.5 Profile.png)
(https://gametechmods.com/uploads/images/2770Acid pain 1.5 insides.png)

Just tested the new design, and with a little tweak to the rear skirts I beat SheBeast in 45 seconds via KO, with me taking no chassis damage. Better than I expected for my 1st juggler.  :bigsmile:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 10:38:57 AM
Looking good
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 10:49:43 AM
Judging from their stats, Hypno teeth are fine.

Not bad, though you can be more efficient overall.

Efficiency makes good bots.
Non-efficiency makes fun bots, that I prefer.

If I was entering a tournament
(Which I'm not, In case you were wondering, which you obviously weren't wondering as why would you bother thinking of another newbie's tournament entries? Anyway, I'm not up to tourney standard, IMO.)
I would make an efficient bot.

Anyway, I COULD make it more efficient, yes, but apart from extra chassis space to be found I'm not sure how. And the extra chassis HP is useful, no?

And has anyone got footage of HazCon or InfCon doing well in battle? I would like to see how they work so I can improve my own juggler.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Pwnator on February 19, 2011, 10:58:31 AM
Not up to tourney standards, my ass. Anyone can join a tourney as long as the entries follow the restrictions. :P

HazCon did well because of its relatively phenomenal wedges (I used 'phenomenal' because its wedges are practically outdated nowadays). InfCon, not so much.

Nary did update both, though:

(https://gametechmods.com/uploads/images/3461cof.PNG)

(https://gametechmods.com/uploads/images/17342infcon71.PNG)

Just have enough high-DP weapons and good wedges and you'll be fine. :D
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 11:05:35 AM
Problem with those is that the bots fly right over the top...
Title: Re: A learner's showcase; A TRB bot collection
Post by: Pwnator on February 19, 2011, 11:15:23 AM
Problem with those is that the bots fly right over the top...

Does it really matter? There will come a time when the opponent will get pinned anyway (which will most likely be the time just after it flew up from the secondary wedge). :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 11:51:11 AM
A lot of RA2 has taught me that you should always make the most of the first chance you get when you get under a robot, because you may not get another, why fight the wedge war 5, 6, maybe even more times in a match where the other bot could get lucky (ItI anyone?) and get under you. Fight the wedge war once, and there's a better chance that you will win it if you have the better wedges, because there won't be enough chances for the other bot to have flukes. And the other bot might not be built to let you get away as easily.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 12:11:58 PM
Not up to tourney standards, my ass. Anyone can join a tourney as long as the entries follow the restrictions. :P

HazCon did well because of its relatively phenomenal wedges (I used 'phenomenal' because its wedges are practically outdated nowadays). InfCon, not so much.

Nary did have updated versions of both, though:

(https://gametechmods.com/uploads/images/3461cof.PNG)

(https://gametechmods.com/uploads/images/17342infcon71.PNG)

Just have enough high-DP weapons and good wedges and you'll be fine. :D

I'm not entering any tourney until I can get past the 1st round. IMO, there's no point in entering if you get trashed immediately. Also, this BBEANS is stock and I suck at AIing.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Pwnator on February 19, 2011, 12:28:23 PM
I'm not entering any tourney until I can get past the 1st round. IMO, there's no point in entering if you get trashed immediately.

If there's a tourney where all the bots are godlike, there should still be losing bots no matter what. So did those builders who lost their matches waste their time because their bots lost? Of course not! There are losers' brackets for a reason, and most losses came from unlucky matchups anyway. :P


*stuff*

If you looked closely enough at some of HazCon's matches, the bots didn't remain at its grasp because of the plow. It's because of the height of the weapon setup (and occasionally the plow hindered it from scoring as well). So Nary's HazCon rebuild is actually better than InfCon's rebuild (if you base them on weapon setup alone). Also, that would've meant that true popups should've had trapping mechanisms as well. But that never caught on, probably because they're not worth it. IMO an upgraded drive is better than a trapping mechanism for gut-rippers.

But some jugglers won't look as cool without plows. D:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 12:42:20 PM
But some jugglers won't look as cool without plows. D:

(https://gametechmods.com/forums/../uploads/images/23478CD3.png)

Took Nary's advice and removed the plow, making it horrifically underweight. Was testing some weight wasting methods when I got an idea as multiple NAR AI bots flied over the back of the robots weapons.
Skirt is much lighter, and LOOKS SO DAMN COOL. Titanium 1. A few extra weapons. And the back side wings got bigger for trapping purposes.

Not always plows, and extensive testing with that bot series led me to the conclusion that it is far better with the skirt than without. Although the skirt gives more room for bots to be on the weapons than HazCon, but its the same principle.
Title: Juggler discussion thread
Post by: Badger on February 19, 2011, 01:00:15 PM
Subject is now more fitting.  ;)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 03:12:40 PM
Any comments on how to improve my juggler? I know it can improve, it's just how.
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 19, 2011, 03:14:36 PM
Would it do better if all teh razors were teh same height?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 03:21:53 PM
A little, but it works fine hitting the low then jumping up to the high ones.
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 19, 2011, 03:23:19 PM
If you had the weight you might be able to swap the top razors for some ds teeth.
But i think it's fine atm  ;)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 04:38:32 PM
If you had the weight you might be able to swap the top razors for some ds teeth.
But i think it's fine atm  ;)
Sounds good, I'll try to make weight for it.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 04:56:25 PM
Razors in the middle that are the same height as the outer ones cannot do damage unless the robot is flat on top (not likely) or the outer ones are broken. Its better to have the razor higher if you are going to put it in the middle.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 19, 2011, 05:53:17 PM
Ok then, I'lll keep it the same.

And does ANYONE have a vid of infcon or hazcon in battle?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 19, 2011, 06:00:48 PM
HazCon in BBEANS 4
http://beetlebros.gametechmods.com/bbeans/matches/4/index.htm (http://beetlebros.gametechmods.com/bbeans/matches/4/index.htm)

InfCon in RAW 1
http://raw.gametechmods.com/bracket.html (http://raw.gametechmods.com/bracket.html)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Pwnator on February 19, 2011, 08:06:03 PM
You can still improve your weapon setup. You could ditch those MEs on the inner razors and just replace the outer razors with Lightning teeth. Or you could replace the ME+razor setup with large beaters or irons.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on February 20, 2011, 03:52:01 AM
Uh somebody... i removed the plow for invertibility/self righting process.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on February 20, 2011, 10:56:22 AM
Plow is so overrated as a trapping mechanism.  2x Long multiextenders are the way to go.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 01:49:22 PM
Not sure where to go now, after Acid Pain.  :( It's defo my best bot so far, and I can't really follow it up. I could make an equally good popup, but I've made too many of them. I just tried a rammer, and it can only beat a few of the NAR AI bots. I can't build competitive VSes or flippers, I can't build HSes at all, and I don't fell like a sawbot ATM. Any ideas?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 21, 2011, 01:51:43 PM
Improve your flipper making skills :D
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 01:54:37 PM
Improve your flipper making skills :D

I make flippers for fun, to use with other replicas. I can't make ones that compete with popups, HSes, VSes ect.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 01:55:52 PM
Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 21, 2011, 01:57:00 PM
Improve your flipper making skills :D

I make flippers for fun, to use with other replicas. I can't make ones that compete with popups, HSes, VSes ect.

Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.
So if flippers are so boring why are you making a team of them for me? :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 01:59:54 PM
Improve your flipper making skills :D
*smacks vertigo to one side*
Improve your VS skills, they're a very fun bot type, or just try to do something new and/or experimental.

VSes and nice and fun, but I think tha tit is too easy to kill them with decent front armour. Just drive right under them. Although, I could make them better in that respect...
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 21, 2011, 02:07:38 PM
Make something without wedges.. :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 02:14:05 PM
Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!

So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 21, 2011, 02:18:21 PM
SS!!!ONE!!!!!
Umm... i mean try improving you're SS skills  :gawe:
Or FS?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 02:23:32 PM
Make something without wedges.. :P

Only bot types that work w/o wedges:

SnS: Hate this. Cheap, IMO (Mainly beacuse I find it hard to beat them. =P)

Thwacker: I think this is like Stinger from RW? Anway,Dislike these

VS: Just tried one, not even worth attempting to improve.  :(

HS: Even worse @ these than VSes

Rammer: See VS

Drum: See VS

SS!!!ONE!!!!!
Umm... i mean try improving you're SS skills  :gawe:
Or FS?

I made a FS a couple days ago. It's not too good but is a nice bot nonetheless, I like it, but not because it's good in battle. I'll post it soon.

Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 21, 2011, 02:25:00 PM
Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!

So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
By Sunday, remember  ;)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 02:26:36 PM
Simples, bottom protection is easy to put on a VS, and yes, MM is spot on, WEGELESS FTW!!

So if flippers are so boring why are you making a team of them for me? :P
TBH, it's because you started Skaihigh at a point where i had far to much time on my hands, now i do not, and am regretting trying to do so much ;P
But, also, i want to make INTERESTING flippers, perhaps start a non-generic flipper revolution ;P
By Sunday, remember  ;)
lol, yes, i know, don't worry.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 02:31:00 PM
The FS I was talking 'bout:

(https://gametechmods.com/uploads/images/98973Cowbot profile.png)

(https://gametechmods.com/uploads/images/10542Cowbot insides.png)

No battle shots, as it is bad in battle. It can beat some popups and Second Sentinel.

Irons on BSGs for looks, trapping (Not very well, but they can), and quick self-righting.

3 ants and a battlepack.
Title: Re: A learner's showcase; A TRB bot collection
Post by: MassimoV on February 21, 2011, 02:47:48 PM
Don't use multi extenders for the disc. Ramplates aren't terribly good in DSL. Also seems like there's alot of empty space. Nice concept though  :redface:.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 05:09:37 PM
Have been testing AP 1.5 in BBEANS AI. It's tougher than NAR, but I'm doing OK. I've won about half my matches, by I've gone up against the old bots, mainly.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 05:29:20 PM
Just get 123 AI, it's probably the toughest AI around, so you may aswell take the plunge.
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 21, 2011, 05:38:12 PM
That reminds me...I need to extract it into a fresh DSL..
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 21, 2011, 06:22:03 PM
Just get 123 AI, it's probably the toughest AI around, so you may aswell take the plunge.

...

Actually, I don't think I'd gain anything from being KO'd within 30 seconds.  :confused:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 06:36:18 PM
You learn the hard way boy, that's how i did it in stock atleast, straight to starcore 3!
Title: Re: A learner's showcase; A TRB bot collection
Post by: Stagfish on February 21, 2011, 06:37:15 PM
I did that aswell.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 21, 2011, 06:39:03 PM
Yeah i know it's nothing really special, but it amuses me how it's so often done that way in stock, but in DSL people aparently seem to go through loads of weaker AI packs first.
If you ask me, you're more likely to get embarassingly quick k.o's in stock than in DSL
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 21, 2011, 06:53:11 PM
I'm part of the straight to starcore 3 bunch, yay :D

For some people, being beaten easily makes them strive to be beaten less easily, and eventually win. For others, it puts them off. Do whatever sinks your sub.

Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on February 21, 2011, 07:13:23 PM
You guys are making 123AI sound harder than it is.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 04:47:18 AM
About Stock, I thought it was OK, but needed a more powerful Spin Motor. Then I saw Absolute Chaos, and bots like that, and I just got DSL. Stock = 36 Mace/Iron HS territory. Any other bot really struggles, IMO. You need a v. good bot to beat a mediocre 36 HS

How are you guys getting on in 123AI? If you're finding it hard, I'll more than struggle. I have one bot I would classify as 'Good - OK', the rest are.. meh. When I was lurking I saw 123's showcase. I know for a fact that his robots will wipe the floor with me.  :frown:
                          badgering
Anyway, I'm still beavering away at BBEANS AI.


_____________________________________________________________________________________________________


I know what it is. Most of the NAR AI and BBEANS AI have wedges. I get quite lucky with my wedges, so I'm not doing to badly there. However, if I remember rightly, 123's showcase has more wedgeless bots than most showcases, Therefore they don't need to be under my bot to do damage = Bad for me.


[Edit] Just use the 'Modify' button instead of posting consecutively unless they're in totally different contexts (replies to comments + showcasing a new bot), okay? :D - Pwn Ok, sorry.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 22, 2011, 06:22:09 AM
Really 123AI is for testing bots against bot types, not individual bots. It is much better for testing Sns, VS and the like; you should build some of those.
For VS, see Craaigs showcase, for Sns, see 123s.
Title: Re: A learner's showcase; A TRB bot collection
Post by: cephalopod on February 22, 2011, 06:52:48 AM
SOMEONE NAMECHECKED ME! :D

Anyway, here for link convenience (see sig :P)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 12:55:35 PM
Doing well on BBEANS AI. Just beat TuniT, Inertial Deathlock, Red, Red, Red and Fight or Flight. Quite please, tbh.  :smile:
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 22, 2011, 01:00:32 PM
Heavyweights in BBEANS AI are waaaay outdated
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 01:04:03 PM
Heavyweights in BBEANS AI are waaaay outdated
:(

Just as I was pleased with myself. Just had a brief look at the latest pages of 123STW's Showcase. SNS, a FSS and a FS. Nothing my bots could even touch. Even his 1-wheeled LW would give my HW a hard time, I bet.

Downloading 123AI, to see how much I need to improve.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 22, 2011, 01:05:45 PM
I still prefer NAR AI, to be honest
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 22, 2011, 01:19:30 PM
NAR AI is best for variety but 123AI is best for difficulty
Title: Re: A learner's showcase; A TRB bot collection
Post by: Vertigo on February 22, 2011, 01:25:08 PM
NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 22, 2011, 01:28:31 PM
NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
There are more 'higher level' bots in 123 but NAR AI has way more teams so you would guess there would be a load more variety in bots.I would just get both TBH
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 01:48:50 PM
NAR AI is best for variety but 123AI is best for difficulty
I disagree, if you look into NAR AI you can find bots on par with 123AI
There are more 'higher level' bots in 123 but NAR AI has way more teams so you would guess there would be a load more variety in bots.I would just get both TBH

I have both. =P

NEW(ish) BOT!

(https://gametechmods.com/uploads/images/57281AP 2.0 Profile.png)
(https://gametechmods.com/uploads/images/93670AP 2.0 Insides.png)
(https://gametechmods.com/uploads/images/90535AP 2.0 Battleshot 1.png)

Before you comment on the need to shrink the chassis, I'm not, mainly because I really cba. Chassis shrinking will get me less than 10 KGs, which is useless. And more chassis HP from the large chassis.

Also, I personally prefer AP 1.5, what about you guys?

Apart from that, criticize away!
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 22, 2011, 01:52:05 PM
It's nice but wont bots run over the top?
And that chassis will save a lot if most is mounted outside which could be armour, more weapons or something so stop them going over the top
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 02:04:08 PM
It's nice but wont bots run over the top?
And that chassis will save a lot if most is mounted outside which could be armour, more weapons or something so stop them going over the top

The skirts on AP 1.5 just hinder the robot, Using drive to keep robots on top makes it very damaging.
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on February 22, 2011, 02:37:48 PM
If those are titanium halfsheets on the bottom, then why are they angled so?

Perms may also be a bit much here, normally TWMR3's get the job done well enough for a good chunk less weight.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 22, 2011, 02:58:05 PM
If those are titanium halfsheets on the bottom, then why are they angled so?

Perms may also be a bit much here, normally TWMR3's get the job done well enough for a good chunk less weight.

For stability

Ok, thanks. I may try that, when I get the time. Would piglets also work?
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 22, 2011, 03:10:33 PM
piglets are fine.

Which would let you get a smaller chassis, and better armour.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 22, 2011, 03:27:36 PM
You'll want TMR3s for definate if you want four spinners. If you want two use dual mags.
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on February 22, 2011, 04:00:25 PM
You can lower the chassis, by a lot.  The point of lowering chassis is not to save weight, but so you get a less steep second wedge.

And 4x TWM should be good enough for this.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Somebody on February 22, 2011, 08:54:19 PM
The back spinners are worthless unless a bot is flat on top. Which it cannot be because you have nothing to hold it there.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 23, 2011, 05:03:16 AM
The back spinners are worthless unless a bot is flat on top. Which it cannot be because you have nothing to hold it there.

To hold a bot flat I would need The front of my front spinners to the place where my 'holding' device to be longer than the whole of the other bot, including wedges. Without a holding device the robots wedges ect hang over, so I can gut-rip the chassis.

A couple things with this robot:

TBH, I think AP 2 was a fail. I'll keep improving 1.5, making new bots, and mabey AP 3???
Title: Re: A learner's showcase; A TRB bot collection
Post by: Naryar on February 23, 2011, 01:28:11 PM
That's too slow, and what 123 and Somebody said.

And you can definitely win more than 10kg by shrinking that chassis, even if you use Plastic 1 (that I doubt you do)
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 23, 2011, 02:54:35 PM
That's too slow, and what 123 and Somebody said.

And you can definitely win more than 10kg by shrinking that chassis, even if you use Plastic 1 (that I doubt you do)

I've given up on AP2.

Does anyone know how to get rid of DS armour? Every time I try to put some armour on now it is Double Strength. (i.e useless)

Going from Plas. 1 to Steel 1o is about 100 KGs, with DS. -_-
Title: Re: A learner's showcase; A TRB bot collection
Post by: 123savethewhales on February 23, 2011, 03:08:22 PM
You probably just click that box under the armor selection, which makes your armor "look" like DSA, but isn't.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on February 25, 2011, 06:20:45 PM
Not sure where to take this showcase; Improve on the stuff I'm not horrific at (Jugglers and Mostly Popups)  or mix it up, try to get better at bots I suck with.

Also, would I get flamed for posting an anti-pony-fad bot?
On second thoughs, only bad can come of that.
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 26, 2011, 03:04:15 AM
Build a VS. It's fairly hard, but buy looking at Craaig's showcase and some bots like Immortal Corrupter or some LW ones like Craaig's Blood Orange.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Scorpion on February 26, 2011, 08:55:15 AM
Not sure where to take this showcase; Improve on the stuff I'm not horrific at (Jugglers and Mostly Popups)  or mix it up, try to get better at bots I suck with.

Also, would I get flamed for posting an anti-pony-fad bot?
On second thoughs, only bad can come of that.
I'd do the latter, but it depends, if you want to be a builder who specialises in certain types, or kinds of bots, then focus on that, or if you want to broaden your horizons, do that aswell, your choice really.

and why not make an anti pony bot, it could be funny if done well (just look at most of j's bots XD).
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 26, 2011, 08:59:26 AM
I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.

For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.

Tl;dr - Do both. :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: ty4er on February 26, 2011, 10:51:40 AM
I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.

For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.

And Rip-off Copy other peoples bots  :p
But i would try building a MW HS/VS/FS
I would just have a really small chassis for 3/5 ants and mount everything externally.
Look at my showcase if you have to
Title: Re: A learner's showcase; A TRB bot collection
Post by: madman3 on February 26, 2011, 12:35:26 PM
I just try to make what pops into my mind. This way I find what I like building and how to build it effectively.

For a while I mainly built jugglers and VS (not touching Popups, hammer, SnS or SS)- now I'll build anything. Nowadays I build more HS than anything else. Variety helps to improve your skills as a builder overall.

And Rip-off Copy other peoples bots  :p
But i would try building a MW HS/VS/FS
I would just have a really small chassis for 3/5 ants and mount everything externally.
Look at my showcase if you have to
Shameless plug.
Check the exchange too, you can find how designs are constructed occasionally.
Title: Re: A learner's showcase; A TRB bot collection
Post by: martymidget on February 26, 2011, 12:54:02 PM
And Rip-off Copy other peoples bots  :p

Now thats a low blow D:

Your bot just gave me an idea for the setup I needed for a bot I'd had in my mind for ages. :P

I would just have a really small chassis for 3/5 ants and mount everything externally.

Disregard that advice if you want bursts on your bot :P
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on March 04, 2011, 03:29:30 PM
Just to let you guys know, I just build a HW Flail SnSnS, IMO the cheapest design. Can beat quite a few NAR AI bot.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on March 06, 2011, 10:44:15 AM
           Atomic Implosion 1.0
Here it is! Cheapbot, a Fail SnSnS

(https://gametechmods.com/uploads/images/75586AI 1.0 Profile.png)
(https://gametechmods.com/uploads/images/34079AI 1.0 Gameplay 1.png)
(https://gametechmods.com/uploads/images/87217AI 1.0 Gameplay 2.png)
(https://gametechmods.com/uploads/images/23410AI 1.0 Gameplay 3.png)
(https://gametechmods.com/uploads/images/70850AI 1.0 Gameplay 4.png)

2 Dual-Mags from the discs, 6 ants (Nothing else I could spend the weight on)
DMs are mounted on DSL bars, which are mounted on a Halfplate, Which is attached to the bottom of the chassis.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on March 06, 2011, 11:09:22 AM
Why is on E-Tec Long axled?
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on March 06, 2011, 11:10:41 AM
SnS should really aim to be invertible. And the LX's don't appear to be significant, I'd change them to normal E-Teks, and mount them parallel to the arms, so 90 degrees from where they are now.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on March 06, 2011, 11:13:01 AM
SnS should really aim to be invertible. And the LX's don't appear to be significant, I'd change them to normal E-Teks, and mount them parallel to the arms, so 90 degrees from where they are now.

The only way to make this invertible is to change the rotation 90 degrees upward, then I'd need the big bike wheels to make them touch the ground. =/

And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on March 06, 2011, 11:25:52 AM
And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
Why is there only one then?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on March 06, 2011, 11:34:31 AM
And I though the farther away the wheels are from the chassis, the faster it spins, therefore the LXes.
Why is there only one then?
I cocked up.

(https://gametechmods.com/uploads/images/9775AI 1.1 Profile.png)

Better?

Seems to spin faster, but loses wheels easily and loses it's weapon motors quickly.
Title: Re: A learner's showcase; A TRB bot collection
Post by: FOTEPX on March 06, 2011, 11:36:38 AM
It would be better with Overkills or WBC's.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on March 06, 2011, 11:37:16 AM
Also, Dual mags have FAIL HP
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on March 06, 2011, 11:52:49 AM
If you want to make it invertible, just make the chassis smaller. You only need 4 ants here, or 2 if you replaced the comparatively fail Dual Mags with 360 Axle Mounts.
Title: Re: A learner's showcase; A TRB bot collection
Post by: SKBT on March 06, 2011, 12:06:11 PM
I'd mount the motors to the chassis with a multi extender and switch the weapon motors to perm 132's for their HP and then add more razors.
Title: Re: A learner's showcase; A TRB bot collection
Post by: inplabth on March 06, 2011, 01:35:38 PM
Does having the disks spin actively with motors do any extra damage over putting them on axle mounts and letting them spin freely? Also, aren't the NPCFasts with techno wheels faster than the Etek drives?
Title: Re: A learner's showcase; A TRB bot collection
Post by: Natef on March 06, 2011, 01:37:55 PM
Are the extra bike wheels really necessary.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on August 27, 2011, 10:02:37 AM
Well, I've decided to re-download DSL and give it a shot. Not got around to getting NAR AI again, though.

My first LW rammer, Carpet (I am really bad with names.)

(https://gametechmods.com/uploads/images/96162Profile.png)
Aluminium 1

(https://gametechmods.com/uploads/images/16631Insides.png)
2 ants, and a small CB. Making the chassis larger to fit the blue one in would actually make it heavier.

I just ran a few matches against randomly chosen bots. I don't know which bots are any good in the LW category in DSL.


 :thumbup
- Absorbs damage with the hammers
- Invertible
- Reasonable speed, good pushing-power
- Very small chassis

 :thumbdown
- Weak and semi-exposed chassis
- Those drive motors are very exposed, and very weak
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on August 27, 2011, 10:42:24 AM
ohai guitars. :gawe:

If you want stronger motors, try the more S-shaped Magmotors, and mount them on the outside AP of the Flipper Segment. This gives you a wider stance and improved stability, but I'd try and get Poly or - if you can - CF extenders holding the motors on instead of another flipper segment. That'd allow you to improve the armour.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on August 27, 2011, 11:08:03 AM
ohai guitars. :gawe:

If you want stronger motors, try the more S-shaped Magmotors, and mount them on the outside AP of the Flipper Segment. This gives you a wider stance and improved stability, but I'd try and get Poly or - if you can - CF extenders holding the motors on instead of another flipper segment. That'd allow you to improve the armour.

OK, I'll try that and post back the results, but  those mags aren't drive motors, are they?

And why am I suddenly called guitars?  :confused:
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on August 27, 2011, 11:29:21 AM
It's a reference to it looking similar to Guitars' entry in CCIV, which isn't necessarily a bad thing. And the S-shaped Magmotors have far superior HP (4,000, IIRC), and they are often used as drive motors. Such as on R0B0's CCIV entry.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on August 27, 2011, 12:43:43 PM
OK then. =D

I'm not really liking the new setup, but it seems slightly more effective, despite the hammers not covering the entire bot.

(https://gametechmods.com/uploads/images/56951Update 1.png)


Title: Re: A learner's showcase; A TRB bot collection
Post by: Squirrel_Monkey on August 27, 2011, 01:08:53 PM
OK, so now my sis has klones (well kinda) of her bot as well?
*sighs*
Title: Re: A learner's showcase; A TRB bot collection
Post by: NFX on August 27, 2011, 01:13:54 PM
OK, so now my sis has klones (well kinda) of her bot as well?
*sighs*
Building must run in your family. You should be pleased for her. =) Any more of this, and I may have to rep you down, which I don't particularly want to do.
 
I reckon you could use 20cm CF extenders to hold the motors on, which would allow you to improve the armour further.
Title: Re: A learner's showcase; A TRB bot collection
Post by: Badger on August 27, 2011, 01:21:54 PM
I am using 20cm CF extenders to hold the motors on. ;)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 09:15:20 AM
Been building on holiday, so I have a few bots stockpiled up. And I have downloaded Nar AI (Again)

A new Popup (Nothing new there, then) with no name.

(https://gametechmods.com/uploads/images/7913Profile.png)

I used the spinner shell segments for less weight, and the lower HS hasn't been a problem in testing. I am also planning to reduce the chassis size greatly.

(https://gametechmods.com/uploads/images/12139Game1.png)

Largest hit so far - 3000

(https://gametechmods.com/uploads/images/14717Game2.png)

It can self right, but it sometimes takes a while.
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2011, 10:18:09 AM
Love it. I'll let others scrutinise it, but, IMO I can't really see anything wrong with it.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Squirrel_Monkey on September 03, 2011, 10:41:42 AM
Needs MOAR trov glitch for rear motor attachment.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 10:48:20 AM


For easy viewing


Needs MOAR trov glitch for rear motor attachment.


I haven't quite got the hang of the Trov. glitch yet. :/


Any more advice?
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 03, 2011, 10:49:07 AM
I would use flipper segments to attach the Small Wedges, that should save you a good chunk of weight, which you could use to replace the Side Panels with stronger Angled Sheets of Aluminium, or preferably Titanium. After the chassis is shrunk, maybe you could get Steel sheets if you're lucky.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Enigm@ on September 03, 2011, 10:50:39 AM
eeeeh..
Title: Re: Badger's Bots (DSL Showcase)
Post by: Squirrel_Monkey on September 03, 2011, 10:53:04 AM
Could get away with less chassis armour. You want to upgrade the front armour and lower the chassis down to maybe Plastic 5. I'm not sure how but could you get a titanium sheet as front armour? Latly using 9kg to attach 3 razors is really inefficient. Try Poly extenders.


I would use flipper segments to attach the Small Wedges, that should save you a good chunk of weight
2 flipper segments = 6kg.
40cm DSL bar = 6.6kg
Not much at all.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 03, 2011, 10:57:12 AM
He could just use a single Flipper Segment. The wedges'd still be pretty good, I imagine.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 02:10:25 PM
(https://gametechmods.com/uploads/images/91686Update1.png)

Still Titanium 3
I had to change to the DSL 1 wheels as the Sheet prevented self righting, so I needed invertability. Only 0.1 less grip and 3 or 400 more HP, not a bad deal.

Still 398.Somthing

I haven't tested it yet, will test soon.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 03, 2011, 02:13:39 PM
You could make a chassis wedge at the front, which would move the Tite Sheet back, and hopefully help with self-righting issues. I'd switch back to Hypno Wheels if you do that, though, how have the wedges turned out?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 02:20:24 PM
You could make a chassis wedge at the front, which would move the Tite Sheet back, and hopefully help with self-righting issues. I'd switch back to Hypno Wheels if you do that, though, how have the wedges turned out?
Still not tested.


And sloping the chassis would case too much weight which would cause  me not to be able to use the sheet because of weight issues, surely?


Testing now.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 03, 2011, 02:21:35 PM
I don't think so, if you shrink it as much as you can. It looks as though you could still get the BSG's closer towards the front.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 02:32:44 PM
I don't think so, if you shrink it as much as you can. It looks as though you could still get the BSG's closer towards the front.
I'm not sure, but I'll have a go.


And the updated bot seems to do more damage. The wedges are about the same all Ill Omen's (The gut ripping MW poker in Nar AI, I think in team despair)


I tried the wedges on HNM 4, never again.
Title: Re: Badger's Bots (DSL Showcase)
Post by: G.K. on September 03, 2011, 02:37:41 PM
How many ants?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2011, 02:40:39 PM
How many ants?
7
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2011, 03:13:54 PM
*ahem* how do know what wheels have which grip levels?
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 03, 2011, 03:37:43 PM
NAR AI tells you, but they may not be completely accurate (Nar likes to balance the components, unlike regular DSL). However, you can find them in the .txt file for each wheel.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 04, 2011, 08:15:23 AM
Anything on the bot?

And what bots should I test against in NAR AI? What are the best MWs?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 16, 2012, 08:00:24 AM
Back from the dead!

HW Juggler, will poster battleshots when I download NAR AI (Again) and will probably add a nicer paint job at some point.

(https://gametechmods.com/uploads/images/40133Profile.png)

(https://gametechmods.com/uploads/images/35376Insides 1.png)

(https://gametechmods.com/uploads/images/2587Insides 2.png)

Any feedback?
Title: Re: Badger's Bots (DSL Showcase)
Post by: madman3 on February 16, 2012, 08:32:03 AM
Way too narrow. Give it wide skirts I'd also attach the mags with individual multi extenders rather than that awkward setup you have currently.

Also, that's way too much drive. Make it 2wd and give it more armour and weapons.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Jonzu95 on February 16, 2012, 09:43:03 AM
Too less weapons for HW.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on February 16, 2012, 10:06:26 AM
It's not that his problem lies in the lack of weaponry, it's that his drive ate up too much weight for him to spend more weight on weapons. :P
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on February 16, 2012, 10:28:43 AM
Far too fast for a juggler. Also it's messy.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 16, 2012, 11:31:48 AM
So quick check list:

• Less drive
• Wider?
• More weaponry
• Adjust extender work

So, what weapons do you suggest on the discs?

Title: Re: Badger's Bots (DSL Showcase)
Post by: ty4er on February 16, 2012, 11:35:12 AM
beater bars with lds teeth or razors.

and maybe change the mags for perm 80's, iirc they have better stats.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on February 16, 2012, 01:26:57 PM
MOAR RAZORS, of course. Though beater bars are also a solid choice.
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on February 16, 2012, 04:15:20 PM
If you keep the technos make it 2 wheeled if you switch to hypnos you might be able to do 4wd.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on February 16, 2012, 05:40:11 PM
yeah, HW DSL juggler = 4WD NPCF/hypnos OR  2WD NPCF/technos. Although 2WD NPC/2WD NPCF/hypnos is doable.

Of course other wheels are usable, if you want an invertible juggler you may need larger wheels.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 17, 2012, 08:18:09 AM
Can anyone give the a full NAR AI install? I goofed up somewhere and mine isn't starting.

I know, I fail. Whatever.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on February 17, 2012, 09:28:45 AM
There's no such thing as full NAR AI for now. Because a ready-to-start NAR AI folder would be just huge. You want the AI and components folder ? Go download them, remove your old components folder, AI folder AND components.cfz in a clean RA2 copy, and put the NAR AI components and AI folder.

You remind me of something though. I'm gonna go upload the NAR AI arenas folder, which I did not do.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 17, 2012, 11:34:38 AM
Ah, OK. Will re-try now, hopefully I won't cock it up this time.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 20, 2012, 02:57:52 PM
Yay for useless IRL bot:

(https://gametechmods.com/uploads/images/20741RedStar1.png)
(https://gametechmods.com/uploads/images/77600RedStar2.png)
Plastic 3
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on May 20, 2012, 02:59:58 PM
more like subpar regular dsl to me
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on May 20, 2012, 03:00:38 PM
Yay for useless IRL bot:

(https://gametechmods.com/uploads/images/20741RedStar1.png)
(https://gametechmods.com/uploads/images/77600RedStar2.png)
Plastic 3
I like the rake.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Enigm@ on May 20, 2012, 03:02:21 PM
more like subpar regular dsl to me
pretty much
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on May 20, 2012, 03:02:29 PM
less weapons and hax underside protection, more wheelguards.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on May 20, 2012, 03:04:26 PM
I'd swap the four razors for a single 30kg hammer, personally. That would look more IRL than four razors. Also get rid of the cheaty invincible halfsheets. They are in no way IRL.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 20, 2012, 06:59:22 PM
What should I use to stabilise it, the half sheets are to stop it flipping backwards whenever it does anything.

I'll make the changes sometime late tomorrow.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on May 20, 2012, 07:04:02 PM
Replace them with something like a Flipper segment with a Cutting tooth on the end of it. Some kind of aesthetic "tail", like Taur 2 had when I put the Judge Burst on it.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 20, 2012, 07:06:20 PM
Ok, I'll try that.

And why am I up at 1 am, I have school tomorrow. Damn you, iPod!
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on May 20, 2012, 07:11:27 PM
it's not IRL at all
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 21, 2012, 02:04:21 PM
OK, update


I fail at building. And making custom paint jobs.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on May 21, 2012, 02:06:12 PM
insides so we can see if the hammer still intersects the cb
I fail at building.
this is real
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 21, 2012, 02:17:00 PM
Added wheelguards, now this bot is more about looks. And it still looks terrible.

Titanium 1
CB doesn't intersect hammer

(https://gametechmods.com/uploads/images/92776RedStar5.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on May 21, 2012, 03:15:15 PM
Added wheelguards, now this bot is more about looks. And it still looks terrible.

Titanium 1
CB doesn't intersect hammer

(https://gametechmods.com/uploads/images/92776RedStar5.png)
Much better for IRL.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on May 21, 2012, 03:35:08 PM
Very much so. Reminds me of Smash Gold SE a little bit. I don't like the gap between chassis and plow, but oh well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 21, 2012, 03:53:44 PM
I could fix that if I could move the JX back a little...
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on May 21, 2012, 04:02:47 PM
That would work. If you swapped the Battlepacks for ants, you could attach one above the other, saving you baseplate space.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 12, 2012, 03:15:58 PM
Why are there now MW/LW Stock tourneys on ATM? :(

Anyways, crappy juggler with surprisingly good wedges. Beats HNM4 60% of the time.

(https://gametechmods.com/uploads/images/28613Juggler.png)
(https://gametechmods.com/uploads/images/67490Jugglerinside.png)

Alu 10 to take up weight. Too much, I know, but what else can I spend it on?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on July 12, 2012, 03:21:36 PM
alu just blows, get ti or plastic
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 12, 2012, 04:19:25 PM
Now steel 5, added a middle wedge. Has made no difference to wedginess.
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on July 12, 2012, 07:12:35 PM
What are the halfsheets for?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 12, 2012, 07:18:43 PM
On the side?

They're 80cm Alu sheets, for wheel protection and stabilisation.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on July 13, 2012, 03:34:49 PM
it's... big
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 13, 2012, 03:42:42 PM
Anything else? :(
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on July 13, 2012, 03:44:02 PM
What I mean : too much empty space.

Side weapons are probably useless as well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 10, 2012, 10:18:08 AM
I was challenged by the randomiser thing NFX made to made a BW DSL 2wd flail. This is the result.

(https://gametechmods.com/uploads/images/17947whyprof.png)

(https://gametechmods.com/uploads/images/50361whyinside.png)

(https://gametechmods.com/uploads/images/47844whybattle1.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on August 10, 2012, 11:16:57 AM
Looks pretty cool. Could you possibly use a hex plate and large ant wheels to get a third flail?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on August 10, 2012, 11:27:42 AM
I was challenged by the randomiser thing NFX made to made a BW DSL 2wd flail. This is the result.

(https://gametechmods.com/uploads/images/17947whyprof.png)

(https://gametechmods.com/uploads/images/50361whyinside.png)

(https://gametechmods.com/uploads/images/47844whybattle1.png)
wait a minute..... didn't you made the randomizer?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on August 10, 2012, 11:28:29 AM
and he used it to make that. duh.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 10, 2012, 11:32:24 AM
Actually, I put it into a program. Let me just find the quotes...


I'll try that hex plate. Anything else?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 10, 2012, 11:46:12 AM
(https://gametechmods.com/uploads/images/26365Staar.png)

Better?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on August 10, 2012, 11:48:53 AM
Yeah, looks a lot better. Is that small beater in the center of the hex plate doing anything?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 10, 2012, 12:23:52 PM
Nothing at all, really. Just eating up weight, and maybe a last resort if the flails fail.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on August 10, 2012, 12:44:18 PM
You could probably try to add grippier wheels in exchange for it, possibly mini wheels?
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on August 10, 2012, 12:45:04 PM
Chassis seems a tiny bit big.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 10, 2012, 12:46:27 PM
I guess, but I cba to make it smaller/airtight unless I can get something nice with the weight.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on August 11, 2012, 06:03:22 AM
honestly you could just use a tiny shoebox chassis for this
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 18, 2012, 03:00:28 PM
Yay, I found my showcase! And, to celebrate, a terrible MW juggler.

(https://gametechmods.com/uploads/images/53756MWjuggler1.png)

(https://gametechmods.com/uploads/images/98196MWjuggler2.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: madman3 on August 18, 2012, 03:06:19 PM
I've seen worse. Get rid of the iron, and taper the little bits jutting out for the wheels so it's kinda triangular, since that would make your chassis smaller. Then try and get a second wedge, maybe 2 plain 80cm tit skirts.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 18, 2012, 03:07:27 PM
I did have 2 wedges, but the 2nd one kept AGOD-ing. I'll re-build.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 18, 2012, 03:22:04 PM
No AGOD! =D

(https://gametechmods.com/uploads/images/74118MWjuggler3.png)

Anything else to improve this?
Title: Re: Badger's Bots (DSL Showcase)
Post by: madman3 on August 18, 2012, 03:53:41 PM
You really don't need technos on a mw, it'll make you unstable. Go back to Hypnos and upgrade your wedge skirts.
Title: Re: Badger's Bots (DSL Showcase)
Post by: martymidget on August 18, 2012, 03:54:28 PM
That chassis is too tall..

And I honestly hope that isn't DSA I see :P
Title: Re: Badger's Bots (DSL Showcase)
Post by: Enigm@ on August 18, 2012, 09:44:04 PM
it's so damn tall i can't see it being anything but completely useless and you don't need techno's on it. i seriously thought that was like a really underweight heavyweight
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 20, 2012, 02:17:20 PM
(https://gametechmods.com/uploads/images/78870MWjuggler5.png)

What else can I do?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on August 20, 2012, 02:19:05 PM
Looks ok, maybe a bit tall for a juggler.

and lol i only got that you shopped that pic after staring at the sheet's form in disbelief for 30sec.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 20, 2012, 02:21:08 PM
The chassis is as low as it can go (click at the bottom glitch height ect.), so how can I make it any shorter? Is there anything else that I can do?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on August 20, 2012, 02:21:29 PM
(https://gametechmods.com/uploads/images/78870MWjuggler5.png)

What else can I do?
what's up with that asymetrical armor setup?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 20, 2012, 02:22:42 PM
The left half of the image is the insides, the right half is the outside, if that's what you mean. The armor is symmetrical.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 21, 2012, 06:55:59 AM
Anything else to improve upon?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on August 21, 2012, 07:19:34 AM
Anything else to improve upon?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 21, 2012, 07:21:14 AM
Yes, anything else apart from that? Besides, a second opinion can't hurt.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on August 21, 2012, 07:29:27 AM
Yes, anything else apart from that? Besides, a second opinion can't hurt.
well, just that i think, but you can upgrade to angled skirts to increase it's wedgeiness(if you know how to remove AGOD, i have a secret technique that removes AGOD or at least make it symetrical).
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on August 21, 2012, 07:31:22 AM
Anything else to improve upon?
nice, but you can change the beater bars to razors for more damage, and with the weight saved you can get some sort of a trapping skirt.
Beater bar + LDS sounds better IMO.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 21, 2012, 07:33:23 AM
OK, I'll try that.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on August 21, 2012, 01:48:26 PM
Yeah use beater bars.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 21, 2012, 02:57:39 PM
(https://gametechmods.com/uploads/images/90392Jugglerweps.png)

Anything else?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on August 24, 2012, 09:30:05 AM
(https://gametechmods.com/uploads/images/90392Jugglerweps.png)

Anything else?
Put the beater bars on the side APs of the disc.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 11:25:03 AM
Possible entry for Nary's tourney.

(https://gametechmods.com/uploads/images/82143TBT.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 12:12:23 PM
This version works a lot better:
(https://gametechmods.com/uploads/images/33323TBT2.png)
Anything I can do to make it better?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on September 02, 2012, 12:21:19 PM
Better wheels and motors. You have quite a lot of weight on extender work as well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NFX on September 02, 2012, 12:29:54 PM
Removing the straight side panels would allow you to get TWM3Rs on there, and Vlads would probably be a decent choice to go with them. That might save you a little weight to upgrade the armour if possible.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Jonzu95 on September 02, 2012, 01:14:50 PM
TRB, are you obsessed to WRC Font or something? :P
Title: Re: Badger's Bots (DSL Showcase)
Post by: ty4er on September 02, 2012, 01:37:59 PM
needs flails :P

but use wheels like vlads or shinies if you want weight
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 01:54:33 PM
TRB, are you obsessed to WRC Font or something? :P
Yes.
Removing the straight side panels would allow you to get TWM3Rs on there, and Vlads would probably be a decent choice to go with them. That might save you a little weight to upgrade the armour if possible.
Will do.
needs flails :P
(http://i0.kym-cdn.com/entries/icons/original/000/007/423/untitle.JPG)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 02:08:21 PM
(https://gametechmods.com/uploads/images/12016Starrynight.png)

- Moar Razors!
- Better drive
- Lighter and stonger extender work
- Less WRC dirty font
- Better armour (Plastic 3 from Alu 1)

Better?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 03:18:05 PM
GTM, y u no give me advice? :(
Title: Re: Badger's Bots (DSL Showcase)
Post by: Jonzu95 on September 02, 2012, 03:19:43 PM
GTM, y u no give me advice? :(
NEEDS FLAILS
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2012, 04:01:43 PM
GTM, y u no give me advice? :(
NEEDS FLAILS
 :(
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on September 02, 2012, 04:40:20 PM
Why not, it's only going to help you.
Title: Re: Badger's Bots (DSL Showcase)
Post by: madman3 on September 02, 2012, 04:46:39 PM
Angle the outer hex plates so they have their weapons wider (see if you can get it horizontal)
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on September 03, 2012, 01:38:29 AM
Use 20 cm aluminium skirts off the MEs  instead of extenders
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 06:38:24 AM
(https://gametechmods.com/uploads/images/41775starryflail.png)
Better?
Which will do better, this or the non-ghey version?
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 06:45:22 AM
Were the cf extenders absolutely necessary? They're very easy to take off. Try moving the MEs further back.

Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Conraaa on September 03, 2012, 06:48:10 AM
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 06:50:06 AM
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Isn't that what I said but mine is more longwinded and less fun?
Title: Re: Badger's Bots (DSL Showcase)
Post by: martymidget on September 03, 2012, 07:00:39 AM
NPCS + mini would probably be better, 20x motor hp for a little less wheel hp, but smaller wheel targets.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 07:17:49 AM
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Means that I need more extender work for the weapons to stop the extenders instsecting the CB.
NPCS + mini would probably be better, 20x motor hp for a little less wheel hp, but smaller wheel targets.
I couldn't get it to work w/ invertability. =/
 
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 09:25:27 AM
Tried flipping the design around so the tmw3r's are on the other side of the me's? Should allow you to get rid fo the Cf's and save weight.
Means that I need more extender work for the weapons to stop the extenders instsecting the CB.
I don't understand how that would be the case.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 09:27:27 AM
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 09:28:38 AM
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.

Try moving the MEs further back.

Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.

Did you attempt any of this?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Conraaa on September 03, 2012, 09:33:42 AM
If I flip it around, the extenders holding the flails intersect with the CB, the don't reach out far enough.

Try moving the MEs further back.

Also, try a setup which doesn't use Alu 3. Maybe put more weapons on, or something. Alu 3 is horrible.

Did you attempt any of this?

He can't move them because this is for Naryar's tourney which uses a set chassis.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 09:34:42 AM
I can only modify 2 components, and I took out an ME and an ant.
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 09:38:01 AM
I can only modify 2 components, and I took out an ME and an ant.

Nope. To quote the rules:

"What you CAN but are not obliged to do to the original chassis :
-Change chassis armor as you wish, in the limits of what the botlab can provide.
-If you are not happy with the component loadout, remove a maximum of 2 components out of the chassis. If there is only ONE instance of a certain component in the original chassis, however, you may not remove it.
-Move components as needed
-Skin it."

So it is perfectly within the rules to move the MEs to where you require.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Conraaa on September 03, 2012, 09:39:40 AM
That'll teach me to read.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 10:09:19 AM
(https://gametechmods.com/uploads/images/87470Anotherboringsplash.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Conraaa on September 03, 2012, 10:10:56 AM
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on September 03, 2012, 10:12:00 AM
does it havok at all with that tiny as heck chassis and those flails ?
Title: Re: Badger's Bots (DSL Showcase)
Post by: smashysmashy on September 03, 2012, 10:24:07 AM
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
Title: Re: Badger's Bots (DSL Showcase)
Post by: madman3 on September 03, 2012, 10:29:37 AM
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
Nah the extra width is useful with the horizontal flails.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 11:05:43 AM
I wanted vertical flails as well, but IDK who's right on this one. :confused

does it havok at all with that tiny as heck chassis and those flails ?

Not at all. ;)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Tweedy on September 03, 2012, 11:18:22 AM
Just test both then and use the most effective
Title: Re: Badger's Bots (DSL Showcase)
Post by: Conraaa on September 03, 2012, 11:29:46 AM
Still not too keen on those horizontal flails. Personally i'd turn them vertical.
Personally, I second this. I also think it would be a better idea to downgrade the armour and add more weapons, but that's just personal preference.
Nah the extra width is useful with the horizontal flails.

Horizontal hexplates and vertical flails? Best of both worlds.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 03, 2012, 11:41:56 AM
It actually has titanium 1, for some reason I got it wrong, so i don't have enough weight for 4 vertical flails anyways. I've put a crap skin on it and I'll be sending it soon.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 17, 2013, 03:12:18 PM
(http://i46.tinypic.com/27ymvkz.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on February 17, 2013, 03:13:42 PM
The chassis seems exposed and NPCs for drive would be better.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 17, 2013, 03:17:43 PM
I tried to get NPCs in but where would I get the weight from? I don't particularly want to put weaker armor on. I'll see if I could do something about the chassis.
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on February 17, 2013, 03:21:45 PM
I tried to get NPCs in but where would I get the weight from?
you can make the chassis smaller in the back with NPCS
Also, use one small multi extender instead of 2 extra small ones since multi extenders have low HP. The small one would be attached to the baseplate and would be indestructible.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Tweedy on February 17, 2013, 03:33:04 PM
I tried to get NPCs in but where would I get the weight from?
you can make the chassis smaller in the back with NPCS
Also, use one small multi extender instead of 2 extra small ones since multi extenders have low HP. The small one would be attached to the baseplate and would be indestructible.
IIRC those 2 extra ones your talking about are actually a part of the Taz wedge.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 17, 2013, 03:43:57 PM
Update:

(http://i49.tinypic.com/8xk86p.png)

Unhappy. I haven't tested, but I doubt that things will ride ontop of the drum, due to the lack of a wedge. It looks Horrible and one of the wedges has a horrible AGOD.

Anything else I could improve?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 28, 2014, 08:16:45 PM
So yeah, I made a thing in DSL 3 at 1 in the morning on a crappy laptop while still a little drugged up after an emergency surgery. I don't know what I expected to make, but it looks cool to me I guess.

(http://i.imgur.com/8HHYWx0.jpg)

(http://i.imgur.com/qnbtAaI.jpg)

(http://i.imgur.com/pzNrDK2.jpg)

(http://i.imgur.com/VTY6TVq.jpg)

What is the meta in DSL 3 with regards to batteries? Is spamming ants still the way to go, or is it best to have a few small ones?
Title: Re: Badger's Bots (DSL Showcase)
Post by: helloface on March 28, 2014, 08:35:17 PM
Ants suck now. Big batteries are best in DSL3
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 10, 2015, 07:35:24 PM
(http://i.imgur.com/uEwaoGv.jpg)

Does this even count as IRL?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on April 11, 2015, 05:01:41 AM
DSL-S
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 11, 2015, 06:48:10 AM
I was kinda going for IRL, I'll try again.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on April 11, 2015, 09:26:28 AM
It's mostly the wedges.

Also the fact that ingame gutrippers are vastly superior to IRL gutrippers.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 11, 2015, 08:57:18 PM
What's the best way to make an IRL wedge that isn't useless?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on April 12, 2015, 07:29:11 AM
Make it so it's wholly inside the bot ? like a metal hinge/skirt hinge which is inside the bot and a wedge (preferably a large one like an emergency wedge or a small wedge) which is partly outside the bot.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 26, 2016, 12:12:23 PM
(http://i.imgur.com/JwYeboL.png)

(http://i.imgur.com/pZT5MkS.png)

(http://i.imgur.com/JU3SPEJ.png)

Knocked this thing together in 10 minutes to try to give the new guy an example of a MW flipper. Titanium 1. Anything I can improve? I haven't played 2.1 in years so I might've missed something obvious

12 ants btw
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gauche Suede on February 26, 2016, 12:16:36 PM
(http://i.imgur.com/JwYeboL.png)

(http://i.imgur.com/pZT5MkS.png)

(http://i.imgur.com/JU3SPEJ.png)

Knocked this thing together in 10 minutes to try to give the new guy an example of a MW flipper. Titanium 1. Anything I can improve? I haven't played 2.1 in years so I might've missed something obvious

12 ants btw
Needs more armor.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Squirrel_Monkey on February 26, 2016, 12:16:56 PM
If those are NPCFs then that bot's going to be crazy fast.
I personally like stronger flipper skirts on my bots.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 26, 2016, 12:22:27 PM
If those are NPCFs then that bot's going to be crazy fast.
I personally like stronger flipper skirts on my bots.
Standards, should probably switch to fast L/R and use hypnos

I would rebuild with a smaller chassis (with no slope) and other minor improvements but SM gave the guy a better bot than I could to work off of so to be honest I can't really be arsed haha
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on February 26, 2016, 12:26:19 PM
Most likely too fast and would do better with some armor, but ultrafast flippers are kinda nice as well because they OOTA stuff more easily.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 02, 2016, 02:12:36 PM
So DSL 2.2 is a thing. Here's some old stuff I never put on here

TTF116 (cookie to whoever can figure out the skin and the name)
Drive system is of course far from the most efficient, but it's cool, nimble and super stable which helps a TON with head-on collisions. I should try this in IF where battery power is less of a premium, bursts are more powerful and stability is more important. Alu1, 4 of the long black batteries and an ant, 798.?kg. I don't think it'll last 3 minutes but it's a powerful popup, it wins or loses in the first minute anyway. Wedges are decent, need to test vs NAR AI bots tho.

Probs gonna cook up some more stuff, got a challenge w/ Boby and all I've made so far is popups which is kinda lame. I'll put my ToT bot on here when I can get teh DL link off RedAce, since I lost it when I wiped my laptop
Title: Re: Badger's Bots (DSL Showcase)
Post by: RedAce on June 02, 2016, 02:30:39 PM
Looking pretty good, but how the drive is done scares me.  And I think it's based off an F1 car or something.

And I know this is a bit off topic, but ya might wanna put the thread up for your challenge (unless it's waiting for approval at this point).
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 02, 2016, 02:39:30 PM
Looking pretty good, but how the drive is done scares me.  And I think it's based off an F1 car or something.

And I know this is a bit off topic, but ya might wanna put the thread up for your challenge (unless it's waiting for approval at this point).
Waiting for approval bro. It's got a pretty good turning speed, and it has 6 wheels, so them being exposed isn't a huge experience (in that testing I've done).
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 02, 2016, 02:52:40 PM
Go Play Ironforge (what I entered to ToT)
Named so because at the time of building I really was fed up with DSL, there just seemed to be a ton of filler compared to IF, I didn't like the battery system and everything was slower than IF. I think I kinda prefer DSL's battery system now tho. I built this so long ago I can't remember the armour, probably alu1 or pl3. Built from a modified 115 chassis IIRC, which isn't so great because the wedges aren't wide enough to beat U-shaped bots.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 20, 2016, 02:21:32 PM
(http://i.imgur.com/YG58YMU.png)

(http://i.imgur.com/MNifhRt.png)

(http://i.imgur.com/J58as5h.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on July 20, 2016, 07:38:19 PM
what is it with people and 3wd these days lol

Looks pretty cool. Weird choice of frontal armor, though.
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on July 21, 2016, 04:15:04 AM
Looks pretty damaging. Can it self-right?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 21, 2016, 06:33:12 AM
Looks pretty damaging. Can it self-right?
No, it relies on its good wedges and 3wd stability. Works pretty well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 05, 2016, 07:45:00 PM
(http://i.imgur.com/16FeCHC.png)

Dual perm VS/Juggler hybrid using all frenzy hammers (and 6 razors)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 06, 2016, 06:51:03 PM
(https://puu.sh/qshbb.png)

(http://i.imgur.com/PWDBrwo.png)

(http://i.imgur.com/Ny9LYMK.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on August 06, 2016, 06:55:15 PM
Is it even somewhat efficient?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 06, 2016, 06:59:34 PM
Not really. It would be pretty decent as a HW I think but as a MW I really don't have enough weight to work with. It needs more powerful bursts, more drive and more space. It's not totally terrible but it's not exactly something I would be happy with submitting for a challenge, for example.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on November 25, 2016, 07:57:54 PM
(https://gametechmods.com/uploads/images/11098frum.png)
Did I IRL right? Its a flipper, AND ALSO A DRUM. 790-something kg, pixel-sized chassis
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on November 25, 2016, 09:12:51 PM
I like it. Certainly not something you see every day.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mecha on November 25, 2016, 09:18:56 PM
I also like it, it's pretty interesting. does it have a name?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on November 25, 2016, 09:23:22 PM
I also like it, it's pretty interesting. does it have a name?
Not atm. I called the bot file frum but thats a sh**e name. Aby suggestions?
Title: Re: Badger's Bots (DSL Showcase)
Post by: doot on November 26, 2016, 04:42:42 AM
Badger doing IRL? oh god the world is ending

That robot is awesome. Reminds me a little bit of Ripper with that drum installed into the flipper.
Title: Re: Badger's Bots (DSL Showcase)
Post by: cephalopod on November 26, 2016, 05:18:58 AM
Hey man that's not bad!
Title: Re: Badger's Bots (DSL Showcase)
Post by: Jammy Dodger on November 26, 2016, 05:49:46 AM
That is a good IRL bot!
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on November 27, 2016, 12:01:58 AM
Dude I really like the design of the scoop. Very solid.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on November 27, 2016, 03:03:03 AM
the dsl-s bots are kinda ugly.

the irl bot is however very nice.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on November 27, 2016, 07:41:58 AM
(https://gametechmods.com/uploads/images/81854Bargain Bin Shovel.png)
I'm not one to waste a good chassis. 596kg or something. Replacing my ugly as **** tryhard entry to DoT's tournament. 2 storm bursts worked better in testing than 2 ling VDMAs, and I think they look better.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Avalanche on November 27, 2016, 09:00:26 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on November 27, 2016, 09:09:08 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
That's the burst motor.
Title: Re: Badger's Bots (DSL Showcase)
Post by: cephalopod on November 27, 2016, 09:10:48 AM
I see what you're saying but I don't think we've gotten that OCD with IRL yet.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on November 27, 2016, 09:12:17 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
Title: Re: Badger's Bots (DSL Showcase)
Post by: Avalanche on November 27, 2016, 09:26:42 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on November 27, 2016, 09:31:31 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
The straight VDMAs had less flipping power for their weight in my testing, and I couldn't find room for a single beta.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Avalanche on November 27, 2016, 09:36:29 AM
not sure how irl that one is because of how the pistons have no way to actually move the flipper, as there is nothing for the storms to push on. IDK.
blame click not me kid
fair point. I guess you could have used some of the piston bursts but oh well.
The straight VDMAs had less flipping power for their weight in my testing, and I couldn't find room for a single beta.
Fair enough.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 03, 2016, 05:28:49 PM
(https://gametechmods.com/uploads/images/94266irliscancer.png)


MW.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on December 03, 2016, 08:35:44 PM
hnnnnnnnggggg camber
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on December 03, 2016, 08:37:34 PM
BFE the disc over so it lines up
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 09, 2016, 07:51:12 PM
(https://gametechmods.com/uploads/images/45039screenshot_36.png)

Front-hinged flipper extenderbot. 2x storm bursts
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 17, 2016, 08:52:15 PM
(https://gametechmods.com/uploads/images/72106scout.png)

I like it, but idk if it's too far from the original. Not tested in battle but should be effective, slightly weak drive but powerful flipper for a LW.
Title: Re: Badger's Bots (DSL Showcase)
Post by: cephalopod on December 17, 2016, 09:09:41 PM
Both look great. Really love what you're doing.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 17, 2016, 09:12:59 PM
Both look great. Really love what you're doing.
Aw, ty Craig. Good to hear praise from an experienced IRL builder.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on December 18, 2016, 01:47:21 AM
>exposed, low length aluminum extenders
>"should be effective"

(https://i.sli.mg/iWT1yU.jpg)

Regardless of if it's effective or not, it still looks pretty cool. Only thing I'd change are the wheels so that they either fit inside or stick out a bit further.
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on December 18, 2016, 01:51:11 AM
what is white extenders from dscs pack? (not that tite or steel add that much hp)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 18, 2016, 05:18:36 AM
what is white extenders from dscs pack? (not that tite or steel add that much hp)
wanted to keep the colourscheme of the original, and alu extenders fit the best.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Jammy Dodger on December 18, 2016, 05:25:34 AM
I love it Badger you should make a CW version ;)
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on December 18, 2016, 10:02:09 AM
what is white extenders from dscs pack? (not that tite or steel add that much hp)
wanted to keep the colourscheme of the original, and alu extenders fit the best.
wtf madman
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 18, 2016, 03:33:52 PM
(https://gametechmods.com/uploads/images/64740alarm.png)

Sentinel's gonna be a bitch
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on December 18, 2016, 05:04:55 PM
cute

scout is really tight
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 18, 2016, 05:05:24 PM
(https://gametechmods.com/uploads/images/71351sentinel.png)

can i get some attention daddy
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on December 18, 2016, 05:06:40 PM
glad you used car steering

flippers look a bit off though without support on the outsides and it seems very open on the back with the poly, might want to put a few metal sheets thrown in there?

other than that looks pretty good
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 18, 2016, 05:10:53 PM
glad you used car steering

flippers look a bit off though without support on the outsides and it seems very open on the back with the poly, might want to put a few metal sheets thrown in there?

other than that looks pretty good
Problem is that its already 799.0 after weight-saving measures. There's a ton of empty space at the back that I'd hide with alu sheets if I could, but no weight.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Scrap Daddy on December 18, 2016, 08:58:08 PM
Love Scout and ALARM. Sentinel looks a litttle off tho.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on December 18, 2016, 09:09:10 PM
Is this based on the stock AI team or the old DSL rebuilds? It only needs one flipper if it's based off the original sentinel.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 21, 2016, 09:34:07 PM
(https://gametechmods.com/uploads/images/8033RolyPoly.png)

(https://gametechmods.com/uploads/images/6367SaberTooth.png)

Roly Poly and SaberTooth. idk if SaberTooth's design is too far from the original, it's supposed to get under the other bot, then burn its drive motors, allowing for an easy win by pinning or ramming into arena obstacles (or off the arena).
I think the AW rumble arena should be sued more for LWs, the open sides really make more bot designs viable. I'm making the LWs with that arena in mind.


Edit:
SaberTooth update:
(https://gametechmods.com/uploads/images/27593SaberTooth2.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on December 21, 2016, 09:57:32 PM
man this game is getting weird...
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 23, 2016, 08:44:30 PM
(https://gametechmods.com/uploads/images/70505Gamma.png)

Something I quickly threw together in 20 mins for BittyBots.
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on December 23, 2016, 08:50:44 PM
Looks very nice visually. Hella underweight though if that 149 KG isn't a typo. Can't you beef up the armour or something?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Baconus_Yum on December 23, 2016, 08:53:47 PM
(https://gametechmods.com/uploads/images/70505Gamma.png)

Something I quickly threw together in 20 mins for BittyBots.
Only 149?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on December 23, 2016, 09:50:35 PM
That looks too small for those wheels, I think. Could probably get smaller wheels and just beef up the armor.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 23, 2016, 10:09:22 PM
I was wondering when someone would catch that. 249 is correct.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on December 31, 2016, 12:29:29 PM
(https://gametechmods.com/uploads/images/48263screenshot_74.png)

(https://gametechmods.com/uploads/images/61291screenshot_75.png)

(https://gametechmods.com/uploads/images/28932screenshot_76.png)

4x single TWMRs for drive, 3 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on December 31, 2016, 12:42:32 PM
(http://www.papercraftsquare.com/wp-content/uploads/2013/04/Planet-of-Death-POD-Gold-Car-Scorp-Paper-Model.jpg)

like the idea just wish the plates were a bit cleaner
Title: Re: Badger's Bots (DSL Showcase)
Post by: TommyProductionsInc on March 26, 2017, 07:02:34 PM
(https://gametechmods.com/uploads/images/48263screenshot_74.png)

(https://gametechmods.com/uploads/images/61291screenshot_75.png)

(https://gametechmods.com/uploads/images/28932screenshot_76.png)

4x single TWMRs for drive, 4 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
That thing looks BEASTLY.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 26, 2017, 09:35:50 PM
(https://gametechmods.com/uploads/images/48263screenshot_74.png)

(https://gametechmods.com/uploads/images/61291screenshot_75.png)

(https://gametechmods.com/uploads/images/28932screenshot_76.png)

4x single TWMRs for drive, 4 mediums VDMAs for weaponry. Everything on the front wedge is steel, everything behind is alu. 790-something kgs. Slow but tanky and flips things for miles.
That thing looks BEASTLY.
Check the light vs dark sbv
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on March 26, 2017, 09:49:29 PM
Hello, I am an inexperienced bot builder, and I would like some feedback on some of my bots. This is my 1st showcase so please don't go too hard on me.  ;)

For now, all i am showing is SB2, my HW popup. It has decent wedges, if a little too far apart.

(http://i56.tinypic.com/2uj4lz9.png)
(http://i54.tinypic.com/2hexeev.png)
(http://i56.tinypic.com/2isuvqv.png)
(http://i55.tinypic.com/nej3ts.png)

8 ants and fast NPC's, just to let you know. The bot cannot self-right but is invertible. I don't think it can get stuck on it's side.

Any helpful advice? I usually only get 300 point hits from my razors (4 on each BSG), how can I improve that?
nice robot badger
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on March 26, 2017, 09:58:41 PM
Do I see squares on a popup?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 25, 2017, 05:36:05 PM
(https://gametechmods.com/uploads/images/21374paladin evo.png)
(https://gametechmods.com/uploads/images/95590paladontdothis.png)

Coming to a Demon of Tomorrow tournament near you.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on May 25, 2017, 10:27:05 PM
The original Paladin looked way less like an "IRL" bot Naryar would build. Although I assume you're entering these just to piss LRA2 off, right?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 28, 2017, 07:41:55 AM
(https://gametechmods.com/uploads/images/3178bad dreams.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Squirrel_Monkey on May 28, 2017, 08:15:26 AM
Pretty sure no-one's going to accept that as IRL.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Avalanche on May 28, 2017, 09:21:28 AM
Paladin Evo: It's just about IRL, though i still dislike it, and it's definitely tryhard.
Paladon't: The ant is fine. It looks odd and i can't work out what it does other than distracts, so yeah, guess I'm going to also do this just to out cancer you, because bitch I can easily do that. I built Raus, I can out cancer anybody.
Paladon'tdothis: I have a slight predisposition against it, but this, just from a glance, looks like it is IRL.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on May 28, 2017, 09:22:26 AM
i like all this Paladin series. it's aesthetically somewhere in between DSL-S and IRL and the result is pleasing.

i'm not going to argue if it is IRL or not because that sort of argument ends up in circlejerking and flamewars, but I like those  :thumbup
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 28, 2017, 10:14:00 AM
i like all this Paladin series. it's aesthetically somewhere in between DSL-S and IRL and the result is pleasing.

i'm not going to argue if it is IRL or not because that sort of argument ends up in circlejerking and flamewars, but I like those  :thumbup
Thanks, that's what I was kinda going for.

Pretty sure no-one's going to accept that as IRL.
ye, gimme a sec
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on May 28, 2017, 10:20:43 AM
(https://gametechmods.com/uploads/images/3178bad dreams.png)
(http://i.imgur.com/QPnxKD8.png)
Pretty sure I'm not the only one who couldn't see it, so I boosted the brightness and contrast.

Agree with SM though, looks like it'd just fall apart under its own weight.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 28, 2017, 10:50:07 AM
Updates:

Bad Dreams
HW, Moe Motor
(https://gametechmods.com/uploads/images/60148bd1-1.png)
(https://gametechmods.com/uploads/images/59441bd1-2.png)

Bad Dreams 2
HW, Dual Perm
(https://gametechmods.com/uploads/images/10008bd2-1.png)
(https://gametechmods.com/uploads/images/64136bd2-2.png)

Bad Dreams 2.5
SHW (with distractionbot), Dual Perm
(https://gametechmods.com/uploads/images/13476bd2.5-1.png)
(https://gametechmods.com/uploads/images/11485bd3-2.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Avalanche on May 28, 2017, 11:54:20 AM
bad dreams 2.5 isn't IRL imo. you wouldn't get a tooth design like that IRL because of how little bite it would get, and it definitely feels like it is just tryharding.
Title: Re: Badger's Bots (DSL Showcase)
Post by: cephalopod on May 28, 2017, 12:41:34 PM
Flame inciting posts removed, no more arguing thanks guys.

I'd consider it as a demi-sawbot, and definitely the sort of thing you would've seen people trying in years past (just like drums with spikes all over them like El Diablo). Nice aesthetics too.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Sylandro on May 28, 2017, 12:43:53 PM
bad dreams looks siiiicccckkkk

definitely not something you see everyday
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 02, 2017, 02:58:55 PM
(https://gametechmods.com/uploads/images/20885jg.png)

idk if I should enter this to DOOT's tourney. Would do better vs mecha HS but getting jewed by a flipper would be annoying.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 02, 2017, 04:33:53 PM
(https://gametechmods.com/uploads/images/36879jf.png)

Not sure if 1 small VDMA is good enough for a LW, but it looks nice.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Sylandro on June 03, 2017, 06:17:59 AM
good sh**
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on June 03, 2017, 08:46:04 AM
Not feeling it to be honest, looks pretty ugly.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Thyrus on June 03, 2017, 09:43:17 AM
paladin  :heart_smiley:
Title: Re: Badger's Bots (DSL Showcase)
Post by: jdg37 on June 03, 2017, 03:31:45 PM
Digging Jungle Flip the most
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 26, 2017, 05:20:12 PM
an IRL bot that is less ghey

(https://gametechmods.com/uploads/images/93600reptilium.png)

Still have work to do on it, need to adjust the smartzone placement and cover up the piglets somehow. All of the weight is in chassis armour so it shouldn't be too hard.
Title: Re: Badger's Bots (DSL Showcase)
Post by: yugitom on June 26, 2017, 06:21:31 PM
 :thumbup
Title: Re: Badger's Bots (DSL Showcase)
Post by: jdg37 on June 26, 2017, 07:43:19 PM
The extra extenders on the hammer shaft are a nice touch.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Merrick on June 27, 2017, 07:32:32 AM
Purty robot.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Scrap Daddy on June 27, 2017, 10:15:43 AM
Cool. The hammer construction looks really nice.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badnik96 on June 27, 2017, 05:20:08 PM
it's cheap af but it looks nice so you get a pass
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 28, 2017, 03:50:45 PM
Update. had to move the piglets back a little and I had to use BFE to get the wings in place without having an ugly anchor sticking out, but at least it looks nice now. Armour downgraded to Steel 5 and weight is 791 now I think.

(https://gametechmods.com/uploads/images/57377rp2.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on June 28, 2017, 06:22:25 PM
Man this is sick
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 20, 2017, 03:17:47 PM
Ethereum, MW.

(https://gametechmods.com/uploads/images/59493eth1.png)

(https://gametechmods.com/uploads/images/16343eth2.png)

(https://gametechmods.com/uploads/images/11146eth3.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gulden on July 20, 2017, 03:24:40 PM
Very cool, however I think the polycarbinate on the weapon support shouldn't be there.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on July 20, 2017, 03:26:57 PM
Ethereum, MW.

(https://gametechmods.com/uploads/images/59493eth1.png)

(https://gametechmods.com/uploads/images/16343eth2.png)

(https://gametechmods.com/uploads/images/11146eth3.png)


^ repost so it's not the last bot on the page


Very cool, however I think the polycarbinate on the weapon support shouldn't be there.
yeah I think it would look cooler if the weapon support was all alu-silver too. I might redo that bit. Probably not.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on July 21, 2017, 10:29:39 AM
It looks like it's cracking.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 05, 2017, 09:20:48 AM
(https://gametechmods.com/uploads/images/93894Desert Storm.png)

TWM3s for front wheels, TWM3x2s for rear wheels, 2 long batts, one battlepack, 2 long VDMA bursts.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 05, 2017, 10:46:35 AM
(https://gametechmods.com/uploads/images/16920Untitled.png)

A couple more things I threw together for GTM Live. idk if Brackadillo is legal, and it's pretty underpowered and sh** anyway.
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on August 07, 2017, 06:47:57 PM
Quite enjoy all of these
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 09, 2017, 07:18:50 PM
(https://gametechmods.com/uploads/images/5032lightstalker.png)
Title: Re: Badger's Bots (DSL Showcase)
Post by: NeonCalypso on August 09, 2017, 10:57:41 PM
I dig on all of your bots  :dance:
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on August 10, 2017, 03:44:03 AM
Looks amazing, but I think it'd look super-cool if you did an X-Terminator and replaced the axe with a disc. Like, A massive, unbalancingly huge disc.

...Yeah.  :cool:

okay maybe not that big but the biggest size possible without changing the chassis too much.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on August 10, 2017, 03:48:46 AM
Ooh, that's a pretty cool looking design.
Title: Re: Badger's Bots (DSL Showcase)
Post by: kix on August 10, 2017, 07:25:43 AM
Wheel placement triggeres me
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 14, 2017, 09:18:00 PM
(https://gametechmods.com/uploads/images/12823unnamed.png)


Working on the IW signups tomorrow
Title: Re: Badger's Bots (DSL Showcase)
Post by: Mr. AS on August 14, 2017, 09:38:23 PM
Looks nice, do you have enough weight to replace the weird extender+panel setup with a white/purple DSL disc?
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on August 15, 2017, 04:51:05 PM
good name

for real looks sick
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 16, 2017, 08:51:18 PM
The following bot brought to you by a god-tier eurobeat mix

(https://gametechmods.com/uploads/images/60821speed up the night2.png)

Probably not combat effective at all. Had a cooler version with all black alu panels instead of polycarb, but weight limits sh** all over that version.
Title: Re: Badger's Bots (DSL Showcase)
Post by: jdg37 on August 16, 2017, 10:07:13 PM
Really digging the color scheme mixed with the polycarb
Title: Re: Badger's Bots (DSL Showcase)
Post by: Asbestosstar on August 16, 2017, 10:58:20 PM
disco robot
Title: Re: Badger's Bots (DSL Showcase)
Post by: FightingBotInformal on August 16, 2017, 11:47:30 PM
I would make a Disco Inferno reference, but I cannot because of Jason Bardis, would be best if I were stayin' alive due to his cringeyness, if you get my jam.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 05, 2017, 07:25:52 PM
(https://gametechmods.com/uploads/images/21416angry lobster.png)
(https://gametechmods.com/uploads/images/15568angry lobster2.png)
(https://gametechmods.com/uploads/images/49190angry lobster3.png)

Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu
Title: Re: Badger's Bots (DSL Showcase)
Post by: dragonsteincole on September 05, 2017, 07:43:06 PM
It's a beast of a machine that looks like it'd be let down by the ant discs, but I am only guessing they're used for the piercing damage and not another reason
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 05, 2017, 07:44:54 PM
It's a beast of a machine that looks like it'd be let down by the ant discs, but I am only guessing they're used for the piercing damage and not another reason
Probably should've done with wedgelets tbh, it would look nicer. The reason I chose ant discs is that they're very damaging for their weight, and durability isn't an issue. I'll probably go change them to wedgelets now actually since the bot is 95% for aesthetics and is useless combat-wise
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 05, 2017, 07:51:01 PM
Update:
(https://gametechmods.com/uploads/images/63630angry lobster4.png)
Hits more of the pissed off crustacean vibe I was going for

Original version from previous page for easy viewing:
(https://gametechmods.com/uploads/images/21416angry lobster.png)
(https://gametechmods.com/uploads/images/15568angry lobster2.png)
(https://gametechmods.com/uploads/images/49190angry lobster3.png)

Slightly overweight unfortunately, and not as fast as I would like. Geared betas for trapping rather than hammering, but it could do either I suppose. Front panels are titanium, arms are steel, rest is alu
Title: Re: Badger's Bots (DSL Showcase)
Post by: Meganerdbomb on September 05, 2017, 11:04:56 PM
It's cool. 
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 29, 2017, 10:20:13 AM
I like flamethrowers
 [ This attachment cannot be displayed inline in 'Print Page' view ]
This bot has been though so many iterations. It started with Ember:
I then improved the bot, including a sloped rear to the chassis to improve stability (Ember TE) then adding a slow mag snapper on top as a srimech. Lots of internal changes later and like 3 hours of refining AI, as well as creating a custom(ish) .py for the bot, and the work paid off. It's also my first bot that uses a custom skinned component that I skinned myself.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on September 29, 2017, 10:46:24 AM
dude please bfe the anchor so the spike strip is centered :pissd:

That said, I'm impressed by the weight you're able to squeeze out of the old bot to turn it into this.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on September 29, 2017, 10:58:31 AM
looks tight
nice skinning
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on September 29, 2017, 11:40:41 AM
I like flamethrowers
 [ This attachment cannot be displayed inline in 'Print Page' view ]
This bot has been though so many iterations. It started with Ember:
I then improved the bot, including a sloped rear to the chassis to improve stability (Ember TE) then adding a slow mag snapper on top as a srimech. Lots of internal changes later and like 3 hours of refining AI, as well as creating a custom(ish) .py for the bot, and the work paid off. It's also my first bot that uses a custom skinned component that I skinned myself.
I also like the skinning. Nice work on making small wedges actually not look horrific. Custom skinned components always scream 'I actually put effort into this bot' to me, so nice work there.

still a lil' jewy with the eternalflame though  ;)
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on September 29, 2017, 07:57:22 PM
yeah dude i dig that a lot
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 11, 2017, 06:35:25 AM
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no comment really
Title: Re: Badger's Bots (DSL Showcase)
Post by: Pwnator on October 11, 2017, 06:42:46 AM
needs BIG MEATY CLAWS

sweet "chassis" tho
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on October 11, 2017, 06:49:37 AM
Anorexic Thermidor 2.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 11, 2017, 06:55:30 AM
I was thinking of warhead and sumpthing when making it actually
Title: Re: Badger's Bots (DSL Showcase)
Post by: jdg37 on October 11, 2017, 10:27:34 AM
Anorexic Thermidor 2.
I blame global warming
Title: Re: Badger's Bots (DSL Showcase)
Post by: Thyrus on October 11, 2017, 03:31:49 PM
change the color and name it Thermidor Blue
Title: Re: Badger's Bots (DSL Showcase)
Post by: MassimoV on October 11, 2017, 08:24:07 PM
siiiiiick
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 27, 2018, 12:20:26 AM
Decided to fire up RA2 again
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Just a boring simple IRL VS to get back into it.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
And a small edit to reptilium to make it a CW and a pure drumbot.
Title: Re: Badger's Bots (DSL Showcase)
Post by: kix on February 27, 2018, 12:32:41 AM
Reptillion's drum <3
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on February 27, 2018, 06:25:30 AM
Reptilium is the secks.
Title: Re: Badger's Bots (DSL Showcase)
Post by: TommyProductionsInc on February 27, 2018, 02:42:36 PM
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 27, 2018, 06:32:04 PM
Something slightly less low-effort.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on February 27, 2018, 06:46:18 PM
Something slightly less low-effort.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
That paper thin flipper...  :confused:
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 27, 2018, 06:51:28 PM
Something slightly less low-effort.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
There's a long black batt hiding in the back there, and the VDMA is a medium.
Reptillion's drum looks OP, but awesome nonetheless.
I also feel bad for the other bot, who's been completely over-shadowed by Reptillion.
It's actually fairly weak, the weapons it uses (matilda teeth and ant blades) are pretty trash in 2.2, at least in my testing. Looks cool tho.
That paper thin flipper...  :confused:
yeah, a proper armour plate flipper would be too heavy and unable to get under anything. And I don't think there would be a way to not make it look weird and sh**ty on the chassis either :/

Edit: better?
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on February 27, 2018, 07:27:49 PM
Reptilium's drum imo would look better if more teeth were on different sides of the drum unless you have 32 teeth.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 27, 2018, 07:32:19 PM
Reptilium's drum imo would look better if fewer teeth were on different sides of the drum unless you have 32 teeth.
Oh, so they're not all in a row? I might change it and see how it looks. The issue with that is though is that other bot will just sit on top of the teeth instead of being hit by the front of the tip, so it won't do any damage. I already have a similar issue with the current setup.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on February 27, 2018, 08:51:22 PM
Reptilium's drum imo would look better if fewer teeth were on different sides of the drum unless you have 32 teeth.
Oh, so they're not all in a row?

Yes, I've just noticed the typo I made. :V

I might change it and see how it looks. The issue with that is though is that other bot will just sit on top of the teeth instead of being hit by the front of the tip, so it won't do any damage. I already have a similar issue with the current setup.

But the looks, man.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 06, 2018, 05:19:54 PM
guess what these are for

 [ This attachment cannot be displayed inline in 'Print Page' view ]

The weapon motors are exposed on both, but my thinking is that for the AW it would be protected by the rotating bar, and for the BW IRL I could just chain drive it but none of the chain drive motors in DSL are light enough (and the flatmotor is OP :dumb)). The drive motors are actually inside polycarb extenders on the AW but it doesn't show well on the screenshot. Steel 1 and a 120x40 polycarb panel for the BW's armour.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on March 07, 2018, 06:15:58 AM
very nice
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 14, 2018, 04:09:28 AM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
CW, nearly got it down to MW but was about 50kg overweight, so I ended up stacking the small typhoon teeth. Slow AF because there's no room internally for larger drive motors.

And a MW version with a Perm-80 and microvore disc (ew):
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on March 14, 2018, 04:14:51 AM
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CW, nearly got it down to MW but was about 50kg overweight, so I ended up stacking the small typhoon teeth. Slow AF because there's no room internally for larger drive motors.

And a MW version with a Perm-80 and microvore disc (ew):
 [ This attachment cannot be displayed inline in 'Print Page' view ]
CW version looks pretty neat although the wheels look kinda out of place. I think I'd personally drop a few of the front wedgelets in order to fill those gaps in the front and top too

MW version looks a bit too tall IMO. Looks kinda disproportionate.

Stacked teeth are also a lot more ew than a microvore disc  :dance:
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on March 14, 2018, 07:07:35 AM
I agree with Roboteer to extents but they both look good man
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 16, 2018, 07:20:30 AM
its a lw
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: Badger's Bots (DSL Showcase)
Post by: pokebro14 on March 16, 2018, 10:33:56 AM
And it's beautiful
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on March 16, 2018, 03:44:38 PM
that is really nice, this is one of my favourite showcases
Title: Re: Badger's Bots (DSL Showcase)
Post by: TommyProductionsInc on March 16, 2018, 04:46:38 PM
its a lw
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Wait, so it that a 180 burst motor?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on March 16, 2018, 05:33:57 PM
its a lw
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
Title: Re: Badger's Bots (DSL Showcase)
Post by: TommyProductionsInc on March 16, 2018, 06:50:21 PM
its a lw
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
Oh yeah, I remember hearing about that.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 17, 2018, 04:01:57 AM
And it's beautiful
that is really nice, this is one of my favourite showcases
Thank you. You should check out Arcane's showcase, Craaig's cephalopod's showcase or Thyrus's showcase. They're all much better than me at pretty IRL bots
\
its a lw
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Wait, so it that a 180 burst motor?
You can BFE a burst to swing as far as you want, although it starts getting pretty shaky after 2.9 radians (~166 degrees).
^ this, this particular burst is at 3 radians but it is pretty stable outside of the botlab test arena in my testing.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
The highlighted text is the entry for the burst component in the .bot file. The last line is the starting position (first number) and ending position (second number) of the burst in radians, with 0 being unmoving from the start position and 2.4 being the furthest away setting in the botlab. You can edit it to whatever you want in the .bot file though, and 3 is about 170 degrees.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 21, 2018, 02:28:29 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
It's not a replica, but you could say I was inspired by a certain bot. Triple extender axe shaft looks too thicc to me, but a single looks too thin and a double is off-center and weird. Oh well.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on March 21, 2018, 03:00:44 PM
That looks awesome, I don't think the triple extenders look too thick either
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 29, 2018, 01:17:31 AM
Finally got my RoboGames entries sorted
 [ This attachment cannot be displayed inline in 'Print Page' view ]
Top Row, L>R
AW - Chariot of Fire, BW - Jerusalem, LW - Rule Britannia

Middle Row, L>R
MW - I Vow to Thee, my Country, CW - God Save the (Lizard) Queen

Bottom Row, L>R
HW - Land of Hope and Glory, SHW - God Save the (Lizard) Queen and Green and Pleasant Land

Chariot of Fire is probably the most tryhard bot. I used two slightly reskinned Reptilium variants because I'm lazy and have nothing better to enter, double lazy points for entering a HW+MW cluster as a SHW. I'm expecting Land of Hope and Glory to fail the hardest and look brilliant while doing it. Hopefully doot shows off the other side of Jerusalem's skin in the splash so I don't have to take another screenshot.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on March 29, 2018, 01:26:24 AM
add some swiss cheese along the axe and see if it looks better
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on March 29, 2018, 06:18:47 AM
They all look beautiful man, despite what you say this is one of the best IRL showcases around IMO. Best of luck in RG2
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 29, 2018, 10:55:35 PM
Because flatmotors are OP and drumbots are easy
 [ This attachment cannot be displayed inline in 'Print Page' view ]
If I cared enough about this bot I would reskin those mini wheels, and maybe the drums too.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on March 30, 2018, 09:04:50 AM
Looks cool aside from the red line down the middle. If there were more splashes of red on there then it would look better, I think.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Thyrus on March 30, 2018, 09:31:31 AM
I do like it the way it is
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on March 30, 2018, 06:34:55 PM
Everything you've done here recently is hella sick fam
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 01, 2018, 10:30:04 PM
 [ This attachment cannot be displayed inline in 'Print Page' view ]
(https://thumbs.gfycat.com/AltruisticSneakyBeardedcollie-max-14mb.gif)

3x NPC fast. Way too slow for a HW SnS but w/e looks cool I guess
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on April 02, 2018, 05:30:11 PM
Really one of my favorite builds in recent memory
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 02, 2018, 06:22:11 PM
Really one of my favorite builds in recent memory
Wow, thanks Kill. I appreciate the very high praise. I was kinda disappointed at the lack of replies to this one then you hit me w/ that.

On that note, a less godawful replacement to my godawful RG2 entry. I spent an ungodly amount of time redoing the skin for no good reason.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
(https://thumbs.gfycat.com/ColdAdorableEasternglasslizard-max-14mb.gif)
I AI'd it with TopPush because axebots relistically do nothing in IRL, they're too unstable. So this bot is more of a pushbot in theory, designed to win by aggression or making a bar spinner mauler dance out of the arena. The issue is that while it has good drive (NPC regs.), it also only has PL5 chassis armour so it's really not tanky enough to Storm 2 the spinners, which is kinda what I was going for.
Title: Re: Badger's Bots (DSL Showcase)
Post by: NeonCalypso on April 02, 2018, 07:52:12 PM
Looks good, better than the first one  :thumbup
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on April 03, 2018, 12:11:13 AM
These sexy 3D spins are making me 'gasm.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on April 03, 2018, 06:17:28 AM
everything about this is super neat
Title: Re: Badger's Bots (DSL Showcase)
Post by: Naryar on April 03, 2018, 07:26:30 AM
that SnS is pretty great tbh
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on April 03, 2018, 05:50:21 PM
Loving the little hammer rest
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 26, 2018, 03:01:21 PM
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LW, I guess. Wish I could find the weight for some more motor support but whatever.
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on May 26, 2018, 03:06:35 PM
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LW, I guess. Wish I could find the weight for some more motor support but whatever.
The weapon setup just doesn't look right at all to me. Bot itself is pretty nice though.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 08, 2018, 10:19:12 PM
LeViathaN, MW dual bar VS

(https://thumbs.gfycat.com/ReasonableFamiliarBluetonguelizard-max-14mb.gif)

Gfycat (smoother, better quality, can change speed): https://gfycat.com/ReasonableFamiliarBluetonguelizard

Title: Re: Badger's Bots (DSL Showcase)
Post by: Virus Bomb on June 08, 2018, 10:33:50 PM
niceee
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on June 08, 2018, 11:56:47 PM
RETURN OF THE INCREDIBLY SEXUAL ANIMATED SPLASHES

Title: Re: Badger's Bots (DSL Showcase)
Post by: Gulden on June 09, 2018, 12:53:42 AM
One of the better uses of polycarbonate.
How do you make the robots spin like that?  That seems too smooth to be multiple screenshots.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Thyrus on June 09, 2018, 02:57:03 AM
the regularsplash doesn't do it justice. it's such a well made bot. love it
Title: Re: Badger's Bots (DSL Showcase)
Post by: pokebro14 on June 09, 2018, 04:46:18 AM
Defiantly one of the best bots ive seen made in this game
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 09, 2018, 04:48:45 AM
Thanks for the kind words, everyone
One of the better uses of polycarbonate.
How do you make the robots spin like that?  That seems too smooth to be multiple screenshots.
Took me ages to BFE that sheet into place, since by that time the bot was taking 60 seconds to load into the botlab. The image is just a video of the bot on a green backdrop in the botlab, taken into a video editor and chroma key'd. The video file is then exported to gfycat, who convert it to a gif that I can embed. I use a combination of movepixel, autohotkey and a simple custom python file to make the bot rotate smoothly and consistently.I never got round to making a tutorial on it I don't think but it's pretty simple. Figuring out how to do the rotation in the botlab was the hardest bit.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 09, 2018, 07:39:58 AM
CW version of LeViathaN. 598ish kg.

(https://thumbs.gfycat.com/BrokenSlimCrustacean-max-14mb.gif)

Gfycat link: https://gfycat.com/BrokenSlimCrustacean

I changed the colourscheme to differentiate it from the MW version, added a full floor to the bot, changed all the front panels from alu to steel and modded a white version of the DSL bar and replaced the black ones, and replaced the ugly blue control board with a nice red version.

A couple fun facts about the first version; I only bothered to open RA2 because I wanted to make something for FOTEPX's new BOTM. So thanks for doing that my dude. It's also the first IRL bot I've done where I make the core of the bot (drive and weapon system) first, then fit the extender chassis around that, rather than the other way around. I think this is a much better approach.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Thyrus on June 09, 2018, 07:44:20 AM
looks really solid. Hope to see it in action at some point. the only thing I wish it could be was a 4wd but there's no weight left for that
Title: Re: Badger's Bots (DSL Showcase)
Post by: pokebro14 on June 09, 2018, 07:58:31 AM
If Fortpex does that BOTM thing again Im voting for this bot. Its just perfect :thumbup. As for this CW version I think it is just as good and while I think the colour scheme is not as cool as the original its still really nice.
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on June 09, 2018, 09:01:32 AM
If Fortpex does that BOTM thing again Im voting for this bot. Its just perfect :thumbup.

Indeed I am, and I think this has a very good shot at taking it.

A couple fun facts about the first version; I only bothered to open RA2 because I wanted to make something for FOTEPX's new BOTM. So thanks for doing that my dude.

 :heart_smiley:

No but really, that bot is the real star of the show here! My god, that's sexy.
Title: Re: Badger's Bots (DSL Showcase)
Post by: RedAce on June 09, 2018, 03:10:29 PM
Damn, that just looks so clean.  Really like that you re-skinned the bars to match the aesthetic of the bot.
Title: Re: Badger's Bots (DSL Showcase)
Post by: kill343gs on June 09, 2018, 07:45:57 PM
I think I'm in love
Title: Re: Badger's Bots (DSL Showcase)
Post by: Olister92 on June 10, 2018, 03:26:44 PM
those are some lovely lovely builds man, I MW is more impressive to me to get it all in the weight limit and look awesome. The CW looks sexier though
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 13, 2018, 02:31:07 PM
(https://thumbs.gfycat.com/ThornyHeartfeltIndigowingedparrot-max-14mb.gif)
Gfycat link (https://gfycat.com/ThornyHeartfeltIndigowingedparrot)
NPC Fasts. For Pokebro's tournament maybe
Title: Re: Badger's Bots (DSL Showcase)
Post by: TommyProductionsInc on June 13, 2018, 04:19:11 PM
Wow. That is truly amazing stuff. Have you ever considered building a house robot? One that could keep other bots in line?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 13, 2018, 04:23:53 PM
Wow. That is truly amazing stuff. Have you ever considered building a house robot? One that could keep other bots in line?
Nah, not my kinda thing. Thanks for the kind words though
Title: Re: Badger's Bots (DSL Showcase)
Post by: Merrick on June 19, 2018, 11:52:58 AM
This page has some of the best sh** I’ve seen in a long time.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 19, 2018, 07:17:39 PM
This page has some of the best sh** I’ve seen in a long time.
Thanks my guy :)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 25, 2018, 11:44:53 PM
EPIC OWNAGE OF LEFTARDS BELOW!!!11
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https://www.youtube.com/watch?v=rcjH1L1l5pI
If anyone cares, it's 398kg with an overkill motor and 2x NPCF
This a parody of the ridiculous youtube videos with Shapiro, Peterson etc with clickbait titles like the image above. Hopefully that came across, if not then this is just super cringey. Maybe I went too hard on the Israel theme.

I regret spending an hour modding components and messing with AI for a low quality sh**post bot. I have a couple more serious bots I've made this week but idk if I want to showcase them or not.
Title: Re: Badger's Bots (DSL Showcase)
Post by: 8bean on June 26, 2018, 12:06:24 AM
Alex Jones is proud
Title: Re: Badger's Bots (DSL Showcase)
Post by: FOTEPX on June 26, 2018, 07:00:57 AM
Alex Jones is proud

https://www.youtube.com/watch?v=X2gdkQIv3kY

checkmate athiest  :cool:

Top Dog confirmed to be a GLOBALIST SHILL! SAD!!!
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on June 29, 2018, 12:31:28 AM
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oh yeah and steel 1
Title: Re: Badger's Bots (DSL Showcase)
Post by: FightingBotInformal on June 29, 2018, 05:06:44 AM
EPIC OWNAGE OF LEFTARDS BELOW!!!11
 
https://www.youtube.com/watch?v=rcjH1L1l5pI (https://www.youtube.com/watch?v=rcjH1L1l5pI)
If anyone cares, it's 398kg with an overkill motor and 2x NPCF
This a parody of the ridiculous youtube videos with Shapiro, Peterson etc with clickbait titles like the image above. Hopefully that came across, if not then this is just super cringey. Maybe I went too hard on the Israel theme.

I regret spending an hour modding components and messing with AI for a low quality sh**post bot. I have a couple more serious bots I've made this week but idk if I want to showcase them or not.
ik this is late but imagine if this was fought against mecha hitler
Title: Re: Badger's Bots (DSL Showcase)
Post by: Philippa on June 29, 2018, 07:19:48 AM
Reaper's Hug looks groovy, how well do the Behemoth scoops direct opponents into the weapon?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 23, 2018, 04:25:13 PM
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Reaper's Hug looks groovy, how well do the Behemoth scoops direct opponents into the weapon?

It works pretty well actually. The main issue with the bot is the low-ish reach, but it's not a huge issue. The DPS is insane.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on August 24, 2018, 09:42:06 PM
Tough nutter right there. What is the mag holding up, the top panel?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 25, 2018, 05:07:03 AM
Tough nutter right there. What is the mag holding up, the top panel?
yeah, the firestorm flipper. It works really well as a srimech. I'd usually prefer to make my bots invertible or auto-self-righting, since a srimech is wasted weight that could be spent on something else. It's really difficult to get either of those 2 options when you're working with the behemoth scoop side panels though since they're so tall.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on August 25, 2018, 05:55:51 AM
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Based on a lynel from Zelda: Breath of the Wild (specifically the one with the shock arrows). Was going for an archer on horseback vibe, which is where the piston on 4WD base came from. Looked at spike strips and thought they could represent lightning arrows from BotW quite well, adn the armour panels on the front are a bit like the lynel's armour plates. And the two sheets that point up are like a couple of horns.

My bot for VG Showdown 2. Above is the justification I gave freeziez for it being video game related. Based on (or moreso inspired by) the dude below

(https://cdn.gamer-network.net/2017/usgamer/blue-lynel.jpg)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 02, 2018, 04:57:55 AM
(https://thumbs.gfycat.com/LeanUntimelyAegeancat-max-14mb.gif)
Click me for the HQ video splash (https://giant.gfycat.com/LeanUntimelyAegeancat.webm)

The hammer prevents bots from just flying over the top. Also does a bit extra damage, helps with bots with halfsheet armour and acts as a srimech. Great wedges too.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 10, 2018, 11:33:17 PM
Redid the splash for revoker in a video editor that isnt trash

(https://thumbs.gfycat.com/SecondThickCob-size_restricted.gif)
High Quality: Gfycat (https://gfycat.com/gifs/detail/SecondThickCob) Streamable (https://streamable.com/ih2sh)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 29, 2019, 11:48:56 AM
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Link to HQ video (https://gfycat.com/arcticbackbluefintuna)
I'm not happy with how I did the rear motors, but oh well. Inspired by the McLaren MCL-34 F1 car. (https://cdn-2.motorsport.com/static/img/amp/3200000/3220000/3223000/3223700/3223769/s6_8685717/IMG_20190214_170203.jpg)
Title: Re: Badger's Bots (DSL Showcase)
Post by: Billy5545 on March 29, 2019, 05:45:41 PM
Awesome. The race car aesthetics look very good. I particularly like how you did the skin, the front of the bot, and the hammer
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 29, 2019, 09:12:57 PM
The rear sucked so I changed it a bit

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New motorguards, detached the 'rear wing' endplates from the hammer arm
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on September 27, 2019, 08:15:17 AM
I made something for Micro Machines. It's smaller than the screenshots make it look. 793ish kg.

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Video link (https://gfycat.com/ignorantmediumcopperbutterfly)

I also made and submitted a fugly tryhard version with typhoons but idk if I want to replace it with this one.
Title: Re: Badger's Bots (DSL Showcase)
Post by: KupaTec on September 27, 2019, 10:17:44 AM
I love how smooth your animated previews are.

Bot looks both destructive and solid as all hell, looking forward to seeing this one in the arena!
Title: Re: Badger's Bots (DSL Showcase)
Post by: pokebro14 on September 27, 2019, 01:16:54 PM
Im gonna steal this and make it worse
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 01, 2019, 11:01:21 PM
I made a CW for Deathmatch 5

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Video link (https://gfycat.com/bowedseriousgardensnake)

4x NPCF for drive, overkill motor for the weapon. Steel front panel, basically everything else is Alu.
Title: Re: Badger's Bots (DSL Showcase)
Post by: RedAce on October 02, 2019, 09:50:54 AM
That is dope man.  The only thing I'd say kinda irks me is the hammer is kinda clipping the shock absorber thing in the back tail.  Everything else looks pretty neat.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 02, 2019, 12:38:22 PM
That is dope man.  The only thing I'd say kinda irks me is the hammer is kinda clipping the shock absorber thing in the back tail.  Everything else looks pretty neat.
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Better?
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 13, 2019, 04:36:41 AM
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HQ video attached below

Based on the Alfa Romeo Racing C38 (https://www.google.com/search?q=Alfa+Romeo+Racing+C38&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhobzC95jlAhWjoFwKHcKeCHkQ_AUIEigB&biw=3072&bih=1590). Alu 10, 798ish kg. Feedback welcome as I'm not totally happy with it but not sure where to go from here.

Title: Re: Badger's Bots (DSL Showcase)
Post by: CodeSilver23 on October 13, 2019, 09:22:59 AM
I low key want to rep this in RR2
Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on October 13, 2019, 12:23:35 PM
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HQ video attached below

Based on the Alfa Romeo Racing C38 (https://www.google.com/search?q=Alfa+Romeo+Racing+C38&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjhobzC95jlAhWjoFwKHcKeCHkQ_AUIEigB&biw=3072&bih=1590). Alu 10, 798ish kg. Feedback welcome as I'm not totally happy with it but not sure where to go from here.
My only real issue is that gap between the wheelguards and the chassis where the drive motors poke out. I think it would look a lot cleaner if you filled that with an extender so the wheelguards flowed seamlessly into the chassis
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on October 13, 2019, 12:31:25 PM
maybe put the wedgelets on hinges so it can actually get under something? it would cost like 20kgs tho so you would have to downgrade the armour quite a bit so idk. also would be kinda cool to put the vs on a servo piston instead for a dead metal vibe
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 14, 2019, 12:25:57 AM
Thanks for the feedback everyone!

Update, it is now C38 Evo:
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GFYCat Video link (https://gfycat.com/slimaggressiveinexpectatumpleco)

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Plastic 10, 3 small air tanks, medium VDMA piston, slow mag snapper, flatmotor, 6 small typhoons, 4x NPCF
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 14, 2019, 12:11:40 PM
Just because based Apanx added video embedding, here's a preview with literally nothing changed except the skinned wheels. Not sorry for the spam ☺

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Title: Re: Badger's Bots (DSL Showcase)
Post by: TheRoboteer on October 14, 2019, 12:21:05 PM
The old wheelguards were way cleaner IMO.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 14, 2019, 09:59:51 PM
The old wheelguards were way cleaner IMO.
I agree, but they were also complete crashbombs, being half small angle pieces. The new ones are *much* nicer on hosts, better at protecting the wheels and a decent chunk lighter. I thought it was a trade-off worth making. Panels would probably be a nicer solution but I'm sh** with the and I'm not particularly hyped to learn.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Dreamcast on October 15, 2019, 10:49:46 PM
I like skis, and anyone one who can make them function gets a cookie.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on October 25, 2019, 01:25:23 AM
I made a huge dual perm spinner and called it Dorothy.

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(Right click on video > Loop)

Plastic 10, 2x NPCF (Rear wheel is on an unpowered axle, it's there to make turning less janky and it works pretty well), 2 battlepacks. The rest you can see :)

edit: Skin tweaks and changed the front 'wedges'
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Title: Re: Badger's Bots (DSL Showcase)
Post by: KupaTec on October 29, 2019, 05:52:48 AM
Oh my god I think I'm in love! That is a beauty of a bot Badger, amazing work as ever
Title: Re: Badger's Bots (DSL Showcase)
Post by: Hoppin on October 29, 2019, 09:04:02 AM
what the heck is that 6 HWORF BLADES :realmad(
Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on October 29, 2019, 02:39:52 PM
what the heck is that 6 HWORF BLADES :realmad(
he could probably scrounge the weight to stick on like 3 more
Title: Re: Badger's Bots (DSL Showcase)
Post by: 090901 on October 29, 2019, 06:27:06 PM
center the wheel pls
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 01, 2020, 05:18:03 AM
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799.something, Ti10, 7 ant blades. Looking for feedback, cba to skin it right now (chassis or forks).
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on February 01, 2020, 07:18:58 AM
(right click -> loop)
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Title: Re: Badger's Bots (DSL Showcase)
Post by: 8bean on February 01, 2020, 02:51:10 PM
thats a dope skin
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 14, 2020, 06:11:52 AM
oh sh** it's a bot that doesn't cheat in any way!
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and it sucks!
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 06, 2020, 01:34:23 AM
A trike triple-hybrid. Forgot to mention on the splash that it has 3x flamers and 2x large air tanks.

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Skinned technos, piglets, saws

Edit: BFE'd the chassis height to cover the mag and NPCs
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Title: Re: Badger's Bots (DSL Showcase)
Post by: Reier on May 06, 2020, 03:19:13 AM
very nice. great looking. clean design
part of me does wish there was a little variation in color though, it is riding the line of being a bit too uniform. the shape though I think is great. really nice job on the making the weapon look good
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on May 06, 2020, 03:43:33 AM
You're not the first person to bring up the monotone colour scheme, I'll look into alternatives. Thanks for the feedback!
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on March 21, 2022, 03:44:06 PM
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799.1, Steel 5 (I think), 72V 4mag. Skin sux but I cba to tweak it anymore.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Hoppin on March 21, 2022, 05:19:46 PM
epic, can't wait to see it in boomer brawl 2
Title: Re: Badger's Bots (DSL Showcase)
Post by: Gulden on March 21, 2022, 10:43:35 PM
Pretty good, although I'm not sold on the skin being on the weapon tooth.
Title: Re: Badger's Bots (DSL Showcase)
Post by: Badger on April 09, 2022, 05:03:07 PM
Everyone's favourite extremely balanced bot is back

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Download: https://gametechmods.com/forums/gallery/?sa=view;pic=7112