gametechmods

Robot Arena => Showcases => DSL TC Showcases => Topic started by: ashman12 on October 12, 2009, 04:41:40 PM

Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 04:41:40 PM
hi ive saw a lot of other peoples showcases and i thought about starting my own.

im sort of new to RA2, ive had it for about 7 or 8 months now and ive been a member of this forum for about 1 and a half.

ive never really been good at making robots but ive started making replicas and stuff.

i wont show my replicas because it will just take up space.

i know about DSA aswell and i use it as much as possible.Heres the first bot that i have created ( other than the replicas)

Its called Protected

its a medium speed bot powered by four NPC - T64's and runs
on Techno wheels.

Main Weapon : DSL Hammerhead 4
Other Weapons : 4 Lightning spikes

Strengths : Powerful Hammer
                Can self right
                Low wedge

Weaknesses : Flippers can easily get under DSL bars
Title: Ashman12's Showcase
Post by: Natef on October 12, 2009, 04:44:57 PM
Don't mix DSL and stock.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 04:48:21 PM
do you mean the burst motor for the hammer
Title: Ashman12's Showcase
Post by: Sage on October 12, 2009, 05:02:32 PM
yes.
Title: Ashman12's Showcase
Post by: Natef on October 12, 2009, 05:05:54 PM
And the extender.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 05:06:44 PM
thats not from stock

it was a compnent that i got somewhere and its just a more powerful version of it

i couldnt find a DSL Burst that was as good as it or i would have used it

Edit : The extender is out of DSL its the steel extender
Title: Ashman12's Showcase
Post by: R1885 on October 12, 2009, 05:15:23 PM
Don't mix stock with DSL with custom.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 05:18:08 PM
ok i wont do it again

i know its not allowed in tournaments

ive got another robot ready im just transferring it from my laptop to my uncles
Title: Ashman12's Showcase
Post by: 123savethewhales on October 12, 2009, 05:20:07 PM
If you want to mix it's better that you post it in the "custom component showcase".  Due to balance issues, DSL showcase is intended for bots with dsl components only.  After all, since custom part can have any properties, we can't really say much about your bot aside from aesthetic.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 05:23:22 PM
ok

the robot that im transferring will be a few minutes more because it has some issues and i want to sort them first

Edit : Heres the bot.

Its called Mad Cheese

i got the name because the shape looks a bit like wheelie big cheese and it used to have a flipper at the front

Its another medium speed bot with 2 NPC's

Main Weapon : Spinning Bars at top of bot
Other Weapons : flippers at side of bot

Strengths : Can self right
Strong Bars

Weaknesses : Exsposed Wheels
Title: Ashman12's Showcase
Post by: roboman2444 on October 12, 2009, 06:44:03 PM
dont use the stock extenders, they are unbalanced
dont use the stock axle mount. it dosnt even spin and its stock.
oh and just use the ant batts, they are the best. make sure u have about 1/3 - 1/2 total amps of all the motor amp inputs combined.

use the blue cb when possible, it weighs less.
Title: Ashman12's Showcase
Post by: Virus Bomb on October 12, 2009, 06:52:21 PM
Quote from: roboman2444;72245

dont use the stock axle mount. it dosnt even spin and its stock.
.


The axle mount he's using could possibly be the 360 degree axle mount in DSL. I'm not too sure though, since I haven't played DSL in a while.
Title: Ashman12's Showcase
Post by: roboman2444 on October 12, 2009, 07:01:38 PM
well it really wouldnt be very combat effective. it anything it would make it worse cuz it just bumps away from the other robot and dosnt impact the full force.
Title: Ashman12's Showcase
Post by: Badnik96 on October 12, 2009, 07:04:33 PM
im suprised no one has told him that Battle axes suck and he should use 30kg sledgehammers.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 07:05:15 PM
@Roboman2444

it isnt the stock extender its the one on DSL
and it is the 360 degree axel mount

i would have used the sledgehammers but they dont really work very well on this bot

i tried it before and every time it hit some 1 or thing it would take longer to load up and i find the battle axes dont because they are lighter
Title: Ashman12's Showcase
Post by: TriTon on October 12, 2009, 07:10:25 PM
Quote from: ashman12;72259
@Roboman2444

it isnt the stock extender its the one on DSL
and it is the 360 degree axel mount

i would have used the sledgehammers but they dont really work very well on this bot

i tried it before and every time it hit some 1 or thing it would take longer to load up and i find the battle axes dont because they are lighter


Weapon spin up time doesn't matter, it's mainly all about how strong and effiecient it is.
Title: Ashman12's Showcase
Post by: Badnik96 on October 12, 2009, 07:11:40 PM
then use the 20kg meat tenderizer hammers. they work well on spinners.
Title: Ashman12's Showcase
Post by: ashman12 on October 12, 2009, 07:12:05 PM
i know but i find the battleaxes very effective so far although i havent really been against that many bots

Edit : i havent tried the meat tenderizer thanks for that
Title: Ashman12's Showcase
Post by: Naryar on October 13, 2009, 02:55:57 AM
Battle axes aren't really effective but do NOT suck.

That's pretty decent for a newbie. Simply, use only DSL parts.
Title: Ashman12's Showcase
Post by: 123savethewhales on October 13, 2009, 04:12:29 AM
What armor is that?

If it's default armor by any chance, change it.  Even 1mm plastic give more health than default armor on DSL.
Title: Ashman12's Showcase
Post by: ashman12 on October 13, 2009, 08:11:31 AM
its the armour that u get when u dont choose
Title: Ashman12's Showcase
Post by: trumpetguy on October 13, 2009, 09:26:15 AM
DSA=Good in stock; fail in DSL.
Title: Ashman12's Showcase
Post by: ashman12 on October 16, 2009, 06:51:08 PM
Heres some more bot i made in the past few days

Destruction Overload

2 twm3r powers wheels
tornado mer gear box powering whyachi tribar
10 battle packs

i could only get the inside version of this as i forgot to get the normal
but i did get some Battle Shots

(https://gametechmods.com/uploads/images/30050Destruction Overload Inside back.jpg)

https://gametechmods.com/uploads/images/95042Destruction OverLoad BattleShot.jpg
https://gametechmods.com/uploads/images/7464Destruction OverLoad BattleShot (1).jpg
https://gametechmods.com/uploads/images/40253Destruction OverLoad BattleShot (2).jpg
https://gametechmods.com/uploads/images/44993Destruction OverLoad BattleShot (3).jpg
https://gametechmods.com/uploads/images/70211Destruction OverLoad BattleShot (4).jpg
https://gametechmods.com/uploads/images/48594Destruction OverLoad BattleShot (5).jpg


DynaFly

(https://gametechmods.com/uploads/images/50321DynaFly.jpg)

(https://gametechmods.com/uploads/images/75983DynaFly Inside.jpg)


Hyper Spin
8 ant batteries
3 battle packs
2 twm3r powers wheels

(https://gametechmods.com/uploads/images/10757Hyper Spin.jpg)

(https://gametechmods.com/uploads/images/61498Hyper Spin Inside.jpg)


Panzeroh

(https://gametechmods.com/uploads/images/37933Panzeroh 1.jpg)

(https://gametechmods.com/uploads/images/83061Panzeroh 2.jpg)

(https://gametechmods.com/uploads/images/22364Panzeroh Inside.jpg)

Battle Shot
https://gametechmods.com/uploads/images/835Panzeroh BattleShot.jpg


Mr Plow

4 twm3r powers 4 hypno wheels

(https://gametechmods.com/uploads/images/29230Mr Plow.jpg)

(https://gametechmods.com/uploads/images/95863Mr Plow Inside.jpg)

Please tell me what could be improved on
Title: Ashman12's Showcase
Post by: roboman2444 on October 16, 2009, 06:52:11 PM
uhhh oh we have to work on this guy.
Title: Ashman12's Showcase
Post by: ashman12 on October 16, 2009, 06:57:05 PM
how

what could be improved
Title: Ashman12's Showcase
Post by: 123savethewhales on October 16, 2009, 07:01:58 PM
Did you change your armor from default to something else yet?
Title: Ashman12's Showcase
Post by: roboman2444 on October 16, 2009, 07:06:01 PM
build to the weight limit.
Title: Ashman12's Showcase
Post by: ashman12 on October 16, 2009, 07:07:49 PM
yea

on Destruction Overload its 1 MM steel

on Hyper Spin its 5 MM Aluminum

on Mr Plow Its 5 Titanium

on Dyna Fly its 1 Plastic

And on Panzeroh its 1 Aluminum
Title: Ashman12's Showcase
Post by: takatsukiyayoi on October 16, 2009, 07:08:40 PM
Do not try to have two weapon systems on the same bot for now; try to focus on making the primary weapon as strong as possible instead. Avoid DSA in DSL, if you use DSA, even an antweight can KO you. Also, less empty space - try to build the chassis around the components - not the other way around, and stick with simple shapes for chassis.
Title: Ashman12's Showcase
Post by: roboman2444 on October 16, 2009, 07:09:35 PM
always build to said weight limit!
like on mr plow, u can put much better aurmour on. or have moar plows on it.
that is just an example.
Title: Ashman12's Showcase
Post by: takatsukiyayoi on October 16, 2009, 07:11:03 PM
Better yet, upgrade the drive to at least 4WD NPC-Fasts with Vladiator wheels! Zoooooooooom...
Title: Ashman12's Showcase
Post by: ashman12 on October 16, 2009, 07:14:36 PM
i know about dsa

the weapon systems on destruction overload are as powerful as i can make them and the axes are there because i kept getting flipper from the sides and couldnt self right so i put extenders on to stop that happening and added the axes as a backup weapon for bot behind and at the sides. also because i had extra weight

on panzeroh the weapon is very powerful and i put the clubs on the back because i had leftover chassis space

Spin killer i dont know how i could fit and more onto the chassis
Title: Ashman12's Showcase
Post by: 123savethewhales on October 16, 2009, 07:21:38 PM
Quote from: ashman12;73277
yea

on Destruction Overload its 1 MM steel

on Hyper Spin its 5 MM Aluminum

on Mr Plow Its 5 Titanium

on Dyna Fly its 1 Plastic

And on Panzeroh its 1 Aluminum


Since most of your bots has so much extra weight, the most immediate fix would simply to use the strongest armor possible.  After which you can go down as you fill them with more things.

Before you can build combat effective bots, it's much easier if you can tell what makes a bot good.  A good reference point is to get the NAR AI pack, which comes with bots that Naryar and other members in this community build.  Be sure to back up your old dsl first, as you might not be used to the difficulty increase immediately.
Title: Ashman12's Showcase
Post by: R1885 on October 16, 2009, 07:22:59 PM
Avoid Aluminum and Steel. Steels too heavy, and Aluminum has a bad weight to strength ratio. 3mm Titanium is better than 1mm Steel.
E-teks suck at driving, unless you use the drive version(Not that I recommended it, there too bulky).
Magmotors are bad as drive in anything over middle weights, and most middle weights use NPC drive anyway.
Ice Picks are bad as spinner weapons because of normals.
Title: Ashman12's Showcase
Post by: ashman12 on October 16, 2009, 07:26:56 PM
thanks for the tips R1885 and 123

ill update some of the bots tonight and show them tomorow if i can

Edit : Heres the updated pics

Armoured Plow Bot
https://gametechmods.com/uploads/images/83410Armoured Plow Bot.jpg
inside
https://gametechmods.com/uploads/images/81283Armoured Plow Bot Inside.jpg

And Plow King Extreme
https://gametechmods.com/uploads/images/98150Plow King Extreme.jpg
https://gametechmods.com/uploads/images/91377Plow King Extreme 2.jpg
Title: Ashman12's Showcase
Post by: LiNcK on October 19, 2009, 04:15:37 PM
Quote from: R1885;73285
E-teks suck at driving, unless you use the drive version(Not that I recommended it, there too bulky).
Magmotors are bad as drive in anything over middle weights, and most middle weights use NPC drive anyway.
Ice Picks are bad as spinner weapons because of normals.


There should be something Between NPC & E-Teks :\
Or they should make E-Teks smaller
Title: Ashman12's Showcase
Post by: 090901 on October 19, 2009, 06:59:08 PM
Quote from: ashman12;73286
thanks for the tips R1885 and 123

ill update some of the bots tonight and show them tomorow if i can

Edit : Heres the updated pics

Armoured Plow Bot
https://gametechmods.com/uploads/images/83410Armoured Plow Bot.jpg
inside
https://gametechmods.com/uploads/images/81283Armoured Plow Bot Inside.jpg

And Plow King Extreme
https://gametechmods.com/uploads/images/98150Plow King Extreme.jpg
https://gametechmods.com/uploads/images/91377Plow King Extreme 2.jpg


Armoured Plow bot is way over powered also get better motors, I have BW sit and spin with more powerful drive(NPC fasts) and that carbon fiber whatever it is, is very exsposed.
Title: Ashman12's Showcase
Post by: 123savethewhales on October 19, 2009, 07:12:35 PM
I can't figure out what plow king is suppose to do, care to explain?
Title: Ashman12's Showcase
Post by: Naryar on October 20, 2009, 05:13:25 AM
Keep your designs clean and simple. There's no need to make such a mess with extenders.

Quote from: 123savethewhales;73883
I can't figure out what plow king is suppose to do

As far as i can tell, nothing combat-worthy.
Title: Ashman12's Showcase
Post by: ashman12 on November 10, 2009, 05:59:38 PM
ive been busy so i havent had much time to do many bots but heres some that ive done.
the wipe-out series.Theres a vertical spinner/head spinner and 2 horizontal spinners.
they are all the same chassis but different weapons and armour.so i will only post one pic of the inside.

here they are.
vertical spinner.
(https://gametechmods.com/uploads/images/35882screenshot_49.jpg)
horizontal spinner 1
(https://gametechmods.com/uploads/images/79732screenshot_52.jpg)
horizontal spinner 2
(https://gametechmods.com/uploads/images/52014screenshot_48.jpg)
insides
(https://gametechmods.com/uploads/images/92653screenshot_53.jpg)
and head spinner.
(https://gametechmods.com/uploads/images/45639screenshot_51.jpg)
now i had made two versions of the head spinner but with the other one whenever i hit another bot it would fling me across the arena.Plus it wasnt perfectly realistic as it would go through the chassis a little.

please comment good or bad.
Title: Ashman12's Showcase
Post by: R1885 on November 10, 2009, 06:03:37 PM
No DSA in DSL.
Title: Ashman12's Showcase
Post by: ashman12 on November 10, 2009, 06:06:32 PM
i know not to use dsa in DSL because it like more like half strength aluminum.
Title: Ashman12's Showcase
Post by: R1885 on November 10, 2009, 06:13:23 PM
Actually, its weaker than 1mm Plastic.
Title: Ashman12's Showcase
Post by: ashman12 on November 10, 2009, 06:16:20 PM
anyway at least i said it was low.

what do you think of the bots.
do you think they are good or or overkill like my last ones.
Title: Ashman12's Showcase
Post by: Naryar on November 11, 2009, 06:30:56 AM
That doesn't looks too bad - you need to refine your extender work though.

The second one's weapon is pretty much useless however...
Title: Ashman12's Showcase
Post by: Jonzu95 on November 11, 2009, 07:00:10 AM
3rd Bot looks better than the other ones, Almost built to the weightlimit...
Title: Ashman12's Showcase
Post by: ashman12 on November 11, 2009, 10:54:30 AM
Quote from: Naryar;78406
That doesn't looks too bad - you need to refine your extender work though.

The second one's weapon is pretty much useless however...


yea i know.
i had just been messing about and came up with this.
i havent tried them all in battle only the head spinner and vertical spinner.
Title: Ashman12's Showcase
Post by: Somebody on November 11, 2009, 11:13:27 AM
First one reminds me of Ajax.
Title: Ashman12's Showcase
Post by: ashman12 on November 12, 2009, 08:06:04 AM
new robot.
its called mega wipe-out.
another of the series.
i know its a overload on weapons but i always wanted to make a robot a that had 2 equally destructive weapons and this is it.
the first 2 pictures where took before i changed the armour so now it was only 794.1 kg
(https://gametechmods.com/uploads/images/57785screenshot_44.jpg)
(https://gametechmods.com/uploads/images/82723screenshot_45.jpg)
(https://gametechmods.com/uploads/images/12319screenshot_46.jpg)
tell me what you think.

BTW yet again i still havent painted it.
Title: Ashman12's Showcase
Post by: Reier on November 12, 2009, 08:32:45 AM
Overload on batteries, sorry. Use the weight for more weapons and change the ones in use to ones w/o normals.
Title: Ashman12's Showcase
Post by: ashman12 on November 12, 2009, 08:38:07 AM
is there a list that says what weapons in dsl have normals.
ill probably never use it for battling just for show but yea thanks.
Title: Ashman12's Showcase
Post by: somestrangeguy on November 12, 2009, 08:38:32 AM
Well, that is not overload of weapons. Its too few reapons for a HW. Overkill on batteries, I think.
Shrink the chassis and use 1 Orange and like 3 or 4 ants, possibly less.
Pussycat wheels arent the grippiest things ever. Since the bot isnt anyways invertible, you could use Hypno wheels.
You should aviod using those teeth. They have normals, making them weak. Use Irons or something like that instead at larger numbers.

You can check the .txt files for the line Normal. I dont know any other way for that.
Title: Ashman12's Showcase
Post by: Pwnator on November 13, 2009, 03:38:10 AM
Quote from: somestrangeguy;78581
You can check the .txt files for the line Normal. I dont know any other way for that.


Well, you can always edit the .txt files to add the normals into the descriptions. :D
Title: Ashman12's Showcase
Post by: ashman12 on November 14, 2009, 06:29:01 AM
New Robot.
Torrential Evilness.
6 Battlepacks
2 NPC fasts
2 Techno Destructo Wheels
(https://gametechmods.com/uploads/images/32995Torrential Evilness.jpg)
(https://gametechmods.com/uploads/images/9623Torrential Evilness 2.jpg)
Comments Please.
Title: Ashman12's Showcase
Post by: cephalopod on November 14, 2009, 06:51:38 AM
Kind of reminds me of my latest Juggernaut robot, lol.

To save weight, you don't need the chassis wedge on the front, because you have wedges in front of it. You could get rid of that and improve the flipper/armour, put a few razors on to have some damage potential or get a different flipper motor and have 2 arms. That's what I'd do anyhow.
Title: Ashman12's Showcase
Post by: Jonzu95 on November 14, 2009, 07:01:56 AM
Armor please...
Title: Ashman12's Showcase
Post by: ashman12 on November 14, 2009, 07:03:58 AM
the armours 3 aluminum.
Title: Ashman12's Showcase
Post by: Jonzu95 on November 14, 2009, 07:11:07 AM
Is it popup, Rammer or Flipper?
Title: Ashman12's Showcase
Post by: ashman12 on November 14, 2009, 07:14:48 AM
Its a flipper but is more effective slamming into other robots as it is very fast. on arenas with low walls it can barg into other robots and send them over the walls.
Title: Ashman12's Showcase
Post by: Naryar on November 14, 2009, 07:29:13 AM
I think you have slightly too much batteries and adding a damaging weapon would be a good idea.

Quote from: Jonzu95;78813
Is it popup, Rammer or Flipper?

Isn't that obvious ?

EDIT: New interactive sig !
Title: Ashman12's Showcase
Post by: Jonzu95 on November 14, 2009, 07:39:01 AM
Ugly sig. The first was better!
Title: Ashman12's Showcase
Post by: somestrangeguy on November 14, 2009, 07:55:07 AM
I really dunno about the bot, maybe another angle of the insides to give us a better idea of whats in there.

Nar: You could make the text on your sig slighyly clearer. Achievements looks like Achevemnts.
Title: Ashman12's Showcase
Post by: Reier on November 14, 2009, 10:24:34 AM
Note that I started the Interactive Sig fad. :P
Title: Ashman12's Showcase
Post by: ashman12 on November 15, 2009, 09:48:08 AM
Another two robots.
please tell me if they are already a type of bot that people know about or if they are new because i had been going to enter one of them for S32's challenge thing.
first we have Test Bot 1
this is a sort of double diagonal spinner.
(https://gametechmods.com/uploads/images/27230Test Bot 1.jpg)
(https://gametechmods.com/uploads/images/24331Test bot 1 insides.jpg)

and now we have Test Bot 2.
this is a horizontal drum.
(https://gametechmods.com/uploads/images/69334Test Bot 2.jpg)
(https://gametechmods.com/uploads/images/39453Test Bot 2 insides.jpg)
i know theres alot of emtpy space on the second one and there not a wedge but it was just a rough design to see what it would look like.

please comment on them.
Title: Ashman12's Showcase
Post by: Naryar on November 15, 2009, 10:06:00 AM
First isn't bad, but you should use less batteries (say 8 ant batteries) and if you get a hit on these angled connectors it's pretty much the half of the weapon that is gone.

Second doesn't looks realistic and you should use more batteries (10 or 12) :P

Oh and i won't classify these as completely new designs... the first one is an angled VS (there's alreadu a page for it on the wiki so it's not new, just uncommon) and the second one is a simple HS with an uncommon weapon design (done before as well : see Thunder God on the wiki).
Title: Ashman12's Showcase
Post by: ashman12 on November 15, 2009, 10:08:57 AM
have either of them been thought of before this though.

yea i know that the second is unrealistic and everything but i didnt plan it out much.
Title: Ashman12's Showcase
Post by: Urjak on November 15, 2009, 10:11:19 AM
Quote from: ashman12;79065
have either of them been thought of before this though.


As Naryar states above, both have been thought of and implemented, you just do not see these kind of bots very often.
Title: Ashman12's Showcase
Post by: ashman12 on November 29, 2009, 10:28:34 AM
a new bot.

Maul Grim.
Weight class : Super heavy weight
Drive : 2 NPC T64 (fasts)
Battery : 7 Battle packs.
armour : Ti 5 mm
Wheels : Vlad Wheels

(https://gametechmods.com/uploads/images/46138MaulGrim.jpg)
(https://gametechmods.com/uploads/images/7089MaulGrim2.jpg)
(https://gametechmods.com/uploads/images/87200MaulGrim 3.jpg)
this is my first SHW so it will probably need dramatically improved.
Title: Ashman12's Showcase
Post by: somestrangeguy on November 29, 2009, 10:56:09 AM
I almost didnt see the bot due to your awesome game skin, Is that one of Joe's or did you make it yourself?

First thing I notice is that all weapons go trough the motor, try to avoid that in DSL.
It could be more effective if it was invertible.
The long Ramplates actually are WEAKER than the normal ramplates due to some mess up in the GMF file, remove all of them and replace the side ones with snowplows and add bigger wheels.
Title: Ashman12's Showcase
Post by: Naryar on November 29, 2009, 10:56:44 AM
That top spinner is useless.

And yes, unrealistic !
Title: Ashman12's Showcase
Post by: Pwnator on November 29, 2009, 10:58:18 AM
Quite nice for your first SHW. And sweet UI as well (where did you get it?). :D

But from my experience, Vlads on NPCFs are still kinda slow. Change the Vlads to Technos and the speed will be decent enough for its weight class. Also the 30kg ramplates suck due to incorrect coding in the .txt file. Use a steel skirt or long weapons for side defense. And, I think it would be better if you would swap the top motor for a heavy plow and upgrade your weapons. Next, change your static wedges to metal hinge wedges (they'll increase your wedginess dramatically). And, clean up your extender work on your weapon motors. Use a multiextender and a flipper maker instead (more HP for less weight, and the ME has infinite HP when attached to the baseplate).

And good job on the space management, but you can do better than that. ;)
Title: Ashman12's Showcase
Post by: ashman12 on November 29, 2009, 11:26:45 AM
thanks for the tips everyone.

the ui isnt mine its off Mr Apocalypses chaos ai pack.

ill work on the bot the now
Title: Ashman12's Showcase
Post by: ashman12 on November 29, 2009, 12:47:02 PM
Sorry for DP.

heres the updated version.

(https://gametechmods.com/uploads/images/52413Maul grim 1.jpg)
(https://gametechmods.com/uploads/images/81862Maul Grim 2.jpg)
(https://gametechmods.com/uploads/images/36862Maul Grim 3.jpg)
Title: Ashman12's Showcase
Post by: somestrangeguy on November 29, 2009, 02:57:05 PM
Still unrealistic with the discs, mount the discs to the other attachment point on the motors. Its othervise better now, but you have quite alot weight left to use.
Title: Ashman12's Showcase
Post by: TriTon on November 29, 2009, 03:02:26 PM
Armor?
Title: Ashman12's Showcase
Post by: Somebody on November 29, 2009, 03:23:43 PM
Perms begging to be hit.
Title: Ashman12's Showcase
Post by: ashman12 on November 29, 2009, 03:51:37 PM
SSG/Somebody : im going to go change the perms and discs now.

Triton : the armours the same as it was before/5 Titanium.
Title: Ashman12's Showcase
Post by: Virus Bomb on November 29, 2009, 03:52:12 PM
You only need 4-5 ant batteries on this.
Title: Ashman12's Showcase
Post by: 090901 on November 29, 2009, 03:53:40 PM
You still have 134 kg to mess around with too.
Title: Re: Ashman12's Showcase
Post by: Pwnator on November 29, 2009, 09:32:13 PM
And now you can shrink the chassis. Also, halfsheets and 20kg ramplates also suck due to balancing issues. Use skirts or DSL bars or long weapons for side protection instead. And don't use anchors. Use multi-extenders instead since they have infinite HP anyway when inside the chassis. But don't use them when they're outside the chassis since they can easily get ripped off. And again, mount your wedges on metal hinges (static wedges suck) and clean up your extender work (the smaller and less extenders you use, the better). :D
Title: Re: Ashman12's Showcase
Post by: Virus Bomb on November 29, 2009, 09:48:39 PM
Also, halfsheets and 20kg ramplates also suck due to balancing issues.

I heard that the long ramplates weren't good, but the halfsheets suck too?
Title: Re: Ashman12's Showcase
Post by: Pwnator on November 29, 2009, 09:57:19 PM
name = Titanium Sheet
preview = kevplate_preview.bmp
dir = UM_ArmorPlate
model = smallsheet.gmf
type = extras
base = Component
passthru = plate_collision
description = A sheet of reinforced Titanium for additional armor, skirts, wedge edges, There is also a point to add it under the bot for bottom chassis protection.
styles = Standard, UM_kevplate2.txt, HalfSheet
damagesounds = sounds\ramplate_hit.wav
hitpoints = 1400
fracture = 40
mass = 15
material = metal(.4)
attachsound = sounds\cmp_generic.wav
standard = 1
alwaysvisible = true

D:
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 18, 2009, 07:33:54 PM
My Clash Cubes 3 entry.
2 NPC right fasts 
3 Battlepacks.
Armour : Not Sure but i think its 1 aluminum.
(https://gametechmods.com/uploads/images/3844Clash Cubes 3 Entry.jpg)
(https://gametechmods.com/uploads/images/32563Clash Cubes 3 Entry 2.jpg)
Title: Re: Ashman12's Showcase
Post by: Badnik96 on December 18, 2009, 07:37:28 PM
Quite nice for your first SHW. And sweet UI as well (where did you get it?). :D

It's in Mr. Apocalypse's Chaos mod. I happen to have it myself.
Title: Re: Ashman12's Showcase
Post by: JoeBlo on December 18, 2009, 07:44:11 PM
:O Candy I didnt make ? :P looks cool, just you guys wait for my DSL 2 themes pack  ;)


as for the bot, looks cool


I think there is a better choice to long multi extenders but cant think right now without breaking the rule of 7


possibly downgrade the front wedges a bit to get weight for better amour
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 18, 2009, 07:46:20 PM
the armour isnt 1 mm aluminum its the next one up 3mm i think.
also on the actual bot itself theres metal sheets on the back but i took them off so people could see the insides.
Title: Re: Ashman12's Showcase
Post by: TriTon on December 18, 2009, 08:09:00 PM
*cough* CC3 is a MW tounament *cough*
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 18, 2009, 08:10:43 PM
is it.
crap ill enter it in another then.
and ill make a new one.
Title: Re: Ashman12's Showcase
Post by: JoeBlo on December 18, 2009, 08:15:46 PM
haha I completely missed that :P
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 18, 2009, 09:00:39 PM
My REAL Clash Cubes 3 entry this time.
Prejudice Box Junior 
2 ant batts.
Strengths : strong weaponry/if toppled weapon can help it self right.
Weaknesses : Exposed wheel/sometimes rattles a little and causes the wedge to lift off the ground a tiny bit.
(https://gametechmods.com/uploads/images/65013Real clash cubes 3 entry.jpg)
(https://gametechmods.com/uploads/images/68350Real clash cubes 3 entry2.jpg)

Title: Re: Ashman12's Showcase
Post by: Naryar on December 18, 2009, 09:05:55 PM
Halfsheets and multi extenders are a bad extender choice if they are not directly attached to the baseplate. (If they are they're awesome though)

Title: Re: Ashman12's Showcase
Post by: ashman12 on December 18, 2009, 09:13:10 PM
yea i know because they have low hitpoints and fall off easily.
i couldnt use anything else for the wedges because DSL bars would put it into a heavy even without the plow and the sheet wedges would mean that i couldnt even have the 1 wheel protected.


Any other comments.
Title: Re: Ashman12's Showcase
Post by: Pwnator on December 19, 2009, 01:43:22 AM
Small wedges don't do much when they're static. Use metal sheets and attach them to a metal hinge/skirt hinge. Much lighter and wedgier. Then replace the plow with shell panels so you can cover both sides. And finally, clean up your extender work and stick to flipper segments (4x the HP of a 20cm aluminum extender for the same weight). :D
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 07:27:15 AM
heres an updated version.
(https://gametechmods.com/uploads/images/42022Prejudice Box Junior V2.jpg)
this is the version i am going to send to joe for CC3.

BTW the weight was before i upgraded the armour and now its 396.6 i think.
Title: Re: Ashman12's Showcase
Post by: Pwnator on December 19, 2009, 07:40:36 AM
Again, don't use multi-extenders when they're not on the baseplate. Use flipper segments instead. And your wedge is too heavy. Use a skirt hinge and attach metal sheets to it and spend the extra weight on more weapons.
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 07:43:55 AM
ill update it later but ive already sent it to joe.
Title: Re: Ashman12's Showcase
Post by: Naryar on December 19, 2009, 07:58:56 AM
Your extender work could still be better and 4 irons on a MW VS = clearly not enough.

And your wedge is too heavy.

Doesn't putting more weight on the wedge makes it better ?

But i am not sure about the Ti sheet wedge being a good idea. In any case you must put in on a metal hinge, and maybe add front stabilizers as well.
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 08:06:18 AM
i tried the metal hinge and whenever i used it it would buckle down and the disc would hit off the ground and send me flying.
i havent tried a skirt hinge on this version but on the old version i couldnt place it.
ill try the skirt hinge later.
Title: Re: Ashman12's Showcase
Post by: Naryar on December 19, 2009, 08:28:53 AM
i tried the metal hinge and whenever i used it it would buckle down and the disc would hit off the ground and send me flying.

I ran in this issue as well. That's why i suggested front stabilizers (they must be static).
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 09:19:43 AM
updated version.
(https://gametechmods.com/uploads/images/28384Prejudice Box Junior V2.1.jpg)
i have a feeling i have forgot to change something though.
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 11:59:52 AM
is there anything wrong with it.
i just want to make sure before i send it to joe.
Title: Re: Ashman12's Showcase
Post by: Naryar on December 19, 2009, 12:16:37 PM
Still not enough weapons !
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 12:20:09 PM
well i have no weight left.


should i downgrade the weapons to lighter ones so i can have more on or what.
Title: Re: Ashman12's Showcase
Post by: Reier on December 19, 2009, 12:22:45 PM
That's making it worse...
Try getting rid of some excess weight elsewhere.
Title: Re: Ashman12's Showcase
Post by: ashman12 on December 19, 2009, 12:24:55 PM
i could downgrade the center front wedges to polycarbonate and get rid of the typhoon spikes.
Title: Re: Ashman12's Showcase
Post by: 123savethewhales on December 19, 2009, 03:03:59 PM
Well, here's my take to it.

Get rid of the wheel protector (spike, angled pane, extenders).  That should free up 32kg for weapons.
Title: Re: Ashman12's Showcase
Post by: TriTon on December 19, 2009, 08:41:02 PM
And with that remaining weight you could use sledges.
Title: Re: Ashman12's Showcase
Post by: ashman12 on March 28, 2010, 09:47:36 AM
ok so heres the two bots i had been talking about in the Need Help topic.


First off we have the possible BBEANS6 entry
(https://gametechmods.com/uploads/images/59618BBEANS6 bot1.jpg)
(https://gametechmods.com/uploads/images/36124BBEANS6 Bot 2.jpg)


Now we have the concept design.
not sure if its already been made but i havent saw it yet
(https://gametechmods.com/uploads/images/25583Concept Bot 1.jpg)
(https://gametechmods.com/uploads/images/55697Concept Bot 2.jpg)


Feedback is greatly apreciated.
Title: Re: Ashman12's Showcase
Post by: G.K. on March 28, 2010, 09:49:30 AM
The sawbot has 1 wheel?
Title: Re: Ashman12's Showcase
Post by: ashman12 on March 28, 2010, 09:53:38 AM
no it has two you just cant see it from the angle of the shots.
Title: Re: Ashman12's Showcase
Post by: Badnik96 on March 28, 2010, 10:37:46 AM
The second one is a worse version of a BOTM bot this month.
Title: Re: Ashman12's Showcase
Post by: Naryar on March 29, 2010, 07:30:26 AM
The sawbot's way too fast for a LW one.
Title: Re: Ashman12's Showcase
Post by: ashman12 on March 29, 2010, 08:54:56 AM
yea i was thinking that.

im thinking of changing from NPC right/left (fast) to normal ones.

ive got a serious case of builders block right now and no creative juices.
Title: Re: Ashman12's Showcase
Post by: Pwnator on March 29, 2010, 08:58:09 AM
NPC right/left (fast)


Talk about ludicrous speed. XD


Anyway, what you need to do is use some metal sheets to protect the saw motor. If possible, try to use a better weapon (like beater bars on a disc/DSL bar, or a replica saw). A metal hinge wedge is also a plus if you have the weight for it.
Title: Re: Ashman12's Showcase
Post by: JoeBlo on March 29, 2010, 09:09:19 AM
Now we have the concept design.
not sure if its already been made but i havent saw it yet

as already said BOTM, its mine I may as well reveal that since Click revealed his... its not going to win this month anyway, I had mine sitting there for over a month, was a backup plan as I was trying to team with someone.

I can already tell you yours will have a swift and very fast death :P sorry.... but they way the weapon spins throws to whole robot over without extensive structural support.
Title: Re: Ashman12's Showcase
Post by: ashman12 on March 29, 2010, 04:02:58 PM
yea the bot isnt built too great to be honest.

i was just experimenting with it.

also i didnt notice it was in BOTM until Badnik posted and i had a look.
Title: Re: Ashman12's Showcase
Post by: russian roulette on March 29, 2010, 04:06:37 PM
Now we have the concept design.
not sure if its already been made but i havent saw it yet

as already said BOTM, its mine I may as well reveal that since Click revealed his... its not going to win this month anyway, I had mine sitting there for over a month, was a backup plan as I was trying to team with someone.

Your welcome.
Title: Re: Ashman12's Showcase
Post by: Sparkey98 on March 29, 2010, 04:07:35 PM
(https://gametechmods.com/uploads/images/55697Concept%20Bot%202.jpg)
It also looms like my unigue SAD from my showcase.......
Title: Re: Ashman12's Showcase
Post by: russian roulette on March 29, 2010, 05:01:53 PM
Yet doesn't fail.
Title: Re: Ashman12's Showcase
Post by: Sparkey98 on March 29, 2010, 05:05:05 PM
mines good to :p
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 07:47:25 AM
ok so another bot.


this ones going to be my BBEANS6 entry all i need to do is skin it and name it.
(https://gametechmods.com/uploads/images/39596BBEANS Bot.jpg)
(https://gametechmods.com/uploads/images/99131BBEANS Bot Inside.jpg)


tips and comments are appreciated.


also if someone would be kind enough to help with a name that would be helpful.

Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on April 02, 2010, 07:54:44 AM
Try and make it invertable, maybe use vlads?
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 07:56:04 AM
if i use any other wheels the weapon is too high up to connect with anything.
Title: Re: Ashman12's Showcase
Post by: Badnik96 on April 02, 2010, 07:56:30 AM
Name it Bot with Spikes :P
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 07:57:21 AM
isnt that the name of another bot.


i think it was RR that had a ton of bots and one was named bot with spikes.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on April 02, 2010, 07:57:40 AM
if i use any other wheels the weapon is too high up to connect with anything.
Move drive motors up?
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 08:03:46 AM
ill try that but i dont think i can move them up enough.


there isnt much space above that and if i moved them up as much as i can it will still react as if i had just put wheels on but not as high up if you know what i mean.
Title: Re: Ashman12's Showcase
Post by: Pwnator on April 02, 2010, 08:04:53 AM
DSL wheels should work with that height.
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 08:06:04 AM
yea but would that put it overweight to a MW


ill have a look.


Edit : Doesn't put it overweight but it doesn't give invert-ability.


i thought they where 19KG
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on April 02, 2010, 08:07:10 AM
DSL Wheels aren't very good though.
Title: Re: Ashman12's Showcase
Post by: Pwnator on April 02, 2010, 08:09:54 AM
There's a DSL wheel that's as heavy as the Hypno wheel. It has less grip, but that drive is still more than sufficient for a LW poker.
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 08:13:07 AM
it doesnt give it invert-ability though.


i though they weighed 19KG not 18KG.
Title: Re: Ashman12's Showcase
Post by: russian roulette on April 02, 2010, 08:15:35 AM
isnt that the name of another bot.


i think it was RR that had a ton of bots and one was named bot with spikes.
I haven't posted in my showcase in months.
Title: Re: Ashman12's Showcase
Post by: ashman12 on April 02, 2010, 08:16:10 AM
i meant on the BBEANS 6 showcase.


Edit : I justchecked. it was 090901 not RR sorry.
Title: Re: Ashman12's Showcase
Post by: G.K. on April 02, 2010, 08:18:09 AM
'twas 090901.
Title: Re: Ashman12's Showcase
Post by: Naryar on April 02, 2010, 10:35:34 AM
It doesn't looks bad but it NEEDS invertibility and that is one heck of an exposed upper chassis...
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 24, 2010, 05:55:26 PM
Long tie since i posted in here.


I have a couple of bots but i will show them tomorrow as i really should get some sleep tonight.
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 11:10:32 AM
Ok so here is one of the bots thats i said i would post.
Now i have three pictures of the same bot but with changes.


Vordregon
(https://gametechmods.com/uploads/images/1861screenshot_2.JPG)
Insides
(https://gametechmods.com/uploads/images/35345screenshot_3.JPG)
Two 60kg hammers and two NPC right/left fasts the rest you can see.
Now the wedges are ok when the weaponry is not turned on but as soon as i turn it on it shakes up in the air.


And this is what it was like when i was building it.
I know it is hugely underweight but ive shown this version because i there is no where near as much weight on the back but the wedges still shake up in the air when the weaponry is turned on.

(https://gametechmods.com/uploads/images/94028screenshot.JPG)
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on August 25, 2010, 11:12:42 AM
You've posted 2 identical pics. EDIT: Not any more
Anyhow, move the weapon forward to make it less jumpy.
Title: Re: Ashman12's Showcase
Post by: G.K. on August 25, 2010, 11:13:03 AM
<3
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 11:15:32 AM
The reason the weapon is so far back is because i was trying to clone one of Click's bots Dark something but i couldnt get it right so i changed it to this.


I didnt mean to show two identical pics i messed it up.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on August 25, 2010, 11:17:03 AM
The reason the weapon is so far back is because i was trying to clone one of Click's bots Dark something but i couldnt get it right so i changed it to this.


I didnt mean to show two identical pics i messed it up.
I would say keep moving the weapon forward until the wedges don't lift up, don't go too far or the bot may flip itself.
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 11:19:01 AM
I will make changes later.


Im away out with my Airsoft gun with a couple of mates.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on August 25, 2010, 11:19:23 AM
I will make changes later.


Im away out with my Airsoft gun with a couple of mates.
Have fun!
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 11:52:57 AM
Just found out my Airsoft gun is broken so i didnt bother going which gave me time to update it now.


(https://gametechmods.com/uploads/images/8893screenshot.JPG)
(https://gametechmods.com/uploads/images/92061screenshot_1.JPG)




Insides are the same as before.
Changes :
Not as many beater bars
Extra reach.
Not as much weight needed to protect the weapon motor as it is nearer.
I improved armor because of extra weight.
Added rear protection because of extra weight.
Better wedges although not yet tested against A.I


It is all round better now.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on August 25, 2010, 12:27:03 PM
Do the hammers pass through the middle skirt completely?
Title: Re: Ashman12's Showcase
Post by: Badnik96 on August 25, 2010, 02:24:24 PM
Schweet. Doesn't need the rear beaterbars though.
Title: Re: Ashman12's Showcase
Post by: Naryar on August 25, 2010, 03:15:49 PM
^^ This and 5/6 ants are more than enough for this.

It looks pretty nice but would benefit from NPC normal/ Techno drive and more front armor.
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 03:59:21 PM
Do the hammers pass through the middle skirt completely?


They do pass through the rectangle shape thing at the back a little but not entirely.


Schweet. Doesn't need the rear beaterbars though.


Thanks for the comment
^^ This and 5/6 ants are more than enough for this.

It looks pretty nice but would benefit from NPC normal/ Techno drive and more front armor.
1 : I originally only had the Battlepacks to try and put some more weight at the front for better wedges but because i dont need the weight i can get rid of them.
2 : i might change to vlad wheels instead because with Techno wheels they would be very exposed
3 : Where about do you mean for front armor.
Title: Re: Ashman12's Showcase
Post by: Naryar on August 25, 2010, 04:06:15 PM
Technos give faster drive. Try and criss-cross the motors if the wheels are too exposed.

Plus technos have more HP than vlads and hypnos... but then again my building seems to expose Technos too much.
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 04:09:10 PM
Technos give faster drive. Try and criss-cross the motors if the wheels are too exposed.

Plus technos have more HP than vlads and hypnos... but then again my building seems to expose Technos too much.


Not exactly sure what you mean by criss-cross the motors.


Would you care to explain.
Title: Re: Ashman12's Showcase
Post by: Naryar on August 25, 2010, 05:05:51 PM
Here

(https://gametechmods.com/uploads/images/27547crisscrossnpcs.PNG)

So they stick less outwards and are less exposed.
Title: Re: Ashman12's Showcase
Post by: ashman12 on August 25, 2010, 05:54:21 PM
Ah i see what you mean now.


Tomorow i am going to completely rebuild Vordregon because :
1 : the weaponry stops really quick.
2 : I am going to make the chassis smaller and stronger
3 : I am going to try and fit a dual perm on there somehow to make the weapon stronger.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 31, 2010, 09:04:48 AM
DP
 
I was unable to update Vodregon a the file got corrupted so whenever i tried to import it it crashed my game.
 
But on good terms ive made a new bot and its also my first pop-up ever.
 
Reverb
(https://gametechmods.com/uploads/images/172393.jpg)
(https://gametechmods.com/uploads/images/482342.jpg)
(https://gametechmods.com/uploads/images/97701.jpg)
Title: Re: Ashman12's Showcase
Post by: Naryar on October 31, 2010, 09:05:53 AM
Underpowered.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 31, 2010, 09:07:42 AM
Those had been pics frombefore i changed it.

It currently has 9 ant batt's.
Title: Re: Ashman12's Showcase
Post by: Naryar on October 31, 2010, 09:08:54 AM
Still is underpowered :P

I know it's more generic, but 2 BSG's and shorter weapons are better. Really.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 31, 2010, 09:12:46 AM
I did originally have 2 20cm extenders for the weapons instead of 2 40cm extenders but the reach was incredibly short and barely reached opponents.
 
And i thought Mag Snappers and BSG's where the same.
Title: Re: Ashman12's Showcase
Post by: Naryar on October 31, 2010, 09:15:18 AM
Mag Snappers can in theory reach higher speeds but BSGs are lighter and better overall. Also they self-right better.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 31, 2010, 09:16:53 AM
Noted that point for the future.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 09, 2011, 09:52:17 AM
Dayum, its been a while since i posted.


Anywho, got two new bots and a update for reverb (Last pop-up/bot i posted).


Reverb V2.1

*Updates*
-10 Ant Batts
-4 Iron Spikes
-2 BSG's


(https://gametechmods.com/uploads/images/47558Reverb V2.1.png)
(https://gametechmods.com/uploads/images/71543Reverb V2.1 (2).png)
(https://gametechmods.com/uploads/images/50096Reverb V2.1 (3).png)




Battle Force


*Features*


-6 Ant Batts
-6 20KG Hammers
-2 NPC Left/Rights w/ Techno's


(https://gametechmods.com/uploads/images/85539Battle Force.png)
(https://gametechmods.com/uploads/images/23124Battle Force (2).png)




Virogenic Plague



*Features*


-6 Ant Batts
-2 60KG Hammers
-2 NPC Left/Rights w/ Techno's


(https://gametechmods.com/uploads/images/95417Virogenic Plague.png)
(https://gametechmods.com/uploads/images/12733Virogenic Plague (2).png)
(https://gametechmods.com/uploads/images/11054Virogenic Plague (3).png)




*Note* Virogenic Plague and Battle Force use the same chassis/internals.


*Note 2* All Feedback is appreciated.
Title: Re: Ashman12's Showcase
Post by: GarvinTheGreat on July 09, 2011, 09:54:11 AM
Who the heck is ashman?
Title: Re: Ashman12's Showcase
Post by: freeziez on July 09, 2011, 09:55:10 AM
Who the heck is ashman?

BTW, ashman, stay away from ^^him^^.

As for the bots, I like the use of the Firestorm flipper and Panic Attack skirts.
Title: Re: Ashman12's Showcase
Post by: GarvinTheGreat on July 09, 2011, 09:56:03 AM
His bots look cool.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 09, 2011, 09:59:52 AM
@Garvin Post 1 : I've been around here since about 2009 LONG before you, i just haven't been active on the forums a whole lost since i completely shattered my left elbow.


@Freezies, yea, just because i haven't posted much lately doesn't mean i haven't been snooping around the forums, i've noticed he's pretty noobish as far as i've saw.


Garvin Post 2 : Thanks




BTW, is Sparkey still around and has he became less of a noob or is he still as bad as he was before?
Title: Re: Ashman12's Showcase
Post by: Wacky Bob on July 09, 2011, 10:01:42 AM
He's still here. And from I've heard, he's improved.

Anyway, I really get a kick out of that Vertical Spinner.
Title: Re: Ashman12's Showcase
Post by: GarvinTheGreat on July 09, 2011, 10:03:39 AM
Sparkey? He's worse. MUCH worse.
Title: Re: Ashman12's Showcase
Post by: FOTEPX on July 09, 2011, 10:04:33 AM
Sparkey? He's worse. MUCH worse.

Not as bad as you, mate. He's actually better, and I am too. All we gotta worry about now is FREAKIN' GARV.
Title: Re: Ashman12's Showcase
Post by: Mr. AS on July 09, 2011, 10:06:24 AM
Nowadays, Sparks only acts up sometimes.
Title: Re: Ashman12's Showcase
Post by: GarvinTheGreat on July 09, 2011, 10:09:22 AM
Sparkey? He's worse. MUCH worse.

Not as bad as you, mate. He's actually better, and I am too. All we gotta worry about now is FREAKIN' GARV.
Exept for the time when this happened.

Garvin, how dare you. Try and find that story anywhere on the internet before critisizing me of Ctrl+V'ing. Writing is an artform, like building robots. You don't see me saying every single of your bots sucks, so I don't respect the same. If I could rate you down to oblivion, I would. How dare you, you f**king, lying, pathetic, idiotic, yapping, hate-inducing, dumbass little noob. And I don't care if I get banned for swearing back then, because it was worth it if it put your pathetic little noob ass in it's place for even 2 seconds.

In short, GET OUT.
Title: Re: Ashman12's Showcase
Post by: ty4er on July 09, 2011, 10:09:43 AM
Sparkeys gotten a lot better.

Anyway i think you can get rid of a few batteries in them, it's 1 ant per motor with the odd 1 extra (burst motos are different, it's 2-2.5 per bsg which you have).
Swap the irons for razors on the popup also.
Pretty nice bots aswell but you can shrink the chassis' :P

EDIT: 1200 posts :o
Title: Re: Ashman12's Showcase
Post by: Scorpion on July 09, 2011, 10:32:17 AM
God people, keep that crap to the playground.

Anyway, your bots are quite good, you just need to improve on efficiency a bit more, and then put on some more weaponry on them.
Just remember the old 1 ant = 1 spin motor rule, tighten up your chassis's a bit better, and you should be well on your way.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 09, 2011, 10:40:27 AM
Yea, it's been too long since i last built a bot properly, i forgot alot of the techniques/stuff.

Still hate Pop-ups and anything under HW though.


I did have a MW pop-up to post but my RA2 cocked up and shut down and i lost the bot.



P.S, Anyone got any tips on building pop-ups/ LW's/MW's ?


P.P.S, Didn't i have around 800 Posts last time i was here, or am i just imagining stuff?
Title: Re: Ashman12's Showcase
Post by: ty4er on July 09, 2011, 10:48:50 AM
Yea, it's been too long since i last built a bot properly, i forgot alot of the techniques/stuff.

Still hate Pop-ups and anything under HW though.


I did have a MW pop-up to post but my RA2 cocked up and shut down and i lost the bot.



P.S, Anyone got any tips on building pop-ups/ LW's/MW's ?


P.P.S, Didn't i have around 800 Posts last time i was here, or am i just imagining stuff?
Tips on LW's:
check my showcase, it's basically all i build
Remember the hp of each component, some have more than others and are more useful.
Don't overpower your bots too much, every KG is useful.
Small chassis' are good.
Good drive is also good (depends on what type you're building i guess)
Vlad wheels are quite popular...
Use the AP's as best as you can, some even have invisible AP's.
Just look around my Other people's showcases for inspiration/tips.
Probably isn't best advice but it might help people, i dunno :P

And some of the posts got deleted so you might well have less posts.
Title: Re: Ashman12's Showcase
Post by: Clickbeetle on July 09, 2011, 06:28:14 PM
Anyway, I really get a kick out of that Vertical Spinner.


Pun intended? :P


But I agree that Battle Force looks cool.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 09, 2011, 06:42:09 PM
Thanks Guys!


@Ty4er, ill make sure to use those tips, thanks.


@Click, thanks, although i still think the HS looks better and the fact that its bang on 800KG is a plus.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 11, 2011, 08:55:58 AM
Another bot, another MiddleWeight.

Tilisium,


Titanium 1
4 Ant Batts
398.1 KG


(https://gametechmods.com/uploads/images/55961Tilisium (1).png)
(https://gametechmods.com/uploads/images/21079Tilisium (2).jpg)






EDIT : @ty4er, i originally did have razers on the Pop-up but i changed them for a iron spikes so that i could reduce the length of the extenders yet still keep the reach.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on July 11, 2011, 09:00:24 AM
Use less powerful motors and put on more weapons.
Title: Re: Ashman12's Showcase
Post by: Scorpion on July 11, 2011, 09:05:16 AM
Definitely improved, it could do with more, and better weaponry however.
Irons are pretty average in DSL, so you're better off going with razors in this case, which will also save weight ofcourse.
You can also get away with using few flipper makers instead of the DSL bar for the wedge to save more weight, this would also allow you to move the shell piece back a bit.
Also, by turning the motors the other way around, you can make the chassis even smaller, letting you have a little more weight to play around with.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 11, 2011, 09:21:10 AM
Yea, i do admit that it is under-weaponed quite a bit.


I was thinking of changing to razers but i wasn't sure and I honestly didn't think of using flipper pieces for the wedge though so i will try that.


Also about the motors for the wheels, i did originally have them the other way around but the wheels had then been touching the weapon motors and i would only fit Hypno's on which messed with the invert-ability, although im thinking of just making the chassis much thinner and then attaching them externally.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 07, 2011, 06:57:57 PM
Ok so this will be my bot for the SHW section of BattleBots 3



(https://gametechmods.com/uploads/images/22803The HedgeHog (SHW) Splash.png)




If you can't make out from the splash it's a crappy, Ziggy style forward-firing flipper (If you don't know what Ziggy looks like check this out http://www.youtube.com/watch?v=ns3KVNIsr5E# (http://www.youtube.com/watch?v=ns3KVNIsr5E#) )




Help appreciated
Title: Re: Ashman12's Showcase
Post by: Clickbeetle on October 08, 2011, 12:15:57 AM
I like the covered-in-spikes look of that bot.
 
It's not powerful enough for a SHW, though.  4-bar lifters in general aren't very effective in RA2.  If you insist on a Ziggy-style flipper, you'll probably need a Beta burst in there to get any results.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 08, 2011, 12:36:52 AM
Yea testing showed that it was quite weak, but trying to do one with 2 beta burst's would be a nightmare (To me anyway)


I may not use that, and instead resort to something totally different, but that's only if i can manage to make another SHW in time.
Title: Re: Ashman12's Showcase
Post by: Naryar on October 08, 2011, 12:48:53 AM
just use one beta.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 08, 2011, 01:08:12 AM
It wouldn't get the forward firing way would it though?
Title: Re: Ashman12's Showcase
Post by: Naryar on October 08, 2011, 02:14:55 AM
It wouldn't get the forward firing way would it though?

Then add another burst on it.

I also suggest you make it 2WD with Etek/Techno drive.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on October 08, 2011, 05:41:35 AM
Good luck using chained JXs against a 1600kg bot.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 08, 2011, 06:09:44 AM
Good luck using chained JXs against a 1200kg bot.


Fixed that or you.


And i've already stated, it will only be my entry to Battlebots 3 if i don't get another SHW built in time, which reminds me i should probably edit the post with the bot in it to say that.
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on October 08, 2011, 06:11:17 AM
Good luck using chained JXs against a 1200kg bot.
Fixed that or you.
Nope my bot is a "walker" so weighs 1600kg.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 08, 2011, 06:15:45 AM
Crap,

Anyways, what should i build (Bot Type) as a replacement for that?
Title: Re: Ashman12's Showcase
Post by: Squirrel_Monkey on October 08, 2011, 06:18:33 AM
We've got a VS, a claw and an HS so far. Maybe a drum or a rammer?
But just do what you fell like really.
Title: Re: Ashman12's Showcase
Post by: ashman12 on October 08, 2011, 06:31:51 AM
We've got a VS, a claw and an HS so far. Maybe a drum or a rammer?
But just do what you fell like really.


Well i feel like **** so...


I think ill attempt a rammer seeing as i suck at drum's.
Title: Re: Ashman12's Showcase
Post by: dragonsteincole on October 08, 2011, 01:40:39 PM
With a little modification you could turn Hedgehog into a rammer, you basically have a strong box, a few changes would save you having to redo a whole new bot.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 01, 2012, 11:53:24 AM
My my its been a while, thought I'd fire up RA2 for a shot and ended up creating this, my first bot in about 6 months...


Everything's explained in the splash, i think...


(https://gametechmods.com/uploads/images/47303Archanium Splash.png)
Title: Re: Ashman12's Showcase
Post by: MassimoV on July 01, 2012, 12:51:41 PM
Put the hexplates on flails and remove the DSL bars.
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 01, 2012, 12:58:29 PM
The first attempt at building this implemented flails and it gave it an unholy amount of havoking. Might try them again though, always worth a shot i guess.
Title: Re: Ashman12's Showcase
Post by: Tweedy on July 01, 2012, 01:41:57 PM
I made a bot just like this a few days ago ( shameless plug ): (https://gametechmods.com/uploads/images/52507Fenix.jpg)
I had to downgrade to mini wheels but it reduced havoking by alot because of the reduced speed and if you're going to put the razors on flails i reccomend using a similar weapon setup to mine as the razors on the outside of the disc don't do much other than eat up extra weight
Title: Re: Ashman12's Showcase
Post by: ashman12 on July 01, 2012, 01:55:26 PM
Aha, its scary how similar they look, and i hadn't even seen your one until now xD

I had originally planned on Vlads on NPC's but have the NPCs attached to the actual disks but i couldnt attach the wheels then so i changed to what i have now, i will try out your weapon setup though so thanks for letting me see that...
Title: Re: Ashman12's Showcase
Post by: ashman12 on June 23, 2014, 07:39:42 PM
Woah its been a few days since i last posted here eh?

Stumbled across RA2 on my derelict, broken PC the other day and thought i'd boot it up and see if i could make something for gits and shiggles.
Attempted a semi-IRL styled bot (Not actually IRL cause bar cuts through motors) in DSL 3 and safe to say it didnt go all too well

(https://gametechmods.com/uploads/images/10285Steve Buscemi.png)
(https://gametechmods.com/uploads/images/20529Steve Buscemi 2.PNG)

3 Ant Batts, Ti 5 (Or Alu 5, cant remember), the rest is visible.

By no means a good bot but not my worst, especially for my first attempt in around 2 years
Title: Re: Ashman12's Showcase
Post by: Naryar on June 24, 2014, 09:29:29 AM
etek is kinda overdoing it but it can work...
Title: Re: Ashman12's Showcase
Post by: ashman12 on June 24, 2014, 09:41:29 AM
What do you recommend then? Drop the E-tek and go for the 2-way tmw and so motor protection?
Title: Re: Ashman12's Showcase
Post by: Jonzu95 on June 24, 2014, 09:46:43 AM
Yay you're alive! :D
Title: Re: Ashman12's Showcase
Post by: Naryar on June 24, 2014, 09:53:31 AM
You can do this, yes, but yet again so much motor power for 20kg of weapons is funny because you just punt opponents away when you touch them. So, your choice.

And it's been a while, yes.
Title: Re: Ashman12's Showcase
Post by: ashman12 on June 24, 2014, 09:58:13 AM
Ill have a look and see if i can refine it a little more and go less overkill with the motors. Remind me, in DSL 3 does the 1 ant batt per spin motor still apply or has it been changed?
Title: Re: Ashman12's Showcase
Post by: Natster-104 on June 24, 2014, 10:45:19 AM
Ill have a look and see if i can refine it a little more and go less overkill with the motors. Remind me, in DSL 3 does the 1 ant batt per spin motor still apply or has it been changed?
It's been changed, think it's about 3 or something now
Title: Re: Ashman12's Showcase
Post by: Naryar on June 24, 2014, 10:51:47 AM
Ill have a look and see if i can refine it a little more and go less overkill with the motors. Remind me, in DSL 3 does the 1 ant batt per spin motor still apply or has it been changed?
It's been changed, think it's about 3 or something now
One does not hold enough power anymore to feed a motor for 3 minutes, try two.

Buuut WP836E's are the best DSL3 battery for bots with low power needs.
Title: Re: Ashman12's Showcase
Post by: ashman12 on June 24, 2014, 12:14:09 PM
Re-done the bot with a whole new weapon system (Now a drum rather than a bar) and gave it a "snazzy" new paintjob

399.1
Alu 3
2X WP836E's
Rest is visible

(https://gametechmods.com/uploads/images/83704Steve Buscemi V2 1.PNG)
(https://gametechmods.com/uploads/images/19867Steve Buscemi V2 2.PNG)
(https://gametechmods.com/uploads/images/91600Steve Buscemi V2 3.PNG)
Title: Re: Ashman12's Showcase
Post by: Naryar on June 25, 2014, 06:51:28 AM
It still has excessive motor power :P

looks nice though.