name = Example Component
dir = mycomponent
model = mycomponent.gmf
type = weapons
base = Weapon
styles = Default
description = mycomponent example
damagesounds = sounds\chorus_metal_tink.wav
normal = false -1 0 0
decal = double_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = .8
piercing = .3