name = Mace
preview = mace_preview.bmp
dir = mace
model = mace1.gmf
type = weapons
base = Weapon
styles = Default
description = Heavy iron ball with spikes. Ouch.
damagesounds = sounds\hammer_hit.wav
hitpoints = 900
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
concussion = .5
piercing = .5
standard = 1