name = Iron Spike
preview = darkspike_preview.bmp
dir = darkspike
model = darkspike1.gmf
type = weapons
base = Weapon
passthru = spike_collision
styles = Default
description = This heavy iron spike is primitive, but serves its purpose as a pointed weapon.
damagesounds = sounds\low_clank.wav
hitpoints = 900
#normal = false -1 0 0
decal = pierce02.tga 0 0 1 .45 .45 0
attachsound = sounds\cmp_generic.wav
concussion = .1
piercing = .8
standard = 1