obligatory battlebots 5 comment
This man raises an interesting question. Not "why does Biohazard crash", that much we know, but rather, "why must it be that way?" - Keeping in mind that DSL 2.2 was made before OBJ2RA2 or even before Component Freedom, it makes sense that to get the chassis shape they'd need to do the Trov glitch. However, we're at a time now where it would be possible to, with the tools at our disposal, make an accurate Biohazard replica with the DSL 2.2 components that doesn't use the Trov glitch. Keep in mind that Biohazard is literally the only robot that requires this, and some noob just stumbling across the game with no understanding of GTM would be very confused by why Biohazard doesn't work. I think a priority of some people in this community (looking at you, replica builders) should be to make an accurate Biohazard, to replace the older, debateably busted version that requires the Trov glitch and the low graphics settings and everything else. Of course, it isn't nessescary, but it'd just make the game that little bit easier to pick up and play without worrying about graphic settings.
I could fix it