Total Members Voted: 24
I don't think it's as simple as a 1.5x buff, 2x buff, etc.The way the burst motors are balanced, it integrates speed and power (both for firing and retracting), battery drain, and HP.JX bursts are balanced for stronger retraction, less battery drain, and higher HP, which means less firing power. Which is probably the reason they are considered less good. I thought balancing the motors this way would make them useful for hammers, while the VDMA's are better for flippers, but it seems the VDMA's may just be better for everything.I would suggest tweaking the balance more toward firing speed/power and adjusting battery drain or HP accordingly, rather than a flat buff, which could end up making them overpowered.You know what, I really need to send you my balancing spreadsheet.
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Quote from: Clickbeetle on August 06, 2018, 11:48:33 PMI don't think it's as simple as a 1.5x buff, 2x buff, etc.The way the burst motors are balanced, it integrates speed and power (both for firing and retracting), battery drain, and HP.JX bursts are balanced for stronger retraction, less battery drain, and higher HP, which means less firing power. Which is probably the reason they are considered less good. I thought balancing the motors this way would make them useful for hammers, while the VDMA's are better for flippers, but it seems the VDMA's may just be better for everything.I would suggest tweaking the balance more toward firing speed/power and adjusting battery drain or HP accordingly, rather than a flat buff, which could end up making them overpowered.You know what, I really need to send you my balancing spreadsheet.since click knows what he's talking about, i'll add this on:we shouldn't be rushing to balance things without a good understanding of how they work or we'll just screw up things in another way