gametechmods

Robot Arena => Discussion => Topic started by: Naryar on May 26, 2016, 07:43:52 AM

Title: unnoficial feedback thread, please move all feedback to the linked thread.
Post by: Naryar on May 26, 2016, 07:43:52 AM
Stand By
Title: Re: RA3 Analysis (has no content yet)
Post by: Mouldy on May 26, 2016, 02:06:50 PM
My list of reasons why this game is bad.


I'm going to consistently update this list when I remember more reasons. I'll also add a reason if someone says it to me.
Title: Re: RA3 Analysis (has no content yet)
Post by: Naryar on May 26, 2016, 02:18:55 PM
i was going to analyze something playable but RA3 isn't as it is now

-it tried to traduce the game in french and failed
-no 2 layers option only for bots, which would simply
-building a 2D layer in 3D is very confusing
-building a chassis is confusing in general.

building:

-clunky. there is no collision mesh at all, when i put some zteks on my baseplate they were put halfway through the chassis and i had to raise them for them to be properly placed, and when i raised them, since it didn't raised by increments one ended up higher than the others
-when i rotated a motor, first i couldn't rotate it before placing it (so it ended being badly placed) but then when i rotated it it wasn't by increments either, so i had to try several times to have a motor that was rotated 180° from the other and then i'm not even sure i could put it properly

here. then i asked for a refund.

don't buy it right now. maybe they can fix it but as it is now it is unplayable.
Title: Re: RA3 Analysis (has no content yet)
Post by: Badger on May 26, 2016, 02:28:54 PM
OK, so with my limited playtime here are the main things I've come up with:


Pros:
Being able to move, rotate components after we've added them is pretty sweet
As above with chassis points, I actually think the chassis layer stuff is very well done, after I had some trouble with it initially.
Deleting 1 component deletes all the components attached to that component
I played 1 online match and as the host it worked well, except player 2 not loading in properly. But I assume that'll be fixed.
The bot exchange is pretty dope
The actual battling physics is better than RA2 I think


Neutral:
Floating components. It should probably be a big con but I enjoy the freedom it gives, especially considering you're locked to a grid


Cons:
No rotation lock, so it's hard to get components to line up properly
Same as above for vertical height adjustment
All component placement is locked to a grid until after placement
UI is very poor all around, but especially in the botlab. Consider even copying RA2's UI scheme, the current has very little info, and as such it's impossible to know how many batteries you need, for example
Motors in general are too weak
Drive motors impart too much torque on the chassis, and for some reason it feels like components don't affect this, so it's really easy to make a bot that cant move anywhere because it just backflips
Can't move any motors in the botlab
The AI is abysmal, most of the time they immobilize themselves
The damage points in battle are too large and don't mean much, overall there's hardly any destructive feeling in battles, there needs to be more feedback to the player
There's a ton more but I can't be arsed to remember it all right now, may or may not update this list of cons.