gametechmods
Robot Arena => Discussion => Topic started by: ty4er on March 14, 2013, 11:00:41 AM
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i was pretty much just messing around with my new bot when i discovered this
what you need to do:
have a wired up motor you want to axle load (preferably with something on it but im not sure if this affects it too much yet)
go into the armour tab
spin the motor
select armour
?????
profit
me and plazmic inferno were testing this out and we think that the lighter the armour you choose, the further out the axles go. you can also then spin the axles without them going back into place.
(http://i.imgur.com/rDXP4ps.png)
the results we got varied a lot and i have no idea what made them so different. perhaps this glitch could be used for something else but idk
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intredasting
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http://www.dailymotion.com/video/xy7fa8_axle-loading_videogames#.UUITIBe-2Sp (http://www.dailymotion.com/video/xy7fa8_axle-loading_videogames#.UUITIBe-2Sp)
Made a video for proof for ty.
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This breaks all laws of the broken laws of RA2 physics.
Cool stuff, albeit useless in stock.
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:O
How are we still discovering bugs in this game???
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We'll call it "Ty's axle loading method".
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sounds good to me
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:O
How are we still discovering bugs in this game???
We've had a lot of time to mess screw around with it.
It isn't quite the same as the normal axle loading glitch but it is cool none the less.
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interesting find.
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TAL for short? :P
I don't understand why the shell panel armor for Ty's SHW all moved while the wheelguards stayed put... I can't see them being on axels, so why?
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10 years old and we're STILL finding bugs in this game? Damn, RA2 was really rushed out of the gate.
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TAL for short? :P
I don't understand why the shell panel armor for Ty's SHW all moved while the wheelguards stayed put... I can't see them being on axels, so why?
they were on skirt hinges as i couldn't normally overlap that many