gametechmods

Robot Arena => Discussion => Topic started by: Sage on January 08, 2010, 09:49:55 PM

Title: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 08, 2010, 09:49:55 PM
Just an idea to put the official list up in General Discussion.

Antweight (AW) = 125 kgs

Beetleweight (BW) = 175 kgs

Lightweight (LW) = 249 kgs

Middleweight (MW) = 399 kgs

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 1200 kgs

UltraHeavyweight (UHW) = 5000 kgs

In the Ironforge TC Mod, these weight limits vary as so:
AW - 70kg
BW - 90kg
LW - 125kg
MW- 200kg
HW- 400kg
SHW - 600kg


I think that's good. Anything in between SHW and UHW is just a little stupid I think.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 08, 2010, 09:52:24 PM
agree ^^ simple is easiest

the addition of 1 weightclass would be the best way to go
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: russian roulette on January 08, 2010, 09:55:52 PM
Add Featherweight (Between BW and LW) and you are golden!
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 08, 2010, 09:57:41 PM
No one builds featherweights...

BWs are already an endangered species.

Can we get a -4200 kg antiballast smartzone?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 08, 2010, 09:58:41 PM
I can make one  :mrgreen:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 08, 2010, 10:33:53 PM
I'm guessing I'm the reason you made this lol :mrgreen:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: 123savethewhales on January 08, 2010, 11:41:58 PM
At first I was thinking UW to be "unlimited weight", which is to to build the bot as big as possible.  But I guess 5000kg is more than enough since I couldn't even "build to the weight limit".
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 08, 2010, 11:50:59 PM
ok here we go official DSL 2.1 SHW Antiballast and UHW Antiballast (or as I like to call then weightmakers)

https://gametechmods.com/uploads/files/WeightMaker.rar (https://gametechmods.com/uploads/files/WeightMaker.rar)

- small compact smartzone
- dark blue/ purple color so they are not mistaken with normal smartzones
- matching DSL Preview Images
- Found at the end of of extra category

will be up on my website for download soon too  :mrgreen:

Edit: Done
 
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 09, 2010, 03:35:35 AM
FW sounds gay.

Anything in between SHW and UHW is just a little stupid I think.

I like UHW but i disagree with this. It's 3200 kg of difference, there has to be something between when we have AW and BW that have only 50 kg of difference.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: G.K. on January 09, 2010, 03:38:39 AM
FW sounds gay.

Why???
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 09, 2010, 03:43:10 AM
FW sounds gay.

Why???

I don't like how it sounds and we have enough sub-LW classes.

Anyways, very nice fad 123 started here XD
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: System32 on January 09, 2010, 06:16:34 AM
It's very possible to build 90 Kg bots in stock, and I'd like to see one in DSL too.

Also, For the lolz, an extra weight class

NOTAHeavyweight - 700KG
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 09, 2010, 10:32:48 AM
FW sounds gay.

Anything in between SHW and UHW is just a little stupid I think.

I like UHW but i disagree with this. It's 3200 kg of difference, there has to be something between when we have AW and BW that have only 50 kg of difference.

Meh. I just think that's a little overkill and no one would build something in that weight limit. The thing about UHW is that it's hard to make because the limit is so high. Anything below that would have that challenge removed and then it's pretty pointless besides being a larger SHW.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Stagfish on January 09, 2010, 11:36:26 AM
Naryar likes saying gay
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 09, 2010, 01:44:19 PM
Here is how it has been, and SHOULD stay! (SHW and UHW could stand change)
 
Antweight (AW) = 124.9 kgs

Beeteweight (BW) = 174.9 kgs

Lightweight (LW) = 249.9 kgs (game allows 249.9)

Middleweight (MW) = 398.9 kgs

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 5000 kgs (1200 to 1500 sounds good)

UltraHeavyweight (UHW) = over 5000 kgs (anything over 1200 to 1500 ^^^)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 09, 2010, 01:45:40 PM
the game for sure does not allow 249.9...

and i like the new version much better.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 09, 2010, 01:59:04 PM
OK, I was wrong....been too long!
 
it is 249.0
 
https://gametechmods.com/Pics/249.jpg (https://gametechmods.com/Pics/249.jpg)
 
How does this look?
 
Antweight (AW) = 124.9 kgs

Beeteweight (BW) = 174.9 kgs

Lightweight (LW) = 249.0 kgs (game allows 249.0)

Middleweight (MW) = 398.9 kgs

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 1500 kgs

UltraHeavyweight (UHW) = over 1500 kgs
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on January 09, 2010, 02:04:37 PM
MW = 399
Can AW and BW be 125 and 175 instead of 124.9 and 174.9 please?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Scrap Daddy on January 09, 2010, 02:06:23 PM
MW = 399
Can AW and BW be 125 and 175 instead of 124.9 and 174.9 please?
And its always been 125 and 175, reier...
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on January 09, 2010, 02:09:05 PM
MW = 399
Can AW and BW be 125 and 175 instead of 124.9 and 174.9 please?
And its always been 125 and 175, reier...
Look at ACAMS' post then. I like 125 and 175 more.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: G.K. on January 09, 2010, 02:10:17 PM
Same. They seem to be nicer, more round numbers. And they're larger.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 09, 2010, 02:17:35 PM
MW = 399
Can AW and BW be 125 and 175 instead of 124.9 and 174.9 please?


And its always been 125 and 175, reier...

MW has NEVER been 399
 
Back in the old days AW was 124.9 and BW was 174.9 (only recently has this changed)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: cephalopod on January 09, 2010, 02:22:40 PM
Are the DSL classes slightly different then, cos the official DSL3 SHW limit is 1200kg, right?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on January 09, 2010, 02:24:31 PM

MW has NEVER been 399
 
Back in the old days AW was 124.9 and BW was 174.9 (only recently has this changed)

What? I've built a few 399 kg MWs..
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: System32 on January 09, 2010, 03:05:17 PM
That's coz RA2 likes you.

all 399 bots are HW to me.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 09, 2010, 03:06:25 PM
it's probably a glitch, depending on the parts
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on January 09, 2010, 03:12:23 PM
it's probably a glitch, depending on the parts
I actually think the real weight is like 399.0034 and you just don't see the numbers. And if it's over 399.09 it's a HW or something like that. Maybe not those numbers but still.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 09, 2010, 03:24:55 PM

MW has NEVER been 399
 
Back in the old days AW was 124.9 and BW was 174.9 (only recently has this changed)

What? I've built a few 399 kg MWs..

I am wrong again, I just built a 399.0 MW......actually, I think the 1.3 patch changed that.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: kill343gs on January 09, 2010, 04:17:35 PM
I built a 399 MW today as well.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 09, 2010, 06:19:45 PM
ACAMS, we already made the smartzones. We have never had an official SHW or UHW before, so why must you insist they are different than my choices?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 09, 2010, 06:34:24 PM
because he is trying to set them to make it fair, so that 5,000 kg bots fight 30,000 kg bots, thats why antiballasts have limits
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Madiaba on January 09, 2010, 10:25:10 PM
I thought SHW was 800-1200?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 09, 2010, 10:51:44 PM
800-1200 is the official SuperHeavyWeight Class for DSL set by Clickbeetle 

I think just a limit to 5000 is fine, you can build absolute killers at 3000 its just an "open" weightclass for people to go crazy
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 10, 2010, 12:25:23 AM
ACAMS, we already made the smartzones. We have never had an official SHW or UHW before, so why must you insist they are different than my choices?

Y'all do what ever you want, but if the game allows 249.0 LW and 399.0 MW you should not change that, and to be honest, Starcore wanted AW 125 and BW 175 LONG ago.......I was just telling you what it was in the beginning.
 
 
because he is trying to set them to make it fair, so that 5,000 kg bots fight 30,000 kg bots, thats why antiballasts have limits

Who is to keep you from using 20 or 30 of them?????
 
Who is to keep you from editing them to -99999999999999999 and using 20 or 30 of those?????
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 10, 2010, 12:48:09 AM
No, I understand the sometimes the game lets you do 249 and 399, but I didn't put it up there because it has never happened to me before.

I just don't understand why you want to change the SHW class...

Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 10, 2010, 12:51:03 AM
I don't see why there is any debating over MW and LW ? why not just what ever the game says your robot is :P

I thought this was all just about a simple addition of a new (virtually limitless) weight class because about 3 or 4 builders started approaching the 5k mark?

also Sage do you want to add stock's weight classes ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 10, 2010, 12:53:51 AM
What's the difference between stock and DSL weight classes?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 10, 2010, 12:57:34 AM
does stock have official SHW and the new UHW ??? and if so are they the same limits ?

just wondering as Backlash will only have LW, MW, HW and SHW ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 10, 2010, 12:59:50 AM
Oh, so just the above HW weights?

I don't know, can't we just use this for stock too? Will anyone really build a UHW in stock?

As for backlash, were you gonna have a limit on your SHW or not?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 10, 2010, 01:04:13 AM
800-1200 same as DSL  :mrgreen:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 10, 2010, 06:16:43 AM
I have a new one !

VGW = over 9000 kg

*Unfunny* Ahem. On topic, i do agree with the 399.0 kg MW and 249.0 kg LW, as well as ants and beetles being 125.0 and 175.0.

I could include these UHW's in NAR AI v3.

Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Madiaba on January 10, 2010, 09:53:30 AM
800-1200 same as DSL  :mrgreen:
Makes sense.

--
As far setting the parameters of Uber Heavy Weight (1200-????), just remember:
1. motor axles do sag from excess weight.
2. load time
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 10, 2010, 10:07:54 AM
^^^WHIMP^^^
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 10, 2010, 10:11:27 AM
load time is nothing we are going to forget about Mad lol

its a case of Bots before Weightclass... we just decided to make them legal

anyone up for 5000kg bot flextop match ? :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Condor33 on January 10, 2010, 03:30:55 PM
I'd like to, but my UHWs are all 4000KG. I've got one 5000 KG under construction now, but it's not done yet.


I wonder when someone will get bored enough to make 600,000 KG bots an official class. Hammer-of-Justiceweight anyone?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 10, 2010, 04:36:26 PM
5000kgs is pretty much the limit of what you can do without custom parts...
Title: No subject
Post by: Jonzu95 on January 11, 2010, 12:43:52 AM
Isnt 2000 kg enough?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 11, 2010, 01:26:46 AM
:O no way.. you cant make a huge fortress of 100 Flamethrowers with 2000kg :P
Title: Re: No subject
Post by: ACAMS on January 11, 2010, 04:32:24 PM
Isnt 2000 kg enough?

^^^^WHIMP^^^^
Title: Re: No subject
Post by: Sparkey98 on January 12, 2010, 02:44:30 PM
Isnt 2000 kg enough?

^^^^WHIMP^^^^

<3 <3
5,000, isnt enough, lol
Title: Re: OFFICAL blah blah...
Post by: Jonzu95 on January 12, 2010, 02:46:50 PM
Or over 9000!!onehundredandone!
Title: Re: No subject
Post by: Naryar on January 13, 2010, 03:32:52 AM
Isnt 2000 kg enough?

^^^^WHIMP^^^^

<3 <3
5,000, isnt enough, lol

Build a UHW first.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 16, 2010, 11:54:37 PM
We DEFINITELY need a UHW MAX SPHERE!

And a UHW arena, where the starting points aren't too close to the corners, and it's very large.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 17, 2010, 03:34:17 AM
low lag seems to work ok?


also I can try again with the Max Sphere but I did edit it when making Christmas town but it didnt seem to make any noticeable differences
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 17, 2010, 10:11:23 AM
Maybe there is a limit inside the .exe that we don't know about?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on January 17, 2010, 06:49:23 PM
I think the Max Sphere I have uploaded to the data base is as big as it can be.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: 123savethewhales on January 17, 2010, 07:04:25 PM
5000kg isn't enough weight, but I don't think the game/my computer can handle more than that.

I think for UHW, Low Lag Arena should have it's starting position move up a bit.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 17, 2010, 09:13:15 PM
up as in forward ?

easy enough to do, I can do it some time today if nobody else does

@Acams that was my thoughts too
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Madiaba on January 17, 2010, 11:20:08 PM
....(LowLag arena)....easy enough to do, I can do it some time today if nobody else does
Just be sure to rename it another arena, Joe.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 17, 2010, 11:29:39 PM
yeah I would make it Low Lag arena... 3 are we up to ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: russian roulette on January 18, 2010, 12:14:30 AM
Low Walls???
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 18, 2010, 12:32:40 AM
does the low lag arena not already have low walls.. I thought it did ?

it will depend on how the arena is constructed as to if low walls would be possible while retaining the law lag feature
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: russian roulette on January 18, 2010, 10:55:19 AM
Actually you can get OOTA in the original Low Lag arena but that only happens if there is a havok or an overkill of flippers. (The arena has no ceiling)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 18, 2010, 09:46:26 PM
well Reds SHW through a robot over the top of the RW crowd walls so would a UHW not be able to throw others out ?

it would be a sight to see.. I don't think anyone will make a flipper though becasue of the sheer battery amount you would need
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on January 18, 2010, 10:08:50 PM
Joe, did you see the Hammer I made?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 18, 2010, 10:23:32 PM
I was too busy cleaning up the tournaments section :P

seen it now.. that kinda proves that we dont ned any lower walls ?

I dont know make a copy of your bot sage change the hammers to Armour sheets and see what you can toss with it
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Doomkiller on January 20, 2010, 05:42:59 PM
well, second senitial can toss my UHW a far bit, so 5 betas should to the trick :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: 123savethewhales on January 26, 2010, 07:42:41 PM
up as in forward ?

easy enough to do, I can do it some time today if nobody else does
Yeah I mean forward.  Some of my UHWs are getting stuck to the edge of the screen......

Actually it will be better to move starting point to the 4 corners, with as much clearance from the wall as possible.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 26, 2010, 09:23:24 PM
changing the start positions would be easy, I can do it later today  ;)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: 123savethewhales on January 26, 2010, 09:26:32 PM
Thanks that would really help.  I got pictures of my bot getting stuck in the current LLA here

https://gametechmods.com/forums/index.php/topic,3208.msg99005.html#new (https://gametechmods.com/forums/index.php/topic,3208.msg99005.html#new)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on April 23, 2010, 09:54:07 PM
OK, refresh me so I don't have to open my game and double check.......I thought the game shows MW as 398.9 and 399.0 shows as HW.
 
AM I wrong?
 
 
Here is what Sage has
 
Antweight (AW) = 125 kgs

Beeteweight (BW) = 175 kgs

Lightweight (LW) = 249 kgs (can be 249.9)

Middleweight (MW) = 399 kgs (???????)

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 1200 kgs

UltraHeavyweight (UHW) = 5000 kgs
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: 090901 on April 23, 2010, 09:56:17 PM
I have bots that are 399.00 kg and are MWs
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on April 23, 2010, 10:03:30 PM
its 399.00 (you just dont see the second decimal point)

so if your chassis size gets you an extra 00.01 then you get a HW that appears as 399.0
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on April 23, 2010, 11:15:49 PM
OK, refresh me so I don't have to open my game and double check.......I thought the game shows MW as 398.9 and 399.0 shows as HW.
 
AM I wrong?
 
 
Here is what Sage has
 
Antweight (AW) = 125 kgs

Beeteweight (BW) = 175 kgs

Lightweight (LW) = 249 kgs (can be 249.9) <--- No, it's 248.9 and can sometimes be 249
Middleweight (MW) = 399 kgs (???????) Usually 398.9, sometimes 399

Heavyweight (HW) = 800 kgs

SuperHeavyweight (SHW) = 1200 kgs

UltraHeavyweight (UHW) = 5000 kgs


Is UHW 5K or 6K?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on April 23, 2010, 11:55:18 PM
5000 for sure.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on April 25, 2010, 03:16:10 AM
Lightweight (LW) = 249 kgs (can be 249.9) <--- No, it's 248.9 and can sometimes be 249
Middleweight (MW) = 399 kgs (???????) Usually 398.9, sometimes 399

isnt that just maddening the unhelpful ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Reier on April 27, 2010, 11:00:12 PM
Eh?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on April 28, 2010, 02:54:11 AM
you just added 4 additional figures but didnt produce a straight answer :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Avalanche on July 24, 2010, 10:56:36 AM
Heres a extra weight:WHATTHEFUBOOMWeight.no seiriosly acams,UHW OVER 5000 KGS!?how is anyone gonna do that!?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on July 24, 2010, 11:04:30 AM
^ my vote for most meaningful and greatest post of the year ^


 :rolleyes:
 
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Scrap Daddy on July 24, 2010, 11:05:24 AM
Just like good ol' times. :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on July 24, 2010, 11:10:42 AM
Heres a extra weight:WHATTHEFUBOOMWeight.no seiriosly acams,UHW OVER 5000 KGS!?how is anyone gonna do that!?

123STW actually made that weight class. And he has a ton of them.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on July 24, 2010, 11:30:41 AM
And still No spaces between punctuation :rolleyes:

Has anyone ever thought of AwwithaSHWantiballaston?

yeah AW 36HS!
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on July 24, 2010, 11:33:17 AM
that would be a SHW would it not ?

the anti-ballast would need to be removed since RA2 doesn't like any negative weights.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Somebody on July 24, 2010, 12:14:39 PM
How bout 2500kgs is Megaheavyweight?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: NFX on July 24, 2010, 07:50:02 PM
I was thinking 10,000 kgs could be SuperUltraHeavyweight or something similar. Would be an absolute LAG Party, but hey. =D
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Badnik96 on July 24, 2010, 07:57:05 PM
I think everything is fine as-is.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 06, 2010, 09:55:54 PM
how about a light heavyweight (LHW) weight class that ranges from 400-600? really surprised this hasn't been suggested yet, could open up a whole new tournament bracket for us tournament hosts and give builders a new weight limit to build to.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ACAMS on August 06, 2010, 09:58:17 PM
That sounds like something Sparkey would come up with!!    :rage
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 06, 2010, 10:00:50 PM
really? i thought sparkles would only suggest something well over the current 800kg HW limit  :rolleyes:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 06, 2010, 10:10:54 PM
S32 was trying to introduce such a class or similar before

light heavyweight is a silly name, just confuses everything, it should be called Cruiserweight if you do

but I myself dont really want to see anymore weightclasses added until Serge makes the game capable of changing them  ;)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Little lost bot on August 06, 2010, 10:19:51 PM
Heres a extra weight:WHATTHEFUBOOMWeight.no seiriosly acams,UHW OVER 5000 KGS!?how is anyone gonna do that!?

I kinda find it easy there's 2 scaled down bots like that in my show case.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 06, 2010, 10:22:55 PM
i just thought that there's a whole area between 400kg and about 790kg that basically never gets used, thought Light heavyweight would be a good weight to call it because in a lot of competitions/sports light heavy is the class below heavy.

I had Serge in mind when i made this suggestion :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 06, 2010, 10:30:18 PM
it is a good idea but its just confusing to have a million and 1 classes IMO until Serge gets the game to read them

I suggested Cruiserweight as it roughly fits in to the area you describe in boxing
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 06, 2010, 10:41:30 PM
certainly beats the crazy 800kg+ weight classes that have people build bots that take forever to load, I'm all for freak bots etc. like HoJ but having a weight class for bots over the 800kg limit isn't really needed as it would be a pain to host any tournament for those robots.

just my opinion.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Little lost bot on August 06, 2010, 10:44:15 PM
I find my UHW load fine on my RA2 and I only have 512 megs of ram 32 of it shared for video.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 06, 2010, 10:47:52 PM
are they like 72 maced HS's? eww the thought of it  :rage
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Little lost bot on August 06, 2010, 10:53:28 PM
Nope not really there's a bot in my showcase that was around 60000 or something Kg and it worked just fine and loaded fine, they at least mine look quiet simple. While having good attack and defense.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: freeziez on August 12, 2010, 12:24:20 PM
BUMP

-

Why don't we have a MHW (Megaheavyweight)?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 12, 2010, 12:34:49 PM
just back-read the thread and you will find the answer  ;)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 22, 2010, 10:40:05 AM
I wish for one more weightclass: Fleaweight. A DSL and Nar AI only class, this is 100kg or lower.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on August 22, 2010, 10:40:45 AM
Here's one

Bluescreenclass
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 22, 2010, 10:42:47 AM
Ahh yes, the weight class of my unrealiable as anything laptop.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: G.K. on August 22, 2010, 10:43:15 AM
lrn2stopmakingstupidusggestions sparkey
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on August 22, 2010, 10:44:08 AM
lrn2stopthinkingyourbetterthaneveryonebecauseyoucanbuilbetterthanthem
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Stagfish on August 22, 2010, 10:45:04 AM
What makes you think he thinks he's better than everyone because he can build well?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: G.K. on August 22, 2010, 10:49:27 AM
I don't and I can't.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 22, 2010, 10:51:32 AM
Anyway, back to my fleaweight discussion?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on August 22, 2010, 10:52:15 AM
I'm tired of the "sparkey is fr0st l0l 1111"
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Stagfish on August 22, 2010, 10:53:42 AM
Anyway, back to my fleaweight discussion?

Agreed
 
What was the weight for fleaweights again?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 22, 2010, 10:58:01 AM
100kg or lower.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Stagfish on August 22, 2010, 10:59:05 AM
I suggest 75kg.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 22, 2010, 10:59:33 AM
I suggest 75kg.

With 75kg, nothing would happen. NOOOOTHING.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Gazea2 on August 22, 2010, 11:18:41 AM
To be perfectly honest, I think that we should stay with the weight classes that we have now. If you want to make a tournament with a different weight class then, by all means, go for it. Hopefully that should bring some interesting tournaments to us. :D
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: freeziez on August 22, 2010, 12:40:37 PM
I suggest 75kg.

With 75kg, nothing would happen. NOOOOTHING.

ORLY?

(https://gametechmods.com/uploads/images/5837412385.PNG)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 23, 2010, 08:07:59 AM
Actually...

GO ON THEN. ILL REDUCE IT TO 75KG.

Joe and ACAMS, can we please have a Fleaweight/Fairyweight weight class, for 75kg or under?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Squirrel_Monkey on August 23, 2010, 08:11:42 AM
Actually...

GO ON THEN. ILL REDUCE IT TO 75KG.

Joe and ACAMS, can we please have a Fleaweight/Fairyweight weight class, for 75kg or under?
You don't have to ask for permission. :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Somebody on August 23, 2010, 08:13:31 AM
NNNOOOOOTTTTTHHHHHIIIIINNNNNGGGGG WILL HAPPEN
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 23, 2010, 08:26:17 AM
Fleaweight and Fairyweight are 2 different classes

--- Fun Fact Time, YAY ---

The game appears to roughly take the real weightclass and multiply by 8

HW - 800/8 = 100kg
MW - 399/8 = 49.8kg
LW - 248/8 = 31kg

SHW appears to be balanced the same also

SHW - 1200/8 = 150kg

AW and BW dont appear to follow this (hence why I didnt bother with them in Backlash) but if we do follow it

Fleaweight would actually be 0.6kg
Fairyweight would actually be 1.2kg

:P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Somebody on August 23, 2010, 08:43:48 AM
Well that makes rebalancing the parts to actualy weights pretty easy. Take everything and divide by 8. :D
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: FOTEPX on August 23, 2010, 08:49:42 AM
SAY WHAAAAAAAT
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on August 23, 2010, 11:05:30 AM
NO fleaweights or fairyweights or faggotweights or whatever. kthxbai
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 23, 2010, 11:33:04 AM
Well that makes rebalancing the parts to actualy weights pretty easy. Take everything and divide by 8. :D

yes.. I will/am doing that for Backlash... real parts weight x8 might stop over weapon-ed robots also
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: logannaruto on January 25, 2011, 05:46:07 PM
Actually...

GO ON THEN. ILL REDUCE IT TO 75KG.

Joe and ACAMS, can we please have a Fleaweight/Fairyweight weight class, for 75kg or under?

flea weights would be awsome :approve:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Badnik96 on January 25, 2011, 05:54:48 PM
STOP BUMPING OLD THREADS. kthx.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 25, 2011, 06:04:12 PM
Actually...

GO ON THEN. ILL REDUCE IT TO 75KG.

Joe and ACAMS, can we please have a Fleaweight/Fairyweight weight class, for 75kg or under?

flea weights would be awsome :approve:

NO FLEAWEIGHTS. You don't know what you're talking about.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 25, 2011, 09:37:21 PM
I tried to make a LW mod that would have AW, BW, FW, LW and introduce FlW (Fleaweight)

but getting that light... things start to havok and nasty prickle.. so it was worthless
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: freeziez on January 26, 2011, 05:23:13 AM
I got a bot at 73.8 kgs... without Nasty pickle or Havok or that... meh.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Preytor_4 on January 26, 2011, 07:00:29 AM
All it had was 1 razor and a Panic Attack skirt :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 26, 2011, 07:04:31 AM
^ in other words not a robot ^

besides 73.8 isnt what fleweight based on the same scale other weightclasses are on

I worked it out correctly before but cant remeber.. think it was around 25kg or 30kg?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 26, 2011, 10:01:37 AM
Me and Sys were both able to pull it off over a year ago. It was my idea in the first place IIRC. I know mine was some kind of rammer and he had built a SNS, and they were both fully controllable.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 26, 2011, 10:16:07 AM
what was your idea in the first place?

25kg weight limit or "FlW" Class?

because I started the LW mod before you even joined GTM.. not sure if I was the first to introduce it or not but that would rule you out..
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 26, 2011, 10:17:39 AM
This is going nowhere, no fleaweights anyway, they do fail.

Someone should move this to tutorials and remove all posts but the initial one in it.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on January 26, 2011, 10:24:54 AM
I'm pretty sure General Discussion has more TRAFFIC, it is therefore better to put this in General Discussion so n00bs read it.








 :trollface
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on January 26, 2011, 10:41:29 AM
Oh, you feelin' in a playful mood today joey ? VERY WELL !

https://gametechmods.com/forums/index.php/topic,5827.new.html#new (https://gametechmods.com/forums/index.php/topic,5827.new.html#new)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Scorpion on January 26, 2011, 10:43:05 AM
JB be trolly today.

And no, fleaweights are indeed faggotweights, if you want really light bots, use haxor skillz and keep it to yourself.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 26, 2011, 01:43:28 PM
They're not faggoty.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: freeziez on January 26, 2011, 01:45:40 PM
if you want really light bots, use haxor skillz and keep it to yourself.

So if I build an under-70-kg bot, I must instantly be a haxxor, right? :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Scorpion on January 26, 2011, 01:52:01 PM
if you want really light bots, use haxor skillz and keep it to yourself.

So if I build an under-70-kg bot, I must instantly be a haxxor, right? :P
I don't think I explained my self there, I meant change the weight values of the components :P
Really light bots just suck, I'd say LW (and possibly BW) is the lightest you can get while still having fun/interesting bot designs.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sparkey98 on January 26, 2011, 01:52:49 PM
I will prove you wrong
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Scorpion on January 26, 2011, 01:55:23 PM
I will prove you wrong
I highly doubt it, but by all means give it a go.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: MassimoV on January 26, 2011, 04:51:39 PM
Take it to the chalenge board! :laughing JK.
Title: Re: Offical Weightclasses
Post by: JoeBlo on January 26, 2011, 07:21:20 PM
Realized it would be better to make this one a General discussion topic about Weightclasses and the actual guide is in tutorials..
Title: Re: Offical Weightclasses
Post by: logannaruto on February 01, 2011, 07:22:30 PM
you guys are right flea weights would suck :laughing
Title: Re: Offical Weightclasses
Post by: powerrave on February 02, 2011, 08:52:41 AM
what about new weightclasses that house between lightweight and middleweight and something between middleweight and heavyweight?
Title: Re: Offical Weightclasses
Post by: SteveM4 on February 02, 2011, 12:39:07 PM
kind-of-heavyweight and kind-of-lightweight?
Title: Re: Offical Weightclasses
Post by: Jonzu95 on February 02, 2011, 02:19:46 PM
UHW Should be 2500 kg... 5000 is Overkill... :S
Title: Re: Offical Weightclasses
Post by: GoldenFox93 on February 02, 2011, 02:20:35 PM
UHW Should be 2500 kg... 5000 is Overkill... :S
Not if you're planning to make a Super Sentai-styled mecha out of SFTWs and Mini Cannons   :gunz:
Title: Re: Offical Weightclasses
Post by: Sparkey98 on February 02, 2011, 02:34:42 PM
you guys are right flea weights would suck :laughing
Oh shut up. Also, make a showcase.
Title: Re: Offical Weightclasses
Post by: GoldenFox93 on February 02, 2011, 02:35:30 PM
you guys are right flea weights would suck :laughing
Oh shut up. Also, make a showcase.
Sparkles, lay off him and give him some time to do so.
Title: Re: Offical Weightclasses
Post by: Sparkey98 on February 02, 2011, 02:46:40 PM
you guys are right flea weights would suck :laughing
Oh shut up. Also, make a showcase.
Sparkles, lay off him and give him some time to do so.
we've been telling him for a month now.
Title: Re: Offical Weightclasses
Post by: G.K. on February 02, 2011, 02:52:29 PM
He's been a member for 11 days, sparkey. There's no need to be so quick to attack him either. He's no obligation to make a showcase.
Title: Re: Offical Weightclasses
Post by: GoldenFox93 on February 02, 2011, 02:53:46 PM
you guys are right flea weights would suck :laughing
Oh shut up. Also, make a showcase.
Sparkles, lay off him and give him some time to do so.
we've been telling him for a month now.
You might've been, but from what I can see, noone else is.
Title: Re: Offical Weightclasses
Post by: powerrave on February 02, 2011, 04:11:39 PM
kind-of-heavyweight and kind-of-lightweight?
i don't know. something at a weight limit of 300 or 325?
Title: Re: Offical Weightclasses
Post by: Scrap Daddy on February 02, 2011, 05:55:06 PM
A 500kg heavyweight?

call it a sparkeyweight.
Title: Re: Offical Weightclasses
Post by: HurricaneAndrew on February 02, 2011, 05:57:17 PM
A 500kg heavyweight?

call it a sparkeyweight.

WIN!

Sparkleweight has a better ring to it, though.
Title: Re: Offical Weightclasses
Post by: Naryar on February 02, 2011, 07:26:21 PM
Sparkeyweight = more like 650 kg HW...
Title: Re: Offical Weightclasses
Post by: russian roulette on February 02, 2011, 07:38:13 PM
SparkleWeight = 300kg
SparkeyWeight = 650kg


Title: Re: Offical Weightclasses
Post by: Naryar on February 02, 2011, 07:45:05 PM
We can meme that up, but just don't make it an official weightclass.

...Wait, why I am even imaging such a thing could even become an official weightclass ?
Title: Re: Offical Weightclasses
Post by: russian roulette on February 02, 2011, 07:51:37 PM
Cause it happened so many times in all three Sparkey threads.
Title: Re: Offical Weightclasses
Post by: JoeBlo on February 02, 2011, 07:54:26 PM
If they become official weight classes I will leave this website..
Title: Re: Offical Weightclasses
Post by: NFX on February 02, 2011, 10:01:58 PM
I propose we take this to its logical conclusion, and have 800 seperate weight classes, one for each kg of your bot.

But not really. 7 weight classes is probably enough for most people's building needs. If you have trouble building to the weight limit, just add more stuff. Or lurk.
Title: Re: Offical Weightclasses
Post by: powerrave on February 03, 2011, 04:30:01 AM
treu treu. just thinking more choice would get us a set of new designs and such.
Title: Re: Offical Weightclasses
Post by: S.M.I.D.S.Y on February 09, 2011, 02:43:45 PM
Am i the only one here who doesn't know how to make a DSL bot that's over 800 KG in weight? i find that really frustrating :realmad(, just when my imagination gets going, it's brought to an abrubt hault by the 'over 800' error message, is there any way around it?  :question:
Title: Re: Offical Weightclasses
Post by: 090901 on February 09, 2011, 02:48:35 PM
Download a anti-ballast.

Title: Re: Offical Weightclasses
Post by: powerrave on February 09, 2011, 05:15:37 PM
Joe's Weight-makers are your answer.
Title: Re: Offical Weightclasses
Post by: JoeBlo on February 10, 2011, 03:58:41 AM
www.robotarena2.info (http://www.robotarena2.info)
Title: Re: Offical Weightclasses
Post by: That Robot is a Spy! on August 01, 2011, 04:30:43 PM
New ideas for weight classes:
Fleaweight: Under 100kg
Featherweight: Under 300kg
Title: Re: Offical Weightclasses
Post by: Scorpion on August 01, 2011, 04:33:31 PM
Fleaweight has been mentioned many times before, and it's a stupid idea.
Featherweight seems like too much division to me.

What about cruiserweight though, is that seen as "official" now?
Title: Re: Offical Weightclasses
Post by: HurricaneAndrew on August 05, 2011, 10:07:52 AM
What the Hell is Cruiserweight?
Title: Re: Offical Weightclasses
Post by: freeziez on August 05, 2011, 10:14:35 AM
What the Hell is Cruiserweight?

600 kgs.
Title: Re: Offical Weightclasses
Post by: russian roulette on August 05, 2011, 10:14:59 AM
What the Hell is Cruiserweight?
600kg (I thought we settled on Sparkeyweight, Joe) it is the "official"weightclass used for CCV
Title: Re: Offical Weightclasses
Post by: JoeBlo on August 05, 2011, 11:12:12 AM
Thread cleaned, please post serious ideas and discussions in future..
Title: Re: Offical Weightclasses
Post by: Phero Tyrian on May 04, 2012, 01:02:43 PM
Yo dudes,
Occam's razor: simpler is better
settle for 5-6 weight classes that fit really well with what you can do with a bot and leave it at that.
Title: Re: Offical Weightclasses
Post by: NFX on May 04, 2012, 01:10:17 PM
Welcome to the boards. =) Hopefully you'll stick around, build a few things, and enjoy your time here.

We've got seven official weight classes at the moment:

The three you get in the game, Lightweight, Middleweight and Heavyweight.
Two sub-Lightweight classes, Antweight (0-125kg), and Beetleweight (125-175kg)
Superheavyweight (800.1-1200kg) and Ultraheavyweight (1200.1-5000kg)

Recently, Enigma submitted a bot into Nar AI that has been classed as a "Gigaheavyweight", which I think is 5000.1-10000kg, but that's a bit too much for anyone's standards. And it will probably take four weeks to finish a three minute match. Personally, I think what we've got is enough for anyone.
Title: Re: Offical Weightclasses
Post by: Reier on May 04, 2012, 01:16:29 PM
Just remember the default 3 if you're new
Title: Re: Offical Weightclasses
Post by: Naryar on May 05, 2012, 01:00:43 AM
"Gigaheavyweight" was simply to clarify the confusion between "superheavyweight".

Back then SHW used to mean "over the official weight limit", see the Starcore SHW's. Now we have SHW (800.1-1200), UHW(1200.1-5000).

The problem is that I have seen that some people have been using SHW as the old meaning of SHW.

Now we have : antweight (0-125.0), beetleweight(125.1-175.0), lightweight(175.1-249.0), middleweight(249.1-399.0), heavyweight (400.1-800.0), SHW (800.1-1200.0), UHW(1200.1-5000.0).

Gigaheavyweight is everything above, but 10 tons is more than enough for building a heavy bot, so I'll suppose we don't need more. (heck it's already difficult to fill all the weight of an UHW). So I call GHW (5000.1-10000.0)

Fleaweight and featherweight and cruiserweight are nonsense. As the sagacious newbie posted before, simpler is better. 7-8 weightclasses are more than enough.
Title: Re: Offical Weightclasses
Post by: HurricaneAndrew on June 25, 2012, 08:47:58 AM
lol@ misspelled thread title

I propose that any weight class that there hasn't been a tournament for just be deemed unofficial.

If someone wants to make a tournament for an unofficial weightclass, they can. These tournaments could just be called "customweight tournaments" or something similar and would need to have limits specified for the individual tournament.

I think that it would do away with the fleaweight, featherweight, cruiserweight, uberheavyweight and gigaheavyweight debates, but still leave flexibility in the weightclasses.

Does this seem like a decent idea, or would it overcomplicate things even worse?
Title: Re: Offical Weightclasses
Post by: Enigm@ on June 25, 2012, 08:49:34 AM

Recently, Enigma submitted a bot into Nar AI that has been classed as a "Gigaheavyweight", which I think is 5000.1-10000kg, but that's a bit too much for anyone's standards. And it will probably take four weeks to finish a three minute match. Personally, I think what we've got is enough for anyone.
NO ONE CAN GET ON MY LEVEL
Title: Re: Offical Weightclasses
Post by: Mecha on June 25, 2012, 09:44:07 AM
It should just stay as AW, BW, LW, MW, HW, SHW, UHW. no GW.
Title: Re: Offical Weightclasses
Post by: Jonzu95 on June 25, 2012, 11:09:14 AM
And I would prefer UHW to be 2500, so you could have SHW multibots.
Title: Re: Offical Weightclasses
Post by: HurricaneAndrew on June 25, 2012, 11:17:50 AM
And I would prefer UHW to be 2500, so you could have SHW multibots.

Why does it matter to you? You have said that you don't even like building heavyweights, let alone a superheavyweight multi-bot.
Title: Re: Offical Weightclasses
Post by: GoldenFox93 on June 25, 2012, 11:27:57 AM
So I call GHW (5000.1-10000.0)
I must admit, I'm intrigued by this- has anyone ever built one of these and utilised all of the weight necessary?
Title: Re: Offical Weightclasses
Post by: Jonzu95 on June 25, 2012, 11:33:26 AM
And I would prefer UHW to be 2500, so you could have SHW multibots.

Why does it matter to you? You have said that you don't even like building heavyweights, let alone a superheavyweight multi-bot.
You are right, but still... ^^'
Title: Re: Offical Weightclasses
Post by: ianh05 on July 29, 2012, 07:49:55 AM
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
Title: Re: Offical Weightclasses
Post by: Team 9 on July 29, 2012, 08:13:40 AM
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
how so?
Title: Re: Offical Weightclasses
Post by: Natef on July 29, 2012, 08:21:16 AM
I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.

Same.
Title: Re: Offical Weightclasses
Post by: JoeBlo on July 29, 2012, 08:23:53 AM
Light classes are so close to each together already.. I mean 75kg isnt much between BW and LW


also it introduces a tighter minimum to the others..


I never really liked anything above SHW, I find 600kg fun to work with, its not really enough to make a HW design robot but its an extra 200kg to load up a MW design  thus why I tried to / still plan to try to innovate it.
Title: Re: Offical Weightclasses
Post by: ianh05 on July 29, 2012, 08:39:34 AM
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
how so?


There's still plenty that can be done with lighter weight classes, people just like spamming weapons as we can see by the number of SnSers and 36 HSers. With heavier weight classes people will just build bigger HSers etc. and innovation will suffer.


Light classes are so close to each together already.. I mean 75kg isnt much between BW and LW


also it introduces a tighter minimum to the others..


I never really liked anything above SHW, I find 600kg fun to work with, its not really enough to make a HW design robot but its an extra 200kg to load up a MW design  thus why I tried to / still plan to try to innovate it.


I've always wanted a light heavyweight class from 400-600kg. I'm thinking about trying to build some FW's to see how flexible that weight class could be.
Title: Re: Offical Weightclasses
Post by: JoeBlo on July 29, 2012, 08:51:52 AM
Myself and GK previously named it Cruiserweight, I plan to use it for the next Clash Cubes when I eventually get around to it..
Title: Re: Offical Weightclasses
Post by: Naryar on July 29, 2012, 09:00:28 AM
Yeah, you can't build crap under 100kg.
Title: Re: Offical Weightclasses
Post by: Jonzu95 on July 29, 2012, 09:52:16 AM
5000kg is still overkill IMO, though...
Title: Re: Offical Weightclasses
Post by: Mr. AS on July 29, 2012, 10:05:24 AM
shouldnt gigaheavyweight up there ?
Title: Re: Offical Weightclasses
Post by: JoeBlo on July 29, 2012, 10:06:01 AM

but you change UHW now and you need to bin a bunch of robots..




though I think "Giga Heavyweight" defeats the purpose of Ultra Heavyweight.. UHW being intended as an "Open class" or the old school SHW.. to freely go nuts
Title: Re: Offical Weightclasses
Post by: Naryar on July 29, 2012, 10:14:04 AM
UHW is not open class. UHW is officially from 1200.1 to 5000.0 kg, as one tournament has been done with UHW's. We're not going to change that.

I'm fine with GHW being simply >5000 kg, because 5000 kg is already hard enough to reach, and besides no serious bot would go over 10000 kg with DSL or stock parts.

I was just putting a weightclass above UHW in NAR AI and limiting it to 10 000 kg for computer limit purposes.
Title: Re: Offical Weightclasses
Post by: HurricaneAndrew on July 29, 2012, 10:37:40 AM
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".

He also misspelled the thread title. "Offical".
Title: Re: Offical Weightclasses
Post by: JoeBlo on July 29, 2012, 10:40:31 AM
UHW is not open class. UHW is officially from 1200.1 to 5000.0 kg,


I wasnt born yesterday  :rolleyes:  Pretty sure the 5K limit was just set to not over push the game's limit and load times.

Anyway kinda getting off point..

Personally I dont see anything wrong with just

Quote
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs


As the official ones because except a maximum on SHW, they have been around longer then most of the active members on here..


Then do as you please for tournaments, ai packs, etc






FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".

He also misspelled the thread title. "Offical".


Based on the different title in the posts after Sages first post, someone has messed it when editing it looks like.


But I fixed it now, its back to its original thread title


 
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 10, 2012, 07:21:43 PM
for me it's:


Fleaweight (FW) = 100kgs
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Cruiserweight (CW) = 600kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs


this way you get:


Lightweight classes:                         Heavyweight classes:


Extreme lightweight: FW             Extreme heavyweight: SHW
Lighter Lightweight: AW                Lighter Heavyweight:MW
Light Lightweight: BW                    Light Heavyweight: CW
Normal Lightweight: LW                 Normal Heavyweight:  HW
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: System32 on August 10, 2012, 08:14:19 PM
Ian gets it right.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Mr. AS on August 10, 2012, 08:17:44 PM
eh im not too sure about fleaweight

i mean its not like theres not enough strictness in aw already, we dont need 25 less kg to play around with and make new designs........
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 10, 2012, 08:22:20 PM
eh im not too sure about fleaweight

i mean its not like theres not enough strictness in aw already, we dont need 25 less kg to play around with and make new designs........


To me fleaweights these days seems like antweights from 5+ years ago, enough for me to work with and i can get moving weapons on them :)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 12, 2012, 12:33:40 AM
this way you get:


Lightweight classes:                         Heavyweight classes:


Extreme lightweight: FW             Extreme heavyweight: SHW
Lighter Lightweight: AW                Lighter Heavyweight:MW
Light Lightweight: BW                    Light Heavyweight: CW
Normal Lightweight: LW                 Normal Heavyweight:  HW


well.. that is one of the better arguments in this thread.. and kinda makes good sense?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on August 12, 2012, 02:17:46 AM
so middleweights are heavyweights now ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 12, 2012, 03:15:37 AM
It's more heavy then light IMO, you have plenty of weight to work with. 8 weight classes, 4 light, 4 heavy each with normal, light, lighter and extreme weights.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on August 12, 2012, 04:29:06 AM
It's more heavy then light IMO

Yet the MW border is far closer to the LW border than the HW one ?

you have plenty of weight to work with.

You say that because you're an AW/BW/LW builder. I very frequently find myself a few kgs over the 400 kg limit when building middleweights. And of course, I say that because i'm a LW/MW/HW builder.

I dunno, I just feel like fleaweight is pretty much all the same stuff and CW... well maybe that would be worth it. But the word "CRUISERweight" doesn't make any sense in the current weight scale.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 12, 2012, 04:42:40 AM
I'm only calling it cruiserweight now because of the tournament for them seems to have finalised the name. I always preferred light heavyweight as it's a lighter heavyweight :P
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 12, 2012, 06:45:27 PM
Uh.. There is a boxing weightclass between middle and heavy called cruiserweight
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on August 12, 2012, 06:49:24 PM
Uh.. There is a boxing weightclass between middle and heavy called cruiserweight


http://en.wikipedia.org/wiki/Light_heavyweight (http://en.wikipedia.org/wiki/Light_heavyweight)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: JoeBlo on August 13, 2012, 02:20:39 AM
That was more in response to Naryar talking about the name not making sense... Light Heavyweight seems like it'll easily cause confusion
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: ianh05 on March 31, 2013, 12:46:53 PM
for me it's:

Fleaweight (FLW) = 100kgs
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Featherweight (FW) = 200 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Cruiserweight (CW) = 600kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs
UltraHeavyweight (UHW) = 5000kgs

this way you get:

Lightweight classes:                         Heavyweight classes:

Insane Lightweight: FLW              Insane Heavyweight: UHW
Extreme Lightweight: AW             Extreme Heavyweight: SHW
Lighter Lightweight: BW                Lighter Heavyweight:MW
Light Lightweight: FW                    Light Heavyweight: CW
Normal Lightweight: LW                 Normal Heavyweight:  HW

Changed fleaweight to featherweight instead. We could make fleaweight and UHW "insane" versions of LW/HW too.

I like this format, we could have AI packs for LW and HW only weight classes based on these with at least 5 bots on each team from the different weight classes.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: CrazyBrain on April 07, 2014, 01:49:48 PM
Thx that was helpful
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 03:51:10 AM
Are there ever any tournaments held for UHW robots? Seems like it would be an interesting class considering the amount of crap you could put on a robot with that weight allotment.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Shield on May 29, 2014, 05:24:34 AM
I always preferred light heavyweight as it's a lighter heavyweight :P

Someone understands me
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Badnik96 on May 29, 2014, 05:55:08 AM
Are there ever any tournaments held for UHW robots? Seems like it would be an interesting class considering the amount of crap you could put on a robot with that weight allotment.

Somebody did one a few years back, he was planning a second but I have no clue what happened to it.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Naryar on May 29, 2014, 05:57:24 AM
Are there ever any tournaments held for UHW robots? Seems like it would be an interesting class considering the amount of crap you could put on a robot with that weight allotment.

Somebody did one a few years back, he was planning a second but I have no clue what happened to it.

who did ?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Shield on May 29, 2014, 06:15:47 AM
Are there ever any tournaments held for UHW robots? Seems like it would be an interesting class considering the amount of crap you could put on a robot with that weight allotment.

Somebody did one a few years back, he was planning a second but I have no clue what happened to it.

who did ?

Clash of the Titans?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 11:56:24 AM
Is there an inherent difficulty associated with the UHW class that I'm not aware of? (Other than the challenge of putting 5,000kg worth of stuff on a robot.)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: helloface on May 29, 2014, 12:18:57 PM
I could host a small UHW tourney after lacrosse season if nobody else will.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on May 29, 2014, 03:45:02 PM
Is there an inherent difficulty associated with the UHW class that I'm not aware of? (Other than the challenge of putting 5,000kg worth of stuff on a robot.)

Not really, but you wouldn't want to do it in stock.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 04:01:04 PM
Yeah that just sounds like a nightmare waiting to happen. Just wondering since I've been tinkering with large-scale [joke]bots in DSL lately and was reading about them on the Wiki
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: playzooki on May 29, 2014, 04:02:03 PM
also lagggg, and time needed to build uhw's
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 04:03:05 PM
I keep forgetting that people who take the game more seriously than I do will spend more than a casual afternoon working on a robot design, haha.  :dumb)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: playzooki on May 29, 2014, 04:04:15 PM
I keep forgetting that people who take the game more seriously than I do will spend more than a casual afternoon working on a robot design, haha.  :dumb)
i spend an hour and a half at most lol :dumb)
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 04:05:31 PM
I keep forgetting that people who take the game more seriously than I do will spend more than a casual afternoon working on a robot design, haha.  :dumb)
i spend an hour and a half at most lol :dumb)
Sounds about right. Not counting the skin I spent like 20 minutes tops on Jeremy Clarkson.  :gawe:
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Natster-104 on May 29, 2014, 04:20:59 PM
I keep forgetting that people who take the game more seriously than I do will spend more than a casual afternoon working on a robot design, haha.  :dumb)
i spend an hour and a half at most lol :dumb)
Sounds about right. Not counting the skin I spent like 20 minutes tops on Jeremy Clarkson.  :gawe:
I spend about 15-30 mins on my bots, no wonder some of them are so s***
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: RFS on May 29, 2014, 04:23:31 PM
Real talk though, we need some UHW ackshun all up in this hizzy because I have two robots that I want to enter and I have this stupid paranoia of just posting bots for the hell of it because I am all about that reveal. Once you post a bot that wow factor is lost, it's like if I had posted Jeremy Clarkson before BB9 started. People would be all "oh, look it's that stupid thing with Clarkson's face on it" since the novelty would have worn off. :(
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: PixelCrunchRA2 on July 18, 2016, 02:13:25 PM
No one builds featherweights...

BWs are already an endangered species.

Can we get a -4200 kg antiballast smartzone?
I build featherweights, Sage. I have a whole team dedicated to them in DSL 2.1. it's 185.1 Kg to 200.0 Kg
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Avalanche on July 19, 2016, 02:15:48 AM
No one builds featherweights...

BWs are already an endangered species.

Can we get a -4200 kg antiballast smartzone?
I build featherweights, Sage. I have a whole team dedicated to them in DSL 2.1. it's 185.1 Kg to 200.0 Kg
No. We have enough weight classes as is, and not enough builders to sufficiently support them all, and FW's would not become widely popular.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Jonzu95 on July 19, 2016, 08:53:34 AM
No one builds featherweights...

BWs are already an endangered species.

Can we get a -4200 kg antiballast smartzone?
I build featherweights, Sage. I have a whole team dedicated to them in DSL 2.1. it's 185.1 Kg to 200.0 Kg
You're 2 years late. Plus Featherweight is 175.1kg to 200.0 kg.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Avalanche on July 19, 2016, 11:51:29 AM
No. FW is completely unnecessary, ridiculously unpopulated (with only one confirmed active builder) and the weight class is unofficial so it will NEVER be regular to have them.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Sage on July 19, 2016, 02:28:40 PM

No one builds featherweights...

Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: pokebro14 on March 18, 2018, 04:44:00 AM
Sorry for the newish question but how much of a weight bonus do shufflees get it does it vary from tournament to tournament
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Badger on March 18, 2018, 05:27:17 AM
There's no standard, so it varies. PM the tournament host or post the question in the tournament discussion thread/signup thread.
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Dreamcast on April 06, 2018, 04:12:57 PM
I'm only dumping these here if anyone wants an unofficial challenge or two. They're obviously not official.

Omegaweight: 80,000.1-100,000.0kg
Extraweight: 10,000.1-80,000.0kg
Fleaweight: 75.1-100.0kg
Nanoweight: 60.1-75.0kg
IronAnt: 60.0kg and lower
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Hoppin on April 06, 2018, 04:23:57 PM
I'm only dumping these here if anyone wants an unofficial challenge or two. They're obviously not official.

Omegaweight: 80,000.1-100,000.0kg
Extraweight: 10,000.1-80,000.0kg
Fleaweight: 75.1-100.0kg
Nanoweight: 60.1-75.0kg
IronAnt: 60.0kg and lower

Nanoweight. Challenge anyone?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Dreamcast on April 06, 2018, 04:25:31 PM
I'm only dumping these here if anyone wants an unofficial challenge or two. They're obviously not official.

Omegaweight: 80,000.1-100,000.0kg
Extraweight: 10,000.1-80,000.0kg
Fleaweight: 75.1-100.0kg
Nanoweight: 60.1-75.0kg
IronAnt: 60.0kg and lower

Nanoweight. Challenge anyone?

I wasn't thinking that kind of challenge.

What meta?
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Hoppin on April 06, 2018, 04:30:58 PM
I'm only dumping these here if anyone wants an unofficial challenge or two. They're obviously not official.

Omegaweight: 80,000.1-100,000.0kg
Extraweight: 10,000.1-80,000.0kg
Fleaweight: 75.1-100.0kg
Nanoweight: 60.1-75.0kg
IronAnt: 60.0kg and lower

Nanoweight. Challenge anyone?

I wasn't thinking that kind of challenge.

What meta?

Not retooled
Title: Re: THE OFFICIAL WEIGHT CLASS GUIDE
Post by: Asbestosstar on April 07, 2018, 06:25:12 PM
I'm only dumping these here if anyone wants an unofficial challenge or two. They're obviously not official.

Omegaweight: 80,000.1-100,000.0kg
Extraweight: 10,000.1-80,000.0kg
Fleaweight: 75.1-100.0kg
Nanoweight: 60.1-75.0kg
IronAnt: 60.0kg and lower

Omegaweight retooled