Author Topic: THE OFFICIAL WEIGHT CLASS GUIDE  (Read 59873 times)

Offline Jonzu95

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Re: Offical Weightclasses
« Reply #180 on: June 25, 2012, 11:09:14 AM »
And I would prefer UHW to be 2500, so you could have SHW multibots.

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Re: Offical Weightclasses
« Reply #181 on: June 25, 2012, 11:17:50 AM »
And I would prefer UHW to be 2500, so you could have SHW multibots.

Why does it matter to you? You have said that you don't even like building heavyweights, let alone a superheavyweight multi-bot.

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Offline GoldenFox93

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Re: Offical Weightclasses
« Reply #182 on: June 25, 2012, 11:27:57 AM »
So I call GHW (5000.1-10000.0)
I must admit, I'm intrigued by this- has anyone ever built one of these and utilised all of the weight necessary?



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Offline Jonzu95

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Re: Offical Weightclasses
« Reply #183 on: June 25, 2012, 11:33:26 AM »
And I would prefer UHW to be 2500, so you could have SHW multibots.

Why does it matter to you? You have said that you don't even like building heavyweights, let alone a superheavyweight multi-bot.
You are right, but still... ^^'

Offline ianh05

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Re: Offical Weightclasses
« Reply #184 on: July 29, 2012, 07:49:55 AM »
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
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Re: Offical Weightclasses
« Reply #185 on: July 29, 2012, 08:13:40 AM »
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
how so?

Offline Natef

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Re: Offical Weightclasses
« Reply #186 on: July 29, 2012, 08:21:16 AM »
I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.

Same.

Offline JoeBlo

Re: Offical Weightclasses
« Reply #187 on: July 29, 2012, 08:23:53 AM »
Light classes are so close to each together already.. I mean 75kg isnt much between BW and LW


also it introduces a tighter minimum to the others..


I never really liked anything above SHW, I find 600kg fun to work with, its not really enough to make a HW design robot but its an extra 200kg to load up a MW design  thus why I tried to / still plan to try to innovate it.

Offline ianh05

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Re: Offical Weightclasses
« Reply #188 on: July 29, 2012, 08:39:34 AM »
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".


I also find it disturbing people want heavier weight classes instead of lighter ones like fleaweight.
how so?


There's still plenty that can be done with lighter weight classes, people just like spamming weapons as we can see by the number of SnSers and 36 HSers. With heavier weight classes people will just build bigger HSers etc. and innovation will suffer.


Light classes are so close to each together already.. I mean 75kg isnt much between BW and LW


also it introduces a tighter minimum to the others..


I never really liked anything above SHW, I find 600kg fun to work with, its not really enough to make a HW design robot but its an extra 200kg to load up a MW design  thus why I tried to / still plan to try to innovate it.


I've always wanted a light heavyweight class from 400-600kg. I'm thinking about trying to build some FW's to see how flexible that weight class could be.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline JoeBlo

Re: Offical Weightclasses
« Reply #189 on: July 29, 2012, 08:51:52 AM »
Myself and GK previously named it Cruiserweight, I plan to use it for the next Clash Cubes when I eventually get around to it..

Offline Naryar

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Re: Offical Weightclasses
« Reply #190 on: July 29, 2012, 09:00:28 AM »
Yeah, you can't build crap under 100kg.

Offline Jonzu95

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Re: Offical Weightclasses
« Reply #191 on: July 29, 2012, 09:52:16 AM »
5000kg is still overkill IMO, though...

Offline Mr. AS

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Re: Offical Weightclasses
« Reply #192 on: July 29, 2012, 10:05:24 AM »
shouldnt gigaheavyweight up there ?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
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Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline JoeBlo

Re: Offical Weightclasses
« Reply #193 on: July 29, 2012, 10:06:01 AM »

but you change UHW now and you need to bin a bunch of robots..




though I think "Giga Heavyweight" defeats the purpose of Ultra Heavyweight.. UHW being intended as an "Open class" or the old school SHW.. to freely go nuts

Offline Naryar

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Re: Offical Weightclasses
« Reply #194 on: July 29, 2012, 10:14:04 AM »
UHW is not open class. UHW is officially from 1200.1 to 5000.0 kg, as one tournament has been done with UHW's. We're not going to change that.

I'm fine with GHW being simply >5000 kg, because 5000 kg is already hard enough to reach, and besides no serious bot would go over 10000 kg with DSL or stock parts.

I was just putting a weightclass above UHW in NAR AI and limiting it to 10 000 kg for computer limit purposes.

Offline HurricaneAndrew

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Re: Offical Weightclasses
« Reply #195 on: July 29, 2012, 10:37:40 AM »
FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".

He also misspelled the thread title. "Offical".

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Offline JoeBlo

Re: Offical Weightclasses
« Reply #196 on: July 29, 2012, 10:40:31 AM »
UHW is not open class. UHW is officially from 1200.1 to 5000.0 kg,


I wasnt born yesterday  :rolleyes:  Pretty sure the 5K limit was just set to not over push the game's limit and load times.

Anyway kinda getting off point..

Personally I dont see anything wrong with just

Quote
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs


As the official ones because except a maximum on SHW, they have been around longer then most of the active members on here..


Then do as you please for tournaments, ai packs, etc






FYI sage has made a typo with beetleweight in the original post "Beeteweight (BW)".

He also misspelled the thread title. "Offical".


Based on the different title in the posts after Sages first post, someone has messed it when editing it looks like.


But I fixed it now, its back to its original thread title


 

Offline ianh05

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Re: THE OFFICIAL WEIGHT CLASS GUIDE
« Reply #197 on: August 10, 2012, 07:21:43 PM »
for me it's:


Fleaweight (FW) = 100kgs
Antweight (AW) = 125 kgs
Beetleweight (BW) = 175 kgs
Lightweight (LW) = 249 kgs
Middleweight (MW) = 399 kgs
Cruiserweight (CW) = 600kgs
Heavyweight (HW) = 800 kgs
SuperHeavyweight (SHW) = 1200 kgs


this way you get:


Lightweight classes:                         Heavyweight classes:


Extreme lightweight: FW             Extreme heavyweight: SHW
Lighter Lightweight: AW                Lighter Heavyweight:MW
Light Lightweight: BW                    Light Heavyweight: CW
Normal Lightweight: LW                 Normal Heavyweight:  HW
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
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My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Offline System32

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Re: THE OFFICIAL WEIGHT CLASS GUIDE
« Reply #198 on: August 10, 2012, 08:14:19 PM »
Ian gets it right.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Mr. AS

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Re: THE OFFICIAL WEIGHT CLASS GUIDE
« Reply #199 on: August 10, 2012, 08:17:44 PM »
eh im not too sure about fleaweight

i mean its not like theres not enough strictness in aw already, we dont need 25 less kg to play around with and make new designs........
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.