gametechmods

Robot Arena => Discussion => Topic started by: Badger on August 09, 2012, 06:43:09 PM

Title: RA2 Randomiser (v2.02) Now with S32's 'Make a bot with a Dice'!
Post by: Badger on August 09, 2012, 06:43:09 PM
Just a little program I made in VB6. Credit to NFX for the idea.

From now on, all form and project files will be included with the project. This is so anyone can modify the code, and so if I go full retard mode and delete all the form files (Like I did) I can recover the code.

(https://gametechmods.com/uploads/images/16616preview.png)

Downloads:


To Do:


Changelog


Outdated Versions:

2.0:

1.5:

1.1:

1.0:

Legal(ish) stuff


Any feedback/recommendations would be greatly appreciated!
Title: Re: RA2 Randomiser
Post by: Badnik96 on August 09, 2012, 06:52:25 PM
So essentially this is a builder's block helper?

I now love you.
Title: Re: RA2 Randomiser
Post by: nicsan2009 on August 09, 2012, 06:52:46 PM
What exactly does this do?
Title: Re: RA2 Randomiser
Post by: NFX on August 09, 2012, 07:08:34 PM
What exactly does this do?

It takes various aspects of bot building and randomises them, so it provides you with a set of qualities to attempt to build into a robot. It is, as Badnik said, a builders block solution. =)
Title: Re: RA2 Randomiser
Post by: Wacky Bob on August 09, 2012, 07:54:50 PM
The wheels section could probably be changed to something else, I don't like the idea of having to build an odd-wheeled bot half the time.
Title: Re: RA2 Randomiser
Post by: Gauche Suede on August 09, 2012, 09:28:12 PM
Just a little program I made in VB6. Credit to NFX for the idea.

(https://gametechmods.com/uploads/images/73183RA2%20Preview.png)

Downloads:


To Do:


Any feedback/recommendations would be greatly appreciated!
i think you can add a IRL/DSL Standard/Unrealistic section for this.
Title: Re: RA2 Randomiser
Post by: Mr. AS on August 09, 2012, 09:31:17 PM
Just a little program I made in VB6. Credit to NFX for the idea.

(https://gametechmods.com/uploads/images/73183RA2%20Preview.png)

Downloads:


To Do:


Any feedback/recommendations would be greatly appreciated!
i think you can add a IRL/DSL Standard/Unrealistic section for this.
>mod: stock
>irl realistic
>heavyweight
Title: Re: RA2 Randomiser
Post by: nicsan2009 on August 09, 2012, 11:11:37 PM
Oh that's cool yeah like GC said you could make IRL, generic, etc options
Title: Re: RA2 Randomiser
Post by: Badger on August 10, 2012, 02:39:36 AM
Updated to 1.1!
Title: Re: RA2 Randomiser
Post by: Gropaga on August 10, 2012, 03:57:50 AM
mod name doesn't show up in result but picture shows up
Title: Re: RA2 Randomiser
Post by: Badger on August 10, 2012, 04:02:13 AM
You have to check all the boxes to the right. If they're unchecked, the results won't show up.

That's something for 1.15, I'll default the checkboxes to on.
Title: Re: RA2 Randomiser
Post by: ianh05 on August 10, 2012, 04:42:22 AM
I remember trying to get something like this as a part of a tournament. I was going to but certain parts in a number of lists together then draw a random part from each one for each person to use.
Title: Re: RA2 Randomiser
Post by: Gropaga on August 10, 2012, 05:45:50 AM
You have to check all the boxes to the right. If they're unchecked, the results won't show up.

That's something for 1.15, I'll default the checkboxes to on.


i did it
Title: Re: RA2 Randomiser
Post by: Badger on August 10, 2012, 03:37:24 PM
Updates to 1.15. What do you guys think of the different look?
Title: Re: RA2 Randomiser (v1.15)
Post by: Badnik96 on August 10, 2012, 03:44:59 PM
still needs a building style tab I think. IRL/Standard building is one of the big things out there ATM.


And it needs its own desktop icon.
Title: Re: RA2 Randomiser (v1.15)
Post by: Badger on August 10, 2012, 03:46:27 PM
By building style tab, do you mean the option to select what style you want, instead of it being random?
Title: Re: RA2 Randomiser (v1.15)
Post by: Badnik96 on August 10, 2012, 03:47:17 PM
yeah.
Title: Re: RA2 Randomiser (v1.15)
Post by: Badger on August 10, 2012, 03:47:42 PM
OK, will add.
Title: Re: RA2 Randomiser (v1.15)
Post by: Mr. AS on August 10, 2012, 03:51:17 PM
dude this thing should probably have some exceptions

noone is going to build a 1wd anything with wedges/a 1wd bot with a piston

its still a nice concept just a bit flawed
Title: Re: RA2 Randomiser (v1.15)
Post by: Badger on August 10, 2012, 04:07:13 PM
I've been adding in some exceptions, I'll add that.
Title: Re: RA2 Randomiser (v1.15)
Post by: Enigm@ on August 10, 2012, 04:18:36 PM
I ran the .exe's thru my VB decompiler, some neat stuff you got going on there.
Title: Re: RA2 Randomiser (v1.15)
Post by: FOTEPX on August 10, 2012, 04:30:19 PM
How come I can't type anything in Le boxes? IDK what to do.
Title: Re: RA2 Randomiser (v1.15)
Post by: Badger on August 10, 2012, 04:49:12 PM
How come I can't type anything in Le boxes? IDK what to do.

You don't type anything. if you have 1.1, you check all the boxes (on the right) that you want, then click generate. In 1.15, they're all on by default.

I ran the .exe's thru my VB decompiler, some neat stuff you got going on there.
I'm sure you could improve whatever code I've already done, I'm not too good with VB.
Title: Re: RA2 Randomiser (v1.15)
Post by: Badnik96 on August 16, 2012, 04:26:53 PM
Just reporting a bug

Even if you unclick a box in the latest version, it will still generate a pic.
Title: Re: RA2 Randomiser (v1.15)
Post by: Badger on August 16, 2012, 04:53:46 PM
Ah, yes. In the next version, I was hoping to fix that as well as make the checkbox lock the current value, to DSL for example.

However, I somehow deleted all form files off of my PC. So I'll have to start from scratch, unless I happened to bundle the project files with the v1.0 downloads, in which case I may be able to recover most of it.

In short; I failed, so no updates for a log while. Besides, the current version is just about useable.
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: Badger on August 17, 2012, 11:05:08 AM
DP

Well, I had nothing better to do, so I re-wrote the entire thing. I reccommend updating, the lock feature is pretty useful, and was greatly requested.
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: Naryar on August 17, 2012, 03:02:38 PM
It's cool but the list of entries is too small. Check S32's "Make a bot using a dice" thread for details.
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: smashysmashy on August 17, 2012, 03:09:28 PM
DL'ed. One thing I must say - can you add SHW as well?
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: Badger on August 17, 2012, 03:16:14 PM
I have. At least, I'm 99% sure I have, let me just check the code...

Edit:
Yep, It's working fine on my version...
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: smashysmashy on August 17, 2012, 03:28:15 PM
Really? I span >20 times and SHW didn't appear. What luck. =P
Title: Re: RA2 Randomiser (v2.0) Update!
Post by: Badnik96 on August 17, 2012, 08:48:08 PM
CW could possibly be here too.
Title: Re: RA2 Randomiser (v2.02) Another Update!
Post by: Badger on August 18, 2012, 09:32:47 AM
OK, updated to 2.02! Check the changelog to see what's new.
Title: Re: RA2 Randomiser (v2.02) Another Update!
Post by: System32 on August 25, 2012, 11:15:05 AM
Add in some of the stuff I have: https://gametechmods.com/forums/index.php/topic,2024.0.html (https://gametechmods.com/forums/index.php/topic,2024.0.html)
Title: Re: RA2 Randomiser (v2.02) Another Update!
Post by: Badger on August 25, 2012, 05:19:14 PM
I did...
Title: Re: RA2 Randomiser (v2.02) Another Update!
Post by: System32 on August 25, 2012, 05:40:56 PM
Oh it didn't have the hybrid, armour or extras parts.
 
However, :D