Author Topic: [Concept] A yet unnamed mod(R's mod)  (Read 4270 times)

Offline R01

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Re: [Concept] A yet unnamed mod(R's mod)
« Reply #20 on: April 24, 2016, 05:29:45 PM »
Well, looks like I'll make complete custom components which replace the original ones instead of reverse engineering the original ones(there's currently no way other than pyra2, which doesn't work anymore, and creating an import script would be, while still understandable, a rather long and difficult task, maybe someone who has more knowledge could take a look at it, that is if RA2 still stays alive(and with that I mean it working on new Systems without cameras breaking and compatibility issues)).

Anyways, some progress, can anyone guess where that's from?

Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Silverfish

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Re: [Concept] A yet unnamed mod(R's mod)
« Reply #21 on: April 24, 2016, 06:31:55 PM »
Anyways, some progress, can anyone guess where that's from?
(Image removed from quote.)
Hypno disc's wheels from Robot Wars S3?
Tourney stuffs:

"We need a new way to defeat them... Something they haven't seen. Something... no one... has ever seen..."
-Gelorum, Acceleracers: Ignition

Youtube(cuz I can't use the normal link): https://www.youtube.com/channel/UCZ8zJZecbrpqiZK2eLnKLAA

Offline R01

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Re: [Concept] A yet unnamed mod(R's mod)
« Reply #22 on: April 24, 2016, 06:37:04 PM »
Anyways, some progress, can anyone guess where that's from?
(Image removed from quote.)
Hypno disc's wheels from S3?
Yep, not sure if I should add more details or if it's too low/high quality, also probably needs a retexture but I can't find any good textures around. I do plan to make it's stats somewhat similar to how the original ones worked, low weight, medium hp, low grip(Series3's version had the wheels spinning around a lot) and low fracture(because I don't expect those wheels to hold on for long after taking heavy damage)
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Mr. AS

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Re: [Concept] A yet unnamed mod(R's mod)
« Reply #23 on: April 24, 2016, 06:51:09 PM »
What version of 3DS max are you using?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline R01

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Re: [Concept] A yet unnamed mod(R's mod)
« Reply #24 on: April 24, 2016, 07:02:31 PM »
What version of 3DS max are you using?
The one in the screenshot? That isn't max, it's a software called Fragmotion, I prefer to model stuff in that and to only import and do the needed things in max.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0