My list of reasons why this game is bad. UI is old and looks outdated.No weight classes.Scale of size is terrible.You can only move at one speed.You have to very precisely move components into place as there is no snap to grid function.You can not edit a bot once you've uploaded it to the Steam workshop.Components can go outside the chassis.Components can be overlapped with ease.You don't need a control board to wire up a robot.The online functionality is broken. The host always wins.You can move before the game starts when in online play.Servos and burst motors stay in the air when moving the start/finish and therefore cannot be judged easily.Parts can go through the robot during gameplay. (I was able to break the burst motor basically)You can't make a two wheel robot properly.The chassis can be distorted to be put through itself."Havok" explosions have happened on multiplayer.Camera constantly moves down in the bot editor at times.Camera angles have to be changed via mouse.The skinning system is terrible and needs to be reworked.Train runs robots over, does no damage.I'm going to consistently update this list when I remember more reasons. I'll also add a reason if someone says it to me.
i was going to analyze something playable but RA3 isn't as it is now-it tried to traduce the game in french and failed-no 2 layers option only for bots, which would simply-building a 2D layer in 3D is very confusing-building a chassis is confusing in general.building:-clunky. there is no collision mesh at all, when i put some zteks on my baseplate they were put halfway through the chassis and i had to raise them for them to be properly placed, and when i raised them, since it didn't raised by increments one ended up higher than the others-when i rotated a motor, first i couldn't rotate it before placing it (so it ended being badly placed) but then when i rotated it it wasn't by increments either, so i had to try several times to have a motor that was rotated 180° from the other and then i'm not even sure i could put it properlyhere. then i asked for a refund.don't buy it right now. maybe they can fix it but as it is now it is unplayable.
OK, so with my limited playtime here are the main things I've come up with:Pros:Being able to move, rotate components after we've added them is pretty sweetAs above with chassis points, I actually think the chassis layer stuff is very well done, after I had some trouble with it initially.Deleting 1 component deletes all the components attached to that componentI played 1 online match and as the host it worked well, except player 2 not loading in properly. But I assume that'll be fixed.The bot exchange is pretty dopeThe actual battling physics is better than RA2 I thinkNeutral:Floating components. It should probably be a big con but I enjoy the freedom it gives, especially considering you're locked to a gridCons:No rotation lock, so it's hard to get components to line up properlySame as above for vertical height adjustmentAll component placement is locked to a grid until after placementUI is very poor all around, but especially in the botlab. Consider even copying RA2's UI scheme, the current has very little info, and as such it's impossible to know how many batteries you need, for exampleMotors in general are too weakDrive motors impart too much torque on the chassis, and for some reason it feels like components don't affect this, so it's really easy to make a bot that cant move anywhere because it just backflipsCan't move any motors in the botlabThe AI is abysmal, most of the time they immobilize themselvesThe damage points in battle are too large and don't mean much, overall there's hardly any destructive feeling in battles, there needs to be more feedback to the playerThere's a ton more but I can't be arsed to remember it all right now, may or may not update this list of cons.
For once the mods did something right