gametechmods

Robot Arena => Discussion => Topic started by: pyscolone on June 22, 2009, 05:26:07 PM

Title: Note to the 'Glitch'
Post by: pyscolone on June 22, 2009, 05:26:07 PM
Using the 'Pause Glitch' have you ever noticed that sometimes the other bot havoks out of control? Sometimes the bots wedges go straight in the air and also bots start off upsidedown As it can't be controlled this would never be used in an AI tournament. My 2 cents no ranting
Title: Note to the 'Glitch'
Post by: tankcat on June 22, 2009, 05:31:06 PM
I have tried it out countless times, that is why I made the thread suggesting we do it in tournaments... I have done it time and time again, I do it before every match and i've never seen havoc explosions except when driving over broken HS motors...
Title: Note to the 'Glitch'
Post by: moonbear on June 22, 2009, 06:02:15 PM
Quote from: pyscolone;45903
K just delete this thread obv these kids wont go try it out and be proved wrong. And moonbear way to be a troll

Not sure what you mean by try it. I pause before tons of matches and this has never happened.  :)
Title: Note to the 'Glitch'
Post by: R0B0SH4RK on June 22, 2009, 10:50:55 PM
*On topic* What Pys says does happen to me every so often. Just look at the video Clickbeetle posted of his flail VS in his showcase, as the random havoking happens there too.
Title: Note to the 'Glitch'
Post by: tankcat on June 22, 2009, 10:53:00 PM
Quote from: R0B0SH4RK;45957
*On topic* What Pys says does happen to me every so often. Just look at the video Clickbeetle posted of his flail VS in his showcase, as the random havoking happens there too.


But does the pause method contribute to the random havoking? All I'm saying is a lot of mace HS and VS and other bots can't be entered because of the inability to balance them, my tankcat can't even drive properly without being balanced... the pause method fixes this, every time for every match. You can't attribute the havoking to the pausing, there's just no proof...
Title: Note to the 'Glitch'
Post by: pyscolone on June 22, 2009, 10:58:52 PM
@tankcat: It is proof... if you didnt have to click pause the other bot will never glitch at the START of the match. You can even make the bot glitch more if you dely the unpause.
Title: Note to the 'Glitch'
Post by: tankcat on June 22, 2009, 11:02:27 PM
Quote from: pyscolone;45961
Seriously hop off Kill's cack ok? If being the brown noise of the community is kool with you its up for grabs alrdy halfway there. @tankcat: It is proof... if you didnt have to click pause the other bot will never glitch at the START of the match. You can even make the bot glitch more if you dely the unpause.


maybe you're just doing it wrong pyscolone.
Title: Note to the 'Glitch'
Post by: R0B0SH4RK on June 22, 2009, 11:06:49 PM
*I'm still on-topic!* I think the pausing does. Although I've noticed that pausing cuts down on the match loading time, with bots like my 36HS's, they sometimes havok at the start, but only after I've used the pause button. I have to say though, I've never had any troubles balancing my maces without the pause button. For me, they are always exactly where I want them.
Title: Note to the 'Glitch'
Post by: pyscolone on June 22, 2009, 11:08:10 PM
"I have to say though, I've never had any troubles balancing my maces without the pause button. For me, they are always exactly where I want them."

QFT
Title: Note to the 'Glitch'
Post by: tankcat on June 22, 2009, 11:08:48 PM
Quote from: R0B0SH4RK;45967
*I'm still on-topic!* I think the pausing does. Although I've noticed that pausing cuts down on the match loading time, with bots like my 36HS's, they sometimes havok at the start, but only after I've used the pause button. I have to say though, I've never had any troubles balancing my maces without the pause button. For me, they are always exactly where I want them.


Have you checked the collision boxes with f12...?
Title: Note to the 'Glitch'
Post by: moonbear on June 22, 2009, 11:12:00 PM
Check it with a basket.
Title: Note to the 'Glitch'
Post by: R0B0SH4RK on June 22, 2009, 11:17:08 PM
Tankcat: Yes, I have. When I get back to my computer with RA2 on, I'll post some pics to show you that they are balanced.
Title: Note to the 'Glitch'
Post by: moonbear on June 22, 2009, 11:18:32 PM
Dang youre lucky. I've tried it on 3 different comps and none of them want to work like youre describing.
Title: Note to the 'Glitch'
Post by: Madiaba on June 22, 2009, 11:25:16 PM
This IS an important subject guys.
>Cut the extra crap, or peoples' Titles will magically change...
Title: Note to the 'Glitch'
Post by: Trovaner on June 23, 2009, 12:27:45 AM
What Pysclone is saying happens because by pressing the pause button, moving components (such as burst motors) can't adjust while the arena is loaded. So if you unpause it, the motors will abruptly adjust themselves to where the game thinks they are at.
Title: Note to the 'Glitch'
Post by: Scrap Daddy on June 23, 2009, 12:28:02 PM
Ive never had the problem with messed up meshes on maces either.
Title: Note to the 'Glitch'
Post by: moonbear on June 23, 2009, 04:59:36 PM
Quote from: Scrap Daddy;46063
Ive never had the problem with messed up meshes on maces either.


Well, it doesnt seem to be just maces, the rotating axles on flail shell spinners are often plagued with a similar issue.
Title: Note to the 'Glitch'
Post by: pyscolone on June 23, 2009, 07:34:48 PM
Must b u
Title: Note to the 'Glitch'
Post by: moonbear on June 23, 2009, 08:07:57 PM
Doubt they would give it a name and its own wiki page if it was just me. AGOD for refrence, look it up.
Title: Note to the 'Glitch'
Post by: pyscolone on June 23, 2009, 08:22:42 PM
I knew what 'a-god' was before you even got to this forum. Really don't care for these dumbs names however.
Title: Note to the 'Glitch'
Post by: moonbear on June 23, 2009, 08:39:29 PM
Well then I guess it kinda renders "Must b u" invalid. The name seems really nice compared to "That glitch where my maces and certain other components dont line up with the collision boxes." IMHO
Title: Note to the 'Glitch'
Post by: Clickbeetle on June 23, 2009, 09:05:43 PM
Whether or not your mace collision boxes get out of alignment depends on the orientation of the Snapper the Z-tek is mounted on.  If the Snapper is vertical, such that the Z-tek sags once there is a lot of weight on it, then the mace collision gets messed up.  But if the Snapper is horizontal, or if you're not using a Snapper, then the maces are just fine.

As for the explosions at the start of the match, it is as Trovaner said.  Because the bot's moving parts can't adjust to the arena while the game is paused.
Title: Note to the 'Glitch'
Post by: kill343gs on June 23, 2009, 11:46:22 PM
RE: Deleted posts: I've just about had it with deleting you guys' stupid arguments. Either don't talk to each other or I'll make it so you can't. End of story. This is the final warning.
Title: Note to the 'Glitch'
Post by: moonbear on June 23, 2009, 11:57:34 PM
Sorry about the mess kill.