gametechmods

Robot Arena => Discussion => Topic started by: LiNcK on May 01, 2011, 04:26:28 AM

Title: Not just another "Lets make RA3!" topic
Post by: LiNcK on May 01, 2011, 04:26:28 AM
OR IS IT!?!?
Well, Kinda is :P

Ive been noticing alot of games lately that have been completely modded into totally different games & I just thought about it: Would it be posible to make a Robot game out of this?
You might say its too hard, But some people have done some very complex stuff with some games :P


We just need people that are capable of doing it for pure lvoe for Robot Combat :D
Im not talking about making our own game, But making our own (Huge) mod on some other stuff...


For example, Look at all the Source Mod thingies (Not saying to make it on the Source Engine, Just giving examples)
Heck, Even using Garry's mod we could create something RA-ish xP


Just sayin, It is possible, We just need to dedicate ourselevs & stop being so damn lazy (A bit of an irony coz Im saying it) :3


id Tech 4's source code is being released on September this year :P


Maybe IDK what Im talking about anyways... Give your toughts :D
Title: Re: Not just another "Lets make RA3!" topic
Post by: JoeBlo on May 01, 2011, 04:43:19 AM
Try it yourself and let us know how your go before calling us all lazy :P
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 10:26:32 AM
*sigh*
Repeating it for the hundredth time. Unless someone writes a custom engine with a blend of rigid and soft body physics, we are just going to end up with RA2 with prettier graphics.
Title: Re: Not just another "Lets make RA3!" topic
Post by: FOTEPX on May 01, 2011, 10:40:10 AM
*sigh*
Repeating it for the hundredth time. Unless someone writes a custom engine with a blend of rigid and soft body physics, we are just going to end up with RA2 with prettier graphics.

Source SDK. That is all.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 10:54:18 AM
*sigh*
Repeating it for the hundredth time. Unless someone writes a custom engine with a blend of rigid and soft body physics, we are just going to end up with RA2 with prettier graphics.
Source SDK. That is all.
The physics in Source are simple rigid-body physics (basically, a heavily hacked Havok engine that allows fast network synchronization). Plus, the public SDK is way not flexible enough.
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 11:54:14 AM
Sounds like a plan.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 11:58:25 AM
There is a plan?
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 12:06:05 PM
There is a plan?
No one was meant to notice that, i just wanted to be notified whilst having minimal input...
Title: Re: Not just another "Lets make RA3!" topic
Post by: Sparkey98 on May 01, 2011, 01:11:59 PM
We could make it a Garry's Mod mod to start!
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 01:18:11 PM
We could make it a Garry's Mod mod to start!
*Facepalm*
Title: Re: Not just another "Lets make RA3!" topic
Post by: NFX on May 01, 2011, 03:20:38 PM
What if we used two engines, one for rigid body and one for soft body? Where would the soft body come in?
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 03:49:48 PM
What if we used two engines, one for rigid body and one for soft body? Where would the soft body come in?
That's the idea - a rigid body engine for coarse collision handling, and a soft body engine to simulate the internal structure of materials. I want to see metal bend, pieces break off, metal fly everwyhere.
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 03:50:56 PM
Indeed. would be good. but we need a lot of ideas and shish before it can gain more ground.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Enigm@ on May 01, 2011, 03:51:12 PM
http://www.youtube.com/watch?v=m9uoJyyoVyk#ws (http://www.youtube.com/watch?v=m9uoJyyoVyk#ws)
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 03:56:02 PM
Indeed. would be good. but we need a lot of ideas and shish before it can gain more ground.
We don't need ideas. Anyone can come up with ideas.
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 04:23:43 PM
Indeed. would be good. but we need a lot of ideas and shish before it can gain more ground.
We don't need ideas. Anyone can come up with ideas.
Well what do we need then? can't maske this thing without good ideas.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 01, 2011, 04:24:15 PM
Code being written.
Title: Re: Not just another "Lets make RA3!" topic
Post by: TeamXtreemer on May 01, 2011, 05:14:45 PM
Code being written.
Code doesn't come out of thin air.
Needs ideas to generate it.
Title: Re: Not just another "Lets make RA3!" topic
Post by: 123savethewhales on May 01, 2011, 05:54:52 PM
We don't need ideas.  We need good, new, feasible ideas, and programmers with enough incentive to go through with it.

The problem with suggestion is that people tend to overestimate their creativity, often times they are just repeating what everyone else already said and are not helping one bit.  These repetitive "fans ideas" become annoying and acts as a disincentive to the programmers.  Game modders/developers who claim to want their fan's suggestion are usually just afraid of losing fan base.  All they really wanted to know is rather people like/dislike the game.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 02, 2011, 03:06:42 AM
Code being written.
Code doesn't come out of thin air.
Needs ideas to generate it.
No, you have no idea what you're talking about. Programming isn't just the implementation of an idea. It's a long, tiresome, non-rewarding, standalone process, especially when you need to write something as complex as a game engine (and it's what would be the best for a possible sequel). I would gladly do it, but I'm too busy with school at the moment. I do have 5 months of holidays afterwards, so there is a chance I'll start working on something. But I don't need ideas. I need research papers on physics engines, experienced programmers, time and luck.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Doomkiller on May 02, 2011, 04:31:57 AM
Experienced Programmers?
Well, unfortunatly I can't help you there, but I am willing to learn atm, seeming as I have a lot of time on my hands now..
Title: Re: Not just another "Lets make RA3!" topic
Post by: LiNcK on May 02, 2011, 02:06:37 PM
Code being written.
Code doesn't come out of thin air.
Needs ideas to generate it.
No, you have no idea what you're talking about. Programming isn't just the implementation of an idea. It's a long, tiresome, non-rewarding, standalone process, especially when you need to write something as complex as a game engine (and it's what would be the best for a possible sequel). I would gladly do it, but I'm too busy with school at the moment. I do have 5 months of holidays afterwards, so there is a chance I'll start working on something. But I don't need ideas. I need research papers on physics engines, experienced programmers, time and luck.

IDK much about game making & Such but I dont think we need to make everything COMPLETELY from Scratch.
The game itself yeah, Maybe... But we could use some free open source game engines.

It doesnt have to be something AWESOME comparable to Crysis or games right now, But as long as its better than RA2 itself its fine.

We just need to start doing something atleast, Ofcourse itll be hard... But having a lil bit of progress is better than not having progress at all :P
No other Robot Combat games are gonna get released (ever) & DSL 3 will probz be the top of how much you can mod a game...
Then the community will die if theres nothing else, Just look at the activity of the forum: Most people are in the Junkyard instead of the RA topics.
Title: Re: Not just another "Lets make RA3!" topic
Post by: 123savethewhales on May 02, 2011, 02:15:28 PM
The problem again, is that "we" literally means just Serge.  This is not a collective process, and we are not helping one bit.  What incentive does he have in doing all the work while we just sit around complaining?

If all the non-programmers wants this so bad, maybe they can all chip in some money to compensate the programmer for doing all the work/putting up with all the "suggestions".  If paying the programmer the going market price is too much money, then we don't really want this for the amount of work it takes.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Conraaa on May 02, 2011, 02:23:39 PM
I'd be willing to contribute some cash
Title: Re: Not just another "Lets make RA3!" topic
Post by: Jack Daniels on May 02, 2011, 02:32:10 PM
The real solution is that Battlebots and Robot Wars need to become commercially profitable again. 

Once the market determines that a trend is profitable... then the correct companies will spend time and money to make a new game.

But, unfortunately, all a majority of you kids like to do these days is shoot stuff.   :p

Come to think of it... Lego company would probably make a pretty decent amount of money if they developed a game that allowed you to build robots and pit them against each other in destructive combat.

Another idea would be if a College/University team made their final thesis project to develop a combat robotics game. It would be worth the time and effort if the final reward was a good grade or semester graduation merits. Any of you college kids got a tech lab / computer science lab to propose this to? 
Title: Re: Not just another "Lets make RA3!" topic
Post by: Serge on May 02, 2011, 02:45:04 PM
But we could use some free open source game engines.
I've been looking into game engines for a long time now, and never found one that I liked. Hence why I started coding my own (http://github.com/SergeB/Rhubarb)...
It doesnt have to be something AWESOME comparable to Crysis or games right now, But as long as its better than RA2 itself its fine.
But if some sort of effort gets put into a new game, it's best to try to make it the best possible
But having a lil bit of progress is better than not having progress at all :P
Common mistake. It's better to have a solid base to build upon instead of "lil bits of progress" which you have to maintain for a long time (unless you want to redo everything for the nth time)
Then the community will die if theres nothing else
The community is long dead.

The real solution is that Battlebots and Robot Wars need to become commercially profitable again.
I agree. 
Another idea would be if a College/University team made their final thesis project to develop a combat robotics game.
I was thinking of this... After all, I'll hopefuly start studying CS in a few months.

I'd be willing to contribute some cash
I don't know about others, but I'd rather start accepting donations after I finish something rather than before, as I don't want to feel morally obligated towards anyone.
Title: Re: Not just another "Lets make RA3!" topic
Post by: 123savethewhales on May 02, 2011, 03:04:51 PM
The real solution is that Battlebots and Robot Wars need to become commercially profitable again.
I agree. 
That's not exactly a solution though.  More like hoping for something uncontrollable and improbable to just happen.

Quote
I'd be willing to contribute some cash
I don't know about others, but I'd rather start accepting donations after I finish something rather than before, as I don't want to feel morally obligated towards anyone.
I thought that's the point.
Title: Re: Not just another "Lets make RA3!" topic
Post by: Jack Daniels on May 02, 2011, 03:28:16 PM
The real solution is that Battlebots and Robot Wars need to become commercially profitable again.
I agree. 
That's not exactly a solution though.  More like hoping for something uncontrollable and improbable to just happen.

I honestly have more faith in Atari releasing Robot Arena 3 after finding out that Battlebots was going to be on prime time TV again (if that ever were to happen).

vs.

A bunch of well-intentioned rogue programmers deciding it would be a kick-ass project to design and finish.

-------

Maybe I am just jaded, but money talks.  I don't think it involves hope at all. If combat robotics hit prime time again and people were yelling and cheering for the Mortis' and Bulbasaurs... we would have our RA3 and the licensing rocket would launch again.

Theres a plethora of McDonalds Battlebot Toys on eBay right now that prove it.  :D
Title: Re: Not just another "Lets make RA3!" topic
Post by: Resetti's Replicas on May 02, 2011, 03:42:55 PM
Just out of curiousity; how much money would we be needing to raise to make this plausible?  I can't contribute much, what with college expenses and all, but I have some assets that I could liquify, it'd be a start.
Title: Re: Not just another "Lets make RA3!" topic
Post by: LiNcK on May 07, 2011, 12:35:53 AM
MAAAYYBBEE i could contribute some money... Not cause I dont want to or anything but cause my parents dont trust online payments & Stuff.
So It would be a bit hard to convince em of doing anything money related online, But if I knew Serge in person I would give some donations with no probs cash :P

It IS possible... Thats whta I mean with this thread. Coz people say in other threads that it wont happen & Such things... It could be made & No money would be needed. (It would really help though) There was this guy that made this BotApp thingy right?
That was ALOT better than RA2 itself (THe cvombat) & Honestly, I wouldent expect anything more from the combat. Like. I wouldent add anything else, That was just awesome?