Author Topic: New Glitch - Hax Mode  (Read 45784 times)

Offline Scrap Daddy

New Glitch - Hax Mode
« on: July 01, 2011, 11:17:24 AM »
About three years ago, I was messing around with a Backyard Ripper rebuild when all of a sudden I was able to stack things wherever I wanted.

finally a weird glitch I might have discovered. While messing around with a Backyard Ripper upgrade I was able to do this. For about 20 seconds I was able to put anything in anything.
(Image removed from quote.)
I did that months before I ever posted it since I wanted to see what a few other members thought about it. None of them responded back to me so I ended up forgetting about it.


Apparently, Pyscolone discovered the same things as I did, but was never able to get it to happen 100% of the time

not really much to say until I find a surefire way for it to work 100% of the time.
Well, I did. After about an hour of fooling around with the glitch, I got it to work whenever I wanted it to. That resulted in some crazy never before seen stacking.

The best thing about it? 100% done in the botlab and technically "legal".


Before anyone says anything like "this is just the zero glitch" or "this was discovered a while ago", no. Thyrus rediscovered the Zero Glitch a while back and posted about it here:


https://gametechmods.com/forums/index.php/topic,4070.msg158239.html#msg158239


and here's a few quotes proving the Zero glitch isn't really legal in the first place since it uses a custom component.



It is the Zero Glitch and as such has already been included in the rules with that name or under the category of text file editing.

it\'s just stacking?


and yes, the zero glitch was very good. but it isn\'t STOCK. it needs additional parts from outside the game (it\'s what i called text raping, he discovered it, i just perfected it, and made it smaller) i used to use it when testing concepts, to check if they work, it\'s not so good for much else.
The Zero glitch involves editing a snapper motor and making a custom component, whereas this glitch is done completely in game.


From there, I taught Sage how to execute the glitch and we began brainstorming how we could use it to its full extent. After an hour of experimentation, we found out that there were a few quirks that made the amount of stacking limited. After about another hour, we threw those quirks out the window and were now able to stack nearly any component into anything.


FOR EXAMPLE:
« Last Edit: August 08, 2011, 11:55:07 PM by kill343gs »

Offline Sage

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Re: New Glitch - Hax Mode
« Reply #1 on: July 01, 2011, 11:18:13 AM »
PRESENTING GOD MODE






DSA, 2 Blacks, HPZ drive, 36 Irons, 3 Maces.

6HPZ motors, 2 Blacks, and a control board all stacked in one spot. Took like 30 minutes to wire it >.>
You got my vote for RA2 Wizard. Always and forever.

Offline Scrap Daddy

Re: New Glitch - Hax Mode
« Reply #2 on: July 01, 2011, 11:18:25 AM »
As you can see, the glitch is ridiculously overpowered and Sage and I have decided we won't be releasing it to the public. If we were to release it, we might as well make BFE and AAM legal as well and call it the end of stock. The glitch is done completely in the botlab and doesn't use any custom components in which lies the problem. Technically, it is legal for any Stock tournament and just as fair as regular stacking, but extremely cheap and hopefully will never be released.

After 8 years of RA2 being released we are still finding new glitches. Amazing, right?

-Scrap & Sage

Offline Vertigo

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Re: New Glitch - Hax Mode
« Reply #3 on: July 01, 2011, 11:23:05 AM »
wow

Offline Sparkey98

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Re: New Glitch - Hax Mode
« Reply #4 on: July 01, 2011, 11:24:21 AM »
Well scrap and sage, you just invented RA3. congratulations.

Offline cephalopod

Re: New Glitch - Hax Mode
« Reply #5 on: July 01, 2011, 11:25:59 AM »
Wow indeed.

Well done guys, and also well done on the choice to not release it, I may not like Stock but that'd be the final nail in the coffin for it.
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Offline Vertigo

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Re: New Glitch - Hax Mode
« Reply #6 on: July 01, 2011, 11:26:11 AM »
Well scrap and sage, you just invented RA3. congratulations.
No they didn't, as you can see, it is plainly RA2

Anyway, I totally agree about not releasing this, providing you don't use this glitch yourselves :P

Offline MassimoV

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Re: New Glitch - Hax Mode
« Reply #7 on: July 01, 2011, 11:27:04 AM »
That's ridiculous!!

Offline Urjak

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Re: New Glitch - Hax Mode
« Reply #8 on: July 01, 2011, 11:27:40 AM »
From what I understand, this is the zero glitch (or the glitch that allows for stacking to be done without limit), its just that no one ever discovered how to activate it reliably. The zero glitch was known of long before that custom snapper glitch.
Any comments would be appreciated. :D

Offline RpJk

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Re: New Glitch - Hax Mode
« Reply #9 on: July 01, 2011, 11:28:47 AM »
How do you do it?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline Vertigo

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Re: New Glitch - Hax Mode
« Reply #10 on: July 01, 2011, 11:29:39 AM »
How do you do it?
*facepalm*

They aren't going to tell you :P

Offline cephalopod

Re: New Glitch - Hax Mode
« Reply #11 on: July 01, 2011, 11:30:38 AM »
It says up there it's not the Zero glitch, as that needs a custom component, this one doesn't.
bristol bot builders / two headed death flamingo / snappy robots
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Offline kill343gs

Re: New Glitch - Hax Mode
« Reply #12 on: July 01, 2011, 11:31:05 AM »
you guys just broke everything


For once the mods did something right
#MakeGTMGreatAgain

Offline RpJk

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Re: New Glitch - Hax Mode
« Reply #13 on: July 01, 2011, 11:31:16 AM »
Well thats all I can do. Will you ever say how to do it?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline Squirrel_Monkey

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Re: New Glitch - Hax Mode
« Reply #14 on: July 01, 2011, 11:31:43 AM »
But how can we tell if Sage or Scrap do it?
(Not saying they will but we must surely take precautions)
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Sage

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Re: New Glitch - Hax Mode
« Reply #15 on: July 01, 2011, 11:33:50 AM »
From what I understand, this is the zero glitch (or the glitch that allows for stacking to be done without limit), its just that no one ever discovered how to activate it reliably.

Zero Glitch and ZeroG glitch are different. This is the ZeroG glitch, named by pyscolone, but because he didn't discover how to do it, we reserve the right to name it.
You got my vote for RA2 Wizard. Always and forever.

Offline Urjak

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Re: New Glitch - Hax Mode
« Reply #16 on: July 01, 2011, 11:39:36 AM »
Zero Glitch and ZeroG glitch are different.


The difference is what exactly?
Any comments would be appreciated. :D

Offline Sparkey98

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Re: New Glitch - Hax Mode
« Reply #17 on: July 01, 2011, 11:43:40 AM »
If we can just figure out how to mod the game so it always does this.........Combine it with Restocked and a new UI..........





We just might have an Ra3!




Offline cephalopod

Re: New Glitch - Hax Mode
« Reply #18 on: July 01, 2011, 11:46:30 AM »
It says up there it's not the Zero glitch, as that needs a custom component, this one doesn't.
Nah, that's the Zero-G glitch.


'and here's a few quotes proving the Zero glitch isn't really legal in the first place since it uses a custom component.'


I so confused D: XD
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Offline Urjak

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Re: New Glitch - Hax Mode
« Reply #19 on: July 01, 2011, 11:46:41 AM »
We just might have an Ra3!


What, a game where people can stack anything anytime? Doesn't sound all that fun to me (especially if you plan to call it RA3, as that name carries some series expectations of physics and AI improvement, as well as far superior component design).
Any comments would be appreciated. :D