Author Topic: lets talk about walkers and shufflers  (Read 2350 times)

Offline Herpaderp64

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lets talk about walkers and shufflers
« on: August 05, 2017, 07:23:16 AM »
ok so i built a bot called brute and tried my damn best to make it walk but in the end i had to make it  adamn shuffler, i was going for a walking mechanism like anarchy from series 6 of robot wars but i could not for the life of me find any way of making the "legs" stay facing down as the flywheels the legs were attached to moved. It has been really bugging me that i cannot build a proper walker and have to settle with shuffle bots.  :vista:


^ anarchy, notice how fluent and stable it is for a walker which is why i would like a walking mechanism similar to it

EDIT: Ok so im happy with brute now as i have lowered its weight enough and its very stable like anarchy. I think it would be ok to take into tournaments (as it is a shuffler so it wouldn't get much of a bonus for weight) but really this topic isn't about my design, i'd like to know how you guys go about building walkers and shufflers (if any), whether it worked or didn't work, what their strengths are and if you enjoy playing them/ building them.
« Last Edit: August 06, 2017, 03:59:07 AM by Herpaderp64 »
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Offline Badger

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Re: lets talk about walkers and shufflers
« Reply #1 on: August 05, 2017, 07:34:00 AM »
RA2 doesn't offer a good way to make walkers. We can't make complex mechanical systems, we can only use basic pistons and burst/spin motors and the game really doesn't like us chaining them. In short, "real" walkers are neigh impossible to make in RA2, which is why you literally never see any.
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Offline Herpaderp64

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Re: lets talk about walkers and shufflers
« Reply #2 on: August 05, 2017, 07:35:55 AM »
no one's ever modded any components in then that allow for proper walkers? as in at all?
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Offline cephalopod

Re: lets talk about walkers and shufflers
« Reply #3 on: August 05, 2017, 08:10:29 AM »
I don't know what variant of what we have would make walkers viable. As it stands I don't think spin motors with extenders on should qualify for a massive weight bonus.
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Offline Thyrus

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Re: lets talk about walkers and shufflers
« Reply #4 on: August 05, 2017, 08:10:50 AM »
Pne of they main reasons walkees are so hard to build is that components of one robot don't collide with each other.  You can build a walker in games like gmod but in ra2 you will pretty much always end up with a shuffler

Offline TheRoboteer

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Re: lets talk about walkers and shufflers
« Reply #5 on: August 05, 2017, 08:14:39 AM »
(Image removed from quote.)
^ anarchy, notice how fluent and stable it is for a walker which is why i would like a walking mechanism similar to it
IIRC under modern rules Anarchy is a shuffler too.
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Offline Avalanche

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Re: lets talk about walkers and shufflers
« Reply #6 on: August 05, 2017, 08:24:25 AM »
(Image removed from quote.)
^ anarchy, notice how fluent and stable it is for a walker which is why i would like a walking mechanism similar to it
IIRC under modern rules Anarchy is a shuffler too.
Yup. These days walkers need to be able to move in more than one degree of freedom, so as anarchy's legs are straight and operate via rotation, these days they are a shuffler.
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Offline Herpaderp64

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Re: lets talk about walkers and shufflers
« Reply #7 on: August 05, 2017, 08:58:39 AM »
ok so from what i've gathered then, real life robot combat rules in the uk atm for robot wars (don't know what it is for battlebots as i live in the uk) dictate that the maximum weight limit for a wheeled or tracked bot is 110kg's and apparently mike franklin was going to enter anarchy in 2016 but couldn't as it had to be under 135kg's which means the shuffler weight limit is 135kg's

now ra2 weight measurement system is very....weird however i believe its something like this 100=10kg's so 800 is 80 kg's and brute is just under 1350 now so technically it's just under the real life weight limit for shufflers if i am correct of course but its just a theory on the measurement system not an actual fact.
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Offline dragonsteincole

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Re: lets talk about walkers and shufflers
« Reply #8 on: August 05, 2017, 09:28:40 AM »
ok so from what i've gathered then, real life robot combat rules in the uk atm for robot wars (don't know what it is for battlebots as i live in the uk) dictate that the maximum weight limit for a wheeled or tracked bot is 110kg's and apparently mike franklin was going to enter anarchy in 2016 but couldn't as it had to be under 135kg's which means the shuffler weight limit is 135kg's

now ra2 weight measurement system is very....weird however i believe its something like this 100=10kg's so 800 is 80 kg's and brute is just under 1350 now so technically it's just under the real life weight limit for shufflers if i am correct of course but its just a theory on the measurement system not an actual fact.

RA2 and real life do not match up well as proven recently. In RA2 it's down to a tournament host's preference whether shufflers get a weight bonus, and how much that bonus is. Some will allow it and others will not, most that do give a weight bonus stipulate that most of it MUST be spent on the shuffling system, to avoid people coming up with a weak system in order to pile on more weapons.