Robot Arena > Discussion
lets talk about walkers and shufflers
Herpaderp64:
ok so i built a bot called brute and tried my damn best to make it walk but in the end i had to make it adamn shuffler, i was going for a walking mechanism like anarchy from series 6 of robot wars but i could not for the life of me find any way of making the "legs" stay facing down as the flywheels the legs were attached to moved. It has been really bugging me that i cannot build a proper walker and have to settle with shuffle bots. :vista:
^ anarchy, notice how fluent and stable it is for a walker which is why i would like a walking mechanism similar to it
EDIT: Ok so im happy with brute now as i have lowered its weight enough and its very stable like anarchy. I think it would be ok to take into tournaments (as it is a shuffler so it wouldn't get much of a bonus for weight) but really this topic isn't about my design, i'd like to know how you guys go about building walkers and shufflers (if any), whether it worked or didn't work, what their strengths are and if you enjoy playing them/ building them.
Badger:
RA2 doesn't offer a good way to make walkers. We can't make complex mechanical systems, we can only use basic pistons and burst/spin motors and the game really doesn't like us chaining them. In short, "real" walkers are neigh impossible to make in RA2, which is why you literally never see any.
Herpaderp64:
no one's ever modded any components in then that allow for proper walkers? as in at all?
cephalopod:
I don't know what variant of what we have would make walkers viable. As it stands I don't think spin motors with extenders on should qualify for a massive weight bonus.
Thyrus:
Pne of they main reasons walkees are so hard to build is that components of one robot don't collide with each other. You can build a walker in games like gmod but in ra2 you will pretty much always end up with a shuffler
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