Trying to come with an accurate ruleset on how bots are IRL or not. So people can use it, and tournament users as well, and it will make a clear difference between IRL and DSL-S, and there will be no more tryhard bots cause IRL will be well-defined.
-IRL Realism rule : IRL bots must follow the realism rule at all times, that is they must follow these rules at all times :
https://gametechmods.com/forums/index.php?topic=12002.0. Also, IRL bots must look like real-life designs.
-External Support rule : All motors whose axles are outside the chassis must have additional support in order to be IRL. As in, build sufficiently durable-looking supports so the axle does not appear to float in space.
-Several bot types are banned from IRL. They are : popups and true popups, jugglers, gut-ripping FS, any gut-rippers (with the exception of VS, wammers, drums and sawbots), as well as Trinity bots, rupters, or all bots relying on glitches to be more effective.
-You may use any building technique (BFE, snapper loading, eFFe, and others) as long as the result is IRL and there is no foul play involved (cheat armor, invulnerable components, etc)
-Caster armor, halfsheets directly attached to the baseplate, Narmour and other invulnerable armors are banned.
-Toughness rule: IRL bots must look durable. They may not have any component who is too thin (main culprit: poly/metal sheets) All poly/metal sheets are banned if used as stabilizers or extenders. They are allowed for aesthetics, defensive skirts or wedges.
-Weapon Spam rule: IRL bots may not have an excessive number of weapons. "Stock rammer" style weapon racks are banned. (Small weapon racks are fine). (This rule needs some more fine tuning)
-Coolness rule: IRL bots must look cool, above everything else. IRL is
all about cool looks, and looks goes a long way for people to accept your bot.
Here, that's everything I have. I must work on the weapon spam rule which is very unclear and probably can be abused.
Any ideas ? I'd like to make a good IRL ruleset so people stop arguing over what is IRL or not.