Fooling around with Badger
ALERT- Another WS coming up...
I'm fine with hugging reier
also lol at most toxic guy around calling others out on this sh**
on the edge of playable. Still very laggy. I imagine LW DSL IRL fights where neither bots are extenderbots would be playable, just.
also does anyone see that it says penut butta during the count before i fight where a bot name isn't showing
fixme:dpnet:IDirectPlay8PeerImpl_SetPeerInfo (0xfe0f20)->(0x33f3d4,(nil),(nil),80000000) Semi-stub.fixme:dpnet:IDirectPlay8PeerImpl_Host (0xfe0f20)->(0x33f3ec,0x72e0b4,1,(nil),(nil),(nil),0): stub
Ah, the game uses DirectPlay :/. One one hand - COM is a pain. On the other, I at least don't have to reverse engineer the wire format.It also does not work under Wine:Code: [Select]fixme:dpnet:IDirectPlay8PeerImpl_SetPeerInfo (0xfe0f20)->(0x33f3d4,(nil),(nil),80000000) Semi-stub.fixme:dpnet:IDirectPlay8PeerImpl_Host (0xfe0f20)->(0x33f3ec,0x72e0b4,1,(nil),(nil),(nil),0): stubLooks like I'll have to resuscitate the ol' Windows laptop I have somewhere...
how bad is the rubberbanding?
OK, this is really cool. So all it really takes is some method of transferring player inputs and of streaming? Are there alternate programs that can be used to send key inputs to other computers? I think discord can screen share (or at least I saw a teaser released for screen share posted at the end of December). Also if two players want to use the same keys then I think autohotkeys can be used to get around that.
So, we've done a very long distance test and a very short range test.Anyone in the north/midlands or the south west want to try an online game?