gametechmods

Robot Arena => Discussion => Topic started by: GoldenFox93 on May 17, 2011, 02:48:08 PM

Title: GF93's arena plan
Post by: GoldenFox93 on May 17, 2011, 02:48:08 PM
Just as a thought. Not too long ago, I designed an arena for RA2, which I thought would be good to implement into the game itself, perhaps even use it for a tournament in the future. As a result, I put pen to paper, and came up with a design below-
 
[PICS COMING ASAP, WILL NOTIFY ONCE FINISHED AND UPLOADED]
 
Here is a list of planned hazards-
 
* The Pit- functions much like the original RW Hazard, opened by a switch on the far side of the arena. Instantly eliminates any robot that falls, is pushed, or drives into, and is just above the depth of the arena itself to the floor.
 
* Killsaws- Rust in Pieces! These powerful cutting blades should function much like their IRL Counterparts, but I aim to give them the strength of standard attachable sawblades mounted on 180 Perms. If possible, could they lift robots up as opposed to retracting into the floor when robots drive onto them?
 
* Flame Grilles- About the size of the standard Spike/Sawblade pads in the Combat Arena, these hazards consist of three Flame Jets mounted in rows for maximum burnination should robots drive onto them.
 
* Floor Spikes- these will be rigged in one end of the arena floor, in a configuration of five. I hope to give them the strength to bounce robots into the air should they hit them.
 
* Arena Walls- Low enough to be flipped over, but high enough to keep robots in- slightly higher than the RA2 Tournament Arena, but slightly lower than the BBEANS arena.
 
However, as I'm better at designing things than actually making them, I was wondering if it'd be possible to get some help in physically creating it, whilst I make the textures. Is this alright, and if this does go ahead, could I recieve the necessary assistance in doing so? Thanks.
Title: Re: GF93's arena plan
Post by: cephalopod on May 17, 2011, 04:00:47 PM
So make the RW arena with floor spikes and killsaws?

Love the word 'burnination' by the way (':
Title: Re: GF93's arena plan
Post by: GoldenFox93 on May 17, 2011, 04:27:13 PM
So make the RW arena with floor spikes and killsaws?

Love the word 'burnination' by the way (':
Should be quite different once (and if) it's finished- and yes, I love that word, too. One of the great things Trogdor taught me   :approve:
Title: Re: GF93's arena plan
Post by: russian roulette on May 17, 2011, 06:50:04 PM
Maybe have some inclines that rise up on a different switch to give Pushers a good chance.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on May 18, 2011, 12:33:31 PM
Might be worth a thought. Although, hopefully I should have the design scanned and ready by Friday.
Title: Re: GF93's arena plan
Post by: GarvinTheGreat on May 19, 2011, 02:59:48 PM
You should make a flipper. All arenas need a flipper.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on May 19, 2011, 03:01:20 PM
You should make a flipper. All arenas need a flipper.
Not all of them, matey- I don't want it to be too much like the RW Arena. Still, it's an idea though, might be good for another arena.
Title: Re: GF93's arena plan
Post by: GarvinTheGreat on May 19, 2011, 03:04:43 PM
Yeah your right.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on May 19, 2011, 03:11:10 PM
That's alright. Still, the Floor Plan is being inked, and now I'm coming up with the design for the walls and outside parts.
Title: Re: GF93's arena plan
Post by: Skiitzzox220 on May 19, 2011, 03:39:46 PM
Can't wait to see the finished thing, I really hope that you can pull this off  :cool:
Title: Re: GF93's arena plan
Post by: GarvinTheGreat on May 19, 2011, 04:04:04 PM
He'll be able to pull it off no doubt
Title: Re: GF93's arena plan
Post by: NFX on May 19, 2011, 08:10:42 PM
It's easy to come up with a concept, it's harder to actually integrate it into the game. Reskinning's the best I can manage at the moment.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 07, 2011, 01:10:20 PM
It's easy to come up with a concept, it's harder to actually integrate it into the game. Reskinning's the best I can manage at the moment.
Yes, that's the thing. I've got loads of ideas for arenas, but no way to actually implement them- neither the knowledge nor the hardware. Hence, I'm going to submit the design here and see what people think.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 13, 2011, 05:10:48 PM
OK folks, my arena is now ready. Behold-
(https://gametechmods.com/uploads/images/12673GFArena.png)
The GF93 Arena
"Designed and built under the watchful eye of GF93, this arena, perfectly designed for maximum safety on the outside, but sheer torture on the inside, has it all. With lethal hazards including a smoking pit, razor-sharp circular saws hidden in the floor and walls, flamethrowers, pneumatic spikes and low arena walls, yet still plenty of space to fight in, it's not considered a venue for the faint of heart"
Title: Re: GF93's arena plan
Post by: Naryar on June 13, 2011, 05:19:03 PM
Have you not made a thread like this already way back then ? Why not use it ?

I'm sure I posted in it and bugged you about the faggotry of pits.
Title: Re: GF93's arena plan
Post by: Enigm@ on June 13, 2011, 05:21:43 PM
Have you not made a thread like this already way back then ? Why not use it ?

I'm sure I posted in it and bugged you about the faggotry of pits.
What's so faggotish about pits?
Title: Re: GF93's arena plan
Post by: NFX on June 13, 2011, 05:23:06 PM
lol @ the Start markers.

It looks quite good, but I'm just a little bit worried it might be a lot for the computer to cope with. Mind you, it manages The Octagon and RW Arena fairly well.
Title: Re: GF93's arena plan
Post by: JoeBlo on June 13, 2011, 10:00:27 PM
Is it just me or do the robots start up on a platform?
Title: Re: GF93's arena plan
Post by: Squirrel_Monkey on June 14, 2011, 03:21:43 AM
Is it just me or is it the Robot Wars arena with a few minor changes?
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 14, 2011, 12:22:23 PM
Is it just me or is it the Robot Wars arena with a few minor changes?
I can forgive you for thinking that, but I was more envisioning a cross between the RW Series 3 Arena, the Robots Live arena, and the DSL Tourney arena. So close, but not quite.
 
Is it just me or do the robots start up on a platform?
They're not platforms, actually- they're borders around the edge of the arena, much like those chevron hazard stripes you see against the arena walls in the Robot Wars Arena.
 
lol @ the Start markers.

It looks quite good, but I'm just a little bit worried it might be a lot for the computer to cope with. Mind you, it manages The Octagon and RW Arena fairly well.
Thanks mate! So yes, I'm counting on that, really. It's not as big or has as many hazards as say, the RW Arena though, so I think it'll run OK once it's actually implemented.
 
Have you not made a thread like this already way back then ? Why not use it ?

I'm sure I posted in it and bugged you about the faggotry of pits.
No- you're thinking of the "Arena Ideas- Post 'em here" thread. I didn't make that. And yes, I do remember our little debate over pits- those were the days  :P
Title: Re: GF93's arena plan
Post by: NFX on June 14, 2011, 02:17:20 PM
Instead of a faggoty pit, which would need a complicated release machanism, you could do something like the Flextop Arena, and have low grills, like RW Series 1, to attempt to immobilise bots with lower ground clearance. Maybe the walls could be reasonably high, so flippers wouldn't be quite so dominant in the arena.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 14, 2011, 02:21:06 PM
Instead of a faggoty pit, which would need a complicated release machanism, you could do something like the Flextop Arena, and have low grills, like RW Series 1, to attempt to immobilise bots with lower ground clearance. Maybe the walls could be reasonably high, so flippers wouldn't be quite so dominant in the arena.
Hey, nothing wrong with a pit as long as it's properly implemented. I appreciate that the hazards may need to be a bit smaller, though.
 
And the walls are quite high- about the height of the BBEANS Arena 2. Mainly in order to give both flippers and rammers a chance against spinners and axes, but still. High enough to keep bots in, but low enough for a decent flipper to utilise.
Title: Re: GF93's arena plan
Post by: madman3 on June 14, 2011, 02:29:26 PM
Would it be possible just to have a constant pit, RW Series 3 style?
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 14, 2011, 04:23:17 PM
Would it be possible just to have a constant pit, RW Series 3 style?
It was considered at one point, but I eventually figured it'd be better to have a way to seal it up for "No Hazard" matches. That, and if certain anti-pit naysayers like our friend Nary down there don't want the pit, they can still quite easily fight without it.
Title: Re: GF93's arena plan
Post by: JoeBlo on June 14, 2011, 10:16:59 PM
I always liked the S4 one when it just automatically came into play at the end of a match

No premature finishes due to falling in pits..

As for your plan the Pit is actually the biggest turn off for modders to do for you getting a square hole in the ground is really complex for notepad arena makers..

I would have considerd helping but I dont like the arena much (sorry) .. that and its a lot of effort for such a similar result to the RW arena..
Title: Re: GF93's arena plan
Post by: 123savethewhales on June 14, 2011, 11:31:59 PM
that and its a lot of effort for such a similar result to the RW arena..
Which not much people like to begin with.
Title: Re: GF93's arena plan
Post by: Naryar on June 15, 2011, 07:49:53 AM
that and its a lot of effort for such a similar result to the RW arena..
Which not much people like to begin with.
Well... most of the Robot Wars fanboys like it I guess. Efficient builders, not so much.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 15, 2011, 12:19:22 PM
I always liked the S4 one when it just automatically came into play at the end of a match

No premature finishes due to falling in pits..

As for your plan the Pit is actually the biggest turn off for modders to do for you getting a square hole in the ground is really complex for notepad arena makers..

I would have considerd helping but I dont like the arena much (sorry) .. that and its a lot of effort for such a similar result to the RW arena..
Ah, that's a shame. Still, kind of the result I was expecting anyway, so I'm not too disappointed.
Title: Re: GF93's arena plan
Post by: Trovaner on June 15, 2011, 01:26:42 PM
Unfortunately, I share the same sentiments as JoeBlo. There is plenty of potential here but it lacks the originality that I look for.

Though if you are interested in learning how to make this yourself, I wouldn't mind helping you get started.... Regardless of what you know ATM, I think you could have it all done within 1-2 months.
Title: Re: GF93's arena plan
Post by: G.K. on June 15, 2011, 01:27:21 PM
That reminds me, I really need to finish the In Tandem arena up.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 15, 2011, 01:36:04 PM
Though if you are interested in learning how to make this yourself, I wouldn't mind helping you get started.... Regardless of what you know ATM, I think you could have it all done within 1-2 months.
That'd be nice- I have plenty of ideas for arenas, just not the knowledge nor the hardware on actually making 'em.
Title: Re: GF93's arena plan
Post by: G.K. on June 15, 2011, 01:40:35 PM
I daresay you have the hardware.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 15, 2011, 01:41:52 PM
I daresay you have the hardware.
Really? I figured it'd involve 3D image-building software, such as Maya or Mudbox or something.
Title: Re: GF93's arena plan
Post by: G.K. on June 15, 2011, 01:43:40 PM
Software =/= Hardware :P

Also, you only really need Notepad++ and Serge's GMF Compiler.
Title: Re: GF93's arena plan
Post by: GoldenFox93 on June 15, 2011, 01:45:53 PM
Software =/= Hardware :P

Also, you only really need Notepad++ and Serge's GMF Compiler.
Oh, cripes! I'd only just noticed that mistake XD
 
And yes, I'll have a look into those two programs. What does the GMF Compiler do, though?
Title: Re: GF93's arena plan
Post by: Trovaner on June 15, 2011, 02:00:09 PM
The decompiler makes the computer code into something more readable for humans (ASCII).
The compiler makes the human code into something more readable for computer.