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DSL Standard Ruleset - Discussion

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This is a checklist to see if a bot is DSL-S (DSL standard) or not. Note that DSL-S is a ruleset and applies to all mods, not only DSL : you may have a DSL-S bot in Stock, Ironforge, DSL, or any other mod.

-Every bot that has a control board MUST have at least one battery, and every bot that has a battery must have a control board.

-A bot built to use and abuse a certain havok glitch is NOT DSL standard. List of havok glitches include trinity, nasty pickle, rupting, piston spam, and other unrealistic glitches. Chicken drills are a notable exception, mostly because chicken drills are not game-breaking and generally weak.

-Ingame bot lab glitches such as snapper loading and eFFe glitch are allowed, as long as the bot is not designed to take advantage of snapper/servo boosting.

-Stacking (putting a component inside another) is strictly forbidden.

-Overlapping (putting a component partially inside another) is allowed, with limits :
-You may not overlap anything from the Mobility/Power/Wheel tabs (wheels, motors, airtanks, batteries, pistons, control boards, etc) with any other component coming from those tabs.
-Moving components can overlap with anything in the Weapons/Extenders/Extras tabs, but only if a hole could conceivably be cut into the component without cutting the component in two.
-Moving components may NOT overlap or cut through anything from the Mobility/Power/Wheel tabs.
-Moving components may NOT overlap with each other, unless they are attached to the same motor/burst/piston or have the exact same movement relative to each other (such as two identical drums rotating in the same direction, speed and both clockwise, or two razors attached to the same burst/two bursts that have the same exact range of movement)
(Note: The frontier between stacking and overlapping is somewhat difficult to say, and people's opinion depends on it. We often use "the welding rule" : if two components could be conceivably welded together in real life, then you may overlap them via DSL-S)

-Every component must be attached to the chassis, either directly via other components. You may not create "floating" components.

-You may not create components that are attached to the chassis when they couldn't be so in normal building.

-You may use the visual mesh instead of the collision mesh as a stacking/overlapping limit. (Such as putting antweight batteries in-between the motors of a 6-mag gearbox)

-You may not use BFE to attach components where they cannot be attached in the bot lab. (No bypassing male/female attachment points)

-Custom armors strenghts and weights are forbidden, you may only use what the mod gives you. Aesthetic changes to armor (such as custom armor strengths) are allowed.

The most important thing you must remember: If it can be prototyped and built successfully in real life and if it doesn't obviously violate basic laws of physics, then it is DSL-S.

Edit 2 : More Edits

I suggest adding pictures.  Anyone who doesn't already know these rules will be completely baffled by them.

Servo bots are disappoint.


--- Quote from: martymidget on October 28, 2012, 09:49:03 AM ---Servo bots are disappoint.

--- End quote ---
Servos should need power, so we need batteries even on servo bots.

Mr. AS:
what if i power 8 servos on a bot with one ant battery, is that as realistic as "2 ants per spin"?


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