Author Topic: Arenas with Hammer?  (Read 1016 times)

Offline Drunken Sage

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Arenas with Hammer?
« on: November 07, 2008, 01:14:29 AM »
I got pretty proficient with the hammer editor from playing halflife 2 and counterstrike way back.  I wonder if I could use that to make arenas.  I dunno what extension they use or if Hammer can export/compile to that, but if so;  I'd be in business.

    ...  *EDIT   _I just figured since they both use the Havok engine, perhaps....

Offline Drunken Sage

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Arenas with Hammer?
« Reply #1 on: November 07, 2008, 01:38:17 AM »
It's nice to see alot of these same names on this forum; on youtube vids, and on the hamachi channel.
     I thought I had some nice bots; I just installed that StarCore 3.  Those creations are retarted strong.  Most of them use the same damn tripod double motor spin technique, though.  I need to build something that will stop those bots with external spinners.
« Last Edit: November 07, 2008, 02:40:21 AM by Drunken Sage »

Offline Naryar

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Arenas with Hammer?
« Reply #2 on: November 07, 2008, 05:31:23 AM »
Retarted strong?

Starcore 3 is something like 4 years old !

Offline Serge

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Arenas with Hammer?
« Reply #3 on: November 07, 2008, 03:08:21 PM »
Hammer creates BSP files. Not GMF files. They are completely different things, since .bsp's are not describing per-vertex geometry data, but cubes of it (called "brushes").

In short terms: no, use 3dsmax.
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