So I was thinking, that we only use 20% of DSL parts, mostly because the 80% not included is crap.So my idea was a DSL 2.1 balance pack, as DSL3 never got off the ground as much as we expected and DSL2 is still mainstream.Which would mean just a revamped components folder, somewhat like NAR AI but no new bots.There will be no new components, no removing of components, and no moving of weights to ensure 100% compatibility with DSL bots.I will balance first the normal DSL components. Then it will be a rebalancing of all the cheatbot2 components so you could build with cheatbot2 components, replica parts, and it will still be legit in the metagame.I think I will first start releasing weapons, and then motors, batteries, etc. to scale the release and hopefully get feedback.What do you think ? Is it worth it or should I do something else ? Interested by being able to use any weapon you want, and making more competitive replicas ?Or maybe I should do the same thing with Stock...
Oh I'll be doing some banging.......
This sounds like a really good idea to me.While we're talking about modifying existing DSL components, maybe we could re-do some of the replica components to fix their attachment points, to make them more useful and easier to build with? Obviously we'd have to make new copies of the components so the replicas still worked, but this would be really useful to anyone who wants to use a tornado wedge, for example, and doesn't want to deal with the off-centre attachment point.I'm just learning to edit the gmfs myself, so soon I might be able to do this bit, if people think it's a good idea.
About flippers, the larger bursts will be powered up. Not the BSG because it's going to be used for popups a lot and popups will be on top of the food chain as always.Judge burst needs to be balanced because they are OP, it will probably still be quite powerful and just as light but it will probably need a lot of batteries. I would not change it and restrict the use of it to pure flippers and weaponed flippers, but yeah. It's grounds for cheating and abuse.
I like this idea as well.
I thought you already done this. Or you are redoing it again?
I'm totally down with this. Should spice up the DSL2 Realistic building scene as well. If you could fix a few meshes while you're at it as well, that'd be great - ya don't need to fix all of 'em, but just like, the ones where the meshes don't even meet up with the component itself.
Right, since people liked the idea I'm getting to work on the GMFs to fix attachment points, starting with Tornado's wedge. I've already got the attachment point to face the right way but I'd like to know everyone's opinion on this: Where should the attachment point be, at the top of the wedge, or at the centre of the wedge?