Author Topic: Converting RA2 bots to CAD  (Read 246 times)

Offline 8bean

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Converting RA2 bots to CAD
« on: August 07, 2021, 03:25:12 PM »
Posting this so someone else doesn't have to go through the trouble of trying to guess the scaling for ra2 bots.

If you open a bot in the botlab and rip the bot without moving it, the model will be perfectly alligned with the x axis. Then in blender, import the obj and double click the model.
Finally set your scaling to X= -0.8 Y= 0.8 Z= 1.93 and your model is all set.

If you want the textures on your bot simply cut and paste all the .dds files from your Textures folder into your Frames folder with the obj file before opening the file in blender. The only things i've noticed dont work with this texturing method are belted TMWR's, regular typhoons, the ends of battlepacks, and things that dont have a texture file like shell parts and polycarb pieces.
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