I'm not even sure if any of these things you are asking for are even possible.
Also the robot you're calling Growler 2 was named Gripper IIRC
The pack could include all tools, components and arenas eg: the unlimited mass mod, makecfl, the compiler, the tournament arena etc... That would be great.
Up to 6 robots selectable for a single bout.
Next, a new tool could be made, a tool which imports bots as they were first built. So it doesn't change the bots to be made unplayable. The tool also makes the bots hold all components used on the robot, so the game doesn't crash when you load a bot that doesn't include components you don't have.
New bot making shaping so you don't have to BFE outside the game. Basically, when making the shape of the chassis you make it as normal then a new feature on stage 2 which there are 6 buttons: Left side view, Right side view, Front side view, Back side view, Top side view and Bottom side view. You do the same as you do normally but this changes the shape as how you want it. EG if you're building Ripper you can synch off the sides by pulling the top up on the left side view and the right side view.
Making a component in the game. A new option could be made which includes drawing on a component which you select then draw on it (which you can go into your desktop and copy pictures into the option ready to select and put it where you want just like you can with a decal and the pictures could be in the decals for the chassis - and you can save the texture for the component and decide which texture you want for the component) and you can make a 2-D and/or 3-D shape and name it whatever you want and put in what genre you want and give it what attributes you want. All this will be in the game.
One thing I REALLY want, a search bar at the top of the team HQ which you type in a name and it searches for the robot. E.g. If I searched kronic, it would come up with kronic the wedgehog and underneath it, it would say what series or year it appeared, down to kronic in robots: extreme wars this year. It will also load it like the body is in real life, it will create its flipper (when you click on it in workshop, it will come up as kronic 2013 flipper), its wheel, the pressure of the flipper and its flipper motor. So the robots are basically self-made DSL2 robots (I mean like Tornado, Dominator 2 and Behemoth) in how long it takes to make and load (which will depend on how big the robots are). I understand if this part is impossible to make but it would be great to have. (I know clusterbots will be awesome but hard however I know SFTW was a component so that may help)
Last part, a different robot wars arena option. House robots in WhamettNuht's version of the arena which I'll get onto after this. If someone could put these changes to the arena, that would be great (also these are similar to what Sonny Ressetis said); the pit only puffs smoke when a robot has been pitted, the robots start in a square rather than a rectangle, 3.2.1. Activate is shouted at the start, a random robot wars song is played from the Robot Wars The Lost Archive pack (which I'll get the link later) is played under the crowd noise, Cease is called at the end of the bout, an arena exactly the same to choose but with the flipper and drop zone inactive and the same camera angles as the original or battlebots pack. Apart from that, the arena is perfect! As I was saying about the house robots: when you select the robot wars arena (the flipper and drop zone inactive arena included obviously) underneath the robot you select you can select a house robot which would spawn in a corner. The house robots include:Growler (from DSL2)Sir killalot (from DSL2)Matilda (DSL2)Dead Metal (series1)Dead Metal (series5)Mr PsychoShunt (series1)Shunt (series2) Shunt (series5)Refbot (series4)Refbot (series 6)Cassius ChromeSgt Bash (series1-7)Major DamageBattle AxeGrowler 2 (I think that's the name of it, it was the house robot in 2006 to 2007)(I know people have made some house robot replicas like NFX so if you could send them to me or the maker of this to AI you would really help)You could only select an incarnation of Refbot because it would already be part of the arena and if it could drive around aimlessly, count a robot out when a robot doesn't move when the game would normally count the robot out (and if you could still include the blue box counting the robot out I would really appreciate it!) and when two robots are circling each other then the Refbot comes in and pushes them apart. The house robots would need their own AI folder and AI features outside the game but if someone could do that, that would be great.
To everyoneInstead of a robot arena 2 pack how about this for Robot Arena 3?
Quote from: jaydee99 on May 04, 2014, 04:15:19 AMTo everyoneInstead of a robot arena 2 pack how about this for Robot Arena 3?I really wouldn't go there.RA3, if there ever was one, should be a completely new game. As it stands, this will still be a heavily modded RA2, much like DSL.
JD, the closest thing I think were going to get is a static house robot that fills a corner but can be moved around, much like the fridge in the RW arena. But in my opinion, keeping within the confines of the games abilities, that is the best your going to get and we'll have to settle with it. As long as their presence improves the look of the arena I think everyone can remain reasonably happy?Also if it quietens things down at all, I am planning to get a simplified Series 4 and 3 arena into the game so players have more 'realistic' arenas to choose from. I wouldn't hold your breath though as there has only been 9 people in the last twelve or so years who have made arenas and I'd be damn lucky if I can become the tenth.HB
Trov, I am willing to make robots such as Dead Metal, Sgt Bash & Shunt but to be honest, I cant skin for the life of me so I would have to make a set of components grouped by texture and then cobble then together in RA2. from then on I dont think its possible export an entire bot including the attached components as a GMF. What I can do however, if it helps silence the question that people have been asking for the past twelve years, I can make each entire robot unskinned and pass the files onto you for skinning and exporting?
The only thing that I'm really offering to do is all of the programming for getting the housebots to behave like the originals (which in and of itself is a time consuming task).
About the static house robot thing, couldn't you have a static model in the CPZs and have it move towards a robot with it then doing damage to a bot? Just a thought