I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
also lol at most toxic guy around calling others out on this sh**
For me, the gauntlet map works fine. Buffing razors/irons would just encourage people to go back to their convieniences, rather than experiment with new weapon types. I say, keep 'em nerfed.Aye, DSL 2.2 Lite would be a great thing.Steel's only 2x stronger than Titanium, but also 2x heavier. From what I've experienced, Titanium will protect your bot sufficiently 90% of time, and Steel's simply not worth the weight increase. Steel becomes more feasible when it comes to HW's, but even then Titanium is the better metal to use if weight restrictions are a worry.I agree with your points on the extenders, as well as your points about the NPC's.I'm hesitant to suggest adding more motors, as I don't want one motor to be blatantly unusable, or for a pre-existing motor to already to a better job - copals and E-tek's inhabit that realm, and it's a dark place.
The NPC attachment point is legacy from 2.1 so Click didn't change it.
Did you patch 2.1 to 2.2 or directly DL 2.2?From what I've heard Razors and Irons are almost useless now, just get them on a similar level or maybe with just a little less damage so people will use them once in a while/for their non normal use.Guess making it 1.5 would be good then.Right, the E-Teks exist(having something like that as drive motor would be interesting through), but what about drums?Quote from: Squirrel_Monkey on August 09, 2016, 04:04:17 PMThe NPC attachment point is legacy from 2.1 so Click didn't change it.Oh I see, thought that it would create a problem while updating it. Maybe two points could be added to each?
Quote from: R01 on August 09, 2016, 04:11:48 PMDid you patch 2.1 to 2.2 or directly DL 2.2?From what I've heard Razors and Irons are almost useless now, just get them on a similar level or maybe with just a little less damage so people will use them once in a while/for their non normal use.Guess making it 1.5 would be good then.Right, the E-Teks exist(having something like that as drive motor would be interesting through), but what about drums?Quote from: Squirrel_Monkey on August 09, 2016, 04:04:17 PMThe NPC attachment point is legacy from 2.1 so Click didn't change it.Oh I see, thought that it would create a problem while updating it. Maybe two points could be added to each?Originally I did patch, but it glitched often, so I just direct downloaded, and ported over whatever files I needed from my DSL 2.1 save. Apart from a few issues with my teams.txt files, it's been fine.They're not useless at all, you just need to pick your weapons wisely rather than the old "spam razors/irons" strategy.For drums, that's where the unbelted variants of the Perm motors would come in. Just have them directly power your drum, rather than a belt.Having two AP's would just mean that people would toggle between whichever AP is best for the situation. I think Click should do it similar to how he fixed the Metal Hinge problem, where there's two variants of the metal hinge - one which goes under the old name, which all DSL 2.1/2.2 bots would use, but would be hidden from normal use, and then another, newer one, with updated AP's.
Yeah, that would be the alternative.(either that or writing a script to update the bots, but that's simpler). I'm surprised that someone actually liked the DSL lite idea.
Quote from: R01 on August 09, 2016, 04:11:48 PMDid you patch 2.1 to 2.2 or directly DL 2.2?From what I've heard Razors and Irons are almost useless now, just get them on a similar level or maybe with just a little less damage so people will use them once in a while/for their non normal use.Guess making it 1.5 would be good then.Right, the E-Teks exist(having something like that as drive motor would be interesting through), but what about drums?Quote from: Squirrel_Monkey on August 09, 2016, 04:04:17 PMThe NPC attachment point is legacy from 2.1 so Click didn't change it.Oh I see, thought that it would create a problem while updating it. Maybe two points could be added to each?For drums, that's where the unbelted variants of the Perm motors would come in. Just have them directly power your drum, rather than a belt.
Quote from: R01 on August 09, 2016, 04:18:40 PMYeah, that would be the alternative.(either that or writing a script to update the bots, but that's simpler). I'm surprised that someone actually liked the DSL lite idea.Yeah, I had the idea of doing DSL Lite years ago,but the issue is that there's so many files to sift through that it would require someone, like Click, who had a comprehensive log of every file in DSL.
Well, there are a lot of them...Armor and extenders are simple, just 400 HP per kg.Weapons are more complicated. First I calculate efficiency by taking a base 50,000 and adding 1,000 x mass. So a 10kg weapon has 60,000 efficiency. Then I extract DP and HP from the efficiency by the traditional E = DP*HP/mass. If the weapon has normals, it gets a 1.4x or 2x boost to DP depending on how many normals. Finally I adjust the DP/HP ratio within about a +/- 20% range of 1:1.For burst motors I just make up whatever power numbers I want and then calculate how much HP it should have by the formula HP = (mass * batterydrain)/((burstspeed * bursttorque)+(retractspeed * retracttorque)) * 150.For drive motors I do the same thing but HP = ((mass^2)/power)*50. Weapon motors are HP = (mass/(speed*power))*151600.For wheels, first I calculate grip by grip = 0.8 + (circumference/4.5) + bonus grip. Adding "Bonus grip" is how I adjust the grip/hp ratio. Then I get HP by HP = (200*(mass-5))/(grip-0.5).I have an Excel spreadsheet that stores all the formulas and does all the calculations for me, otherwise these balance formulas would be way too unwieldy.
http://beetlebros.gametechmods.com/files/ComponentBalancing.xlsIt also includes a macro for the New Weapons that writes all the necessary information to the txt files, so I can quickly make small changes to the balance formulas and apply them without having to pick through 100 txt files. I don't think it would be useful unless you're making a total conversion mod (Just an FYI, I ended up making my own spreadsheet for Retooled's components, since the balancing is so different from DSL's. I'll probably throw it onto the forum some time down the line) but I thought I'd point it out. That's what the filename and description columns are for.To run it, first display the Developer tab if you haven't already, click the Visual Basic button, double click on UserForm1 in the Forms folder on the left, and then click the green Run Macro arrow at the top.Credit to my dad for writing the macro.
Quote from: FOTEPX on August 09, 2016, 04:16:52 PMQuote from: R01 on August 09, 2016, 04:11:48 PMDid you patch 2.1 to 2.2 or directly DL 2.2?From what I've heard Razors and Irons are almost useless now, just get them on a similar level or maybe with just a little less damage so people will use them once in a while/for their non normal use.Guess making it 1.5 would be good then.Right, the E-Teks exist(having something like that as drive motor would be interesting through), but what about drums?Quote from: Squirrel_Monkey on August 09, 2016, 04:04:17 PMThe NPC attachment point is legacy from 2.1 so Click didn't change it.Oh I see, thought that it would create a problem while updating it. Maybe two points could be added to each?For drums, that's where the unbelted variants of the Perm motors would come in. Just have them directly power your drum, rather than a belt.Nah perms are super bulky. If I wanted to build a Minotaur-lite bot it'd be basically impossible without making it weirdly big and cumbersome.
IDK if Click is OK with me posting these or not, but he hasn't been on since April, and DSL 2.2 has been out for a few months, so... yeah. He can also just yoink the file off the server if the DSL balancing details are the RA2 equivalent of KFC's 11 herbs and spices, but I think it's a safe bet that this isn't the case.
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
Thanks for the info, it's always good to see how stuff works behind the scenes. Still wonder how Mecha and Frenzy could get so OP(unless those aren't based on that formula which is most likely the case). Now if Office Starter only didn't break... oh well there's still Kingsoft and Libre Office.As for irons/razors, ok if you people say so. It's just that I haven't seen them used anywhere and making them too situational doesn't seem like a great thing, then again better than having them everywhere.I did remember two things I wanted to see, for one stronger axles. Dunno how IF does it(apparenlty they're thicker?) but DSL's axle load themselves without you needing to do anything.(could a invisible mesh that has the biger width fix this?)
im just waiting for meganerdbomb to come along and kick things into gear.
So DSL 2.2 tends toward IRL?
Quote from: R01 on August 09, 2016, 05:14:43 PMThanks for the info, it's always good to see how stuff works behind the scenes. Still wonder how Mecha and Frenzy could get so OP(unless those aren't based on that formula which is most likely the case). Now if Office Starter only didn't break... oh well there's still Kingsoft and Libre Office.As for irons/razors, ok if you people say so. It's just that I haven't seen them used anywhere and making them too situational doesn't seem like a great thing, then again better than having them everywhere.I did remember two things I wanted to see, for one stronger axles. Dunno how IF does it(apparenlty they're thicker?) but DSL's axle load themselves without you needing to do anything.(could a invisible mesh that has the biger width fix this?) FrenZy and MV discs are OP because they have normals and weigh a lot. Normals weapons get a yuge damage bonus in DSL, basically the less angles it damages opponents at, the higher of a damage multiplier it gets. According to the excel sheet, it seems CB decided that the FrenZy hammer deserves a x2.0 multiplier, and the MV discs "only" deserve a 1.4x multiplier. They also get a weight bonus too.For every 1 kg a component has, it gains an extra 1000 to it's overall efficiency multiplier, with 50000 as a base. A 10kg component has 60000 efficiency, a 70kg component has twice that. The Mechavore discs weigh 52kg and Frenzys weigh 25kg. While 25 is pretty average, 52kg makes a component leaps and bounds better across the board compared to lighter weapons comparatively. The current efficiency curve is a bit too steep IMO.TL;DR prepare your anus for a meta dominated by normals and heavy weapons, and especially heavy weapons that have normals.IF's axles are more stable because they weigh more in the .gmf. That's literally all there is to it.