I'd like to remake every stock component/arena, however for that I would need to import/reverse engineer them to get them and their collision files back into 3ds max. Is this possible and what tools are required?Another thing that would really help here is if 3ds max(or any 3d model editor) had a grid with the option to snap placed vertex to the grid.
Recreating Co2 flippers isn't really possible, but is it possible to create a custom burst motor that uses Co2 instead of battery power? If that's possible I'll add Co2 bursts which emulate real Co2 flippers in different sizes and powers(increased power for increased usage)
For motor balance, is it possible to fix the "energy usage" bug in the game engine or is that just hardcoded(all motors use the same amount of energy from what I've read), also can Servos be strong enough to actually lift something/can lift power be increased?
Recreating Co2 flippers isn't really possible, but is it possible to create a custom burst motor that uses Co2 instead of battery power?
For motor balance, is it possible to fix the "energy usage" bug in the game engine
also can Servos be strong enough to actually lift something/can lift power be increased?
Pretty much the only way to get servos to lift is to use counterweights iirc
also lol at most toxic guy around calling others out on this sh**
(Image removed from quote.)Lifting arm is blue, counterweight is red. Servos don't tend to be strong enough on their own so you need to help by evening out the weight distribution.
Ballasts can't be placed on extenders, just use a heavy object (eg sledgehammers).
Ballasts can't be placed on extenders, just use a heavy object (eg sledgehammers).Burst power is all in the txt files though, no point counterbalancing there.
A balanced stock mod would be interesting.
Quote from: Naryar on April 19, 2016, 05:36:07 PMA balanced stock mod would be interesting. That's basically the idea, a beginner friendly stock with more parts and possibly having some RW(not sure about Battlebots) remakes.Update:Added two more questions that I forgot yesterday:Is it possible to completely change the weight, so that 100kg would be heavyweight, 60 middleweight, 30 lightweight and to add different weight classes(that actually work in events?) The main points here would be to edit weight classes and component weight calculation.Can the speed of burst motors(swing forward/go back) speed be completely adjusted? I'd like to maybe have super fast(but weak) hammers or powerful flippers that do have a small cooldown.
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
Quote from: Naryar on April 19, 2016, 05:36:07 PMA balanced stock mod would be interesting. That's basically the idea, a beginner friendly stock with more parts and possibly having some RW(not sure about Battlebots) remakes.
Quote from: R01 on April 20, 2016, 11:32:12 AMQuote from: Naryar on April 19, 2016, 05:36:07 PMA balanced stock mod would be interesting. That's basically the idea, a beginner friendly stock with more parts and possibly having some RW(not sure about Battlebots) remakes.that's what DSL is supposed to do... burst motor speed can be changed in the txt, yes.change weightclasses... just change manually the weightclasses in the bot file, and say "LW is X kg, MW is Y kg, HW is X kg" like in ironforge.
Quote from: Naryar on April 21, 2016, 08:58:28 AMQuote from: R01 on April 20, 2016, 11:32:12 AMQuote from: Naryar on April 19, 2016, 05:36:07 PMA balanced stock mod would be interesting. That's basically the idea, a beginner friendly stock with more parts and possibly having some RW(not sure about Battlebots) remakes.that's what DSL is supposed to do... burst motor speed can be changed in the txt, yes.change weightclasses... just change manually the weightclasses in the bot file, and say "LW is X kg, MW is Y kg, HW is X kg" like in ironforge.I am aware of that, however when I entered DSL I had a hard time finding the right components, too much antstuff(they can be fun) but only two drive motors?(I know that Stock doesn't have that many more and that I should give DSL more time, which I'll definitely do, however it actually seemed harder to find useable parts in DSL) Didn't help that my robot drove in circles when going backwards(some weight problems with batteries) and that DSL has so far challenging AI, so imagine this to be a bit more beginner friendly, aimed at people who want to build semi realisic bots, like probably intended by the original RA2 team.I guess weight per square is hardcoded and the only way that can be changed is via armor? Also thought that the 7 part attachment limit was changeable but it's apparently hardcoded?
What I was trying to say is what are you trying to make has already it's niche taken, by DSL. It will be extremely hard to make your mod better than DSL and more popular.A balanced Stock mod with new stock replicas would be cool, however, since there is no popular mod who does this.Also did you not click the dropdown menus ? About 2/3 of the DSL components are in dropdown menus. You know, there's a little arrow when you select a component, like in Windows :PStandard armor weights and strengths, and as such strength/kg, can be changed. You'll notice that the DSL and Stock chassis armors are quite different.