Author Topic: "Idea" on weight classes  (Read 3762 times)

Offline RedSawn

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"Idea" on weight classes
« on: March 21, 2009, 02:17:38 PM »
(Unsure if this fits under DSL General Discussion or DSL ideas - it's more of a question, but to do with the new version and all - there's no DSL 3 topics in general discussion)

With DSL 3 drawing closer (Supposedly) and the promise of classes for AWs, BWs and SHWs, will the existing classes be straightened out too?

It's frustrating when a 249kg bot isn't classed as lightweight. Stuff like that.




Offline Madiaba

"Idea" on weight classes
« Reply #1 on: March 21, 2009, 03:35:32 PM »
I think CB explained this, but if he didn't:
There are only 4 classes hard coded into the exe.  We cannot change this.
The exact weight of each weight class is also dictated by the exe,... thus no change there either. Sorry.
 
If I understood CB right, he changed the forth "None" class in the bot file of each of these SHW's and then tweaked the gib and pic to reflect that.  
IMHO, I think this is a cool tweak...
Input is appreciated. :)
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Offline Somebody

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"Idea" on weight classes
« Reply #2 on: March 21, 2009, 04:21:14 PM »
Will we still need antiballasts to build SHWs?
I built that big robot on that TV show that time


Offline RedSawn

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"Idea" on weight classes
« Reply #3 on: March 21, 2009, 04:26:48 PM »
Quote from: Madiaba;31477
I think CB explained this, but if he didn't:
There are only 4 classes hard coded into the exe.  We cannot change this.
The exact weight of each weight class is also dictated by the exe,... thus no change there either. Sorry.
 
If I understood CB right, he changed the forth "None" class in the bot file of each of these SHW's and then tweaked the gib and pic to reflect that.  
IMHO, I think this is a cool tweak...


Huh. Damn.

Ah well.

Don't really understand what you're saying there in that last bit.




Offline Somebody

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"Idea" on weight classes
« Reply #4 on: March 21, 2009, 04:32:41 PM »
Now, when you build a SHW, there will be an S for the weight class of SHW is what he was saying.
I built that big robot on that TV show that time


Offline Urjak

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"Idea" on weight classes
« Reply #5 on: March 21, 2009, 06:41:06 PM »
I don't no much about programing, so why can't you also change the EXE? Just wondering.
Any comments would be appreciated. :D

Offline RedSawn

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"Idea" on weight classes
« Reply #6 on: March 21, 2009, 06:44:40 PM »
Quote from: Urjak;31518
I don't no much about programing, so why can't you also change the EXE? Just wondering.


It'd probably be messy as heck. No idea.




Offline Naryar

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"Idea" on weight classes
« Reply #7 on: March 21, 2009, 06:45:43 PM »
Quote from: Somebody;31481
Will we still need antiballasts to build SHWs?


Probably. If we can't move the weight limits, we can't move the upper weight limit.

Official replica SHW class will be 800-1200 kgs, so we'll probably see more SHW's.

Offline Clickbeetle

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"Idea" on weight classes
« Reply #8 on: March 22, 2009, 09:31:16 PM »
Quote from: Somebody;31481
Will we still need antiballasts to build SHWs?


Yep.  Like Mad said, I can't actually change the weight limits.

I might make a "stock DSL" antiballast that's -400 kgs, so using one will get you to 1200 kgs.  It will also be in a big, tall donut shape (with your bot in the middle) so that you can't attach more than one at a time.

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Offline Condor33

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« Reply #9 on: March 23, 2009, 06:32:28 AM »
PLEASE make that donut bigger than the max sphere!
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Offline life robot arena2

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"Idea" on weight classes
« Reply #10 on: August 26, 2009, 08:42:56 AM »
MAKE THE MAX SPHERE BE BIGGER PLEASE!
im up for life forever!:mrgreen:
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"Idea" on weight classes
« Reply #11 on: August 26, 2009, 08:53:23 AM »
The max cube is already big enough at this point. It's not like you can make durable HWs at that size. I also use it for SCv4 and it's still big enough for me. XD
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Offline JoeBlo

"Idea" on weight classes
« Reply #12 on: August 26, 2009, 09:00:56 AM »
I think there is a bigger one for download somewhere ??? the max sphere is just a GMF so im guessing if you know how to play around with the mesh vertex's you can likely make it as big as you want ?

Offline cephalopod

"Idea" on weight classes
« Reply #13 on: August 26, 2009, 10:09:49 AM »
There IS a bigger one at https://gametechmods.com/?do=Patches

And I'm now finding it useful to make overly huge SHWs. :P
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Offline Trovaner

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"Idea" on weight classes
« Reply #14 on: August 26, 2009, 06:44:15 PM »
I believe that the max sphere listed there is the same size as the one used in DSL because RA2 has a built-in sphere that isn't seen when you press F12 (unlike the loaded max sphere which can be seen). The loaded max sphere can be bigger than the built-in but it wouldn't matter how much bigger because the built-in max sphere would stop you before you reached the loaded max sphere.

Then again, I could be wrong... this is just being based off of the knowledge that there is an invisible wall that can't be seen by F12 that prevents you from making bigger bots in DSL while in stock there is an invisible max sphere that can be seen using F12 that prevents you from making bigger bots.

Offline kill343gs

"Idea" on weight classes
« Reply #15 on: August 26, 2009, 07:25:48 PM »
I believe the added in one replaces the standard one if I'm not mistaken.


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Offline Jonzu95

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"Idea" on weight classes
« Reply #16 on: August 28, 2009, 05:43:38 AM »
How much Featherweight is? is it 100 kg?

Offline R1885

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"Idea" on weight classes
« Reply #17 on: August 28, 2009, 08:30:08 AM »
I think you mean fairy weight.

Offline Jonzu95

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« Reply #18 on: August 29, 2009, 02:38:22 AM »
I'm not sure of those weightclasses... only I know are these:
AW
BW
LW
MW
HW
SHW

Offline RedSawn

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"Idea" on weight classes
« Reply #19 on: August 29, 2009, 10:54:12 AM »
Quote from: Jonzu95;62198
How much Featherweight is? is it 100 kg?


Featherweight (FW) is 200kg. Atleast it is in WRR.