gametechmods
Robot Arena => Showcases => Custom Components Showcase => Topic started by: Serge on August 04, 2009, 06:24:11 AM
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So yeah, yesterday evening I tried to create a simple motor, but I failed miserably.
Here's how it looks in 3dsmax:
(http://imgur.com/r17wo.jpg)
(I'm really rusty at modeling, I need to work on that to make my stuff less ugly)
Here's how it turned out in RA2. The normals are all ****ed up, and I couldn't be arsed to map the component, since it would still look like crap. I'd probably have to redo the model from scratch.
(http://imgur.com/VaFHS.png)
I take requests. Let me know if you have any ideas for components, I will make them.
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that looks pretty cool shame it didnt work out.. I found the name/description amusing lol
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Looks nice, Serge. Does it have another AP on the back side? Cool name. I'd like to look at it if I may, then I could give better input...
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Are all the normals right in the model? Sometimes you get faces with two normals going both ways...
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Looks nice, Serge. Does it have another AP on the back side? Cool name. I'd like to look at it if I may, then I could give better input...
I'll add one in the back and upload it in a couple of minutes.
Are all the normals right in the model? Sometimes you get faces with two normals going both ways...
The normals are a mess: http://imgur.com/cyEJg.jpg
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I'll add one (Attachment Point) in the back and upload it in a couple of minutes.
Or I'll add one, NP.
Thought: Sometimes I think we should mod the APs of motors to have all/more of the options for attaching: "Attach = Base_M, Base_F, Generic_M, Generic_F, Axle_M, Axle_F". Then the motor could be used as a mount also, which I've see done sometimes in real bots.
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Right now I've only made them Base_F and Generic_F.
http://www.q3k.org/serge_wmotor.zip
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NP, on the AP options. I'll get back in a couple days. Just too busy these days.
Czesc.
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No BMPs. So here's a rough suggestion for color only in the gmf:
(https://gametechmods.com/uploads/images/52551Clipboard01.jpg)
Serge: Got wav?
.
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No BMPs. So here's a rough suggestion for color only in the gmf:
(https://gametechmods.com/uploads/images/52551Clipboard01.jpg)
Serge: Got wav?
.
That does look pretty good, maybe reduce how shiney it is
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Ok, thanks. It will look better with a map and detailed skins..
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No BMPs. So here's a rough suggestion for color only in the gmf:
(https://gametechmods.com/uploads/images/52551Clipboard01.jpg)
Serge: Got wav?
.
The normals are still messed up :(. I have the tverts sorted out, and have created a texture for the body of the motor, but with all the noise due to normals it doesn't look really well. I'll give you more info when I get back to my main computer.
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*DSL Brushless Motors*
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(http://imgur.com/PQfZr.jpg)
A hacked RC servo for your antweights!
This tiem tried it with a simpler model (but it's still ugly!). I'm finishing it off and exporting it to RA2.
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Beautiful! Simply beautiful!
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You're too hard on yourself Serge... Looks great to me too.
Don't have a reference for size, but looks clean.
On your motor, did you get the normals normal yet?
I like that name, Inf.
.
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Here it is, if anyone wants to give it a shot. I'd be glad if anyone balances it out in terms of specs and weight.
http://www.q3k.org/serge_servo.zip
Mad: I'm working on it.
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"Over 9000 RPM 'n' sh*t"
LoL.
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(http://imgur.com/wuEbF.jpg)
There, I fixed it.
Download: http://q3k.org/serge_wmotor.zip
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The "crappy" motor is heck of fast, i took out Mako in 3 shots, i mean, just pure pwnage.
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If you mean 3 chassis hits, that aint very good. It has 1mm Plastic.
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New problem with the motor. I can't attach connectors to it, DSL bars, i cant put anything on it.
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Serge do you mind if I use the GMF for that motor for my new version of RA2 called "Backlash"
https://gametechmods.com/forums/index.php/topic,2628.0.html
full credit will be issued within the games credits of coarse :mrgreen:
let me know.
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Of course I don't mind!
If you provide me with blueprints I can even model some more stuff for you.
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I have a small possible idea, I may pitch to you later ;)
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Let's bring some life back to this topic!
Here's a gas engine JoeBlo requested (left click if you want a bigger image):
(http://imgur.com/Lch0e.jpg) (http://imgur.com/Xl3pj.jpg)
I can provide a download link if anyone wants to check it out.
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looks fantastic thanks Serge
as you guys may or may have not guessed its going to be part of Backlash :mrgreen:
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Oi, if anyone has ideas/requests, please let me know, I love to make components and arenas.
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I can provide a download link if anyone wants to check it out.
Yes Please
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I can provide a download link if anyone wants to check it out.
Yes Please
http://venema.q3k.org/ra2stuff/gas_engine.zip
Here ye go.
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Thx, could you make an arena than is uber-enlarged so everything is on a microscopic (bacteria) sized scale.
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Thx, could you make an arena than is uber-enlarged so everything is on a microscopic (bacteria) sized scale.
There's the Honey, I shrunk the bots! arena in DSL.
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I meant like that but even more zoomed in
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That motor's beautiful, Serge. With the right power, APs and cool wav file,,, more like awesome :mrgreen: .
I'll check it out.
I had a couple combat vehicles I and a couple others were working on, in a mod...
Like:
'Tank' body,
'Armored Truck' body,
'Duck' body (6WD), and
'F-117 Stealth Fighter'
They would be AP-ed to 'base', and I'd make the chassis invisible (so NP there).
These would be AI-ed into a nasty 'AI Assault Team'.
Thanks, Serge.
EDIT: Serge, the link is not linked....
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This is *very* cool
So "gas engines" do really work in RA2 ? (AKA a spin motor than consumes air rather than electricity)
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no that system doesn't work
keeping in with realism electric motors cannot reach much more speeds then a duel perm so its for realism purposes, Blendo and Warhead both used gas engines (by gas it means internal combustion not air)
my original plans sent to serge looked like this
https://gametechmods.com/uploads/images/37233gasspinner.PNG (https://gametechmods.com/uploads/images/37233gasspinner.PNG)
by his way of thinking turned out much cooler :mrgreen:
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no that system doesn't work
keeping in with realism electric motors cannot reach much more speeds then a duel perm so its for realism purposes, Blendo and Warhead both used gas engines (by gas it means internal combustion not air)
my original plans sent to serge looked like this
https://gametechmods.com/uploads/images/37233gasspinner.PNG (https://gametechmods.com/uploads/images/37233gasspinner.PNG)
by his way of thinking turned out much cooler :mrgreen:
Heh, those look like dark blue NOS bottles... That would be interesting if we could make the motors work on air & create a NOS bottle with values something like: -Lasts only 4 seconds -Spins the motor at 60bajillion RPM during those 4 seconds.
That would be fun. I think a NOS bottle would be an awesome custom component though. I am trying to think of something practical to use it with other than the coolness factor... I am failing though.
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it could work if only the game wouldn't cap the motor limit at 100amps for drain
but yeah Nos Bottles would be cool if they could work
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I am working on an arena:
(http://imgur.com/KckjO.jpg)
I couldn't find any hires crowd textures :(
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It's beautiful.
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Interesting, any hazards?
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No(t yet).
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kewl.
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I couldn't find any hires crowd textures :(
How about this one from Photobucket:
http://media.photobucket.com/image/arena%20crowd/mikeshaft/Pic_TIGERSCROWD091.jpg?o=27
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I am working on an arena:
.............
I couldn't find any hires crowd textures :(
>Hehe, Welcome to RA2.
>Great arena, Serge. Cool work.
(Call if I can help out.)
>That might work, JD. But if you have it too hires, the 'seems' will begin to show up...
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I couldn't find any hires crowd textures :(
How about this one from Photobucket:
http://media.photobucket.com/image/arena%20crowd/mikeshaft/Pic_TIGERSCROWD091.jpg?o=27 (http://media.photobucket.com/image/arena%20crowd/mikeshaft/Pic_TIGERSCROWD091.jpg?o=27)
It need to be a picture taken directly from the front :(
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thats fantastic work Serge, you really know how to take and idea and make it awesome dont you ?
I will work on finding you a crowd texture for it ;)
Edit: I had the same trouble trying to find one for my boxing/ wrestling arena
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Alright, it's done.
(http://imgur.com/oggBY.jpg)
Download (670k zipped) (http://venema.q3k.org/ra2stuff/ringarena.zip)
It's got no hazards, feel free to hack some into the GMF.
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Awesome job Serge
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I like it. Aggrocat will like it too.
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Just got home. Nice, Serge.
Thanks for the link; I'll check it out in a bit.
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thanks a heap serge ;)
who can guess were this will also end up going? :P
thanks again serge you have been an awesome help towards my future mod.
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Cooool !
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:OOOOOOOOOO
Nice arena Serge
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Hey, can I reskin ur arena and use it in CW tourney? If yes, can the cameras be fixed?
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^ I knew that was only a matter of time :P ^
I have already lined it up for the first Backlash Tournament too which was the motive for the plans I sent to Serge ;)
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I was looking over the py to see if I could fix the orbit cam for SM and found there wasn't one. That is what he is trying to ask you, in case you didn't understand him.
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I think you will find the orbit cam is the same for all arenas at the coordinate's of 0, 0, 0
you can only add watch camera's that follow 1 robot or static (stationary) camera's within the python
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So f10 cam is the answer?
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Having way too much fun with alpha channels. If anyone wants the disc as a component for antweights, let me know.
(http://imgur.com/QdYsF.jpg)
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iwantthediskasacomponentforantweights
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Me too!
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As do I
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Disk please :mrgreen:
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Thats pretty funny, when I was messing around building a real "bot" once I was using the internals of a walkman cd player with a cd for a blade. Cool stuff, Serge.
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LOL I once built a Hypno disk inspired bot out of a CD case with a cd blade
gotta find it in my messy house.............
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LOL I once built a Hypno disk inspired bot out of a CD case with a cd blade
gotta find it in my messy house.............
I WANT TEH DISK! Wait your eleven and own a house?!?!?!?
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my parents mesy house
happeh now?
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So.. someone tell me why I wasn't keeping an eye on this 'showcase'? Awesome work.
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that looks awsome. I want it too :)
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(http://imgur.com/9TUv8.png)
Download [260k] (http://venema.q3k.org/ra2stuff/aolcd.zip)
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I extract to c:\program files(86)\infgrames\robotarena2\components right?
and is that all I have to do?
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I extract to c:\program files(86)\infgrames\robotarena2\components right?
and is that all I have to do?
Yes. You should end up with robotarena2\components\aolcd1.txt and robotarena2\components\aolcd\
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А как ты создаёшm новые компоненты в 3ds Max для RobotArena 2 ?????
что и как ты для этого используешь????
[English: how you create new components in 3ds Max for RobotArena 2????? ]
(https://gametechmods.com/uploads/images/42236end.PNG)
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https://gametechmods.com/RA2wiki/index.php?title=Creating_Components
There you go. Just remember, only 3D Max 4 and 5 work for RA2 because of how old it is.
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Thanks))) :)
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So yeah, yesterday evening I tried to create a simple motor, but I failed miserably.
Here's how it looks in 3dsmax:
(http://imgur.com/r17wo.jpg)
(I'm really rusty at modeling, I need to work on that to make my stuff less ugly)
Here's how it turned out in RA2. The normals are all ****ed up, and I couldn't be arsed to map the component, since it would still look like crap. I'd probably have to redo the model from scratch.
(http://imgur.com/VaFHS.png)
I take requests. Let me know if you have any ideas for components, I will make them.
I have two questions:
1) how to make new motors in 3ds max?
2) and how to make new MAPs for New Components maded in 3ds max??
If you have a tutorial it will be the best answer.
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Keep up the good work serge, i love you part you should seriously
think about making a series of component packs!
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Serge, if you're up for a challenge, the RW Series 3 Mod might need some very tricky-to-make components. Like a shell for This thing (http://robotwars.wikia.com/wiki/Twn_Trwn)
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B-B-B-Bump!
Serge, could you make a tire like thing with some 'spikes' on it, but rubber? Kinda like the shrederator shell, but a tire. i think it will grab robots and fling them into the wall if spun fast enough.
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Lots of vertices will make the game lag.
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(http://imgur.com/iG7d0.png)
Having fun with the RA1 exporting feature of my GMF decompiler.
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I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work.
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I'm missing some .dll for the compiler, but it looks awesome. Keep up the good work.
You may need this:
http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en (http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en)
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awesome stuff Serge
is there much manual labor like click described for the change over to RA2 or does it do it all for you ?
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Thanks Serge.
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Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue)
2) Swap the Y and Z axes (although it's nto really necessary)
3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs
4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs
5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them
6) Add missing values to TEXTUREs and GEOMOBJECTs
7) Fix GMID_ATTACHMENT_POINTs
Will be releasing it soon.
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Awesome.
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yeah what he said ^^ :P
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Good work, Serge. :)
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Saves a lot of work, Serge. Nice.
Please post and link it when it's ready....
Dziekuje! (sp?)
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No other view though...right?
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Well, the public version I released needs everything scaled down. I am coding a version that as of now, does the following:
1) Scale everything down by 15 (why 300 CB? I have no clue)
2) Swap the Y and Z axes (although it's nto really necessary)
3) Convert GMID_COLLISON_MESHes to GEOMOBJECTs
4) Convert GMID_COLLISION_BOXes to basic GEOMOBJECTs
5) Add a simple GMID_HAVOK_SIMOBJECT and GMID_HAVOK_RBCOLLECTION and fill them
6) Add missing values to TEXTUREs and GEOMOBJECTs
7) Fix GMID_ATTACHMENT_POINTs
Will be releasing it soon.
Wow. So it even does all the converting for you?
:gawe:
As for the 300 scale value, I was just guessing when I said that, FB did all the dirty work so I didn't know exactly what it was. Apparently I was off by a bit (though it might be different for arenas. Also swapping Y and Z is necessary for arenas.)
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Could you make a golden sawblade as a weapon?
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Wham has one... and it's not really difficult if you can skin
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Where is it i can't find it
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It's a tournament prize so you won't probably get it excepted if you're cunning enough.
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What was the tournament
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Wild Robots Live 1.
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Big Bump
Can you make Robot arena 1 components?
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Big Bump
Can you make Robot arena 1 components?
I wouldn't bump like that in the future.
TX has earned 20% warn for bump whacking
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Big Bump
Can you make Robot arena 1 components?
I wouldn't bump like that in the future.
If it's actually relevant, I don't think it matters so much. In this case, it is, I'd say.
As for the question, theoratically yes to some, but it'd be tricky. Others, like the Sawblades on arms and Harpoons would be next-to-impossible, though.
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You can't get RA1 components or arenas to work in RA2. They're made with an earlier version of 3DSM and saved in a different gmf format that's incompatible.
it's honestly like trying to put a NES cartridge in your N64
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He has already made his decompiler work for RA1 components so all you need to do is decompile it then recompile it (though it may require a bit of minor things to make it RA2 compatible). After that, all you really need to do is make some text files.
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I can convert them from RA1, I have the code for it somewhere. Which components are you interested in?
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Axe, antena, the arms of the saws, the saws and red airtanks