N12s are wasted weightYeah, pretty much.
Okay, so I'm taking note here on all of your recommendations, and I'm left with a few questions:In Stock RA2 square extenders have the same hitpoints as round ones, but weigh more. If you downloaded a new custom one it might be tougher, though, but if you're just using the vanilla components go for the round extenders.
I have to ask: is the apparent hatred of square extenders purely aesthetic? I downloaded from the Custom Components the Steel Square Extender thinking it might be best choice given its description.
I have chosen the Red Birds for the saved space, since it was my intention to have burst motors for the front and both sides (helpful for battles against multiple robots), but would it be better to just go with the ZTeks regardless?
The N12s I put on because I had completely forgotten which wheels actually were best and those seemed "okay enough"
I downloaded from the Custom Components the Steel Square Extender thinking it might be best choice given its description.
Okay, so I'm taking note here on all of your recommendations, and I'm left with a few questions:
I have to ask: is the apparent hatred of square extenders purely aesthetic? I downloaded from the Custom Components the Steel Square Extender thinking it might be best choice given its description.
I have chosen the Red Birds for the saved space, since it was my intention to have burst motors for the front and both sides (helpful for battles against multiple robots), but would it be better to just go with the ZTeks regardless?
The N12s I put on because I had completely forgotten which wheels actually were best and those seemed "okay enough"
Try to rotate the round extenders to a point where they used effectively, and use another round extender to attach the weapons and the plows.
When you rotate the components, the rotation looks choppy. This is because components are rotated by ten degrees per small interval. To rotate something by ninety (90) degrees, rotate the object by ten of these small intervals. Also, press F12 to show the collision meshes of the components. This will show that the collision mesh of the round extender is actually a square, making rotating the extender by 90 degrees easier.Try to rotate the round extenders to a point where they used effectively, and use another round extender to attach the weapons and the plows.
Do you have any recommendations on the best way to do this? It's this reason I liked the square connectors since it lessened the amount of guesswork.
Is there maybe a method of determining, before complete attachment, where the side connections will be?
Also, press F12 to show the collision meshes of the components. This will show that the collision mesh of the round extender is actually a square, making rotating the extender by 90 degrees easier.
1: Remove the balasts, they only help wedges in extreme cases.
2: Either stuff it to the full weight limit or go back to a middle weight.
3: That puny little iron is not going to help much, either have a rack of weapons or a plow.
but now it seems the hammer has a tough time pulling itself back up after taking one or two direct hits.You are correct on this; as exposed motors take more damage, their strength decreases. Components attached directly to the chassis can never fall off, but components on extenders or baseplate anchors can. A plow can protect the DDT burst better than that collage of axe heads you currently have. The wide nature of a plow (plus-sized if you will) also protects the narrow portion of the chassis from HS and SnS, two popular types of robots in competitive building. Plows are the norm on hammers, modern and archaic. Don't use ramplates--those, like plows, have 1000HP, so they are less effective at defense. They are still seen on popups because they are very compact.
It doesn't seem like this is intended to be a rammer/hammer hybrid, so 2WD HPZ with shines (2-wheel drive High-Powered Z-teks with shiny hub wheels) is fine. Razors are one of the best weapons in Stock, so keep those. As for the frontal defense, switch that out for a plow. The axes won't do much damage, so wasting weight on them is pointless. This could help protect the DDT burst a bit more.the axes don't protect the DDT at all and this is by all means a rammer/hammer hybrid (more like a pusher because it is slow but w/e)
All spin motors, regardless of their description, only need 1 small battery each to be powered for three minutes
It does, and this is because DSL (which I bet you had in mind) is just Stock with different components. Also, Ant batteries and Pinks have the same elecMaxInOutRate: 100. The only way to alter the effect of battery mechanics requires RA2's source code, which the community did not have in 2006 and does not have today.All spin motors, regardless of their description, only need 1 small battery each to be powered for three minutes
I don't think this rule applies in stock.
also with that setup you should just remove one or even two black batteries (if you remove two you should add a Supervolt though)O mighty Naryar, I mean not to rustle thous jimmies, but a black battery is a Supervolt. Perhaps, thous intention was to reference the Nifty.
Pinks suck, they have no total power at all, that's why they run out so fast. Ants are good because they have the same amount of total power as all other batteries in DSLIt does, and this is because DSL (which I bet you had in mind) is just Stock with different components. Also, Ant batteries and Pinks have the same elecMaxInOutRate: 100. The only way to alter the effect of battery mechanics requires RA2's source code, which the community did not have in 2006 and does not have today.All spin motors, regardless of their description, only need 1 small battery each to be powered for three minutes
I don't think this rule applies in stock.
True, but they still have enough EMIOR to, in theory, supply a single spin motor with power for three minutes. I recognize that Nifties and Supervolts are superior batteries for anything.Pinks suck, they have no total power at all, that's why they run out so fast. Ants are good because they have the same amount of total power as all other batteries in DSLIt does, and this is because DSL (which I bet you had in mind) is just Stock with different components. Also, Ant batteries and Pinks have the same elecMaxInOutRate: 100. The only way to alter the effect of battery mechanics requires RA2's source code, which the community did not have in 2006 and does not have today.All spin motors, regardless of their description, only need 1 small battery each to be powered for three minutes
I don't think this rule applies in stock.
(https://gametechmods.com/uploads/images/15052screenshot.36.jpg)would need 1 black. 200+500=700, or one 800 output black battery.