gametechmods

Robot Arena => Showcases => Custom Components Showcase => Topic started by: Badnik96 on October 18, 2016, 09:20:45 AM

Title: Badnik's Custom Badniks
Post by: Badnik96 on October 18, 2016, 09:20:45 AM
On an IRL kick recently. Got bored, screwed around with the RWRA2 components, and well...

(https://cdn.discordapp.com/attachments/209261586660065280/237942493679714304/Machine_Eater.png)

This happened.
Title: Re: Badnik's Custom Badniks
Post by: Squirrel_Monkey on October 18, 2016, 09:33:56 AM
As I said in Discord I'd like to see more space under the crusher.
Other than that I love the use of the RW parts.
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on October 18, 2016, 09:49:35 AM
The jaw actually opens a bit wider than it is in the screenshot. I just posed it that way because I thought it looked nicer.
Title: Re: Badnik's Custom Badniks
Post by: Merrick on October 18, 2016, 02:05:15 PM
Great, now I have a boner.
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on October 18, 2016, 08:34:39 PM
(https://cdn.discordapp.com/attachments/209261586660065280/238112143407448065/Subterfuge.png)

component freedom is literally jesus

i wish drums would skin properly so the flames looked okay but other than that it's pretty cool tbh

also afaik the only "custom" component on this is the darkrat rollcage
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on October 19, 2016, 09:47:18 PM
(https://cdn.discordapp.com/attachments/209261586660065280/238492691124584448/Subterfuge.png)

Updated paint job. The front drum which covers the chassis is all one component now. Thanks to Chris and Mr. AS for helping me with the compiler issues I was having.
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on October 19, 2016, 11:55:25 PM
Invader + Ringmaster =

(https://cdn.discordapp.com/attachments/209261586660065280/238524770642034688/Roswell.png)

editing the GMF for the side panels was fun. need to BFE the weapon a notch or two higher and maybe recolor the teeth but other then that this is done
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on October 21, 2016, 11:49:20 PM
(https://cdn.discordapp.com/attachments/209261586660065280/239248546807676928/The_Mutant.png)

thanks again Mr. AS for helping me out with compiler issues
Title: Re: Badnik's Custom Badniks
Post by: MassimoV on October 22, 2016, 02:50:57 PM
some based designs
Title: Re: Badnik's Custom Badniks
Post by: botomatic1000 on October 22, 2016, 03:26:58 PM
Big fan of Roswell it looks pretty dam neat.
Title: Re: Badnik's Custom Badniks
Post by: Asbestosstar on January 07, 2017, 12:25:09 PM
Did you make the parts? They look good. Where can  I get them?
Title: Re: Badnik's Custom Badniks
Post by: Badnik96 on August 25, 2017, 01:52:34 AM
(https://cdn.discordapp.com/attachments/209261586660065280/350532495781003265/unknown.png)

obj2gma works as intended. took a while (thanks mr. as for helping me out) but now i can say i have a completely unique component

it looks pretty good on "probably not apex" here