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Badnik's Custom Badniks
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Topic: Badnik's Custom Badniks (Read 4408 times)
Badnik96
tired of your shit
Posts: 17538
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Badnik's Custom Badniks
«
on:
October 18, 2016, 09:20:45 AM »
On an IRL kick recently. Got bored, screwed around with the RWRA2 components, and well...
This happened.
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Live Designs AI
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Squirrel_Monkey
Squirrel_Monkeyweight
Posts: 7587
Rep: 7
[Insert clever and witty comment here]
Re: Badnik's Custom Badniks
«
Reply #1 on:
October 18, 2016, 09:33:56 AM »
As I said in Discord I'd like to see more space under the crusher.
Other than that I love the use of the RW parts.
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Better than GK since 2009.
Quote from: J on April 20, 2011, 01:28:45 PM
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Badnik96
tired of your shit
Posts: 17538
Rep: 3
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Re: Badnik's Custom Badniks
«
Reply #2 on:
October 18, 2016, 09:49:35 AM »
The jaw actually opens a bit wider than it is in the screenshot. I just posed it that way because I thought it looked nicer.
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Merrick
Posts: 2530
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Half-decent IRL designs and terrible antweights.
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Re: Badnik's Custom Badniks
«
Reply #3 on:
October 18, 2016, 02:05:15 PM »
Great, now I have a boner.
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Badnik96
tired of your shit
Posts: 17538
Rep: 3
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Re: Badnik's Custom Badniks
«
Reply #4 on:
October 18, 2016, 08:34:39 PM »
component freedom is literally jesus
i wish drums would skin properly so the flames looked okay but other than that it's pretty cool tbh
also afaik the only "custom" component on this is the darkrat rollcage
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Badnik96
tired of your shit
Posts: 17538
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Re: Badnik's Custom Badniks
«
Reply #5 on:
October 19, 2016, 09:47:18 PM »
Updated paint job. The front drum which covers the chassis is all one component now. Thanks to Chris and Mr. AS for helping me with the compiler issues I was having.
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Badnik96
tired of your shit
Posts: 17538
Rep: 3
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Re: Badnik's Custom Badniks
«
Reply #6 on:
October 19, 2016, 11:55:25 PM »
Invader + Ringmaster =
editing the GMF for the side panels was fun. need to BFE the weapon a notch or two higher and maybe recolor the teeth but other then that this is done
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Badnik96
tired of your shit
Posts: 17538
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Re: Badnik's Custom Badniks
«
Reply #7 on:
October 21, 2016, 11:49:20 PM »
thanks again Mr. AS for helping me out with compiler issues
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MassimoV
I Move Weight
Posts: 8929
Rep: 24
I make rap for people of Serbia
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See profile for gamer tags: Yes
Skype: myhandsarefood
Re: Badnik's Custom Badniks
«
Reply #8 on:
October 22, 2016, 02:50:57 PM »
some based designs
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botomatic1000
Captain of Kings Heath Colliders robotics
Heavyweight
Posts: 436
Rep: -1
Still a Furfag
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Re: Badnik's Custom Badniks
«
Reply #9 on:
October 22, 2016, 03:26:58 PM »
Big fan of Roswell it looks pretty dam neat.
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3rd and 4th in The ZONE with Penance and Blue Wolf
3rd in the Robogames Beetleweight bracket with Icklemandra
Asbestosstar
Most Bizzare of 2017. Also2nd Best new host of 2017
Super Heavyweight
Posts: 862
Rep: -4
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Skype: Asbestosstar
Re: Badnik's Custom Badniks
«
Reply #10 on:
January 07, 2017, 12:25:09 PM »
Did you make the parts? They look good. Where can I get them?
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Badnik96
tired of your shit
Posts: 17538
Rep: 3
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Re: Badnik's Custom Badniks
«
Reply #11 on:
August 25, 2017, 01:52:34 AM »
obj2gma works as intended. took a while (thanks mr. as for helping me out) but now i can say i have a completely unique component
it looks pretty good on "probably not apex" here
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Badnik's Custom Badniks