So, you may have known that a while back I began making ARC replicas? Well, here are the first four, one from each weightclass. I won't bother posting insides for now, as there's about a billion custom components inside every robot. I have got more made since I uploaded these images, but I'm keeping them inside my copy of DSL3 for now. Also, please note that only two of these robots' skins are finished. However, if anyone could give me clean versions of Revolver Ocelot's logo and Agressive Blood Cell's paintjob I would be happy.
LW: Agressive [sic] Blood Cell
(http://i40.tinypic.com/2db2udt.png)
Although it may not look like much, this little thwackbot belonging to Team Dia has claimed numerous competitions and has a long, storied career going back to 2006, at the beginning of ARC. Its last competition win was in 2010.
MW: Holy Kahuna
(http://i43.tinypic.com/ejwmyh.png)
A highly destructive robot originally built by FoD, to replace the vertical spinner entitled Mech Kahuna. Its Surgeon General-esque invertable disc design allows it to tear into robots either way up. It had fairly limited success though, competing in many different fights and reaching a career high point in the 2011 Armageddon tournament, where it fought its way to the quarterfinals.
HW: Revolver Ocelot
(http://i43.tinypic.com/2hdbj1f.png)
A well known veteran named after one of the main characters in the Metal Gear Solid series of video games, Revolver Ocelot is armed with an undercutting spinning blade, designed to get underneath robots and hack away at their undersides. Among its many awards is the 2009 C&B Hypothesis competition, where it won 43-32.
SHW: TVW
(http://i40.tinypic.com/t0i9ew.png)
A Slamjob/BioHazard crossover, made specifically for the superheavyweight division. Built by Meganew, its pneumatic powered spike can penetrate almost any armour and will give opponents a tough time with an all-steel chassis, combining 10mm Steel, Steel skirts and Steel extenders into one deadly package. Although it didn't win many fights, it gave multiple time champion and runner up Bad Ass Barnacle a run for its money at the beginning of 2011's Armageddon tournament with a 24-21 losing decision.
NOTES:
Yes, I know the Blood Cell's thwacking tail is a little on the short side and is the wrong colour, but I'll get round to doing it eventually.
I didn't notice Revolver Ocelot had a sloped rear end until I saw other images of it. Ah well, it's not a major problem.
Replica Batch #2 - Playzooki's entire LoRE 2013 team:
LW: Mr. Not Very Nice LW
(http://i44.tinypic.com/syugra.png)
The most diverse out of the 4 robots. Despite having Plastic 3 as an armour, it was over 270kg when I fitted everything necessary. This resulted in various weight saving measures being used, such as single row tyres and a 30kg hammer, squeezing it just under the weight limit with 244kg.
MW: Mr. Not Very Nice MW
(http://i39.tinypic.com/2iufchz.png)
The first of the 4 to use all necessary components. Weighs 389kg from Aluminium 5 armour but is the slowest of the lot.
HW: Mr. Not Very Nice HW
(http://i44.tinypic.com/30c2ces.png)
Despite using Steel 10 armour, this heavyweight only weighs 602kg. Uses a custom Slimbody to make it faster, although is slightly sluggish even with the upgrade.
SHW: Mr. Not Very Nice SHW
(http://i43.tinypic.com/53pqh3.png)
The hardest part of making this robot was getting it up to the superheavyweight class. Even using significantly heavier Slimbodies and increasing the amount of batteries only allowed for an 813kg total weight. Still though, 800.1 onwards counts as a superheavyweight, so I'm not complaining. This robot is also pretty fast and hard to flip, due to its weight, size and shape.
So far, this team have been the closest to vanilla DSL robots, with the LW and MW using no custom components whatsoever, and the HW/SHW only using improved drive motors. I've even tested them with default slimbodies, and they still moved albeit not very quickly. Should I release them in the DSL BotExchange?
Dangit!
I've almost made a perfect replica of Zach's Menace to Society, but annoyingly I can't find the texture that the rear armour plate uses. I've accidentally deleted the steel, steel90, ti and ti90 textures by process of elimination so I need backups of them. Here's what it looks like so far:
(http://i44.tinypic.com/34r7p8l.png)
Also I desperately need a step-by-step image tutorial on how to make copies of components that have new textures, sort of like what Wham did with RRAI.