Author Topic: My evil plan...  (Read 29016 times)

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #60 on: May 05, 2017, 02:17:43 AM »
Well if you skin them.. you can export as obj file, and port it into RA2
Apanx created an app that converts obj designs into bot files
I'll think about it... maybe, maybe not. It depends on how much detail I want to add to them. I want them to look as realistic as possible. I underlined possible because I am by no means a veteran in Blender. But I've used it since 2015-2016.
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Skull Kid

Offline SkullKid2000

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The tusks into place
« Reply #61 on: May 05, 2017, 08:43:56 AM »
The tusks are now "molded".


EDIT: Further updates


EDIT2: Tightening the space between the neck shield and the tusks...


EDIT3: ... With the tusks raised. Like Jonathan Pearce said, she can flip with the force of a tonne now.

« Last Edit: May 05, 2017, 04:32:54 PM by SkullKid2000 »
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Skull Kid

Offline SkullKid2000

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Update to the spikes on the back. (May 6, 2017)
« Reply #62 on: May 06, 2017, 11:41:16 AM »
The spikes on the back received a small update. They were slightly too big, according to what I've seen on the new Matilda. So I shrunk them a bit...

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Skull Kid

Offline Dreamcast

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Re: My evil plan... to revive the old vultures...
« Reply #63 on: May 06, 2017, 12:00:06 PM »
Cool. The spikes remind me of a cacodemon in Doom.

Offline kill343gs

Re: My evil plan... to revive the old vultures...
« Reply #64 on: May 07, 2017, 12:21:58 AM »
Tusks look pretty spot on


For once the mods did something right
#MakeGTMGreatAgain

Offline SkullKid2000

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Horns added (May 7, 2017)
« Reply #65 on: May 07, 2017, 12:43:25 AM »
Now she's got her horns added. Also some adjustments to the tusks.
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Skull Kid

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #66 on: July 04, 2017, 12:58:23 AM »
She's finally painted, and the hardox-flywheel is in place! :smile:

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Skull Kid

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #67 on: August 29, 2017, 12:49:28 PM »
Slow progress, but I'm basically modeling when I feel like it, and have some spare time. Here now her spikes have now been made a bit shorter, but more durable.
« Last Edit: August 31, 2017, 03:31:55 AM by SkullKid2000 »
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Skull Kid

Offline Mr. AS

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Re: My evil plan... to revive the old vultures...
« Reply #68 on: August 29, 2017, 02:11:17 PM »
If you're able to export these to OBJ, I could see about porting this to RA2.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #69 on: August 29, 2017, 03:25:11 PM »
If you're able to export these to OBJ, I could see about porting this to RA2.
I will certainly consider this... but I will most definitely get them done first. :smile:
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Skull Kid

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #70 on: August 30, 2017, 06:20:42 PM »
Surprise... after a LOT of thinking and pondering, and of course some work behind it all :cool:
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Skull Kid

Offline SkullKid2000

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More stuff added
« Reply #71 on: September 03, 2017, 08:28:19 AM »
The wheels are added, and the horns are adjusted! Although I have no build plans... it requires a LOT of guesswork... the thing she's standing on is a pallet, with real scale.


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Skull Kid

Offline Dark-Al

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Re: More stuff added
« Reply #72 on: September 03, 2017, 09:34:28 AM »
The wheels are added, and the horns are adjusted! Although I have no build plans... it requires a LOT of guesswork... the thing she's standing on is a pallet, with real scale.
(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)
Now that is looking real nice! There's still a long way to go with the Matilda model, but do keep up the good work.

Offline SkullKid2000

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Update as of December 1, 2017
« Reply #73 on: December 01, 2017, 01:19:30 AM »
A few more tweaks here and there...
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Skull Kid

Offline SkullKid2000

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Update 2 as of December 1, 2017
« Reply #74 on: December 01, 2017, 12:53:44 PM »
Her rear rounded out a bit more.
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Skull Kid

Offline Philippa

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Re: Update 2 as of December 1, 2017
« Reply #75 on: December 01, 2017, 01:15:55 PM »

Offline SkullKid2000

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Re: My evil plan... to revive the old vultures...
« Reply #76 on: December 01, 2017, 01:26:39 PM »
Round out her buttocks a bit more.
I thought that was what he meant :confused:
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Skull Kid

Offline SkullKid2000

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Update as of January 9, 2018. Happy New Y
« Reply #77 on: January 09, 2018, 10:11:50 AM »
First update of 2018!

Here's what my model of Matilda looks like today, in Blender :) Her tusks are slightly touched up... fine-tuned.
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Skull Kid

Offline SkullKid2000

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Update: January 10, 2018!
« Reply #78 on: January 10, 2018, 09:41:40 AM »
A clearer OpenGL render of the model, in Blender. Clearly shows how it looks right at the moment.
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Skull Kid

Offline kill343gs

Re: My evil plan... to revive the old vultures...
« Reply #79 on: January 10, 2018, 07:00:36 PM »
Much better picture


For once the mods did something right
#MakeGTMGreatAgain