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Off-Topic => Creativity Showcase => Topic started by: SkullKid2000 on July 03, 2010, 05:21:40 PM

Title: My evil plan...
Post by: SkullKid2000 on July 03, 2010, 05:21:40 PM
I plan to create the house robots of Robot Wars as 3D models.
Title: Re: My plan
Post by: Vertigo on July 03, 2010, 05:24:03 PM
Use whatever you're more expierienced with,
lots of people on this forum use 3ds max
Title: Re: My plan
Post by: SkullKid2000 on July 03, 2010, 05:29:09 PM
Use whatever you're more expierienced with,
lots of people on this forum use 3ds max
Thanks for the reply and opinion!
Title: Re: My plan
Post by: Vertigo on July 03, 2010, 05:41:22 PM
Use whatever you're more expierienced with,
lots of people on this forum use 3ds max
Thanks for the reply and opinion!
No problem :P
Title: Re: My plan
Post by: SkullKid2000 on July 03, 2010, 05:45:13 PM
I will post images of my work, hopefully it will go well creating the House Robots of Robot Wars (The House Robots have always been my biggest favorites in Robot Wars, The House Robots rules!  :mrgreen: )
Title: Re: My evil plan... to revive the old vultures...
Post by: frezal on July 05, 2010, 08:01:09 PM
South Park is done with Maya, so go with that.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on July 14, 2011, 04:53:40 PM
So... I'm back on this project again... after a year...

I've got a question to everyone on this forum: If you got any or alike to blueprints of the house robots of Robot Wars, please PM them to me! It will help me a lot in my recreation of those monsters.
 
EDIT: Will reference photos of the house robots help? I got all the Robot Wars pullback toys (except Dantomkia). Anyway, here's the link to reference images of the first one:
Matilda
http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_top.jpg (http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_top.jpg)
http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_right.jpg (http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_right.jpg)
http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_rear.jpg (http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_rear.jpg)
http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_left.jpg (http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_left.jpg)
http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_front.jpg (http://i228.photobucket.com/albums/ee71/SkullKid2000/matilda_front.jpg)
Title: Re: My evil plan... to revive the old vultures...
Post by: DuckRA2 on July 14, 2011, 08:21:17 PM
just curious but why do you need left and right? aren't you just going to build one side and basically symmetry it?
Title: Re: My evil plan... to revive the old vultures...
Post by: GoldenFox93 on July 14, 2011, 08:24:35 PM
just curious but why do you need left and right? aren't you just going to build one side and basically symmetry it?
Not really applicable with Sir Killalot, though.
Title: Re: My evil plan... to revive the old vultures...
Post by: Mr. AS on July 14, 2011, 08:29:28 PM
just curious but why do you need left and right? aren't you just going to build one side and basically symmetry it?
Not really applicable with Sir Killalot, though.
He could just make the drill separably and put it on instead of a second claw.
Title: Re: My evil plan... to revive the old vultures... [PUT ON HOLD]
Post by: SkullKid2000 on July 28, 2011, 01:24:12 AM
just curious but why do you need left and right? aren't you just going to build one side and basically symmetry it?
Not really applicable with Sir Killalot, though.
He could just make the drill separably and put it on instead of a second claw.

True. I could just make it symmetry, and then edit the second side and add the claw or lance & drill to it.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 04, 2011, 07:02:27 PM
OK, first image... I'm definitely not a professional or veteran in 3ds Max, but anyways... here goes... a fullscreen image...
(http://i228.photobucket.com/albums/ee71/SkullKid2000/WIP1.jpg)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on April 15, 2012, 03:47:32 PM
I'm sorry for not being up to date with this project, but I'm still working on Matilda's armour... not making that much progress, but I refuse to give up. I want ALL the five original house robots as finished models :)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on July 06, 2012, 08:53:29 AM
I've actually started over this WIP, but I am indeed working on these five.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on March 27, 2014, 12:06:53 PM
Yes... I'm not dead... two years, I know! It's crazy! But I my interests changes quite a lot, sadly... :(

But I would need plans for them, but I have already as I write this started and are now going to continue my project of Matilda :)
Title: Re: My evil plan... to revive the old vultures... (CANCELLED DUE TO NO PLANS)
Post by: SkullKid2000 on August 08, 2014, 02:09:29 AM
Just a curious question here... would it be accurate enough to use photos of my pullbacks to get the models done?
Title: Re: My evil plan... to revive the old vultures...
Post by: daleksec7 on August 08, 2014, 03:03:25 AM
Funny you make a post about this :P ive already started making the house robots hehe, Ive made matilda and refbot and currently making growler currently got his head done
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 08, 2014, 03:13:01 AM
Funny you make a post about this :P ive already started making the house robots hehe, Ive made matilda and refbot and currently making growler currently got his head done
Yeah! I saw on YouTube :) Although I started my WIP of the house robots back in 2010 :mrgreen:
Title: Re: My evil plan... to revive the old vultures...
Post by: daleksec7 on August 08, 2014, 04:01:42 AM
*looks at the date* ......well played :P
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 08, 2014, 12:24:23 PM
*looks at the date* ......well played :P
Doesn't really matter when I started... your models dalek puts mine to shame... X(
Title: Re: My evil plan... to revive the old vultures...
Post by: daleksec7 on August 08, 2014, 01:24:11 PM
awwww everyone has their models ^_^
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 08, 2014, 04:49:06 PM
awwww everyone has their models ^_^
I know... but your Growler head was awesome.
Title: Re: My evil plan... to revive the old vultures...
Post by: daleksec7 on August 08, 2014, 05:11:29 PM
awww thanks, but I havent had the chance to see your house robots PM me some pictures :P
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 08, 2014, 05:35:12 PM
I'll see what I can dig up :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: daleksec7 on August 09, 2014, 07:56:32 AM
My refbot :3 sneekly using RWED textures ;)
(https://scontent-a-lhr.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10530772_10204262607836027_6996132562533503961_n.jpg)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 09, 2014, 08:39:06 AM
Ah, nice! I just found out I haven't really started on Matilda, which was the house robot I planned to model first...
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2014, 03:57:31 PM
Well... starting off... ladies first! :smile: This though, an early view of what it will become. Just started the shape of the chassis of a sphere (Yes, I know the most novice beginner to 3D can do it, but nevermind...). Even though I started using 3ds Max with great interest back in 2006, when I was 15 years old, I still consider myself a beginner at 3D modeling.

This may have taken four years to kick off, but it seems that my different interests somewhat "controls" me. But my will to get this done is now stronger than ever. But enough talk, here are some images of it...
(https://xm6c9w.dm2301.livefilestore.com/y2pOJ9sjr_MEr7XFoX-sHMMjgqXmIDU0XLesAqPgDpog_TZTpHg6tnRs408QZBFzC6ZDnwxNzXNENpaNgbjnuhGGeGjK-HFwNWBxFkm8b4HuYJmcw1__N-1pTFqt3JsrfEd/WP_20141201_003.jpg?psid=1)(https://xm6e9w.dm2301.livefilestore.com/y2pXcN4KmcgqgB-UqPk89GHqOpeNne92CERbYAkgHZ5JGgMp_lbkkg85dXC68ozDjquewKsWNrTiwSlWpOkAH6VcqxL5BZPxpnw56mzBHumG5OECKUPp0pAVUVZamf_rkLy/WIP_Matilda_Start.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2014, 10:49:12 PM
Hmm... this went better than I first thought it would...
(https://xm6e9w.dm2301.livefilestore.com/y2pcC_jiKH2e1sEZRKV7dp3VHKjp9y9aIZAOsZXRnXDxf1bkLFzZM2IoHxfvOUwr3NDGu6U-BAvk8xzC4K83bKz8Re9zobBXFJX2wQS4JVOuwQihkFONCCMqB8JKCHBHNJX/WIP_Matilda_1.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2014, 11:04:31 PM
Update...
(https://xm6e9w.dm2301.livefilestore.com/y2pF2wzfy1-_vIKfIRI_dr8_lIkN7KFp8OpV8oTVzFaS7au3N3uQKAl42migYg2YxNImfGPiYbXesxFOpK8roG_6KEk0cEP8sncblJx4HdRhTxPEQk1nCO_vxZBG4ssBTQ5/WIP_Matilda_2.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2014, 11:24:30 PM
She's getting quite pleased to see herself getting vizualised in a computer ^^
(https://v26i9w.dm2301.livefilestore.com/y2pLgMiLx0rvdzVzg33xR5-mF9j3fXOrS4DGOll3Krd-6ktJIqGNhvNK-jIs0HP-yRpM3n9hfkLSyhwwVgVSE3yjMtfZW5FmjuNIQZglS3TFlb0kEAt6XQGLT6pF2fOBdHe/WIP_Matilda_3.jpg?psid=1)
She's watching :mrgreen:
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 03, 2014, 03:21:11 PM
Now, these renders are showing her basic chassis shape, and the wheels are there for reference only. I will remove them later.
(https://ww6b9w.dm2301.livefilestore.com/y2pus86MWhXYgDmEhpBjazXZUeUTMJLGSDkkVWi3hldYvxYBzrwX4lQZC8_hnGdTWJyLwxFWMRbZ-qWOTGL-7Jr5LM9EAb-1z9k6e7k_t64L36Rli-hUYARy717sM9DcJCC/Matilda_Render_01.jpg?psid=1)(https://ww6y9w.dm2301.livefilestore.com/y2pMz8EZqnmz-fh-bhg2SG33i-DrQTDOEp_n1RbpZoQ9ZWpbyHfaIlIA6d28H4YKQjKY1dJRZrKGVlooPnTT-Oo9RDdDP_6kOHKStGQpEhyUzJO51WVJxbohMTBn7zvSTrY/Matilda_Render_02.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: toAst on December 06, 2014, 05:25:57 PM
nice progress brother keep up the good work i hope youre happy with the end results
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 09, 2014, 09:07:22 AM
Thanks for your encouragement, toAst :smile: I have worked a little on this today, I just fired up 3ds Max, and tweaked her a bit more ^^
(https://wg4o3g.dm2301.livefilestore.com/y2pnmuj_gMN-FhLai1DqsXb9jdNcDTGntaYyCDtoBjPbe7sR0C1W8ABqnLEwK18fFJDh6rkfcTREWUhlEkFeZjALJk8WKiQEoYi-ceet1JTqZObmeW_TysTKV_xnNZfQRgc/Matilda_Render_03.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 09, 2014, 10:35:10 AM
More... a fullscreen shot of my progress...
(https://ww4o3g.dm2301.livefilestore.com/y2p2frVl8DPdsohLD9usfM4VYQGzVsDOCyCZFVPhvZJhNa5Nf_4jDY-iYwWt5xM9Fcchfqkti-2tcDEw5RzkExfMoSdtAj1WdIwqlf6Wf0TakYvRpL5dcysQcabGxD_pJ_q/WIP_Matilda_4.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 09, 2014, 02:32:16 PM
The "fins" and spikes added, also adjusting the vertices at the rear.
(https://xm6e9w.dm2301.livefilestore.com/y2pau35qXsVU7YH06iXYokViPIhTSTS03KX8IbfJTwkK5P-jKpHB13z-iL51YqrO5kzfSEOO6utkbX4SPtBSMyeeTLo9igX63Tjx1OhwwbTxFN1tWdW4-9ocChGELcTL3pJ/WIP_Matilda_5.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: Avalanche on December 15, 2014, 10:00:36 AM
Round out her buttocks a bit more.
Now that is something you dont get to say often.
Title: Re: My evil plan... to revive the old vultures...
Post by: kill343gs on December 15, 2014, 03:09:41 PM
Round out her buttocks a bit more.
Now that is something you dont get to say often.
itt: date night with avalanche
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 15, 2014, 03:23:23 PM
Round out her buttocks a bit more.
Now that is something you dont get to say often.
I actually thought the same! Mind reader alert XD

... and yes, she is still watching ;)
(https://4vs5pw.dm2301.livefilestore.com/y2p2zD1kncI5GYEK_Fzh_s830qh85FN9Xo5g5w7V96DJk_6pSmsfG2DFANFussRSF_a8qL-cx_W2DeCl0LZTB2PgiUf-37sU9Ae6gDVqWDfuzpW-ItZ61Rkimef7SDbNToAYO3E_aA8A64Rga_gKWf0tw/WP_20141215_005.jpg?psid=1)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 17, 2015, 11:53:30 PM
Sadly... this didn't become a Christmas present :(, so I felt I should inform the community that I am back working on her, again :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: Somebody on May 18, 2015, 12:01:47 AM
I like it!
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 28, 2015, 05:45:59 AM
To all: No... I'm not dead! :mrgreen: I'm gonna continue my work today, if all goes well.

EDIT: Just started on Matilda again... now imported the model from Robot Wars Arenas of Destruction into 3ds Max, so it'll be much easier to get a better picture of how she looks :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 30, 2015, 03:32:22 AM
Bad news... I had to reinstall Windows, and so my external hard drive, with all my applications and programs, got formatted by mistake... luckily I got all my 3D WIPs in the cloud (OneDrive), but I've got to download the 3D programs again.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2015, 02:36:25 AM
UPDATE: So... I'm on it, again... now on December 1, 2015. :)
December 1, 2015 Update (http://1drv.ms/1LKAeUG)
December 1, 2015 Update 2 (http://1drv.ms/1NZQ1ka)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 06, 2015, 01:46:39 AM
It's been five years... and counting! Soon we're entering 2016, and I'm since 2010 still working on this XD I will hopefully get some updates of the WIP soon.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 20, 2016, 03:49:55 PM
Six years and counting!!! XD Well... I will do the half of Matilda, and use the symmetry modifier to build the other half. :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 28, 2016, 05:12:22 AM
Now modeling the left half of Matilda.
(https://gametechmods.com/uploads/images/68334Matilda_Render_04.jpg)
(https://gametechmods.com/uploads/images/19011Matilda_Render_05.jpg)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on June 24, 2016, 12:24:44 AM
Now when the new versions of the house robots for the 2016 series has been revealed... I'm just itching to recreate those versions as 3D models instead of the old one's. So, if anybody knows where to find reference images or, even better, plans/blueprints for the new designs, I'd be delighted :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on February 20, 2017, 03:07:58 PM
I actually emailed Mentorn about this, and hopefully I'll receive a reply soon...
Title: Re: My evil plan... to revive the old vultures...
Post by: F1Krazy on February 20, 2017, 03:16:12 PM
The extreme development hell and the apparent lack of interest from anyone else rather remind me of a lot of my own projects.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on February 20, 2017, 04:01:10 PM
The extreme development hell and the apparent lack of interest from anyone else rather remind me of a lot of my own projects.
I'll have to agree on that one. I've pretty much given up hope on getting plans for the new house robots... so I think I'm sticking playing the older games and focusing on the older series instead, as those are my favorite wars (1-4).
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on February 28, 2017, 11:14:59 AM
Robot Wars did reply, although they said the plans for the house robots were highly classified...
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on March 01, 2017, 04:10:36 AM
Robot Wars did reply, although they said the plans for the house robots were highly classified...

Bloody hell, that took a while. It doesn't surprise me though.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on March 01, 2017, 09:29:36 AM
Robot Wars did reply, although they said the plans for the house robots were highly classified...

Bloody hell, that took a while. It doesn't surprise me though.
Right now it seems I got two alternatives. Either wait for the new house robots to come out as toys, or simply stick with the legacy wars...
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 04, 2017, 01:04:38 AM
Dear community...

It makes me kind of "frightened" to see how LONG this WIP topic has existed... like, 7 years? Wow...

Anyways, I thought I would blow the dust out of this topic by saying that I AM working in Blender on a brand new model of Matilda right now! I will be making the house robots after all (no deadline set, yet...) as they appeared in 2016 to the present day.

Right now my biggest challenge is to actually model them, as Robot Wars themselves through Facebook replied to me, telling me that the plans for the house robots are highly classified...

But I won't let that stop me. I WILL be making them :smile:
Title: Brand new model of Matilda (based on her 2016 incarnation)
Post by: SkullKid2000 on May 04, 2017, 08:11:05 AM
... and here she is... looking good to me so far.

(https://ufmidq-bn1305.files.1drv.com/y4mGygqtupqXd8yXk4HiyiJP9DohiOBKvs3XmHmPpoUSQQZi9OvZCQEPlRPDXj_vSv-F9D3_Nx0Jj7Qn__czyDxG4DkeFwWbcM_MZe_TVmbpISTn_tPDMjO_j_0KiSFfO50sYLcg62ik_uXiK3LQxHoQJva9_RJEZ7-Ngcb6i9E07m39nPPkUclCYSwCL_pqlWmXRio3N20g4sxh9q3c9HVDw?width=1920&height=1017&cropmode=none)
(https://ufmndq-bn1305.files.1drv.com/y4mDYFsiFumm6FG4LY8o3v8l0quH3LO9Nk2D4K7NqlM6gpu7u_5ChO50sWXoAJJIeDyEOxdFX4b-zWgl0NeCOxUjtTMbqWQywB8zyCVyiRzDsTHfBs6SCDhMdDjEG1JfM6MgLfXyFqp21lfKxi1HqfLT59KTcBskozLIRgMoWZzfuR0S_pn3VQ4OUV0LMmhehCV1xKPX7vshLcbbmthSyXT6w?width=1280&height=720&cropmode=none)
Title: More progress of Matilda's chassis. (May 4, 2017)
Post by: SkullKid2000 on May 04, 2017, 11:08:00 AM
More progress...
(https://wvkdmq-bn1305.files.1drv.com/y4mJD-d3EZycOjlZXudnP4WvNY6s7aM3-kmnk0U_NkPv1NR5_UXXicSNskkXx_F0F_saat4F-IwM5IDdSTOJHMVE0jO58ASeAJfrnB-loIuHqNsU8rymr9v59HkAyvJfqz1b_Ux3ng5T_KtF0dP38bKljsnp-id92PT0qKSX2poJqP0HZA4wXhov_3vL_KohHLA9IpdA4Yw0u9Z8QMOu_Fqbw?width=1280&height=720&cropmode=none)
Title: Spikes added. (May 4, 2017)
Post by: SkullKid2000 on May 04, 2017, 12:59:37 PM
Well I never... thought it would go this well. I like the progress so far :mrgreen:(https://wvkimq-bn1305.files.1drv.com/y4mRe25jeW5ZtOQyNl9R_zXxL9GB25EmtRESYBT90mNCYNRHl395dDDKJh3MVB8SJNL8JEOiGr84uANq0Cc4ow2uyVRCDjlMns6jTn3i6rpDQPVLTB1H6u0j7LANESkB1zBLUstyUwamTVID3mzb1kbocOqbcox415-qmT9sTWBKjomoX0TQ3gMko2rnSXYO3KrI7lE9uAhn3ATNH5o1QCECA?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: kix on May 04, 2017, 01:10:14 PM
Take it slow ant it is gonna be alright. But seeriously. It looks freaking epic! What are you gonna do with her, after she's done?
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 04, 2017, 01:32:04 PM
What are you gonna do with her, after she's done?
Umm... good question... I was thinking... maybe for Robot Arena 2 or 3? Who knows... maybe I'll keep them secret to myself XD I don't know...
Title: Re: My evil plan... to revive the old vultures...
Post by: kix on May 04, 2017, 03:33:58 PM
Well if you skin them.. you can export as obj file, and port it into RA2
Apanx created an app that converts obj designs into bot files
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 05, 2017, 02:17:43 AM
Well if you skin them.. you can export as obj file, and port it into RA2
Apanx created an app that converts obj designs into bot files
I'll think about it... maybe, maybe not. It depends on how much detail I want to add to them. I want them to look as realistic as possible. I underlined possible because I am by no means a veteran in Blender. But I've used it since 2015-2016.
Title: The tusks into place
Post by: SkullKid2000 on May 05, 2017, 08:43:56 AM
The tusks are now "molded".
(https://vfknmq-bn1305.files.1drv.com/y4mUWXTCO7tQxk2OnZO3jdy92P-b7AiburjXU8RbDxJt-QRZkVNBseKGMoyx6w4px9k6jbuLRO6pmik0Gkdn5DxWK3ftZdnrEen7kEpGNCYRssmwhsY-vMhfnUxIGhmfDiDGiW2hoVoCcxBO_jKCwDVbuoadEMDS1dh5l3AD0EdxXlKcJIMy3yboqtqCEy5Daj2hanrPDGQB3i0ShRHpwG_6g?width=1280&height=720&cropmode=none)

EDIT: Further updates
(https://vqkkmq-bn1305.files.1drv.com/y4mJ8NiUEty_gLlXZUistXxv6wOyqt-KswiGP-tHXmjr8OYi7wm9Z56ajqcP5QYBHttMH1MdRCAbSQPYA4WpUq4HQk8YikrmfekipWBCT0XVxlkm1u85i0nXBsqxacEqVoIxFrrsiE6yoVALRInLyS9UPkRCEutO-0G4aDhwXuLKnTeRuD30O0cWrAx-4chMxdBzOJ1MAUnGuX8RkyouLPxTw?width=1280&height=720&cropmode=none)

EDIT2: Tightening the space between the neck shield and the tusks...
(https://vqkgmq-bn1305.files.1drv.com/y4m9OpWZ84UcBtNjRHCWDRc6Ozel5fpCOnvnf9ZaXYsoY-cgCb_Ed-H5uWk94AXcKAGMlboNWbM11jMUnLM4vDhz_31GXRHwR9_USsFLOPdy1CSe0mOzM_OWAhi0F7YIpc4hv0Y8SN48Z7L2plaKjYrbWse6J7TJcRyx3BL6GcOGwwNFg9Xkv-X_b9Nj6sQ6lNIWF_YHc_iScbk0OCtaFw3Ig?width=1280&height=720&cropmode=none)

EDIT3: ... With the tusks raised. Like Jonathan Pearce said, she can flip with the force of a tonne now.
(https://upknmq-bn1305.files.1drv.com/y4mvKdjl4V0IuSa9JtOIqgmVvW_vyCvPfgKo2096hJTTjctbfhR31xJFEAp5dLZAlnOiqWMPt9S0_LAwxq4wno3qWI1VqpjNQ_y367ZLGSDlaZAJw_9QahK9jesnBztZ4d-e88CyiUv_VOpCRuKc-5Ng2IySwLKcV1XP8DfpVVTTukrPKXKtZa910xD-cWOQTkn2MUyy-Ni1flDeT4zdl-VYw?width=1280&height=720&cropmode=none)
(https://upkgmq-bn1305.files.1drv.com/y4mI0Zad9pVcn2Quk9SiWo_Oa1U2pY5esxCcBW8z-WvHNzf8_fRxxsBhoMvNJcxPYL03S10XL9oNis1avjWRsptMAv4ucNryl0KNjjPujBCVJT6DgagO6KLVCW6ExA4Xr_gULAJRQJzIGft_uveEd6skzUTFJf7mbippv6oPFVTk64_RQL0y062qAuX5uJbQGeJLMFhVJ6olkd7KymVsK35lw?width=1280&height=720&cropmode=none)
Title: Update to the spikes on the back. (May 6, 2017)
Post by: SkullKid2000 on May 06, 2017, 11:41:16 AM
The spikes on the back received a small update. They were slightly too big, according to what I've seen on the new Matilda. So I shrunk them a bit...
(https://ufkgmq-bn1305.files.1drv.com/y4m5POe95dAF46UXXI6lGZXaPnQVL1mlOCHKNllYDwtSe4WK6x9q-U7VPkCzF3SB_EmO0KWAKxaNCOYegLCvlqVaFQ4Lb8N2GROZ_phSW8-UHzOXdXF5RDVLEeQqUx6Ox3mAlZqCebK0TLrGpUnnjYtiuy3_aZdsZhZTlyXnvh5kdPIBLavDd1c0QDOojXVak-0wmqNZgkXU8qLheMb0eeG9A?width=1280&height=720&cropmode=none)
(https://ufkhmq-bn1305.files.1drv.com/y4mz5qTPLZOOCxwszF2DsBdyf1eZ77vyLSwxhewVnZo7JfV0k86JKJLAZYyCxKH3wbos_snhTz_V9hOR5C5AvoAJA9Cj--ArKdKxjcgSeHwW_LaaCtsDk5lrtbf-1OPsSK1OuFyQN-81KvyNpsxFa1ALP_OQg_aqb76pVxBnC7DMkPyMTE8azEBGviBbKkTdU6iuFxEeld0v3hUWizJf7bdFw?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Dreamcast on May 06, 2017, 12:00:06 PM
Cool. The spikes remind me of a cacodemon in Doom.
Title: Re: My evil plan... to revive the old vultures...
Post by: kill343gs on May 07, 2017, 12:21:58 AM
Tusks look pretty spot on
Title: Horns added (May 7, 2017)
Post by: SkullKid2000 on May 07, 2017, 12:43:25 AM
Now she's got her horns added. Also some adjustments to the tusks.
(https://wfna9g-bn1305.files.1drv.com/y4mjFKxbyXjbHR9zWf0DKU9AjlVzgiyFvq5ewqcQ3tnuZ5MqXkr4fJaj5wozHLp0vvmzQyVnnYAJgvcM3rRTOPuGPpsjEMD8wbSDV99qOcRJ06XI6_oSUNNMzBmrYmzJd9OoBJIv7QkDZL6kJix6Dwtyth1SCGDD_pKpvaYkbFMqNw3vzEnMFw8XtCv62IzYqpq2xCKvOsl--DKEXiP5RAmXg?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on July 04, 2017, 12:58:23 AM
She's finally painted, and the hardox-flywheel is in place! :smile:
(https://9uixxw-bn1305.files.1drv.com/y4mj10GjziH7xLO5RlUGMLyA7CruRmyn89Ukwsb3HAMKmXfEh-lQMqsQumlVtG2QrFCNFIg7tG7FT4V9S1rETy_EfUryFSmsg7WgMgQP4IdT53bPtQhnYIZY6aKlrJm86Ts7lGWjte3CLF54JyJvpzqg-7klzvezkIWtjq9kOhKrEfEuMOFtIVPVjm8p2p0djNteBmza4ulNOppkDdJ6yJ2SA?width=1280&height=720&cropmode=none)
(https://9uiyxw-bn1305.files.1drv.com/y4mzg3e2_vbrt_ch5H6-ujbGO0kMfoCbr4d155oIO0ukeofTMDKwKkpVG3cjH5SGcVdgSsugNlllnaFU8lyFutnXHktHOO3qjUA95lME50IrO56LVSaisXFn2GIl-M4Kp5oMu2KkmuVBgW3GJ3NVTFp9kx4QgyXGquTQQK3-8dKrRfAEfqbEOMChJNzsGKgI1ctmGfB-2icV4ZypQ9U7lyRtw?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 29, 2017, 12:49:28 PM
Slow progress, but I'm basically modeling when I feel like it, and have some spare time. Here now her spikes have now been made a bit shorter, but more durable.
(https://tedrjw-bn1305.files.1drv.com/y4mGY3W4uhOJlVeWkGEYDW3FZZZuDVW1pZDuR1sEI4TcetIVYuos1GG1PJwGk9GnLyE5BCIzqWLRstYvlxK00Sq0UV0b3_DVujI2PSlefddkhLsHUAx3-m1-8d-Bq4w4M3cqpOh3tsF0BTzo9I7cCIMUuquujlW6w_nabIzGg9rnEORM2fXt1I7E8YhH8edgF7gpkhwbWOTpLk5TZKIFQ3bgQ?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Mr. AS on August 29, 2017, 02:11:17 PM
If you're able to export these to OBJ, I could see about porting this to RA2.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 29, 2017, 03:25:11 PM
If you're able to export these to OBJ, I could see about porting this to RA2.
I will certainly consider this... but I will most definitely get them done first. :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on August 30, 2017, 06:20:42 PM
Surprise... after a LOT of thinking and pondering, and of course some work behind it all :cool:
(https://tedljw-bn1305.files.1drv.com/y4mQBOnY_S6i8z9HLZcXAH3K1wtR9pUUC-zZaOog1q4dN79-nkLv841unlmGuU5C6NjKqB0XgRT1BwglqyqfpU2F2RZtQEaoZvOsELPQvDqxLnPAUmcONtVkbS-7DotNm7M-b2bG-qaHusvkIUXtVDNsaFsLUqJ4NBh30THwTS3LC1vRT1Es-sxymq4u7IKN9zYzcqnu6n0mMI73cftS8cLjg?width=1280&height=720&cropmode=none)
Title: More stuff added
Post by: SkullKid2000 on September 03, 2017, 08:28:19 AM
The wheels are added, and the horns are adjusted! Although I have no build plans... it requires a LOT of guesswork... the thing she's standing on is a pallet, with real scale.
(https://tpdkjw-bn1305.files.1drv.com/y4m58KMidWn2aFufmembi4ROU35zCpKeiNshnzqG8Cpd34cPQ8tN5pptwqjWX6DaUxpP9GeY1x1MsezCEieCyMHmNydicTBh0iNqBeGKIj3-A3c75mbPZ7Z0y6qgmkkXKFuZGuObO3Pb9uUHaPG-7Bf-kgnyW9FInBQKcqt2FzmIM0kG6OhSOQ2zEn3GdcNV05Ls1iFGTw9iEFlPOiPb93kCA?width=1280&height=720&cropmode=none)
(https://tpdmjw-bn1305.files.1drv.com/y4m8dHT7Y26o8Fga4NALlkak0sC9ALwnL2P9Lg_45YW9r1jClVh-xbrH5HOfGnAs2hpB2aFwoCGuDkvhM2D3b5gY5tH80vX3FDJxcKVcl6ylQsZnRbiPbLE2JJ2OG4fFhzKM1vtbLNgU5AUJiDZhn9z-Gp1lCq-jRBemj_mK_is1TzPNgs6DNW0mUw2dYksV8oJkFzFc01gZeFvl5d58QsXkA?width=1280&height=720&cropmode=none)
(https://tpdnjw-bn1305.files.1drv.com/y4mqnIQGdvtHsPS2PonDmmazPnaFABCHINJ2VWUyrOF1tH6WOa5tYgXTHC6kkwKdYmINZ5pjnDcFUu3UDa75Ux9dpebxYkJvepbXqhRkRbOI0tfynaKLA_U8pn66KOs3T87Ei4Y0qLqStBnbked6Dx8brCYza7dDGUt3aTGvDrDiQTZ_CWCAFuDCsnqibQH7K_sH93WYqMlEQmyie5qu9RB6Q?width=1280&height=720&cropmode=none)
Title: Re: More stuff added
Post by: Dark-Al on September 03, 2017, 09:34:28 AM
The wheels are added, and the horns are adjusted! Although I have no build plans... it requires a LOT of guesswork... the thing she's standing on is a pallet, with real scale.
(https://tpdkjw-bn1305.files.1drv.com/y4m58KMidWn2aFufmembi4ROU35zCpKeiNshnzqG8Cpd34cPQ8tN5pptwqjWX6DaUxpP9GeY1x1MsezCEieCyMHmNydicTBh0iNqBeGKIj3-A3c75mbPZ7Z0y6qgmkkXKFuZGuObO3Pb9uUHaPG-7Bf-kgnyW9FInBQKcqt2FzmIM0kG6OhSOQ2zEn3GdcNV05Ls1iFGTw9iEFlPOiPb93kCA?width=1280&height=720&cropmode=none)
(https://tpdmjw-bn1305.files.1drv.com/y4m8dHT7Y26o8Fga4NALlkak0sC9ALwnL2P9Lg_45YW9r1jClVh-xbrH5HOfGnAs2hpB2aFwoCGuDkvhM2D3b5gY5tH80vX3FDJxcKVcl6ylQsZnRbiPbLE2JJ2OG4fFhzKM1vtbLNgU5AUJiDZhn9z-Gp1lCq-jRBemj_mK_is1TzPNgs6DNW0mUw2dYksV8oJkFzFc01gZeFvl5d58QsXkA?width=1280&height=720&cropmode=none)
(https://tpdnjw-bn1305.files.1drv.com/y4mqnIQGdvtHsPS2PonDmmazPnaFABCHINJ2VWUyrOF1tH6WOa5tYgXTHC6kkwKdYmINZ5pjnDcFUu3UDa75Ux9dpebxYkJvepbXqhRkRbOI0tfynaKLA_U8pn66KOs3T87Ei4Y0qLqStBnbked6Dx8brCYza7dDGUt3aTGvDrDiQTZ_CWCAFuDCsnqibQH7K_sH93WYqMlEQmyie5qu9RB6Q?width=1280&height=720&cropmode=none)
Now that is looking real nice! There's still a long way to go with the Matilda model, but do keep up the good work.
Title: Update as of December 1, 2017
Post by: SkullKid2000 on December 01, 2017, 01:19:30 AM
A few more tweaks here and there...
(https://65sjmg-bn1305.files.1drv.com/y4mwXue26k-xXPt9wlk6jRYKrpgiofoRpDXXQQJ9LpHPmgdwKCk6MMs0-TFARMzwJZjbCbmvFhiNwFMQAo9q8lrv0TDPrl3N1_nkkh1j8Z4fb88jAySQXR49yVIxvcAmpfBA7weQG5eECdbIgCdrQhJN0Z8v7FviCBArdu2O-FaeOyiJHXO8NZuYdLcUrW8rglhMirG1vgsX9eT2afnSF7LfQ?width=1280&height=720&cropmode=none)
Title: Update 2 as of December 1, 2017
Post by: SkullKid2000 on December 01, 2017, 12:53:44 PM
Her rear rounded out a bit more.
(https://lmxriw-bn1305.files.1drv.com/y4mLU96J3YZtgquXzNPU4sntlKRuyycX4Wdowx6yssbf21gY6QGzBi2bH-OUWFPD5c5B4EJlc1aMTEheK52z4D24dhyqYCkVAHmIJl4Rt-IplkgWgsQerCyA3IALiVseLnvrE7v6ruwzAxx5CE-g4TeBqqwLhxmvjr6arK0h_XmoYj7gX6WqDWALlfbUEdsJJXy9swt36eEQSUAON-8dYtVYA?width=1280&height=720&cropmode=none)
Title: Re: Update 2 as of December 1, 2017
Post by: Philippa on December 01, 2017, 01:15:55 PM
Her rear rounded out a bit more.
(http://news.bbc.co.uk/olmedia/1775000/images/_1777330_pearce300.jpg)
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on December 01, 2017, 01:26:39 PM
Round out her buttocks a bit more.
I thought that was what he meant :confused:
Title: Update as of January 9, 2018. Happy New Y
Post by: SkullKid2000 on January 09, 2018, 10:11:50 AM
First update of 2018!

Here's what my model of Matilda looks like today, in Blender :) Her tusks are slightly touched up... fine-tuned.
(https://4vqmsq-bn1305.files.1drv.com/y4mo5q27qX2RSKBiflRs8-niZpP1DwpVWQeuFYL0xZoBsACYP75OpWce21ze7taDxz9f4Wa_eFXErXG2g_knzq77vHNdsKbq9q3EWUWhEli1Eyu11MCnkAKOifWBlIlubwxufDUqO_tuUCE94VjL12QZ0WdZLsJz7q3IO4h8qqf5qRVHYfdjEuLeKi5HdpRzyCkDBDyqXUrc7g6Z4U3xXk0aA?width=1280&height=720&cropmode=none)
Title: Update: January 10, 2018!
Post by: SkullKid2000 on January 10, 2018, 09:41:40 AM
A clearer OpenGL render of the model, in Blender. Clearly shows how it looks right at the moment.
(https://tedujw-bn1305.files.1drv.com/y4mA0TlP7DCHhpXTmR67-uBNsFH7v-jfVY7OTTvA-slXTXeZdE3jbnmSYgvikWfBgF02ONDb2iAXN3Qc_qFo5erkmNWC8FYu2fggXgt4gWBJ2UQZEXzjBCuEiNdQZI7SswIpzoYTfvRnX5NaJSQGov6eY6w4PdTMr3ycoHwNAlOr2ae5wqNDOcG7NF4bOR0WUtMGLnIa0usR4dKzVBunVl4Dw?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: kill343gs on January 10, 2018, 07:00:36 PM
Much better picture
Title: Update January 18, 2018.
Post by: SkullKid2000 on January 18, 2018, 03:38:24 AM
So... I saw that the mesh was a bit dense... so I turned down the subdivisions on the model from 3 to 2. This halved the poly count (faces) from the 50,000 (round off from 49,572) count to approximately 20,000. (round off from 22,596). The triangles though, when subdivisions were halved, are still at 44,156.
(https://laf9pw-bn1305.files.1drv.com/y4m2Qu5Sq5no5eWuHsKq4D8IFgcOmjtCaPgNrD9b3uxpzUKwa3gkgAFMdv_KxfYMl-qKol5ycB_N_1X0W-lJF8fQmvk4CPbkogWg_UMAl7mfpfVAk56C5X8_dO-0rhwemiElwZaL8bshZiYQCYfTbLtlQsR-69TBZcRdNNIa_K6a-O318Bd8c8Jzvu2ddYCDvrmwt3f2qZEzK3T-gGEKCp2oQ?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 18, 2018, 04:26:42 AM
The details (horns etc.) should be able to shed some of their faces. There's way too many.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 18, 2018, 04:29:48 AM
The details (horns etc.) should be able to shed some of their faces. There's way too many.
Whoa... you opened my eyes a bit there! That's partly why I am posting my progress here: to get feedback :smile:

Seriously though... thanks for telling me! :bigsmile: I'll fix that as soon as I can :smile:

EDIT: Flywheel updated as well.
(https://kzjvwq-bn1305.files.1drv.com/y4mHmpTsMNF9XsFDJivBGC6ZJa3H7CZuzGy1XvvXc_N28goIHMN5lgIDhsqUrE8jXZoTAymsso2uun5SunioQooJ-fpj1fIh-P74HECzonxK0PWlD3LL6xsWtOh5C_U1wA6s3EOBQLf1pgE_HbmYkZ19kcj1k5j6MXTPDpfpibDtBVPV9nQ2AGvCj8JZKimnF1VNrIPN9hy1826WO1d1ZQlow?width=1280&height=720&cropmode=none)
Title: Last update as of January 18, 2018.
Post by: SkullKid2000 on January 18, 2018, 04:40:29 PM
The horns have been rounded out at the tips... making them more... let's say worn, and lifelike. After all, nothing in real-life is razor sharp to 100%. :)
(https://wdrmcq-bn1305.files.1drv.com/y4m_4OLwifBpE6YCWcntB1l11GWN0faZnvOhlvdaS7GnVqQkZ1f_sgoe_bf6cZ5D3yWHCMr9mS2XVwur5MpHCFjrqtiYpoYfBZamqdwX6se0Q1Ih6j-jSe0bvQFY3qTRxaVpDZCwWbxl-dGA3Tn4HNK5KXiIglNt0UqlYeee9EAFOLi6SIzpYC83bn7HogTOQxiJbjTAoLbWXFjSRagVYcQdA?width=1280&height=720&cropmode=none)
Title: Re: Last update as of January 18, 2018.
Post by: Mouldy on January 18, 2018, 06:43:21 PM
Still looking good.

How are those faces doing?
Title: Re: Last update as of January 18, 2018.
Post by: SkullKid2000 on January 19, 2018, 12:28:11 AM
Still looking good.

How are those faces doing?
I will hopefully take care of them today, but does it still look as bad close-up to you? I think it looks ok, because I would need that detail to give way for those craters around the lower parts of the horns. The horns themselves looks like this on close-up. Of course anything wouldn't look as detailed if you zoom in far enough, but does it look better now? I may have zoomed out too much before
(https://jccpzg-bn1305.files.1drv.com/y4mkuJz77RqH9Ek172Z07dya-apNERbTsSaNuxOdJQZYz2F__7dO3jWvya0Fxyq-72KTsC-Wt0JLJrFvdYnVUUN8Go_NerDYaG6Y5Z-eBxFLAHV-Zu3wjcbXqOIbLlKX_0rtPaJP2rPkTXEOALyhiNrp-supOkdekWqVL1syT8wdVa_bTDUxOY4z-igs7RIIvoAzL09YqX1Vtim13AHANo4hw?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 19, 2018, 03:17:05 AM
To be fair with you, it does. I'm fairly sure those small decals can still be made with less faces but look identical.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 19, 2018, 05:57:24 AM
To be fair with you, it does. I'm fairly sure those small decals can still be made with less faces but look identical.
I forgot to mention, I do not plan to add them to any game so far, we'll see about that...
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 19, 2018, 06:34:54 AM
To be fair with you, it does. I'm fairly sure those small decals can still be made with less faces but look identical.
I forgot to mention, I do not plan to add them to any game so far, we'll see about that...

Regardless, it would still be better if you were to do it. Just in case you wanted to in the future.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 19, 2018, 08:00:29 AM
To be fair with you, it does. I'm fairly sure those small decals can still be made with less faces but look identical.
I forgot to mention, I do not plan to add them to any game so far, we'll see about that...

Regardless, it would still be better if you were to do it. Just in case you wanted to in the future.
Yeah, I know. Games doesn't like too many faces. I was also curious, but I don't think there will be any more Robot Wars games in the future... but I was just wondering about others opinions on the matter. :smile:
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 19, 2018, 08:03:06 AM
Yeah, I think we're done on Robot Wars games. Unless its going to sell extremely well, typical publishers are scared about putting out something that is niche.

I wouldn't be surprised if we saw a couple more robotic combat games, though. Whether they are actually any good is another matter.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 19, 2018, 08:05:10 AM
You're right about that. As for Robot Arena 2 - Design & Destroy, I got the psysical box right here.

Robot Arena 3/III though, I haven't played it that much... is it anything at all (from what I've heard, it's pure garbage, abomination) compared to Robot Arena 2?
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 19, 2018, 08:08:56 AM
It is a joke to call it a robotic combat game - put it that way.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 19, 2018, 08:10:51 AM
It is a joke to call it a robotic combat game - put it that way.
Very well then... seems like the money I spent on purchasing the box of Robot Arena 2 was well spent then. Although I did indeed buy Robot Arena 3, I may be able to get a full refund for it.

EDIT: Oh, does this look better? I turned down the subdivision modifier to 1 subdivisions, and also added a "Decimate" modifier to the spikes and horns, making them less dense :)
(https://hnl4oq-bn1305.files.1drv.com/y4mcQ9UZfuws1iYobz_mQAKNWsEKhlBb77EwRJ_WEG_2cl5n84z2paw4wDTXPgsPQ_63fUMN20DUdFdSufGT8JIzU2Xwe4Npq1mBr4Andy-unBaHnrHn-Ndjzad3UVBlQvMVmoM88jAHRMQ-hH8uBzvQHT2vLmI43J2tRcGQ3ALV0JMw1hko2WtCfTc_W_Beu1hJpNIaVBIY0eaxoy7wpzeOA?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 19, 2018, 09:17:55 AM
Yes, much better (from what I can tell, at least).

Could you do a render shot of both versions?
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on January 19, 2018, 11:11:59 AM
Before (2 subdivisions):
(https://kzjbwq-bn1305.files.1drv.com/y4mqzAibLBeqKgKolEY2icBiqwTS64CZpCCNVji6bykXYOID5DJHT5wJyBjvt30EmH7AgJi185eVqFYhP6D6dW0egk8ZR4eGmoVlo0GViFb0XIXnblrRoY87YiiDRzqQGMWsEDhliHceUJ7TQvMpe8hTlq_lVP2O_5539td4VeOD_X3S7pwsP442cDFHcLJVa5ODrxAcq43Ql2b9dUkJW3qBw?width=1280&height=720&cropmode=none)

After (1 subdivisions, plus the Decimate modifier on some of the parts):
(https://vwla5g-bn1305.files.1drv.com/y4m2-eqIvHcVBocCUv1Fc1CLit-i-U4tCfVuGmbuOfzLcVah7pmkOX8ZUXR9zD0yvwAzPGjm7XvqeKRNRG78lzwKDZ0HJX0-xagBlf1PR1ZjsLfUPPe3wVXDO4LLLV5ZcB4buNWG5Envhn7CNmSy0GK5sSewS40oTTB_XHPN8BpzbG61bpqRMpCu7LPIYijksC5s3MRas_-RakFazIkS4kGjA?width=1280&height=720&cropmode=none)
Title: Re: My evil plan... to revive the old vultures...
Post by: Mouldy on January 23, 2018, 05:17:56 AM
I mean, if you're able to turn up subdivisions or some areas and leave the others intact, you should be good.

For instance, the horns with more subdivisions seems to work a treat. However, other areas lose a lot of their roundness due to it. If you can strike a good balance between faces and quality, that'd be great.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on February 08, 2018, 01:26:05 PM
The wheel arches have been rounded out to give her a more organic look. Also the horns have been made not razor sharp.
(https://vwk69g.bn.files.1drv.com/y4mCX8u2WwSAgd4Q6ANc8KqKNX9eW2b5FO3Ojmfn0bGHKb8zvs-bvuMqvQv31wHIVlf1hSuhHjQIzHH7KrSzh7M0gVwuY4Ifi7tx_WXuyQ3SWWyqqIRYCy9dmw6uTtl4bDa2RHvvIWf1GI5KTUn3M78kO2fVxPMMvzSrlyN0fdeqbLuOQ4mlAXnU3S8vwkat7XT5iNkDfDWVlBTmgDnkmKvfg?width=1280&height=720&cropmode=none)
Title: An update on the WIP of the house robots...
Post by: SkullKid2000 on March 19, 2018, 06:17:41 PM
So, BBC axed Robot Wars, again...

My plan now is to put the work in progress of the house robots of Robot Wars on the shelf... and start modeling one, if not the absolute deadliest house robot I know of.

I will start building on one of two house robots from Robots Live! and Extreme Robots, Major Damage or Goliath. At the moment, I consider recreating the one that is most difficult to flip of the two. As far as I know, Major Damage weighs 960 kg, and Goliath weighs 1000 kg.

Of course, size and weight is not all that matters. But the shape as well. Goliath is rather tall, and narrow. Which is why I guess is was possible to flip him. Apollo proved this. (I guess it's the same thing with Titanic vs. the iceberg and David vs. Goliath... it basically, if believed,meant that Goliath was doomed)

Major Damage, on the other hand, despite being 40 kg lighter, I think it would prove more difficult to flip him, because of his wide shape and low centre of gravity. I could be wrong, but between the two, I'd say Major Damage is more resistant to being flipped.

I have sent an e-mail to Extreme Robots and Robots Live!, asking if they are able to provide me with blueprints for Major Damage and Goliath. I wouldn't be surprised if they won't though. Still, I made a good looking model of Matilda, so why not give Major Damage, or Goliath a go?

I'll create a poll of what you people here think which I should consider to model. Major Damage, or Goliath!
Title: New vision, to build my very own house robot!
Post by: SkullKid2000 on April 01, 2018, 05:54:20 PM
Dear community,

I have come to the conclusion to shelf my Matilda WIP. I will start building my very own house robot in Blender. So far, he has (Yes, I've decided it is a "he") no name so far. I came up with a kind of strange name, that I thought was unique. In other words, I thought this name did not exist. I only happened to look up the name just for fun online. Much so, the name exists.

So, I've yet to name him. If he ever will get built in real-life (fingers crossed... but I doubt it...) he will have a low-profile, and be very wide (to deal with flippers). Goliath was weighing 1000 kg, Major Damage 960 kg. I can tell you now that mine will weigh at least more than 1000 kg, and most possibly at least 2000 kg.

I have made the decision that it will be a tracked chassis. He will most certainly have a giant claw capable of snipping off, or crushing and bending most metals, including capable of damaging hardox. The other weapon is not decided yet.

Oh, I have also noticed that GameTechMods has been invaded by flying ponies it seems...
Title: Back from the dead...
Post by: SkullKid2000 on October 10, 2018, 07:33:32 AM
… and... Matilda's flywheel is about to get imprinted with the Robot Wars logo. Now, to fine-tune the horns on her crest.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on October 10, 2018, 01:05:15 PM
The logo is done. Now… onto the horns...
(https://ifohkw.db.files.1drv.com/y4mftOADwUFhDjqIvrT_4MVGkzg5VqA4TFTAmo6WpodJ_wGrwdpcutjSv72mFYXtbK7mOGk4uTb9F3DqEvuct08vZioDAe4eXJhsV8FonsOqEwZV34qyMjRRTXN9Hi8R4IQx16UiEHMbbY1Pq9DyVWN79vuxMHeI0qrk532wOuyaDwHuHlbP6XqeKI2csIPKndhDeErVm60iy4Y3M6LlauNqQ?width=1280&height=720&cropmode=none)
Title: ... and so tragedy strikes!
Post by: SkullKid2000 on October 15, 2018, 04:30:23 AM
I sent in the USB drive to a data recsue company after accidental formatting... hopefully they can reconstruct the data in their laboratory. I'll post the progress in this thread when the time comes!
Title: Re: My evil plan... to revive the old vultures...
Post by: TommyProductionsInc on October 15, 2018, 09:36:29 PM
Oooh, nice Matilda!
Title: Re: My evil plan... to revive the old vultures... (dead, after data loss)
Post by: SkullKid2000 on March 25, 2019, 05:38:39 PM
I'm sorry I haven't kept this thread up to date, but the data is clearly lost. Sad, but true. Instead, I'm going to focus on building my very own house robot in my other, more recent thread!
Title: ... and the WIP is back to life!
Post by: SkullKid2000 on June 28, 2019, 01:17:08 PM
First the bad news... I have completely lost all the work of my Matilda WIP I was working on last year... so that WIP is... well... "axed" and now Rusting In Pieces.

The good news though is... that after more than one data loss from my USB, I am now using at least one extra USB drive as a backup. Just in case I lose all data again.

I am now planning to either rebuild all the house robots from the original series, or the reboot. I will let the community decide on what I should model, the new or old house robots.
Title: Re: My evil plan...
Post by: TommyProductionsInc on July 01, 2019, 12:41:58 PM
I'd start with the old ones first.
Title: Re: My evil plan...
Post by: SkullKid2000 on August 09, 2019, 02:32:18 PM
Some time ago, I secretly started modeling on a new Matilda chassis, based on her eighth wars design from 2016 (not the white horns, as in the ninth and tenth wars in 2017). I will post renders when relevant. Now, back to modeling.
Title: Re: My evil plan...
Post by: SkullKid2000 on May 02, 2020, 03:24:21 PM
They're done. Been wanting finish them since 2010. Then the original one's was in my mind. Now, ten years later the new one's are finally done. No textures (I'm not really a texturer, but rather a modeler).
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: CodeSilver23 on May 02, 2020, 04:20:00 PM
Those look amazing
Title: Re: My evil plan...
Post by: SkullKid2000 on May 02, 2020, 04:24:54 PM
  [ You are not allowed to view attachments ]  
Those look amazing
Why thank you CodeSilver! Like I said they are finally done. I might as well do some fine tweaking on them later down the road :)

Meanwhile, here's Sir Killalot, warming up... I guess XD
Title: Re: My evil plan...
Post by: Hoppin on May 02, 2020, 04:29:43 PM
Wait, I thought you left?
Title: Re: My evil plan...
Post by: SkullKid2000 on May 02, 2020, 04:31:40 PM
Hoppin, I made a mistake there. I didn't think about that there are barely any other robotic communities out there talking about Robot Wars and such... I mean if you exclude Facebook.
Title: Re: My evil plan...
Post by: 8bean on May 02, 2020, 05:41:04 PM
I like how these look although dead metal looks a little barren and killalot could use some red eyes
Title: Re: My evil plan...
Post by: SkullKid2000 on May 02, 2020, 05:42:35 PM
I like how these look although dead metal looks a little barren and killalot could use some red eyes
Although these are based on the new one's, not the old one's. I might make the old one's someday :smile:
Title: Re: My evil plan...
Post by: SkullKid2000 on May 03, 2020, 01:48:25 PM
Here's a new render, better shading and lighting.
(https://x8ykzw.ch.files.1drv.com/y4mRzB9QYPE4C42d_Yr_9jms2WXTBzNOUHOeaANlMrKe2GkRC9cqPqadU0jyA-s4mfA0kGAn7C1cHx3m-Ic5sUGh_uvR9f5RoMjaO-dq_jz-2HTxOmEzt8IlR0-AN-YRjN74z3kt4o8a_ggg068MmEeU_oQ_iHv5meTGGdL6cdwAD6BDcRPAzUEctIEdhPPUOLImXVMYdp2FYGDk86IqKIjtw?width=1920&height=1080&cropmode=none)
Title: Re: My evil plan...
Post by: Reier on May 03, 2020, 09:42:47 PM
it would help a lot if you could put the image in your actual post. you're attaching the images correctly, just click on the 'insert attachment 0' button and it'll put it in your post. it won't show up on your preview but it will work when you submit it.
Title: Re: My evil plan... to revive the old vultures...
Post by: SkullKid2000 on May 04, 2020, 11:17:03 AM
Dear community...

It makes me kind of "frightened" to see how LONG this WIP topic has existed... like, 7 years? Wow...

Anyways, I thought I would blow the dust out of this topic by saying that I AM working in Blender on a brand new model of Matilda right now! I will be making the house robots after all (no deadline set, yet...) as they appeared in 2016 to the present day.

Right now my biggest challenge is to actually model them, as Robot Wars themselves through Facebook replied to me, telling me that the plans for the house robots are highly classified...

But I won't let that stop me. I WILL be making them :smile:
Kind of funny, this was EXACTLY three years ago now. That was when my interest to first build the new one's came to mind.
Title: The modeling process of the old one's begins!
Post by: SkullKid2000 on June 15, 2020, 08:17:32 AM
The first five, plus Refbot (Matilda, Sergeant Bash, Shunt, Dead Metal and Sir Killalot) will be easiest to make thanks to the Robot Wars games (Robot Wars Arenas of Destruction and also Robot Wars Extreme Destruction), so I'll make them first. Then onto Growler, Mr. Psycho and Cassius Chrome. And maybe... also two other less known house robots that was used after the battles... :)

Matilda's first.
  [ You are not allowed to view attachments ]
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: AWGaming2020 on July 01, 2020, 06:23:43 AM
Might I ask, how did you open the Extreme Destruction files?
Title: Re: My evil plan...
Post by: SkullKid2000 on July 01, 2020, 06:27:11 AM
Hi AWGaming2020!

Well, I didn't convert the models from the game. I used a 3D ripper (3D Ripper DX) to extract the models from the game. Then I imported them into Blender. You can find the 3D Ripper DX here. (http://deep-shadows.com/hax/3DRipperDX.htm)
Title: Re: My evil plan...
Post by: SkullKid2000 on July 06, 2020, 07:56:34 AM
A short animation of Sir Killalot :smile:
 [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on September 10, 2020, 07:38:01 AM
Work continues... on the old Matilda from the original series.
Title: Re: My evil plan...
Post by: SkullKid2000 on September 12, 2020, 03:49:07 PM
"Virtual clay" can be kind of tricky to form... but I'm getting to it :smile:
Title: Re: My evil plan...
Post by: SkullKid2000 on September 12, 2020, 09:59:33 PM
... and just like when I worked hard on the new one's... I should be asleep, but I simply cannot let this lie... I must be going nuts.

As for now, I've caught a cold, and I'm off to bed for now for some well deserved sleep.
Title: Re: My evil plan...
Post by: TommyProductionsInc on September 13, 2020, 12:20:23 AM
Hot damn, that's a good Matilda you got there
Title: Re: My evil plan...
Post by: SkullKid2000 on September 13, 2020, 02:32:10 AM
Why thanks a lot TommyProductionsInc! She'll both feature a chainsaw and a flywheel as well. Probably the last thing I need to do is that. :smile:
Title: Re: My evil plan...
Post by: SkullKid2000 on September 13, 2020, 06:42:13 PM
And Matilda (based on the fourth wars) is done!
 [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on September 15, 2020, 07:02:20 AM
"So that was Matilda, then I thought I would be nice to have an army one..." -Chris Reynolds.

Yes, I know my version has the front armour looking a bit different. Lower profile, but the one in Robot Wars Arenas of Destruction and Robot Wars Extreme Destruction looks a bit too straight.
Title: Re: My evil plan...
Post by: SkullKid2000 on September 16, 2020, 06:58:17 AM
He's basically done. Just need to do some rigging on his claw. To make the piston ram move it back and forth.

EDIT: His claw is now rigged, and is moving by the piston ram.
 [ You are not allowed to view attachments ]
Title: Re: My evil plan...
Post by: SkullKid2000 on September 18, 2020, 05:40:56 PM
"The next robot would look like it came from some sort of a building site... a really industrial looking robot" -Chris Reynolds

Shunt is slowly taking shape.
Title: Re: My evil plan...
Post by: SkullKid2000 on September 22, 2020, 08:39:19 AM
The work on Shunt continues!
Title: Re: My evil plan...
Post by: SkullKid2000 on September 22, 2020, 02:28:17 PM
"Introducing Shunt, a power packed robot capable of pulling a Land Rover and cleaving all opponents in two with that sharpened steel axe" -Jonathan Pearce
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Title: Re: My evil plan...
Post by: daleksec7 on October 01, 2020, 06:45:40 PM
(https://www.linkpicture.com/q/IMG_20201001_194142_661.jpg)

Trade you your shunt with mine :P
Title: Re: My evil plan...
Post by: SkullKid2000 on October 02, 2020, 02:50:21 AM
You really want mine that bad? Joking aside, yours looks nice with that lighting and textures :mrgreen:
Title: Re: My evil plan...
Post by: daleksec7 on October 02, 2020, 11:47:47 AM
Love how yours look :3 looking forward to seeing how the rigging of dead metal went :)
Title: Re: My evil plan...
Post by: SkullKid2000 on October 07, 2020, 11:02:46 AM
Dead Metal is taking shape… once again in my top-secret house robot pits...
Title: Re: My evil plan...
Post by: SkullKid2000 on October 12, 2020, 06:37:53 PM
The old Dead Metal is finally done.
 [ You are not allowed to view attachments ]
Title: Re: My evil plan...
Post by: SkullKid2000 on October 24, 2020, 11:57:29 AM
The Knight of the Realm is taking shape... slowly.
 
Title: Re: My evil plan...
Post by: SkullKid2000 on November 09, 2020, 01:54:58 PM
He's getting there, slowly. Next, some more details on the machinery at the back and the arms.
Title: Re: My evil plan...
Post by: SkullKid2000 on November 10, 2020, 09:12:10 AM
He's basically done. The mesh cage on the back still has to be done... once I muster enough energy to figure out a way to "bend" it across the ribs. :mrgreen:
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on November 10, 2020, 10:42:01 AM
... and some of the cabling for the hydraulics. ;)  [ You are not allowed to view attachments ]  
Title: New & Old...
Post by: SkullKid2000 on November 11, 2020, 12:35:07 PM
From both worlds... so far of the old one's. Growler and Mr. Psycho's next.
Title: Re: My evil plan...
Post by: SkullKid2000 on November 14, 2020, 03:13:19 PM
... and so Sir Killalot's mesh grating is done.  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on November 15, 2020, 11:46:18 AM
Dead Metal's head is further tweaked.  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on November 15, 2020, 05:21:17 PM
So begins the work on Mr. Psycho's pet; Growler. A very early shot of the work so far.
Title: Re: My evil plan...
Post by: SkullKid2000 on November 16, 2020, 02:50:03 PM
The body's basic shape is done. Now, onto the wheels.
Title: Re: My evil plan...
Post by: SkullKid2000 on November 18, 2020, 02:22:24 PM
The dog of war is done.
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Title: Re: My evil plan...
Post by: SkullKid2000 on November 18, 2020, 06:27:25 PM
I will fine-tweak Growler a little bit later... now though... onto the titan... the one and only Mr. Psycho. I am going to sleep for now though... tomorrow work awaits.
Title: Re: My evil plan...
Post by: SkullKid2000 on November 19, 2020, 03:25:10 AM
He's coming along nicely. The base is basically done.
Title: Re: My evil plan...
Post by: J on November 19, 2020, 11:55:31 PM
Son if there’s any evil plans involved, I’d love to pony up some funds for this here operation

(https://iili.io/FlTXIf.jpg)
(https://iili.io/FlTMes.jpg)
(https://iili.io/FlTMes.jpg)
(https://iili.io/FlTMes.jpg)
(https://iili.io/FlTMes.jpg)
Title: Re: My evil plan...
Post by: SkullKid2000 on November 20, 2020, 04:30:40 AM
Mr. Psycho is mainly done. May fine-tune him later down the road.  [ You are not allowed to view attachments ]  
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on December 28, 2020, 10:42:57 AM
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on June 01, 2021, 06:44:39 AM
Some more sculpting work done on Matilda's crest. I also "repainted" the same-coloured tusks and horns.
  [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on June 03, 2021, 03:47:20 AM
... and some fine-tweaking of Mr. Psycho's claw. Making the arm a bit shorter, and the tips of the claw a bit more pointy. As well as adjusting his hammer elbow.
 [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: AWGaming2020 on June 18, 2021, 12:17:32 PM
Hi AWGaming2020!

Well, I didn't convert the models from the game. I used a 3D ripper (3D Ripper DX) to extract the models from the game. Then I imported them into Blender. You can find the 3D Ripper DX here. (http://deep-shadows.com/hax/3DRipperDX.htm)
Sorry for the late reply lol, but I'm trying to do this myself, and I'm pretty stuck
I'm able to get the models and import them into Blender, but they're all slanted and distorted, some dont even show up at all. Any help would be greatly appreciated. Thank you  :smile:
Title: Re: My evil plan...
Post by: SkullKid2000 on June 19, 2021, 02:04:36 AM
Hi AWGaming2020!

Well, I didn't convert the models from the game. I used a 3D ripper (3D Ripper DX) to extract the models from the game. Then I imported them into Blender. You can find the 3D Ripper DX here. (http://deep-shadows.com/hax/3DRipperDX.htm)
Sorry for the late reply lol, but I'm trying to do this myself, and I'm pretty stuck
I'm able to get the models and import them into Blender, but they're all slanted and distorted, some dont even show up at all. Any help would be greatly appreciated. Thank you  :smile:
Better late than never, hehe. Well, you need to open the obj file with a text editor (I use Windows 10's standard Notepad) and check the scaling of the scene right at the start. In x and y. Then you can also rotate the scene to your liking. If you know how to import the obj into Blender, then this shouldn't be a problem. Good Luck! :smile:
Title: Re: My evil plan...
Post by: AWGaming2020 on June 19, 2021, 04:28:16 AM
Hi AWGaming2020!

Well, I didn't convert the models from the game. I used a 3D ripper (3D Ripper DX) to extract the models from the game. Then I imported them into Blender. You can find the 3D Ripper DX here. (http://deep-shadows.com/hax/3DRipperDX.htm)
Sorry for the late reply lol, but I'm trying to do this myself, and I'm pretty stuck
I'm able to get the models and import them into Blender, but they're all slanted and distorted, some dont even show up at all. Any help would be greatly appreciated. Thank you  :smile:
Better late than never, hehe. Well, you need to open the obj file with a text editor (I use Windows 10's standard Notepad) and check the scaling of the scene right at the start. In x and y. Then you can also rotate the scene to your liking. If you know how to import the obj into Blender, then this shouldn't be a problem. Good Luck! :smile:
Thank you very much!
Title: Re: My evil plan...
Post by: SkullKid2000 on July 30, 2021, 10:56:06 AM
Hi AWGaming2020!

Well, I didn't convert the models from the game. I used a 3D ripper (3D Ripper DX) to extract the models from the game. Then I imported them into Blender. You can find the 3D Ripper DX here. (http://deep-shadows.com/hax/3DRipperDX.htm)
Sorry for the late reply lol, but I'm trying to do this myself, and I'm pretty stuck
I'm able to get the models and import them into Blender, but they're all slanted and distorted, some dont even show up at all. Any help would be greatly appreciated. Thank you  :smile:
Better late than never, hehe. Well, you need to open the obj file with a text editor (I use Windows 10's standard Notepad) and check the scaling of the scene right at the start. In x and y. Then you can also rotate the scene to your liking. If you know how to import the obj into Blender, then this shouldn't be a problem. Good Luck! :smile:
Thank you very much!

A little late, but anyway... Anytime! Glad I could help! :smile:
Title: Re: My evil plan...
Post by: Hoppin on August 03, 2021, 04:35:57 PM
11 years and he's finally done it
Title: Re: My evil plan...
Post by: SkullKid2000 on August 05, 2021, 04:35:21 AM
11 years and he's finally done it
Well, back in 2010 I was still quite new to 3D but that's also when the idea sparked into a fire to recreate the house robots. In the very beginning (2006) I started out with 3ds Max. When I found out about Blender in 2015, being a free program, I started using that instead. By 2018, I started the creation process of the new house robots. The project file of the new Matilda went lost, and so I restarted that project in late 2019, and finished all the new one's in 2020 along with the old one's.

Next I will try to put better procedurally-made materials on them. And who knows... maybe a proper introduction to the old and new one's is in place as well (maybe for YouTube :smile:).
Title: Re: My evil plan...
Post by: SkullKid2000 on November 14, 2021, 03:14:05 PM
Fourth wars podium. I found this old render, before I messed up, and lost the ripped arena. All my robots are fine though.
 
Title: Re: My evil plan...
Post by: SkullKid2000 on November 18, 2021, 09:24:08 AM
More details to Matilda and Sergeant Bash.
Title: Re: My evil plan...
Post by: SkullKid2000 on July 17, 2022, 05:24:14 PM
Matilda. Pre series 4. Now with sharper horns and tusks for puncturing armour.
 [ You are not allowed to view attachments ]  

Sir Killalot with his enlarged jaws, now angled to give a razor sharp edge for cutting as well as crushing and grabbing of course.
 [ You are not allowed to view attachments ]  
Title: Re: My evil plan...
Post by: SkullKid2000 on September 07, 2022, 04:43:25 AM
Giving some attention to the new Sir Killalot.
Title: Re: My evil plan...
Post by: SkullKid2000 on September 16, 2022, 05:10:20 AM
A basic animation, demonstrating Sir Killalot's jaws power.