Author Topic: BOTM June 2016  (Read 9360 times)

Offline Meganerdbomb

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Re: BOTM June 2016
« Reply #20 on: May 12, 2016, 01:24:18 PM »
Maybe move the deadline to like June 2 so we get a full week?
im just waiting for meganerdbomb to come along and kick things into gear.

Offline Joelu Of Eagleland

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Re: BOTM June 2016
« Reply #21 on: May 12, 2016, 01:25:55 PM »
It'd be an interesting reminder to us in the future when we're making much better RA3 botm robots but 5 days to make a bot and splash may be too little time.
You sure? I know it wasn't exactly very good quality, but I made my may BOTM entry in about a day or two and it seemed fine (it did get some votes, if any.)
Personally, I don't know how many days one should spend on making a bot and a splash, so I guess I can't say too much about this.

(Image taken from the GTPlanet forums (Gran Turismo forums) which I am actually NOT on. I'll join sometime soon, though.)
(You can find me on the Wangan Midnight Expressway forums as well as GTM: http://wmexpressway.net/index.php?showuser=10331)
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Offline Naryar

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Re: BOTM June 2016
« Reply #22 on: May 12, 2016, 02:07:16 PM »
It'd be an interesting reminder to us in the future when we're making much better RA3 botm robots but 5 days to make a bot and splash may be too little time.
You sure? I know it wasn't exactly very good quality, but I made my may BOTM entry in about a day or two and it seemed fine (it did get some votes, if any.)
Personally, I don't know how many days one should spend on making a bot and a splash, so I guess I can't say too much about this.

more days to enter = more entries, because people tend to procrastinate and miss deadlines, suffer from builder's block, or have IRL things to do. it's very simple.

Offline Trovaner

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Re: BOTM June 2016
« Reply #23 on: May 12, 2016, 10:42:13 PM »
Alright, I'll extend it another week just so that people have time to experiment with things.

Offline Mr. AS

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Re: BOTM June 2016
« Reply #24 on: May 12, 2016, 11:50:54 PM »
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Trovaner

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Re: BOTM June 2016
« Reply #25 on: May 13, 2016, 09:23:16 AM »
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.
I'm thinking something along the lines of DSL-S since that is more akin to what the developers may have had in mind (as opposed to what we are actually able to do in the botlab).

Offline Badnik96

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Re: BOTM June 2016
« Reply #26 on: May 26, 2016, 07:01:13 PM »
So um, considering what RA3 actually is, is this still going to be an RA3 BoTM?

Offline Mr. AS

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Re: BOTM June 2016
« Reply #27 on: May 26, 2016, 07:10:42 PM »
So, uhh, what's the cutoff for "heavyweight"? Considering there's no weightclasses in RA3.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Meganerdbomb

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Re: BOTM June 2016
« Reply #28 on: May 26, 2016, 07:11:11 PM »
You can still build in it, right?
im just waiting for meganerdbomb to come along and kick things into gear.

Offline Naryar

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Re: BOTM June 2016
« Reply #29 on: May 27, 2016, 04:15:16 AM »
I'm thinking this will be remade as a RA2 BOTM considering how unworkable RA3 currently is.

note: this is not an official change by trov, please wait for an announcement by him

Offline kill343gs

Re: BOTM June 2016
« Reply #30 on: May 27, 2016, 10:53:35 AM »
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.


For once the mods did something right
#MakeGTMGreatAgain

Offline Joelu Of Eagleland

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Re: BOTM June 2016
« Reply #31 on: May 27, 2016, 11:17:38 AM »
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?

(Image taken from the GTPlanet forums (Gran Turismo forums) which I am actually NOT on. I'll join sometime soon, though.)
(You can find me on the Wangan Midnight Expressway forums as well as GTM: http://wmexpressway.net/index.php?showuser=10331)
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Offline The Red Blur

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Re: BOTM June 2016
« Reply #32 on: May 27, 2016, 12:22:17 PM »
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?

I'd say it's easier, with Steam's screenshot stuff.

Offline Badger

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Re: BOTM June 2016
« Reply #33 on: May 27, 2016, 12:38:41 PM »
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?

I'd say it's easier, with Steam's screenshot stuff.
not really, steam screenshots are a pain to find on your hard drive, and you cant pose bots in the botlab, and the in-game camera angles don't give you much freedom, and the camera in the botlab sometimes glitches
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline DeadGenocide

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Re: BOTM June 2016
« Reply #34 on: May 27, 2016, 01:59:44 PM »
It would also be a reminder that maybe we shouldn't plan BOTM before RA4 (if there is one) comes out and we have no idea what anything is and what there is to expect.
« Last Edit: May 27, 2016, 06:44:07 PM by kill343gs »
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Offline Jonzu95

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Re: BOTM June 2016
« Reply #35 on: June 04, 2016, 01:52:58 PM »
botm is kill?

Offline WeN

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Re: BOTM June 2016
« Reply #36 on: June 08, 2016, 06:21:57 PM »
Let's see some Bots on BOTM.