Author Topic: BOTM Ideas and Discussion  (Read 80187 times)

Offline ACAMS

BOTM Ideas and Discussion
« on: January 20, 2010, 10:12:57 AM »
If you have ideas for a BOTM, Skin Tournament or any other BOTM type tourney post them here.

Offline cephalopod

Re: BOTM Ideas and Discussion
« Reply #1 on: January 20, 2010, 10:20:55 AM »
A UHW BOTM seemed quite a popular idea, but I dunno how many entries would appear XD
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Offline JoeBlo

Re: BOTM Ideas and Discussion
« Reply #2 on: January 20, 2010, 10:30:23 AM »
battle of the computer Hardware most likely bonus points for those who provide ending battleshots in there splash :P

Offline Jonzu95

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Re: BOTM Ideas and Discussion
« Reply #3 on: January 20, 2010, 10:31:24 AM »
AW or BW BOTM is always best! :mrgreen:

Offline JoeBlo

Re: BOTM Ideas and Discussion
« Reply #4 on: January 20, 2010, 10:34:06 AM »
to me they hurt creativity ?

Offline RedSawn

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Re: BOTM Ideas and Discussion
« Reply #5 on: January 20, 2010, 10:36:41 AM »
A UHW BOTM seemed quite a popular idea, but I dunno how many entries would appear XD

I've got a scorcher.  :mrgreen:

UHW DSL BOTM - Standard DSL building rules apply, no glitches or unrealistic overlaps!




Offline 123savethewhales

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Re: BOTM Ideas and Discussion
« Reply #6 on: January 20, 2010, 10:43:24 AM »
if it's DSL UHW, I am in.  Now the hard part is to figure out rather I will make a UHW combat bot or art bot.

Offline Jonzu95

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Re: BOTM Ideas and Discussion
« Reply #7 on: January 20, 2010, 10:44:43 AM »
I hate UHWs... (Too much componets to put to the bot...)

Offline JoeBlo

Re: BOTM Ideas and Discussion
« Reply #8 on: January 20, 2010, 10:50:48 AM »
that could be an issue

the fact that it wouldn't be an open contest to all if a players computer is unable to handle the UHW robots.

Offline Jonzu95

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Re: BOTM Ideas and Discussion
« Reply #9 on: January 20, 2010, 10:52:10 AM »
Like my computer...

Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #10 on: January 20, 2010, 03:20:10 PM »
BOTM ideas:

-BOTM with a rule that all motors (weapon and drive) have to be contained in the chassis... all other components can be outside the chassis if desired.

-BOTM with absurd themes (Like... all bots have to be associated with sadistic pokemon... or bot must be shaped to resemble a snow leopard... y'know, silly stuff like that.)

-BOTM utilizing specific wepons that we don't see much of (because the weapons suck... Ex: Stock Chewblades.)

Offline Jonzu95

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Re: BOTM Ideas and Discussion
« Reply #11 on: January 20, 2010, 03:25:58 PM »
BOTM ideas:

-BOTM with a rule that all motors (weapon and drive) have to be contained in the chassis... all other components can be outside the chassis if desired.

-BOTM with absurd themes (Like... all bots have to be associated with sadistic pokemon... or bot must be shaped to resemble a snow leopard... y'know, silly stuff like that.)

-BOTM utilizing specific wepons that we don't see much of (because the weapons suck... Ex: Stock Chewblades.)
I agree with you JD, I like those your 2nd and 3rd ideas!

Offline JoeBlo

Re: BOTM Ideas and Discussion
« Reply #12 on: January 20, 2010, 09:58:52 PM »
acams spoke about upside down robots before.. that would be cool

Offline Naryar

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Re: BOTM Ideas and Discussion
« Reply #13 on: January 21, 2010, 05:21:10 AM »
<3 Jack

I hate UHWs... (Too much componets to put to the bot...)

Did you tried to build one and stopped halfway because you were lazy ?

Offline Jonzu95

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Re: BOTM Ideas and Discussion
« Reply #14 on: January 21, 2010, 06:32:34 AM »
Correct

Offline russian roulette

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Re: BOTM Ideas and Discussion
« Reply #15 on: January 30, 2010, 05:21:31 PM »
BUMP
How about DSL MW Doughnut Bot BOTM?

Offline Condor33

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Re: BOTM Ideas and Discussion
« Reply #16 on: January 30, 2010, 09:53:02 PM »
That would require BFE. With the exception of 123 and the Beetle Bros, almost nobody can do that well. I think we should go with the UHW BOTM.
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Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #17 on: January 30, 2010, 10:00:19 PM »
He means you should download goose's donut chassis and build something with it.

I agree with UHW BOTM, however.
You got my vote for RA2 Wizard. Always and forever.

Offline Trovaner

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Re: BOTM Ideas and Discussion
« Reply #18 on: January 30, 2010, 10:50:12 PM »
That would require BFE. With the exception of 123 and the Beetle Bros, almost nobody can do that well.
Too bad nobody remembers the Trovaner Chassis Glitch from on the old forums[/sarcasm]. Although I'm still not very fond of the name, the glitch had its benefits. Here is a short description: (read it through to the end before attempting)
1. Check the rectangle chassis checkbox in 'Step 1' of the chassis creation menu.
2. Click the clear grid button
3. Make a new shape on the grid (but keep in mind that the first four points will move later)
4. Move one of the width or length sliders
5. Watch as the first four points (three if you made a triangle) move to their proper locations (point one goes to the upper right side of the rectangle, point two goes to the lower right side of the rectangle, point three goes to the lower left side of the rectangle,  point four goes to the upper left side of the triangle)
6. Move the scrollers around to make new shapes that would not have been possible otherwise (new rules: lines may not overlap, corners may not be angled more than a two to one ratio, you can't manually move anything if any of the lines are closer than 32 pixels (one box), and the last four points may move if you exit and come back to 'Step 1')


BTW, there are many more people that know how to effectively use BFE.


I would personally like to see a stock face spinner BOTM because it has not been done yet.

Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #19 on: January 30, 2010, 11:03:26 PM »
I remember it, but I could never do it consistently. My next bot will feature it for sure, if I can get it to work.
You got my vote for RA2 Wizard. Always and forever.