Author Topic: BOTM Ideas and Discussion  (Read 88510 times)

Offline Fracture

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Re: BOTM Ideas and Discussion
« Reply #200 on: October 08, 2011, 10:31:39 PM »
Poker or Flipper BOTM. They're endangered. D:
BOTM where the maximum chassis height/width/length has to be used.
Stock BOTM with Titanium/Steel armor.
BOTM with at least two chassis wedges or a variant like a bot with chassis wedges on at least two sides.
Stock Sawbot BOTM
No red/black extenders Stock BOTM

Edit: Trov. glitch BOTM

Edit again: Multibot BOTM maybe?

Triple edit: I like this one; a (non-invertible) bot with a srimech BOTM.

Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #201 on: October 09, 2011, 07:11:56 AM »
I do like the idea of restricting some of the more commonly used components, as it would force builders to experiment a little bit more than they perhaps normally would. We might see a few new and different designs as well.
Co-creator of The RA2 Randomiser



Offline Thyrus

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Re: BOTM Ideas and Discussion
« Reply #202 on: October 09, 2011, 07:35:59 AM »
Robot replicas like Clap Trap from borderlands or Wall-E or Short Circuit

Offline R1885

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Re: BOTM Ideas and Discussion
« Reply #203 on: October 09, 2011, 09:07:37 AM »
Robot replicas like Clap Trap from borderlands or Wall-E or Short Circuit
You mean Johnny-5?

Offline Thyrus

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Re: BOTM Ideas and Discussion
« Reply #204 on: October 09, 2011, 09:21:00 AM »
yeah. it`s german name was "Nummer 5" (Number 5)

Offline MassimoV

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Re: BOTM Ideas and Discussion
« Reply #205 on: October 09, 2011, 04:04:07 PM »
We should do an UHW BOTM.

Offline J

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Re: BOTM Ideas and Discussion
« Reply #206 on: October 10, 2011, 12:47:48 PM »
SHW, Wheel-less(AKA, make it some kind of crawler), VS-bot.
For reals.

Offline Hercules

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Re: BOTM Ideas and Discussion
« Reply #207 on: October 26, 2011, 06:37:28 PM »
What about a Stock BW Crawler?
It should be very fun








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Offline Hercules

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Re: BOTM Ideas and Discussion
« Reply #208 on: October 27, 2011, 10:05:57 AM »
Or LW anyway
( sorry for double post)
« Last Edit: October 29, 2011, 11:26:45 AM by Hercules »








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Offline Fracture

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Re: BOTM Ideas and Discussion
« Reply #209 on: November 01, 2011, 10:34:48 PM »
Since ACAMS always specifically mentions

"Normal building with all glitches allowed (no AAM or BFE type stuff)"

in BOTM threads, we should have one with no building glitches allowed. Can still be unrealistic though.

Offline TeamXtreemer

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Re: BOTM Ideas and Discussion
« Reply #210 on: November 25, 2011, 08:31:15 AM »
BW/AW. :P
hi

Offline Philippa

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Re: BOTM Ideas and Discussion
« Reply #211 on: November 30, 2011, 10:45:29 AM »
MLP themed one.

Team 9

Re: BOTM Ideas and Discussion
« Reply #212 on: November 30, 2011, 11:45:48 AM »

Offline ty4er

Re: BOTM Ideas and Discussion
« Reply #213 on: November 30, 2011, 11:49:49 AM »
lolno that would suck and what would noobs think when they look at the front page...


And we wouldn't get that many entries IMO :P
DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline Philippa

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Re: BOTM Ideas and Discussion
« Reply #214 on: November 30, 2011, 11:51:48 AM »
lolno that would suck and what would noobs think when they look at the front page...
They'd find out that we all like MLP in the first week anyway.

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Re: BOTM Ideas and Discussion
« Reply #215 on: November 30, 2011, 11:52:44 AM »
lolno that would suck and what would noobs think when they look at the front page...


And we wouldn't get that many entries IMO :P
i would enter.

it probably wouldn't be any good though. i really need to learn how to build seriously  :rage

Offline J

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Re: BOTM Ideas and Discussion
« Reply #216 on: November 30, 2011, 02:40:23 PM »
MLP themed one.
i second this
ACAMS jokingly had an MLP BOTM.
It was funny as heck, and annoyed everyone except Nerdbomb(and myself, of course) but after about 2-3 days he put it back to normal.

.....I think that was the vehicle BOTM, if I remember correctly.

Offline RpJk

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Re: BOTM Ideas and Discussion
« Reply #217 on: November 30, 2011, 02:44:49 PM »
I would love a Stock one in which you had to use casters and snowplows.
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline Naryar

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Re: BOTM Ideas and Discussion
« Reply #218 on: November 30, 2011, 04:33:00 PM »
Crawlers look all the damn same at Stock lighter weightclasses.

I suggest a true walker botm. Any weight goes, but the bot must move exclusively via realistic legged propulsion, and NOT be a weaponless crawler "OMG MY BAWHT HAS 16 SKIS ON FLAILS ON DISCS ON SERVOS! IT TOTALLY WALKS !!!!!!111!1!!!one!oneeleventy!!1"

Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #219 on: November 30, 2011, 04:52:31 PM »
I still think one where we're restrictive about commonly used components would be a good idea.

I'm struggling to come up with any way you could come up with "realistic" legged propulsion in RA2, short of chaining Linear Actuators. That might be havoky as anything. But I suppose it's worth a try.
Co-creator of The RA2 Randomiser