Author Topic: BOTM Ideas and Discussion  (Read 80244 times)

Offline ACAMS

Re: BOTM Ideas and Discussion
« Reply #180 on: July 29, 2011, 12:24:53 PM »
I already have Sept worked out, but for Oct Hax Mode will be allowed, so go practice.

Offline HurricaneAndrew

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Re: BOTM Ideas and Discussion
« Reply #181 on: July 29, 2011, 04:37:59 PM »
Video game themed DSL BoTM would be cool.

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Offline Wolfsbane

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Re: BOTM Ideas and Discussion
« Reply #182 on: July 29, 2011, 04:38:44 PM »
Video game themed DSL BoTM would be cool.

 i second this!
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline GroudonRobotWars

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Re: BOTM Ideas and Discussion
« Reply #183 on: July 29, 2011, 04:40:00 PM »
Multibot\Clusterbot BOTM or Internet Meme based BOTM

Team 9

Re: BOTM Ideas and Discussion
« Reply #184 on: August 29, 2011, 10:35:43 AM »
Multibot\Clusterbot BOTM or Internet Meme based BOTM
that would be great :D

Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #185 on: August 29, 2011, 10:41:31 AM »
Nice bump.

I like the clusterbot idea, but I also really liked the prohibition of certain components aspect of this month's BOTM. =D Banning certain weapons or extenders would force builders into using components that they wouldn't normally look at, and give us a different style of robot than we're used to in the Showcase section.
Co-creator of The RA2 Randomiser



Team 9

Re: BOTM Ideas and Discussion
« Reply #186 on: August 29, 2011, 10:45:21 AM »
Nice bump.

I like the clusterbot idea, but I also really liked the prohibition of certain components aspect of this month's BOTM. =D Banning certain weapons or extenders would force builders into using components that they wouldn't normally look at, and give us a different style of robot than we're used to in the Showcase section.
inventiveness is a good thing, and it must be forced a little sometimes.

Offline Philippa

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Re: BOTM Ideas and Discussion
« Reply #187 on: August 29, 2011, 10:50:36 AM »
the most unrealistic bot possible?

Team 9

Re: BOTM Ideas and Discussion
« Reply #188 on: August 29, 2011, 10:51:28 AM »
the most unrealistic bot possible?
no, if there were no restrictions, then it would be less interesting.

Offline ty4er

Re: BOTM Ideas and Discussion
« Reply #189 on: August 29, 2011, 10:56:07 AM »
the most unrealistic bot possible?
no, if there were no restrictions, then it would be less interesting.
would test creativity, i actually like the idea.

DSL Showcase
is this bot don't lost all razors in a fight before do a damage thought

Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #190 on: August 29, 2011, 10:57:47 AM »
the most unrealistic bot possible?
no, if there were no restrictions, then it would be less interesting.
I disagree with this, it actually is a great incentive to build ABSOLUTELY ANYTHING YOU WANT. Just take a look at the previous No Restrictions BOTM's we've had, one was won by a spaceship with laser guns on turrets, and another was won by a giant icicle-wielding snowman.
Co-creator of The RA2 Randomiser



Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #191 on: August 29, 2011, 11:06:40 AM »
They don't come across as cluster<expletive>s if they're built well. Chances are if it's a random mish-mash of components it's going to be horrible in combat, and worse to look at. Such as Wrecktangle. A well-built anything goes bot can be a properly good machine, such as Frosty The Snow-Bot or possibly Enterprise.
Co-creator of The RA2 Randomiser



Offline SKBT

Re: BOTM Ideas and Discussion
« Reply #192 on: August 29, 2011, 11:39:27 AM »
I still want to do a FIRST style botm where the bots have t accomplish a task such as move and control the soccer ball. Another fun one would be a the most Rube Goldberg esque way to kill a robot. What I mean by that is somethig like SM's blender bot

Team 9

Re: BOTM Ideas and Discussion
« Reply #193 on: August 29, 2011, 11:41:29 AM »
I still want to do a FIRST style botm where the bots have t accomplish a task such as move and control the soccer ball. Another fun one would be a the most Rube Goldberg esque way to kill a robot. What I mean by that is somethig like SM's blender bot
that would be very fun to see.

Offline powerrave

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Re: BOTM Ideas and Discussion
« Reply #194 on: August 29, 2011, 11:44:25 AM »
I have to admit to like the idea of clusterbot/multibot.
"Always be yourself, unless you're a loser"


Offline Squirrel_Monkey

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Re: BOTM Ideas and Discussion
« Reply #195 on: August 29, 2011, 11:45:06 AM »
SM's blender bot?
I vaguely remember that.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Preytor_4

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Re: BOTM Ideas and Discussion
« Reply #196 on: October 01, 2011, 10:43:46 AM »
I thought of this idea recently (don't know if it has been thought up before though).

A team BOTM, each entry must consist of 3 or 6 bots in a team and all bots must be found in the splash.

Offline Philippa

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Re: BOTM Ideas and Discussion
« Reply #197 on: October 01, 2011, 11:23:26 AM »
I thought of this idea recently (don't know if it has been thought up before though).

A team BOTM, each entry must consist of 3 or 6 bots in a team and all bots must be found in the splash.
I like it.

Offline RpJk

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Re: BOTM Ideas and Discussion
« Reply #198 on: October 01, 2011, 11:28:03 AM »
I thought of 12 creativity ones.
1. BOTM Stock LW clamp

2. DSL BW hybrid

3. Stock HW Tri-brid

4. DSL MW Flipper

5. Stock BW VS

6. DSL And Stock MW Mulitbot Splash

7. Stock LW 4 wheeled combat effective bot

8. DSL SHW Drum

9. Stock SHW Caster Armoured Popup

10 DSL HW SNS/HS

11. Stock HW VS/Flipper

12. Stock MW Side Hammer

Opinions?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline Philippa

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Re: BOTM Ideas and Discussion
« Reply #199 on: October 01, 2011, 11:34:38 AM »
All good except #3. Call it a tri-brid