Author Topic: BOTM Ideas and Discussion  (Read 80209 times)

Offline logannaruto

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Re: BOTM Ideas and Discussion
« Reply #140 on: January 27, 2011, 12:07:58 PM »
I would still like to see an upside-down bot BOTM

whats a  upside down bot? :question:

Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #141 on: January 27, 2011, 12:54:57 PM »
A robot that's built upside-down. Quite a simple concept, really. Normally so you can have more effective caster armour on the "front".
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Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #142 on: January 29, 2011, 11:57:44 AM »
stock hw hs
You got my vote for RA2 Wizard. Always and forever.

Offline logannaruto

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Re: BOTM Ideas and Discussion
« Reply #143 on: January 30, 2011, 07:38:57 PM »
stock hw hs

stock hw hs would be boring there's already a million of them

i think it should be dsl aw

Offline 090901

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Re: BOTM Ideas and Discussion
« Reply #144 on: January 30, 2011, 08:18:32 PM »
stock hw hs

stock hw hs would be boring there's already a million of them

i think it should be dsl aw
No, dsl aw is even more boring, there is a million of them.
I want stock hw hs.

Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #145 on: January 30, 2011, 09:55:34 PM »
The challenging thing about stock HW hs is that BECAUSE there are so many, the challenge in building an effective AND original one is that much higher. Thus, good BOTM. No one would really vote for a generic 36HS that's been built before.
You got my vote for RA2 Wizard. Always and forever.

Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #146 on: March 03, 2011, 04:21:43 PM »
DP?

err perhaps we should have an ART botm and a BUILD botm, switching off every other month.

ART botm would be basically what we have now, but with all emphasis on looks.

BUILD botm would have strict guidelines (paintjob must be done in game,nothing custom), no component skins, splash would feature just the default grey background with an inside shot, weight, outside shot from a different angle, battleshot or two, and a title. Would be evaluated on the quality of the build of the robot (messy/clean setup, combat effectiveness, originality). After winning this type of BOTM, the builder could have a few days to make a nice looking splash before it gets put on the front page.
You got my vote for RA2 Wizard. Always and forever.

Offline G.K.

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Re: BOTM Ideas and Discussion
« Reply #147 on: March 03, 2011, 04:27:44 PM »
^^Genius^^
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
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Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #148 on: March 03, 2011, 04:33:59 PM »
I like Sage's idea. By "nothing custom" do you mean that you wouldn't be able to add your own decals to it?
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Offline ianh05

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Re: BOTM Ideas and Discussion
« Reply #149 on: March 08, 2011, 03:11:20 PM »
we really need voting criteria for BTOM, for example:

Originality: Yes or No if it's an original design (3 points for yes, 0 for no)
Combat effectiveness: 1-3 (1 = stock standard, 2 = Starcore standard, 3 = PYS/Inf AI standard)
Skin: 1-3 (1 = rubbish, 2 = decent, 3 = great)
Splash: 1-3 (1 = rubbish, 2 = decent, 3 = great)

Total:  /12
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
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Offline ACAMS

Re: BOTM Ideas and Discussion
« Reply #150 on: March 08, 2011, 03:21:50 PM »
I have thought about that, but it is too much math for me to do every BOTM.

Offline GoldenFox93

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Re: BOTM Ideas and Discussion
« Reply #151 on: March 08, 2011, 03:22:22 PM »
I have thought about that, but it is too much math for me to do every BOTM.
Well, get off your ath and do some math, then  :P



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Offline Trovaner

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Re: BOTM Ideas and Discussion
« Reply #152 on: March 08, 2011, 07:01:41 PM »
I don't think its worth the extra math especially when people are going to be posting identical opinions for things. I kinda like the surprise of not knowing how people will base/weigh their votes.

Offline kill343gs

Re: BOTM Ideas and Discussion
« Reply #153 on: March 08, 2011, 09:29:02 PM »
I enjoy the thought of leaving the builder to figure out what the voters want to see. It adds to the skill involved, knowing your audience is an important factor.


For once the mods did something right
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Offline JoeBlo

Re: BOTM Ideas and Discussion
« Reply #154 on: March 09, 2011, 03:54:52 AM »
Yeah no point making a criteria it would make it worse.

BOTM is pretty broken nowadays anyway.. people look into things to much, pick and choose who they think built robots, etc (we are all guilty of it) Should really just simply be the first robot that jumps out to you..

I actually think allowing discussions is somewhat to blame... Other members are swaying undecided voters with comments.

Also I think maybe splashes should go for the voting portion of the competitions (but still nice a pretty look on the home page) but they are deciding outcomes..

  • if a splash is funny, etc that robot is getting votes..
  • if the splash is poor someone could kill a good entry in seconds.
  • Identification of builders.. people are developing styles which effects voting. (Sage and Myself are examples of Splash identifying and comments about intentionally voting against us.. which is bad if someone clones someones style too)
My offer still stands to produce a generic splash that everyone just inserts a a few robot pics into is open.. I have a few ideas about how to go about doing it..

Then the winner submits a candy-fied splash for the home page..

Offline freeziez

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Re: BOTM Ideas and Discussion
« Reply #155 on: March 27, 2011, 03:40:05 PM »
A good idea for Joe would be no splash... just the bot lab background.

However, I find this unfair. Splashes welcome new members into our forum, where the first thing they will see is the home page, including the BOTM winner. A plain splash would just draw people away.
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Offline NFX

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Re: BOTM Ideas and Discussion
« Reply #156 on: March 27, 2011, 04:09:19 PM »
I think a while back there was the idea of a default splash that people would use. It could be a reasonably shiny one, but everyone would be using it, so that would nullify any advantages that are gained from the splash being quite elaborate.
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Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #157 on: March 27, 2011, 04:17:31 PM »
When you go to a car show... some people will admire the engine, some will admire the exterior.  Admiration does not have to be the same amongst everyone, so why change the way BOTM is done?

People keep Bawwww-ing because they think that a combat effective bot should always win.  I disagree, I think that a work of art like 123's reindeer deserves props as well. (and apparently many people agreed)

I say, don't permanently change the rules of BOTM.  I think that every now and then ACAMs should insert rules into the monthly requirements like:

-Bot must be Combat-worthy
-Single color background splash only
-etc etc etc

Mix things up sure.  But please don't permanently change the format.  I think that function and form are both admirable traits to bot building and deserve equal respect.

Offline Hard Bot

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Re: BOTM Ideas and Discussion
« Reply #158 on: March 31, 2011, 08:40:44 PM »
This is a good one:
Stock LW
No red extenders
HS
no cheatbot2

Offline 090901

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Re: BOTM Ideas and Discussion
« Reply #159 on: March 31, 2011, 08:42:47 PM »
This is a good one:
Stock LW
No red extenders
HS
no cheatbot2
ok the point of that is?