Author Topic: RA1  (Read 5738 times)

Offline Stagfish

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Re: RA1
« Reply #20 on: January 05, 2010, 11:47:39 AM »
no you cant get it for free

Offline Badnik96

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Re: RA1
« Reply #21 on: January 05, 2010, 04:30:45 PM »

Offline G.K.

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Re: RA1
« Reply #22 on: January 05, 2010, 04:33:29 PM »
Is this one pontoon?

My above post explains everything about everything.

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Offline Badnik96

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Re: RA1
« Reply #23 on: January 05, 2010, 04:49:20 PM »
I guess so...

Offline Sparkey98

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Re: RA1
« Reply #24 on: January 05, 2010, 04:50:54 PM »
is this scooterpie?

Offline Natef

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Re: RA1
« Reply #25 on: January 05, 2010, 04:55:00 PM »
Those arenas looks pretty cool...

Offline trumpetguy

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Re: RA1
« Reply #26 on: January 05, 2010, 05:09:44 PM »

"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
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Offline ACAMS

Re: RA1
« Reply #27 on: January 05, 2010, 07:20:42 PM »
Here are some more RA bots, I will do the rest of the enemy bots tonight after midnight.
 
http://myfolderz.com/RA1/RA1_bots/RA1_Bots.php

Offline RFS

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Re: RA1
« Reply #28 on: January 05, 2010, 11:05:32 PM »
RA1 was a pretty terrible game, as I cite my signature.

I wrote an article about the game for the ill-fated GatorAIDS website but I never posted it. Took some recent screencaps of it, here's one of them from the article.


And for the sake of being on topic, here's some quotes from the article.
Quote
I bought this game in 2002 for $22, which is about $21.99 more than what I probably should have paid for it.
Quote
You’re able to build the design that you want, assuming that your dream robot is something that can be made from about twenty prefabricated parts and weapons and five different chassis each with about eight specific locations where you can put something.
Quote
There’s a fat black boxing has-been and a half-man half-robot gimmick, but the winner of the Most Idiotic Enemy Ever goes to my main man The Infamous B.A.D.. No, he’s not some smooth rapping dark skinned fellow, he’s a wigger complete with a backwards cap and a peach fuzz mustache that screams out “I’m thirteen years old and I get uncomfortable erections in math class.”
Quote
Overall: Robot Arena was the first true game devoted to the budding genre of robot combat simulators. Because it’s the charter title of the genre it’s impossible for me to say “Robo Cockfighting Battle X is a better game” because there were no previous games to compare it to. However being able to call dibs on a new genre is no excuse to **** everything up and capitalize on being the game with the monopoly in the gaming world. I give Gabriel Interactive huge props for having the balls to explore uncharted and incredibly popular territory with a game this broken, but as you can see with Robot Arena 2 Gabriel Interactive is one of the few developers who learn from their mistakes and went on to effectively set the bar for what robot combat games should be with Robot Arena 2... even if their sequel was the last robot combat game ever made (great timing).
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Offline frezal

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Re: RA1
« Reply #29 on: January 05, 2010, 11:48:50 PM »
The lack of a forklift was so disappointing. All I wanted to make were flippers, and instead, I was stuck making rammers. All of those rammers sucked, by the way. None of those bots could drive particularly fast, and there were no physics, so it was all just sad.
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Offline RFS

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Re: RA1
« Reply #30 on: January 06, 2010, 12:32:04 AM »
I remember AW from AceUplink modded RA1 so you could ATTACH the fork lift but it didn't actually do anything. Letdown of the year. :(
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Offline frezal

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Re: RA1
« Reply #31 on: January 06, 2010, 01:04:46 AM »
I remember AW from AceUplink modded RA1 so you could ATTACH the fork lift but it didn't actually do anything. Letdown of the year. :(
Didn't it function as the battering ram?
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Offline Stagfish

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Re: RA1
« Reply #32 on: January 06, 2010, 01:49:25 AM »
maybe

answer to sparkey= no scooterpie isnt there

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Offline RFS

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Re: RA1
« Reply #33 on: January 06, 2010, 03:16:11 AM »
I remember AW from AceUplink modded RA1 so you could ATTACH the fork lift but it didn't actually do anything. Letdown of the year. :(
Didn't it function as the battering ram?

I believe so, I think he swapped the model files because the Battering Ram used 2 locations.
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Offline Stagfish

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Re: RA1
« Reply #34 on: January 06, 2010, 04:08:49 AM »
your avatar is dirty

Offline Sparkey98

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Re: RA1
« Reply #35 on: January 06, 2010, 05:01:44 PM »
yes, it made me nauses lol (not really), also HOLY CRAP IT's RS!!!!!!
 
Also, what do you guys mean about the forklift, why can't you attatch it?

Offline frezal

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Re: RA1
« Reply #36 on: January 06, 2010, 09:04:44 PM »
yes, it made me nauses lol (not really), also HOLY CRAP IT's RS!!!!!!
 
Also, what do you guys mean about the forklift, why can't you attatch it?
It was removed from the game due to the lack of a physics engine.
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Offline Sparkey98

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Re: RA1
« Reply #37 on: January 07, 2010, 06:08:23 PM »
that's crap, how can they get to it? is it in the game, just won't work?

Offline frezal

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Re: RA1
« Reply #38 on: January 07, 2010, 09:13:54 PM »
that's crap, how can they get to it? is it in the game, just won't work?
They left the files, just removed it from the game. So to get it, you have to replace the battering ram graphics with the forklift graphics.
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Offline Sparkey98

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Re: RA1
« Reply #39 on: January 09, 2010, 12:27:46 PM »
was omnivore taken out of the final game?