Hey, I had an idea.As trinity fliers's movement are mostly uncontrollable in both x/y axis, what about adding piston drive so that the reaction propulses them toward the enemy ?
You got my vote for RA2 Wizard. Always and forever.
Quote from: Naryar on March 18, 2011, 06:40:32 PMHey, I had an idea.As trinity fliers's movement are mostly uncontrollable in both x/y axis, what about adding piston drive so that the reaction propulses them toward the enemy ?Wouldn't work. The forward force of the piston is just cancelled by the backward force of it returning.
Quote from: Sage on March 18, 2011, 06:41:42 PMQuote from: Naryar on March 18, 2011, 06:40:32 PMHey, I had an idea.As trinity fliers's movement are mostly uncontrollable in both x/y axis, what about adding piston drive so that the reaction propulses them toward the enemy ?Wouldn't work. The forward force of the piston is just cancelled by the backward force of it returning.In IRL physics that would indeed work like that... but have you never tried a piston drive ? And why pokers overall go forward when you fire their pistons ?The only problem would be if the chassis is spinning as well.
You guys think we can get someone to do a custom arena for this? Personally, I think it would be more entertaining if we had a huge arena size, but "soft" walls closer in that would gently push the flyers back into the fighting area (like Joe's wrestling arena). This way, we can avoid getting stuck in the walls of the Combat Arena, which tends to happen a lot.
Quote from: Naryar on March 18, 2011, 06:45:15 PMQuote from: Sage on March 18, 2011, 06:41:42 PMQuote from: Naryar on March 18, 2011, 06:40:32 PMHey, I had an idea.As trinity fliers's movement are mostly uncontrollable in both x/y axis, what about adding piston drive so that the reaction propulses them toward the enemy ?Wouldn't work. The forward force of the piston is just cancelled by the backward force of it returning.In IRL physics that would indeed work like that... but have you never tried a piston drive ? And why pokers overall go forward when you fire their pistons ?The only problem would be if the chassis is spinning as well.what about the spinning of the chassis?
Quote from: R0B0SH4RK on March 17, 2011, 04:56:20 AMYou guys think we can get someone to do a custom arena for this? Personally, I think it would be more entertaining if we had a huge arena size, but "soft" walls closer in that would gently push the flyers back into the fighting area (like Joe's wrestling arena). This way, we can avoid getting stuck in the walls of the Combat Arena, which tends to happen a lot.soo.... Bouncy combat zone ?
no worries, sure joe'll do a a cool job =)