Poll

Are you interested?

Yes
5 (45.5%)
Yes but I don't have Besiege
3 (27.3%)
No
1 (9.1%)
No and I don't have Besiege
2 (18.2%)

Total Members Voted: 11

Author Topic: Besiege Battlebots - Discussion  (Read 2130 times)

Offline FOTEPX

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Besiege Battlebots - Discussion
« on: December 10, 2017, 02:49:26 PM »


Rules:
Robots built in Besiege! 100 part weight limit, 1.5x for shufflers, 2x for walkers.
No explosives, projectiles or fire based weapons - other than that, feel free to build whatever!
Robots must fit within the bounding box.
No flying robots.
No more than 5 active weapons.
No Skin Packs or non-standard components.
Matches will be at 9PM GMT, 3PM eastern, competitors are expected to arrive 5 minutes before this time to set up.
If you are not able to make your scheduled fight, please let me know so I can reschedule.
If you miss a fight with no reason why, your fight will be forfeited to the other guy.

Arena:

3 minute time limit, all fights will be adjudicated by me.

Entry rules:
16 slots.
Only 1 entry per person - I might allow more than one if interest in this is low.
Updates will be accepted until the go-ahead from the Mods.


Currently listening to: Marblehead Johnson - The Bluetones

Offline NeonCalypso

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Re: Besiege Battlebots - Discussion
« Reply #1 on: December 10, 2017, 06:33:54 PM »
I've never played this game before, I might give it a go after buying this on steam.
>not letting me ai my own robot

unironically kill yourself
Stuff I won at

Offline Dreamcast

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Re: Besiege Battlebots - Discussion
« Reply #2 on: December 10, 2017, 09:53:23 PM »
IRL I assume :heck:

Offline FOTEPX

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Re: Besiege Battlebots - Discussion
« Reply #3 on: December 11, 2017, 04:32:52 AM »
IRL I assume :heck:

Besiege does have quite a reliable physics engine - it's rather difficult to get 40 spikes all going through each other, so yeah... IRL.  :gawe:


Currently listening to: Marblehead Johnson - The Bluetones

Offline Mystic2000

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Re: Besiege Battlebots - Discussion
« Reply #4 on: December 11, 2017, 08:04:58 AM »
IRL I assume :heck:

Besiege does have quite a reliable physics engine - it's rather difficult to get 40 spikes all going through each other, so yeah... IRL.  :gawe:

Braces are basically collisionless extenders so actually stock like spinners may be theorically possible, but besiege's frail engine will make them crumble in seconds anyway
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Offline FOTEPX

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Re: Besiege Battlebots - Discussion
« Reply #5 on: December 11, 2017, 10:32:47 AM »
Just set up a poll so you can mark your interest - wanna gauge how many people are interested.


Currently listening to: Marblehead Johnson - The Bluetones

Offline Dreamcast

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Re: Besiege Battlebots - Discussion
« Reply #6 on: December 11, 2017, 07:09:42 PM »
IRL I assume :heck:

Besiege does have quite a reliable physics engine - it's rather difficult to get 40 spikes all going through each other, so yeah... IRL.  :gawe:

That is technically DSL-S style. :p

Offline Badnik96

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Re: Besiege Battlebots - Discussion
« Reply #7 on: December 12, 2017, 12:37:25 PM »
you're going to need more than 5 minutes to set up pre-tournament. trust me on this

source: hosted and competed in dozens of garry's mod tournaments

Offline yugitom

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Re: Besiege Battlebots - Discussion
« Reply #8 on: December 12, 2017, 12:56:36 PM »
goodtournament.png

good tournament

also what Badnik said. You'd need to meet up on Discord about 30 minutes beforehand, at least.

Offline Mystic2000

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Re: Besiege Battlebots - Discussion
« Reply #9 on: December 14, 2017, 08:06:26 AM »
i suggest you ban saws because they're honestly completely ****ing broken and are way too damaging and easily spammable ad nauseaum
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