OH-PIN-IONZ
Ironside MK3: Well, it is definitely an improvement over the MK1, but the tilted axe confuses me. It looks novel, but it might not be able to cause damage fast enough to claim victories. The wedge may help in the sumo, though.
Terror Wheel: I'm not gonna lie, jdg's robot looks absolutely badarse. That being said, though, I question if it will be able to push opponents out of the way. The weapon is certainly destructive, though.
Mister Gutsy II:Mmmm, that Fallout Namescheme... anyways, it is definitely well-armoured, but this rambot is certainly going to struggle at getting the killshot on opponents. Its durability and push should help out in later rounds, however.
Vindicator: Oh, god, this has a lot to live up to. Hopefully its durable front should resist anything thrown at it, plus the weapon should be a major deterrent to FBS'es and HS'es. Problems will occur with flippers, but there is only two, so whew.
BTKOAA:Definitely one of the worse robots here. Not much damage potential will give it severe problems in nearly all stages except for 2 and 3.
Headpats Only: I really don't think a flamethrowing ringspinner is IRL. Still, its definitely ridiculous enough, and I hope it does well. The weapon should prove good, but I am still unsure on the weapon.
Gadreel: allofmyyesFireball: I dunno, this doesn't feel like a good RedAce build... but the speed should help it along with its wedginess. Hope it does good.
Salamandra Evolution: hnnnnnnfgdgfdgfg Tombclones... Still, it should devastate all in its path, but it seems tryhardy. Still hope Vindi gets to wreck it.
Nuraghe: Ayyy, here's the first OBJRA2 robot! I love this replica, and I hope Nuraghe does well. Of course it has to sacrifice its durability, but it is still great nonetheless.
Plague: Definitely like the massive drum, but this much weight on a weapon means it won't be spinning too fast... Still, should do good in some of the rounds.
Absolute Zero: Oh hey Vertigo V
. Anyways, my fellow VS should hopefully wreck shop like Vindi, but having to add extra power for a srimech may come at the expense of armour. Guess we'll have to wait and find out.
(Should do the last 10 in a part 2 if I don't forget ;P)