Pangolin: This machine seems suitible for the RA2#T2 Tournament Arena (if there are areas for OotAs to occur), and will probably be a threat to The Migliore? due to the fact the latter sometimes has trouble self-righting. However, Pangolin needs to dominate in the first minute of the battle, even against my robot, as the damage output given by more damaging robots may cause it to lose a Judges' decision.
Reading Steiner: I suspect the rear of this robot allows it to fall back onto its wheels when flipped. Reading Steiner overall seems well armoured and its axe is very deadly, but the exposed weapon mechanic is a bit worrying, especially against robots with discs, or my robot, whom may be able to damage it considerably.
Strawberry Trapper: The speed is no doubt its main strength and is vital for this robot to succeed; without it, the range of the weapons is nullified considerably, and leaves the wheels even more exposed to discs than they already are. Strawberry Trapper's flipper could prove a hazard for The Migliore.
The Living Whacked: At first, this robot does look deadly, with a weapon that seems to have long range and great damage output. The problems, though are that its wheels are exposed, meaning it needs to be as fast as Strawberry Trapper in order to prevent them becoming heat magnets for disc robots. Also, the weapon taking a long time to spin up, plus the fact its top is slightly exposed, may leave it easy pickings for axe robots, which even includes The Migliore.
StormChaser and StormCloud: I am fairly certain StormCloud exists as part of the "Drone Wars" that is occuring in Death Battle, and does look quite competitive, although I am unsure of its attack range on grounded robots, like the Migliore. StormChaser meanwhile, is a menance with a drum that can damage and flip opponents, both things my robot does need when facing it. Its weapon mechanic is exposed, however, so it will need to use its speed to its advantage.
Night Terror and Torment: Torment's disc could prove annoying to both the drones and the grounded robots, although it appears its body is more exposed than other drones. Night Terror meanwhile, seems dangerous to all non-flipper robots; The Migliore doesn't stand a chance here. Against flippers, however, it may struggle if its ground clearance is exploited, being unstable don't forget.
Carbonize: This robot's weapons and design looks very similar to the Series 5 version of Wild Thing. Its disc's mechanic seems fairly wheel protected, so this is a robot that The Migliore would rather not face as a result. The wheels, despite being exposed, are protected by armour platings too, so we shall see if spinners will struggle to break them. Really, flippers are its main danger, as its srimech is rather unreliable, so it needs to hope its wedge is enough to counteract the flippers.
Interplanetary: I cannot really discuss this robot with its other weapons, but its brute force alone may prove a hazard to some of the robots here. If it does equip the ram with flames, it may want to cause OotAs on its opponents, considering the low damage output the flamethrower has. Really, its main weakness is its flat top, so it may need the right design to prevent axes from exploiting it.
Galaxy Evo: It appears I was not the only one to think that a rear flipper could prove useful in Death Battle. Its frame here is its main strength as without them the robot overall would be fairly exposed to the elements, proving easy pickings for spinners. I am unsure that the drums can provide serious damage output, but the speed and agility should counteract this.
Frozen Over and Icepick: Well, Icepick's attack range is limited with the drill, but if it does get in range, it could cause some decent damage, although it will need to ensure its air supply is conserved to stay up in the air. As for Frozen Over, its disc is quite deadly, but its weapon mechanic is slightly exposed, so an axe could cause havoc to it. Also, its fairly light, so flippers should not have too much trouble against it either.
Deathstalker and Venom: Venom is a bit unique, being the only clusterbot without a hovercraft engine. Its wedge and flamethrower could turn the tide of Deathstalker's battle, although its top is easily exposed to axes. Deathstalker should be able to withstand axes and discs for a while, and it seems to be a good pusher. However, the lifter itself looks subject to being broken easily, and it has trouble self-righting, so will prove a problem against flippers.
Double O: Got to be honest, I though Double O was going to be similar to the robot of the same name in Robot Wars: Arenas of Destruction. Alas, it is very deadly with its two discs, although the weapon mechanic is again quite exposed. The wheels will prove a hazard against other spinners.
Ouraung II: This robot seems to be a decent flipper, whom will probably use its speed and agility to its advantage, proving a hazard to robots like The Migliore. However, like Pangolin before it, it has to win quickly in order to progress, as it lacks damage output considerably. Also, its issues self-righting put it at a disadvantage against other flippers.
The Migliore: I ran out of time building a clusterbot to assist The Migliore, which explains the lack of weight on my robot. The Migliore's hammer is very deadly, has a low ground clearance and its sides are quite protected from the spinners. It does have trouble self-righting and the armour is quite poor, so its lifter may be needed to counteract these weaknesses.
John The Robbut: Got to be honest, EMER- sorry, John The Robbut is very underrated in my opinion. Indeed, even in the new Robot Wars Mod, I could use it to perfection, being capable of scoring several OotAs, as well as even being a threat to the powerful flippers. Its brute force is decent too, so will prove an issue against The Migliore. However, its damage output is lacking, and it has trouble self-righting, so it has to win within the first minute to stand a chance.
Wham-O: This robot seems well protected, with a shovel use to defend the front (as well as push), and armour platings keep the wheels from being exposed too badly. I am unsure of its damage output, however, and the fact it has trouble self-righting means it could lose to flippers easily.