Author Topic: IRL - A Beginner's Guide  (Read 9542 times)

Offline Team Code Red Robotics

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Re: IRL - A Beginner's Guide
« Reply #20 on: March 22, 2020, 06:53:44 PM »
Updated this again. Rewrote the introduction to place more emphasis on the 'spirit' of IRL to coincide with the push to prevent slipping build standards. Also referred to the 2020 ruleset, and added a whole section on dos and don'ts of wedge design.
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Offline TheRoboteer

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Re: IRL - A Beginner's Guide
« Reply #21 on: March 15, 2021, 10:09:45 AM »
Another update to this to bring it in line with the current rules. Updated the section on wedge design because it was poorly worded before to stress the importance of having your wedge being pressed into the ground by the hinge, and also gave a short rundown of the advantages and disadvantages of panel wedges vs wedgelets. Additionally, added a bit about flipper arc limits that exist now.
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The Beginner's Guide to IRL:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide

Offline TheRoboteer

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Re: IRL - A Beginner's Guide
« Reply #22 on: February 03, 2022, 08:21:09 AM »
Updated up to current standards. Added reference to DSL 2.5 and a section on overvolted motors, their uses and disadvantages, and how to identify them for new players.
Notable Tournament Performances:
The Beginner's Guide to IRL:
https://gametechmods.com/forums/tutorials-and-tips/irl-a-beginner's-guide